Sequence skill
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Sequence skills are skills which, once activated, give access to another skill for additional effect. They are effectively multiple skills sharing one slot on a skill bar and activated in strict order. In some sequences, additional skills become available only if a special condition has been met by a previous skill, for example, an enemy has been successfully hit or an attack has been blocked.
Chains is a subset of sequence skills that occupy the first weapon skill slot and are set to auto-attack by default.
List of sequence skills[edit]
Weapon, bundle and transform skills[edit]
# | Skill | Description | ||||
---|---|---|---|---|---|---|
Guardian | ||||||
Mace | ||||||
1 | True Strike | ½ | Chain. Smash your foe. | |||
1 | Pure Strike | ½ | Chain. Bash your foe. | |||
1 | Faithful Strike | ¾ | Hit your foe with a final strike and heal nearby allies. | |||
Pistol | ||||||
5 | Jurisdiction | 2 | 20 | Charge up a ball of blue flame and activate this skill again to fire it. The ball damages, burns, and knocks targets it hits a short distance. Deals bonus defiance bar damage when fully charged. Projectile behavior changes slightly based on charge level. | ||
5 | Fire Jurisdiction | Fire the Jurisdiction projectile. | ||||
5 | Detonate Jurisdiction | Detonate the Jurisdiction projectile. | ||||
Sword | ||||||
1 | Sword of Wrath | Chain. Slash your foe once. | ||||
1 | Sword Arc | ½ | Chain. Slash your foe again. | |||
1 | Sword Wave | ½ | Send out waves of attacks that strike multiple targets. | |||
Torch | ||||||
4 | Zealot's Flame | 15 | Set yourself alight, periodically burning up to three nearby foes. The final pulse applies additional burning. | |||
4 | Zealot's Fire | ¾ | Throw your Zealot's Flame to damage the targeted foe. | |||
Shield | ||||||
5 | Shield of Absorption | 4 | 24 | Create a dome around you that pushes foes back and absorbs projectiles. | ||
5 | Shield of Absorption | Detonate the dome to heal nearby allies. | ||||
Greatsword | ||||||
1 | Strike | ½ | Chain. Strike your foe. | |||
1 | Vengeful Strike | ½ | Chain. Strike your foe again. | |||
1 | Wrathful Strike | ½ | Attack with a final, powerful strike that applies might for each foe you strike. | |||
5 | Binding Blade | ¾ | 25 | Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. | ||
5 | Pull | ¾ | Pull your foes to you. | |||
Hammer | ||||||
1 | Hammer Swing | ½ | Chain. Strike your foe. | |||
1 | Hammer Bash | ½ | Chain. Bash your foe. | |||
1 | Symbol of Protection | 1 | Symbol. Smash a mystic symbol onto the ground that gives protection to you and your allies. | |||
Staff | ||||||
1 | Bolt of Wrath | ½ | Fire a bolt that damages foes. | |||
1 | Searing Light | ½ | Fire a projectile that explodes upon impact and damages enemies. | |||
1 | Seeking Judgment | ½ | Fire a seeking projectile that explodes upon contact and damages enemies. | |||
Trident | ||||||
1 | Light Ball | ½ | Fire a sundering ball of light that damages foes. | |||
1 | Detonate Light | ½ | Fire a ball of light that detonates on impact to heal allies and damage foes. | |||
1 | Judgment of Light | ¾ | Fire a barrage of bouncing light missiles that damage enemies and heal allies. | |||
2 | Purify | ½ | 12 | Release an orb of cleansing light that cures conditions on allies it passes through and detonates on enemies struck. Burns foes and cures conditions on allies within the blast radius. | ||
2 | Purifying Blast | 8 | Detonate the orb to burn foes and cure conditions on allies in the blast radius. | |||
Firebrand | ||||||
Axe | ||||||
1 | Core Cleave | ½ | Cleave at your enemy with a physical and a magical axe. | |||
1 | Bleeding Edge | ½ | Slice through your foe again, physically and magically, as your weapon is heating up. | |||
1 | Searing Slash | ½ | Unleash your searing axe in an overhand slash, following it up with a magical edge. | |||
Revenant | ||||||
Mace | ||||||
1 | Misery Swipe | ¼ | Swing your mace at your foe. | |||
1 | Anguish Swipe | ½ | Sweep your mace back for a second blow. | |||
1 | Manifest Toxin | ½ | Deliver a crushing blow that sends toxic energy chaining to enemies behind each target. | |||
Scepter | ||||||
1 | Serene Slash | ½ | Condense Mists energy into a solid form to strike enemies in front of you. | |||
1 | Acerbic Cut | ½ | Slash at enemies again with Mists energy. Grant boons to allies after striking an enemy. | |||
1 | Motivating Whirl | ½ | Whirl around, damaging enemies and granting barrier to allies if an enemy is struck. | |||
2 | Blossoming Aura | ¾ | 8 | Envelop target friend or foe with energy from the Mists. The energy explodes outward after a short delay or when manually detonated, granting barrier to nearby allies. The amount of barrier granted increases over time. If targeting an enemy, the aura also deals damage over time, and it does additional damage when the aura explodes based on how long the aura lasts. | ||
2 | Detonate Blossoming Aura | Detonate your Blossoming Aura manually. | ||||
3 | Otherworldly Bond | ¾ | 8 | Form a tether through the Mists to a target ally or enemy. The strength of the tether increases over time. You can only be tethered to one target at a time, and the link is severed if you are too far away from your target or when you swap weapons. | ||
3 | Otherworldly Attraction | 5 | Release the tether, shadowstepping toward your tethered ally and granting barrier to allies in the surrounding area. | |||
3 | Otherworldly Attraction | ½ | Release the tether, pulling the tethered enemy toward you and applying vulnerability to them. | |||
3 | Deactivate Otherworldly Bond | Disable the tether. | ||||
Sword | ||||||
1 | Preparation Thrust | ½ | Stab your foe with your sword, inflicting vulnerability. | |||
1 | Brutal Blade | ¾ | Slice foes, damaging them and inflicting vulnerability. | |||
1 | Rift Slash | ½ | Slash foes, creating a rift on them that explodes for additional damage after a short delay. | |||
5 | Deathstrike | ½ | 15 | Shadowstep to your foe and deliver a quick attack, then deliver a second devastating blow if it hits. | ||
5 | Deathstrike | Deliver a second devastating blow. | ||||
Staff | ||||||
1 | Rapid Swipe | ½ | Swipe your staff at your foe. | |||
1 | Forceful Bash | ½ | Bash your foe with your staff. | |||
1 | Rejuvenating Assault | 1 | Cleave foes around you with your staff, healing nearby allies. | |||
Spear | ||||||
3 | Abyssal Blitz | ½ | 10 | Dash in a direction and slightly recharge Abyssal Raze while leaving portals in your wake that detonate when foes walk over them. | ||
3 | Blitz Mines | Drop mines behind you as you dodge. | ||||
3 | Venomous Sphere | ¾ | 8 | Launch a sphere outward from the Mists. The sphere will attack nearby foes as it travels, poisoning them. | ||
3 | Frigid Discharge | Detonate the sphere to cause it to explode, damaging and chilling foes. | ||||
4 | Igniting Brand | ½ | 12 | Throw your spear at your foe. Upon impact, damage your foe and connect to them through the Mists. While the connection is active it will apply burning. | ||
4 | Devour Brand | ½ | Step through the Mists toward the branded foe, dealing damage in an area to nearby foes. | |||
Vindicator | ||||||
Greatsword | ||||||
1 | Mist Swing | ½ | Swing at enemies with your greatsword. | |||
1 | Mist Slash | ½ | Swing your greatsword again, inflicting vulnerability. | |||
1 | Arcing Mists | ½ | Cleave your foes, inflicting vulnerability and chilling them. | |||
4 | Imperial Guard | ½ | 12 | Block incoming attacks for a prolonged duration, and ready a counterattack that deals increased damage based on the attacks blocked. | ||
4 | True Strike | ¾ | Strike your foes with empowered energy. Deals increased damage based on attacks blocked by Imperial Guard. | |||
Warrior | ||||||
Axe | ||||||
1 | Chop | ¼ | Chain. Chop your foe. | |||
1 | Double Chop | ¼ | Chain. Chop your foe twice. | |||
1 | Triple Chop | 1 | ½Deliver three final chops to your foe. | |||
Mace | ||||||
1 | Mace Smash | ½ | Chain. Smash your foe. | |||
1 | Mace Bash | ½ | Chain. Bash your foe. | |||
1 | Pulverize | ¾ | Thrash your foe, leaving them weakened. | |||
2 | Counterblow | 7 | Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked. | |||
2 | Adrenaline Rush | Stop blocking and gain adrenaline. | ||||
Sword | ||||||
1 | Sever Artery | ½ | Chain. Bleed your foe with a slash. | |||
1 | Gash | ½ | Chain. Bleed your foe with a gash. | |||
1 | Hamstring | ¼ | Cripple your foe with a precise slash. | |||
4 | Impale | ½ | 15 | Throw your sword at your foe to impale them. | ||
4 | Rip | ¾ | 1 | Rip your sword from your foe for extra damage. | ||
5 | Riposte | 2 | ¼15 | Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked. | ||
5 | Adrenaline Rush | Stop blocking and gain adrenaline. | ||||
Greatsword | ||||||
1 | Greatsword Swing | ½ | Chain. Slash your foe. | |||
1 | Greatsword Slice | ½ | Chain. Slice your foe. | |||
1 | Brutal Strike | ½ | Hit your foe with a final brutal strike. | |||
Hammer | ||||||
1 | Hammer Swing | ½ | Chain. Bash your foe. | |||
1 | Hammer Bash | ½ | Chain. Bash your foe again. | |||
1 | Hammer Smash | ½ | Smash the ground and damage nearby foes. | |||
Staff | ||||||
1 | Balanced Strike | ½ | Chain. A balanced staff strike. | |||
1 | Reverse Strike | ½ | Chain. A follow-up reverse-handed staff strike. | |||
1 | Inspiring Whirl | ¾ | Whirl your staff, damaging nearby enemies and inspiring allies. | |||
5 | Bullet Catcher | 2 | 20 | Focus your mind on the battle, blocking incoming attacks. After activating this skill, Defiant Roar becomes available for a short duration. Blocking attacks empowers Defiant Roar. | ||
5 | Defiant Roar | ½ | Unleash a defiant roar, healing nearby allies and granting them resolution. Blocking attacks with Bullet Catcher grants bonus healing per block, up to 3 stacks. | |||
Spear | ||||||
1 | Stab | ½ | Chain. Stab your foe. | |||
1 | Jab | ¾ | Chain. Jab your foe. | |||
1 | Impale | ¾ | Impale your foe and cripple them. | |||
Rampage | ||||||
1 | Smash | ½ | Physical. Smash your foe. | |||
1 | Bash | ½ | Physical. Bash your foe with another blow. | |||
1 | Uppercut | 1 | Physical. Finish the chain with a pulverizing uppercut. | |||
Spellbreaker | ||||||
Dagger | ||||||
1 | Precise Cut | ¼ | Chain. Strike your foe. This attack deals increased critical damage. | |||
1 | Focused Slash | ¼ | Chain. Strike your foe. This attack has increased critical-hit damage. | |||
1 | Keen Strike | ¼ | Chain. Strike your foe and gain might. Gain additional might on critical hit. | |||
Bladesworn | ||||||
Unsheathe Gunsaber | ||||||
1 | Swift Cut | ½ | Chain. Slash your foe, then fire off a ranged shot. Foes hit by the initial attack take less damage from the follow-up shot. | |||
1 | Steel Divide | ½ | Chain. Swing your gunsaber and fire a second shot. Foes hit by the initial attack take less damage from the follow-up shot. | |||
1 | Explosive Thrust | ¾ | Chain. Hit your foe with a final, brutal stab, and fire a shot that causes a secondary explosion. Foes hit by the initial attack take less damage from the follow-up shot. | |||
Engineer | ||||||
Sword | ||||||
1 | Sun Edge | ½ | Strike your foe and inflict vulnerability. | |||
1 | Sun Ripper | ½ | Strike your foe again and inflict vulnerability. | |||
1 | Gleam Saber | ¾ | Unleash a burst of stored energy with your sword and recharge your other sword skills. | |||
Shield | ||||||
4 | Magnetic Shield | 3 | 20 | Create a magnetic field that reflects projectiles and can be released to knock back foes. | ||
4 | Magnetic Inversion | Release the magnetic field to knock back nearby foes. | ||||
5 | Static Shield | 2 | ½24 | Electrify your shield, preparing to throw it at foes. Stun nearby enemies that attack you while blocking. | ||
5 | Throw Shield | ¾ | Throw your charged shield. Dazes foes it hits on the way out and back. | |||
Rifle | ||||||
1 | Rifle Burst | ½ | Deliver a quick burst of fire that pierces targets, followed by an explosive grenade. | |||
1 | Rifle Burst Grenade | Fire an explosive grenade from your rifle. | ||||
Spear | ||||||
1 | Puncturing Jab | ½ | Stab your foe, inflicting bleeding. Inflict vulnerability if your target is focused. | |||
1 | Rending Strike | ½ | Swing your spear, inflicting bleeding. Inflict vulnerability if your target is focused. | |||
1 | Amplifying Slice | ¾ | Strike your foe, refreshing your focus and bleeding your target. Inflict vulnerability if your target is focused. | |||
3 | Lightning Rod | 12 | Prime your lightning rod to deal damage to nearby enemies. Focused enemies receive extra punishment. Gain charges for your Electric Artillery skill. | |||
3 | Electric Artillery | ½ | 1 | Hurl your charged rod at a foe, immobilizing them. Foes take increased burning duration and vulnerability stacks based on your lightning rod's charge. | ||
5 | Devastator | 1 | 20 | Traverse the area and unleash lighting[sic] around you, directly targeting focused foes a number of times. | ||
5 | Focused Devastation | Repeatedly strike your foe, inflicting conditions. | ||||
Elixir Gun | ||||||
5 | Super Elixir | ½ | 16 | Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing. | ||
5 | Super Elixir | Elixir. Burst the orb, instantly healing your allies and creating an area of continual healing. | ||||
Tool Kit | ||||||
1 | Smack | ½ | Chain. Smack your foe. Repair turrets. | |||
1 | Whack | ½ | Chain. Whack your foe. Repairs turrets. | |||
1 | Thwack | 1 | Thwack your foe. Repairs turrets. | |||
Scrapper | ||||||
Hammer | ||||||
1 | Positive Strike | ½ | Chain. Smack your hammer into your foe while empowering yourself. | |||
1 | Negative Bash | ½ | Chain. Slam your hammer into your foe to leave them vulnerable. | |||
1 | Equalizing Blow | ½ | Chain. Bring down your hammer on your foe. | |||
Holosmith | ||||||
Sword | ||||||
1 | Sun Edge | ½ | Strike your foe and inflict vulnerability. This attack deals more damage based on your heat level. | |||
1 | Sun Ripper | ½ | Strike your foe again and inflict vulnerability. This attack deals more damage based on your heat level. | |||
1 | Gleam Saber | ¾ | Unleash a burst of stored energy with your sword and recharge your other sword skills. This attack deals more damage based on your heat level. | |||
Engage Photon Forge | ||||||
1 | Light Strike | Swing a holographic blade. | ||||
1 | Bright Slash | ½ | Slash with a blade of light energy. | |||
1 | Flash Cutter | ½ | Cleave through all foes in front of you twice. | |||
1 | Light Strike—Storm | Launch an arc of light at your foe. | ||||
1 | Bright Slash—Storm | ½ | Launch another arc of light at your target. | |||
1 | Flash Cutter—Storm | ½ | Fire two light blades in quick succession. | |||
Mechanist | ||||||
Mace | ||||||
1 | Mace Strike | ½ | Strike your target. | |||
1 | Mace Smash | ½ | Smash your target with a heavy blow from your mace, inflicting confusion. | |||
1 | Mace Blast | ¾ | Smash your target with a final heavy strike, inflicting additional confusion. | |||
Ranger | ||||||
Mace | ||||||
1 | Germinate | ½ | Chain. Strike with your mace. | |||
1 | Burgeon | ½ | Chain. Slam your target. | |||
1 | Cultivate | ¾ | Swing an uppercut at your target, crippling them and granting vigor to nearby allies. Gain Nature's Strength if you hit an enemy. This skill cannot activate Force of Nature. | |||
Sword | ||||||
1 | Slash | ½ | Chain. Slash your foe. | |||
1 | Crippling Thrust | ¼ | Chain. Stab your foe, crippling them for a short time. | |||
1 | Precision Swipe | ¾ | Deliver a blow to your foe. Your pet gains might for each foe struck. | |||
Greatsword | ||||||
1 | Slash | ½ | Chain. Slash your foe. | |||
1 | Slice | ½ | Chain. Slice your foe. | |||
1 | Enduring Swing | ¾ | Slash at your foe. This attack restores endurance if it hits. | |||
4 | Counterattack | 3 | 15 | Block incoming attacks. If an attack is blocked, Counterattack Kick can be used. | ||
4 | Counterattack Kick | ¾ | Kick your foe, knocking them backward. | |||
Spear | ||||||
1 | Drake's Swipe | ½ | Chain. Swing your spear. If your enemy is far away, use Bee's Sting instead. | |||
1 | Wyvern's Lash | ½ | Chain. Strike with your spear, crippling your foe. If your enemy is far away, use Bee's Sting instead. | |||
1 | Cheetah's Strike | ¾ | Heave your spear, gaining swiftness if you strike an enemy. If your enemy is far away, use Bee's Sting instead. | |||
1 | Stab | ½ | Chain. Stab your foe. | |||
1 | Jab | ¾ | Chain. Jab your foe. | |||
1 | Toxic Strike | ½ | Deliver a final poisonous attack. | |||
4 | Counterstrike | 1 | ½20 | Prepare to throw your spear while blocking. If you block, push back your attacker with a kick. | ||
4 | Counter Throw | ½ | Throw your spear at foes. | |||
Soulbeast | ||||||
Dagger | ||||||
1 | Groundwork Gouge | ¼ | Swipe past your foe's defenses, exposing their vulnerability. | |||
1 | Leading Swipe | ¼ | Rake your dagger across your foe, leaving them bleeding. | |||
1 | Serpent Stab | ¼ | Slash across your foe, poisoning them. | |||
1 | Deadly Delivery | ¼ | Strike deeply into your foe, inflicting multiple conditions. | |||
Untamed | ||||||
Hammer | ||||||
1 | Hammer Strike | ½ | Chain. Strike your foe. | |||
1 | Hammer Slam | ½ | Chain. Strike your foe again. | |||
1 | Heavy Smash | ½ | Smash the ground and damage nearby foes. | |||
Thief | ||||||
Dagger | ||||||
1 | Double Strike | Chain. Strike your foe twice. | ||||
1 | Wild Strike | Chain. Strike your foe again, bleeding them. Gain endurance with a successful strike. | ||||
1 | Lotus Strike | ¼ | Strike your foe and inflict Poison. | |||
Pistol | ||||||
3 | Shadow Strike (with offhand Dagger) | Dual Wield. Stab your foe, then shadowstep away and shoot them. Unlock Repeater at reduced initiative cost for a short time. | ||||
3 | Repeater (with offhand Dagger) | 1 | ¼Dual Wield. Blast your foe with rapid fire from your pistol. | |||
Sword | ||||||
1 | Slice | Chain. Slice your foe. | ||||
1 | Slash | ½ | Chain. Slash your foe again. | |||
1 | Crippling Strike | ½ | Cripple your foe with a final strike. | |||
2 | Infiltrator's Strike | Shadowstep to a foe and strike them. Use Shadow Return[sic] to shadowstep back and cure one condition. | ||||
2 | Infiltrator's Return | ¼ | Return to your original location. Cure one condition. | |||
3 | Flanking Strike (with offhand Dagger) | ½ | Dual Wield. Evade and stab your foe. | |||
3 | Larcenous Strike (with offhand Dagger) | ½ | Dual Wield. Stab your foe and steal boons from them. Deals increased damage if it hits a foe with no boons. | |||
Short bow | ||||||
2 | Cluster Bomb | ½ | Fire a cluster bomb at the target area. Detonate in midair for multiple explosions. | |||
2 | Detonate Cluster | 1 | Detonate your cluster bomb in midair. | |||
Spear | ||||||
1 | Stab | ½ | Chain. Stab your foe. | |||
1 | Jab | ¾ | Chain. Strike your foe again. | |||
1 | Poison Tip Strike | ¾ | Poison your foe with a final attack. | |||
2 | Mantis Sting | ½ | Lead Attack. Cripple your foe with a quick strike. | |||
2 | Entangling Asp | ¾ | Follow Up. Poison your foe with a sweeping strike. Movement impaired foes are immobilized. | |||
2 | Falling Spider | ¾ | Finisher. Strike nearby enemies, inflicting multiple conditions. Deal more damage and inflict additional conditions against controlled and immobilized foes. | |||
3 | Nine-Tailed Strike | 1 | ½Block your foe and counterattack with a series of strikes. Gain initiative if you are not attacked. | |||
3 | Break Stance | Spend initiative to break your blocking stance and immediately initiate the nine-tailed strike. | ||||
3 | Unsuspecting Strike | ¾ | Lead Attack. Leap at your foe and inflict conditions. Inflict additional stacks against foes above the health threshold. | |||
3 | Vampiric Slash | ½ | Follow Up. Strike your foes and siphon health from them. Siphon additional health from vulnerable foes. Striking an enemy with a follow-up attack enables finisher attacks. | |||
3 | Shattering Assault | ½ | Finisher. Strike foes in front of you and remove boons from them, then enter stealth. Remove additional boons from weakened foes. | |||
4 | Tow Line | ½ | Throw a spear that pulls enemies to you. Gain stealth and access to Hooked Spear if this skill hits. | |||
4 | Hooked Spear | ¾ | Spin around quickly, bleeding enemies caught in your spear's path. | |||
Harpoon gun | ||||||
5 | Ink Shot | ¼ | Shoot an ink shot that blinds foes in a line. Detonate the shot and shadowstep to it. | |||
5 | Smoke Trail | Detonate your ink shot and shadowstep to it. Gain stealth if enemies are struck by this skill. | ||||
Daredevil | ||||||
Staff | ||||||
1 | Staff Strike | ½ | Strike your enemies with your staff. | |||
1 | Staff Bash | ½ | Swing your staff a second time, striking multiple enemies. | |||
1 | Punishing Strikes | 1 | Whirl your staff around, striking nearby enemies. | |||
3 | Debilitating Arc | Strike enemies in front of you and roll backward, breaking immobilizing effects. Gain access to Helmet Breaker. | ||||
Deadeye | ||||||
Rifle | ||||||
1 | Brutal Aim | ¾ | Fire a shot that inflicts vulnerability on your target. Applies additional vulnerability when used against your marked target. | |||
1 | Deadly Aim | ¾ | Kneel. Fire a shot that inflicts vulnerability on your target. Applies additional vulnerability against your marked target. | |||
2 | Skirmisher's Shot | ½ | Fire a bullet that inflicts conditions on your target and grants you a boon. | |||
2 | Spotter's Shot | ¾ | Kneel. Fire a bullet that grants you boons and inflicts conditions on your target. | |||
3 | Double Tap | ¾ | Fire two bullets that grant might if they hit your target. | |||
3 | Three Round Burst | 1 | Kneel. Fire three bullets that grant might if they hit your target. | |||
4 | Death's Retreat | ¼ | Shadowstep away from your target and lose conditions. Poisons foes at your starting location. | |||
4 | Sniper's Cover | ¼ | Kneel. Create a barrier of shadows that blocks incoming missiles. Kneeling while within the barrier allows you to use Death's Advance. | |||
4 | Death's Advance | ¼ | Kneel. Shadowstep forward while granting yourself stealth. | |||
5 | Kneel | ½ | ½ | Your base and maximum movement speed is reduced. Gain access to kneel skills, which have increased projectile velocity. You can still dodge roll while kneeling. Kneeling is canceled if you swap weapons or use Free Action. | ||
5 | Free Action | Kneel. Stop kneeling and move freely. If you used at least one kneel skill, gain swiftness. | ||||
Specter | ||||||
Scepter | ||||||
1 | Shadow Bolt | ¾ | Chain. Fire a projectile that hinders foes and helps allies. | |||
1 | Double Bolt | ¾ | Chain. Fire two projectiles that hinder foes and help allies. | |||
1 | Triple Bolt | 1 | ½Fire three missiles that hinder foes and help allies. | |||
3 | Measured Shot (with offhand Pistol) | ½ | Dual Wield. Shadowstep and fire a shot that hinders foes and helps allies. | |||
3 | Endless Night (with offhand Pistol) | 2 | ¼Dual Wield. Fire a beam that hinders foes and helps allies. | |||
Elementalist | ||||||
Dagger | ||||||
4 | Frost Aura | 10 | Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attacker can be affected by this only once per second. | |||
4 | Transmute Frost | ½ | 10 | Cause your frost aura to violently explode, healing allies and damaging foes. | ||
3 | Shocking Aura | 10 | Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds. | |||
3 | Transmute Lightning | ½ | 10 | Cause your shocking aura to violently explode, stunning enemies who are struck by it. | ||
Pistol | ||||||
3 | Aerial Agility | ½ | 12 | Dash then fire a quick shot. If the shot hits, you can dash again for a short time. If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet. | ||
3 | Aerial Agility | ½ | Dash then fire a quick shot. If the shot hits, you can dash again for a short time. If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet. | |||
3 | Aerial Agility | ½ | Dash again. | |||
Scepter | ||||||
2 | Rock Barrier | 1 | 8 | Envelop yourself in a stony barrier that improves toughness. | ||
2 | Hurl | Hurl the rocks from your barrier at your foe. | ||||
Focus | ||||||
5 | Fire Shield | 25 | Envelop yourself in a fiery shield that burns foes and grants might each time you are struck (cooldown of 1 second per attacker). | |||
5 | Transmute Fire | ½ | 10 | Use the energy of the fire aura to cause an explosion, damaging enemies and benefiting allies. | ||
Staff | ||||||
3 | Magnetic Aura | 30 | Reflect projectiles with magnetic energy. | |||
3 | Transmute Earth | ½ | 10 | Cause the surrounding magnetic aura to violently explode. | ||
Spear | ||||||
5 | Etching: Volcano | ¼ | 25 | Etch a spell into the ground that creates a violent eruption. Using a number of other skills within this etching completes the spell, unlocking its full potential. | ||
5 | Lesser Volcano | ¾ | Create a violent eruption that damages foes. | |||
5 | Volcano | ¾ | Create a violent eruption that damages foes. | |||
5 | Etching: Jökulhlaup | ¼ | 25 | Etch a spell into the ground that invokes a glacial flood. Using a number of other skills within this etching completes the spell, unlocking its full potential. | ||
5 | Lesser Jökulhlaup | ¾ | Invoke a glacial flood that damages enemies. Heals for each target struck. | |||
5 | Jökulhlaup | ¾ | Invoke a glacial flood that damages enemies. Heals for each target struck. | |||
5 | Etching: Derecho | ¼ | 25 | Etch a spell into the ground that summons an intense windstorm. Using a number of other skills within this etching completes the spell, unlocking its full potential. | ||
5 | Lesser Derecho | ¾ | Summon an intense windstorm that damages and dazes foes. | |||
5 | Derecho | ¾ | Summon an intense windstorm that damages and dazes foes. | |||
5 | Etching: Haboob | ¼ | 25 | Etch a spell into the ground that creates a violent eruption. Using a number of other skills within this etching completes the spell, unlocking its full potential. | ||
5 | Lesser Haboob | ¾ | Unleash a devastating dust storm that damages and debilitates enemies. | |||
5 | Haboob | ¾ | Unleash a devastating dust storm that damages and debilitates enemies. | |||
Trident | ||||||
3 | Air Pocket | ½ | 12 | Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location. | ||
3 | Vacuum | Detonate your air pocket to teleport to its location. | ||||
Conjured Flame | ||||||
1 | Lava Axe | ½ | Throw a lava axe at your foe. Using another Lava Axe ability grants Double Lava Axe. | |||
1 | Double Lava Axe | Throw two lava axes at your foe. | ||||
Lightning Hammer | ||||||
1 | Lightning Swing | ½ | Chain. Bash your foe. | |||
1 | Static Swing | ½ | Chain. Strike your foe again. | |||
1 | Thunderclap | ½ | Smash the ground and damage nearby foes. | |||
Magnetic Shield (bundle) | ||||||
1 | Shield Smack | ½ | Smack your foe with the magnetic shield. | |||
1 | Shield Smash | ¾ | Smash your foe with the magnetic shield. | |||
1 | Crippling Shield | ¾ | Throw your shield in a line, crippling struck foes. This attack deals bonus damage if you have barrier. | |||
Weaver | ||||||
Sword | ||||||
1 | Fire Strike | ½ | Build elemental flames into your sword and strike your enemies. | |||
1 | Fire Swipe | ½ | Heat your sword a second time and strike your enemies for increased damage. | |||
1 | Searing Slash | ¾ | Heat your sword a final time and use the full power of your flames to sear enemies and ignite them. | |||
1 | Seiche | ½ | Imbue your blade with water, healing yourself for each target you strike. | |||
1 | Clapotis | ½ | Deliver a second strike that heals yourself for each target it hits. | |||
1 | Breaking Wave | ¾ | Strike your enemies and unleash a wave that heals allies. | |||
1 | Charged Strike | ½ | Strike your foe with shocking force. | |||
1 | Polaric Slash | ½ | Deliver a second strike, gaining swiftness. | |||
1 | Call Lightning | ¾ | Deliver the final attack, calling lightning strikes onto enemies. | |||
1 | Crystal Slash | ½ | Strike your opponent with your serrated blade. | |||
1 | Crystalline Strike | ½ | Attack enemies with a second vicious attack. | |||
1 | Crystalline Sunder | ¾ | Unleash a final crushing blow. | |||
Hammer | ||||||
3 | Dual Orbits: Fire and Water | 18 | Dual Attack. Summon projectiles of fire and ice that circle around you, striking enemies they pass through. While the fire projectile is active, it grants you increased outgoing damage. While the ice projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Dual Orbits: Fire and Air | 18 | Dual Attack. Summon projectiles of fire and ice that circle around you, striking enemies they pass through. While the fire projectile is active, it grants you increased outgoing damage. While the air projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Dual Orbits: Fire and Earth | 18 | Dual Attack. Summon projectiles of fire and earth that circle around you, striking enemies they pass through. While the fire projectile is active, it grants you increased outgoing damage. While the earth projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Dual Orbits: Water and Air | 18 | Dual Attack. Summon projectiles of ice and air that circle around you, striking enemies they pass through. While the ice projectile is active, you take reduced damage from conditions. While the air projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Dual Orbits: Water and Earth | 18 | Dual Attack. Summon projectiles of fire and ice that circle around you, striking enemies they pass through. While the ice projectile is active, you take reduced damage from conditions. While the earth projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Dual Orbits: Air and Earth | 18 | Dual Attack. Summon projectiles of air and earth that circle around you, striking enemies they pass through. While the air projectile is active, your chance to critically strike is increased. While the earth projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
Catalyst | ||||||
Hammer | ||||||
3 | Flame Wheel | 18 | Summon a projectile of fire that circles around you, damaging foes. While this projectile is active, it grants you increased outgoing damage. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
1 | Stream Strike | ½ | Chain. Strike your foe with a watery blow. | |||
1 | Water Rush | ½ | Chain. Slam your foe with a rush of water. | |||
1 | Chilling Crack | ½ | Crack the ground to chill your foes. | |||
3 | Icy Coil | 18 | Summon a projectile of ice that circles around you, damaging foes. While this projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Crescent Wind | 18 | Summon a projectile of air that circles around you, damaging foes. While this projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Rocky Loop | 18 | Summon a projectile of earth that circles around you, damaging foes. While this projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
Mesmer | ||||||
Scepter | ||||||
1 | Ether Bolt | ½ | Chain. Shoot a bolt of energy at your target. | |||
1 | Ether Blast | ½ | Chain. Shoot a second bolt of energy at your target. | |||
1 | Ether Clone | ¾ | Clone. Deliver a damaging attack directly to your target. Summon a clone that casts Ether Bolt. Inflict torment instead if you have the maximum number of illusions. | |||
2 | Illusionary Counter | 2 | 6 | Clone. Block the next attack, and counter by inflicting torment and creating clones that cast Ether Bolt. | ||
2 | Counterspell | ½ | Shoot out a bolt that blinds enemies in a line and summons a clone to attack the first foe it strikes. | |||
Sword | ||||||
1 | Mind Slash | Chain. Slash your foe to make them vulnerable. | ||||
1 | Mind Gash | ½ | Chain. Gash your foe to make them vulnerable. | |||
1 | Mind Spike | ½ | Stab your foe and rip a boon off of them. Does additional damage when the target has no boons. | |||
3 | Illusionary Leap | ½ | 12 | Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain. | ||
3 | Swap | Swap places with your clone. Immobilize nearby foes. | ||||
4 | Illusionary Riposte | 2 | ¼12 | Clone. Block your foe and create an illusion when attacked. | ||
4 | Counter Blade | ¾ | Shoot out a bolt that dazes foes in a line. | |||
Focus | ||||||
4 | Temporal Curtain | ¼ | 25 | Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing. | ||
4 | Into the Void | Shatter your Temporal Curtain, pulling nearby enemies toward its position. | ||||
Rifle | ||||||
3 | Inspiring Imagery | ¾ | 12 | Throw an inspiring beacon to a target location. The beacon will explode after a short duration, granting boons to nearby allies. The beacon can be detonated early to heal allies and damage enemies. | ||
3 | Abstraction | Detonate your beacon, debilitating enemies and bolstering allies. | ||||
5 | Singularity Shot | ½ | 20 | Shoot a bullet at a target location that explodes upon arrival, granting resistance and barrier to allies. A singularity lingers at the impact point. | ||
5 | Dimensional Aperture | Collapse your singularity, creating a single-use portal that will teleport the user to your current location. Increase the cooldown of Singularity Shot. | ||||
Spear | ||||||
1 | Psycut | ½ | Slash your spear in front of yourself. Gain might per target struck. | |||
1 | Psystrike | ½ | Rend your foe with an upward swing. Gain might per target struck. | |||
1 | Mind Pierce | ¾ | Deliver a finishing thrust, breaking your opponent's mind and inflicting weakness. | |||
1 | Stab | ½ | Chain. Stab your foe. | |||
1 | Jab | ¾ | Chain. Jab your foe. | |||
1 | Evasive Strike | ½ | Evade while delivering a powerful final attack. | |||
Chronomancer | ||||||
Shield | ||||||
4 | Echo of Memory | 1 | ½30 | Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, Deja Vu is usable for a short time and the phantasm is summoned instantly. | ||
4 | Deja Vu | 1 | ½Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, the phantasm is summoned immediately. | |||
Mirage | ||||||
Axe | ||||||
1 | Lacerating Chop | ½ | Inflict bleeding on your target. | |||
1 | Ethereal Chop | ½ | Inflict Torment on your target. | |||
1 | Mirror Strikes | ½ | Inflict bleeding and torment on your target. | |||
Virtuoso | ||||||
Sword | ||||||
3 | Blade Leap | ¾ | 12 | Leap to your target and stock a blade if you hit. Can be recast to return to your starting point. | ||
3 | Returning Edge | Shadowstep back to your previous location, crippling foes as you retreat. | ||||
Necromancer | ||||||
Dagger | ||||||
1 | Necrotic Slash | Chain. Slash your foe twice. | ||||
1 | Necrotic Stab | Chain. Strike your foe again. | ||||
1 | Necrotic Bite | ¼ | Strike your foe and gain life force. | |||
Scepter | ||||||
1 | Blood Curse | ½ | Chain. Bleed your foe. | |||
1 | Rending Curse | ½ | Chain. Bleed your foe. | |||
1 | Putrid Curse | ½ | Chain. Poison and bleed your foe. | |||
Sword | ||||||
1 | Enervation Blade | Chain. Fire a wide piercing projectile from your blade. Heal if a target is struck. Healing is reduced for each target beyond the first. | ||||
1 | Enervation Echo | ½ | Chain. Fire another wide piercing projectile from your blade. | |||
1 | Deathly Enervation | ¾ | Fire an even wider piercing projectile that inflicts chill. | |||
2 | Ravenous Wave | ¼ | 6 | Send a wave of necrotic energy cascading toward your target. Gain life force if you hit an enemy. Reactivate this skill to inflict additional damage on all targets hit by the wave. | ||
2 | Satiate | ½ | Sacrifice health to inflict additional damage on all targets hit by the wave, dealing additional damage to targets below the health threshold. | |||
3 | Path of Gluttony | ¾ | 10 | Dash forward, releasing dark energy on nearby targets. Damage enemies hit and heal per target hit with reduced healing beyond the first. This skill can be reactivated to dash again. | ||
3 | Gorge | ¾ | Sacrifice health to dash again. Corrupt boons on enemies struck. | |||
4 | Hungering Maelstrom | 1 | 16 | Create a dark maelstrom that deals damage, inflicts vulnerability, and steals health. Reactivate this skill to inflict additional damage and conditions on all targets hit by the maelstrom. | ||
4 | Gormandize | ½ | Sacrifice health to inflict additional damage and conditions on all targets hit by the maelstrom. | |||
5 | Devouring Visage | ¾ | 20 | Fire an orb of death magic that explodes on impact, inflicting fear on enemies. Gain life force for each target struck. Reactivate this skill to drain the strength of all enemies struck by the explosion. | ||
5 | Consume | ½ | Sacrifice health to drain the strength of your enemies, inflicting weakness while granting might to yourself for each target affected. | |||
Spear | ||||||
1 | Cruel Strike | ½ | Chain. Stab your foe. | |||
1 | Wicked Strike | ¾ | Chain. Strike your foe again. | |||
1 | Reaper's Scythe | ¾ | Reap life force from nearby foes. | |||
1 | Dark Slash | ¾ | Chain. Slash your foes with your spear. | |||
1 | Deadly Slice | ½ | Chain. Slice foes in front of you with your spear. | |||
1 | Sinister Stab | ¾ | Stab foes and chill them. Gain a soul shard if you strike a foe. | |||
4 | Isolate | ½ | 18 | Throw a spear at your target. If it strikes a foe, it inflicts conditions and you may reactivate to teleport to that foe. This skill recharges when exiting death shroud. | ||
4 | Distress | Teleport to the foe marked by Isolate, recharge Perforate, and gain soul shards. Gain additional soul shards if there are no other enemies nearby. | ||||
Death Shroud | ||||||
2 | Dark Path | ¾ | 8 | Shroud. Send out a claw. If it hits a foe, it inflicts bleeding and chill on nearby foes and you may cast Dark Pursuit to shadowstep to the initial target. | ||
2 | Dark Pursuit | Shadowstep to the foe marked by Dark Path. | ||||
Lich Form | ||||||
3 | Ripple of Horror | ½ | 15 | Launch a wave that terrorizes foes it hits. You may activate March of Undeath to shadowstep to the wave. | ||
3 | March of Undeath | 12 | Shadowstep to your Ripple of Horror, destroying it. | |||
Reaper | ||||||
Greatsword | ||||||
1 | Dusk Strike | ¾ | Chain. Cleave foes in front of you. | |||
1 | Fading Twilight | ¾ | Chain. Cleave foes in front of you again. | |||
1 | Chilling Scythe | 1 | Chain. Strike foes, and chill them. A successful strike reduces the recharge on Gravedigger. | |||
Reaper's Shroud | ||||||
1 | Life Rend | ½ | Chain. Shroud. Cleave foes in front of you. This skill inherits traits from Life Blast. | |||
1 | Life Slash | ½ | Chain. Shroud. Cleave foes in front of you again. This skill inherits traits from Life Blast. | |||
1 | Life Reap | ½ | Shroud. Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast. | |||
3 | Infusing Terror | 25 | Shroud. Shroud yourself with dark armor that grants stability and reduces incoming damage. You may shatter this armor to fear foes around you. | |||
3 | Terrify | ½ | Shroud. Detonate your armor to make foes around you flee in fear. |
Profession mechanic skills[edit]
# | Skill | Description | ||||
---|---|---|---|---|---|---|
Dragonhunter | ||||||
F1 | Spear of Justice | ¾ | 20 | Virtue: Burn foes every few attacks. Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive conditions periodically. | ||
F1 | Hunter's Verdict | ½ | 40 | Pull all enemies tethered by the Spear of Justice to you, breaking the link. This ability's recharge is separate from that of Spear of Justice. | ||
Firebrand | ||||||
F1 | Tome of Justice | Virtue: Burn foes every few attacks. Activate: Pull forth a magical tome on the dangers of the blazing heat in Kourna. | ||||
F2 | Tome of Resolve | Virtue: Regenerate health. Activate: Draw forth an enchanted tome that recounts the trials undergone by the people of Vabbi. | ||||
F3 | Tome of Courage | Virtue: Gain aegis periodically. Activate: Conjure a mystic tome containing stories about the heroes of Istan. | ||||
Herald | ||||||
F2 | Facet of Nature | Legendary Dragon. Facet. Place the Facet of Nature on yourself to grant nearby allies enhancements based on your channeled legend. | ||||
F2 | True Nature | ¼ | 20 | Legendary Dragon. Consume. Strip boons from nearby enemies. | ||
F2 | True Nature | ¼ | 20 | Legendary Dragon. Consume. Cleanse conditions from nearby allies. Heal for each condition removed. | ||
F2 | True Nature | ¼ | 20 | Legendary Dragon. Consume. Transfer conditions to nearby enemies. Gain might for each condition transferred. | ||
F2 | True Nature | ¼ | 20 | Legendary Dragon. Consume. Grant stability to nearby allies. | ||
F2 | True Nature | ¼ | 20 | Legendary Dragon. Consume. Increase the duration of allies' boons. Remove conditions from allies. | ||
Engineer | ||||||
Detonate Elixir B | Elixir. Burst the bottle to grant stability and one of the following boons to allies: fury, might, retaliation[sic], or swiftness. | |||||
Detonate Elixir C | Elixir. Burst the bottle, converting conditions into boons for allies in your area. | |||||
Detonate Elixir H | Elixir. Burst a bottle of Elixir H, randomly granting protection, regeneration, or swiftness to allies. | |||||
Detonate Elixir R | Elixir. Burst the bottle, reviving allies. | |||||
Detonate Elixir S | Elixir. Transform. Burst the bottle, granting allies stealth. | |||||
Detonate Elixir U | Elixir. Detonate Elixir U, causing it to grant allies superspeed and break them out of stun. | |||||
Toss Elixir X | ½ | 120 | Elixir. Toss your Elixir X forward. When the bottle bursts, transform enemies in the area into tuna. | |||
Detonate Elixir X | Elixir. Transform. Burst the bottle, transforming enemies. | |||||
Mine Field | 1 | 17 | Plant five mines around yourself. | |||
Detonate Mine Field | Detonate your mine,[sic] damaging nearby foes. | |||||
Holosmith | ||||||
F5 | Engage Photon Forge | 1 | Activate your Photon Forge, gaining access to new skills. Generate heat while Photon Forge is active. Take damage if you overheat. Disables use of kits for a short duration. | |||
F5 | Deactivate Photon Forge | 6 | Cancel Photon Forge and begin cooling after a delay. Cooling effectiveness increases over time. | |||
F5 | Deactivate Photon Forge | 6 | Cancel Photon Forge and begin cooling after a delay. Cooling effectiveness increases over time. | |||
Mechanist | ||||||
F4 | Recall Mech | ¾ | 10 | Recall your mech for repairs. The cooldown of Crash Down is determined by the amount of damage your mech has taken. Right-click to rename your mech. | ||
F4 | Crash Down | ¾ | 50 | Summon your jade mech at the target area. Foes in the area are damaged. The recharge time of this skill is based on how damaged your mech is. Right-click to rename your mech. | ||
Hard Strike | ¼ | Strikes foes in front of you. | ||||
Heavy Smash | ½ | Perform a second, powerful strike. | ||||
Twin Strike | ½ | Strikes foes in front of you. | ||||
Druid | ||||||
F5 | Celestial Avatar | 10 | Consume your accumulated astral force to become a celestial avatar. | |||
F5 | Release Celestial Avatar | Leave the celestial avatar form. | ||||
Soulbeast | ||||||
F5 | Beastmode | 10 | Meld with your pet. | |||
F5 | Leave Beastmode | Separate from your pet. | ||||
Untamed | ||||||
F5 | Unleash Pet | 1 | Unleash your pet to draw on the raw power of its bond with nature, granting it new abilities. | |||
F5 | Unleash Ranger | 1 | Unleash the raw power of your primal bond with nature and your pet. | |||
Specter | ||||||
F2 | Enter Shadow Shroud | 8 | Ally target: Enter shadow shroud and tether a targeted or previously siphoned ally, granting them barrier. If no target is selected, one will be chosen randomly in the indicated radius. | |||
F2 | Exit Shadow Shroud | Exit your shadow shroud, breaking the tether between you and your ally. | ||||
Chronomancer | ||||||
F5 | Continuum Split | 105 | Destroy all your clones and create a rift in the space-time continuum. When it expires, you will revert back to your original point with your previous health, endurance, and skill recharges. Duration increases with each illusion shattered. This skill's recharge cannot be reset by other mesmer skills. | |||
F5 | Continuum Shift | Revert back to the previous timeline. Your health, endurance and cooldowns are reverted to their previous states. You are transported back prematurely if the rift is destroyed. | ||||
Necromancer | ||||||
F1 | Death Shroud | 10 | Assume a spectral form and gain new skills, turning your life force into health. | |||
F1 | End Death Shroud | Leave Death Shroud and return to your normal form. | ||||
Reaper | ||||||
F1 | Reaper's Shroud | 10 | Assume the form of a reaper and gain new skills, turning your life force into health. | |||
F1 | Exit Reaper's Shroud | Leave Reaper's Shroud and return to your normal form. | ||||
Harbinger | ||||||
F1 | Harbinger Shroud | 10 | Enter Harbinger Shroud, granting powerful offensive skills but leaving you vulnerable to attack. As you remain in Harbinger Shroud, you accumulate blight over time. Blight decreases your maximum health. | |||
F1 | Exit Harbinger Shroud | Leave Harbinger Shroud and return to your normal form. |
Healing, utility and elite skills[edit]
Skill | Description | |||||
---|---|---|---|---|---|---|
Firebrand | ||||||
Mantra | ||||||
Mantra of Solace | 2 | ¼24 | Mantra. Prepare to heal yourself and grant boons to allies. The final charge of this ability is more powerful. | |||
Restoring Reprieve | 1 | Gain health. Grant boons to yourself and allies in front of and around you. | ||||
Rejuvenating Respite | 1 | Final Charge. Gain significant health. Grant boons to yourself and allies in front of and around you. | ||||
Mantra of Flame | 2 | ¼20 | Mantra. Prepare a chant to sear your enemies. The final charge of this ability is more powerful. | |||
Flame Rush | 1 | Unleash a wave of purging fire in front of and around you. | ||||
Flame Surge | 1 | Final Charge. Unleash a powerful wave of flame. | ||||
Mantra of Lore | 2 | ¼20 | Mantra. Chant the ritual of cleansing, removing conditions and speeding recovery. The final charge of this ability is more powerful. | |||
Opening Passage | 1 | Recite a cleansing word, purifying allies of conditions and helping them recover. | ||||
Clarified Conclusion | 1 | Final Charge. Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery. | ||||
Mantra of Potence | 2 | ¼20 | Mantra. Recite a hymn from the annals of Turai to quicken yourself and your allies. The final charge of this ability is more powerful. | |||
Potent Haste | 1 | Inspire allies before and beside you, enhancing their speed and strength. | ||||
Overwhelming Celerity | 1 | Final Charge. Inspire allies before and beside you, greatly enhancing their speed and strength. | ||||
Mantra of Truth | 2 | ¼20 | Mantra. Prepare the tenets of truth to debilitate your foes. The final charge of this ability is more powerful. | |||
Echo of Truth | 1 | Recount a truth to enemies in front of and around you, inflicting them with conditions. | ||||
Voice of Truth | 1 | Final Charge. Reveal a harsh truth to enemies before and beside you, devastating them with conditions. | ||||
Mantra of Liberation | 2 | ¼40 | Mantra. Echo remnants of an ancient pamphlet from Vabbi that urged Elonians to freedom. Grant stability and resolution to allies while breaking stun. The final charge of this ability is more powerful. | |||
Portent of Freedom | 1 | Hints of freedom echo around, stabilizing and breaking stuns on you and your allies. | ||||
Unhindered Delivery | 1 | Final Charge. Your whispers guard your allies, stabilizing and breaking stuns on them while weakening enemies. | ||||
Willbender | ||||||
Physical | ||||||
Flash Combo | ¾ | 20 | Physical. Shadowstep to your target and strike at them multiple times. If the skill completes without being interrupted, gain access to Repose. | |||
Repose | Physical. Shadowstep to Flash Combo's starting point. | |||||
Roiling Light | ¾ | 15 | Physical. Break stun and dodge backward, blinding foes and gaining resistance. Then, gain access to Quick Retribution. | |||
Quick Retribution | ½ | Physical. Lunge forward and unleash a disorienting strike at your foe, dazing them. | ||||
Revenant | ||||||
Legendary Assassin Stance | ||||||
Impossible Odds | Legendary Assassin. Empower yourself with Shiro's incredible speed and destructive prowess, gaining great movement speed and striking foes an additional time when you hit them. This effect can occur once per interval. | |||||
Relinquish Power | Legendary Assassin. End the Impossible Odds skill. | |||||
Legendary Centaur Stance | ||||||
Project Tranquility | 2 | Project Ventari's tablet into the world. The tablet will heal allies near it every few seconds. (The tablet will disappear if you move outside the tether distance.) | ||||
Ventari's Will | ¼ | Legendary Centaur. Will the tablet toward the target location. | ||||
Protective Solace | 5 | Legendary Centaur. Summon a protective barrier around the tablet that blocks enemy projectiles. If this skill is empowered, it also grants protection to allies around the tablet. | ||||
Diminish Solace | 5 | Collapse the protective barrier that formed around the tablet. | ||||
Legendary Demon Stance | ||||||
Embrace the Darkness | ½ | 3 | Legendary Demon. Summon the power of the legendary demon to transform into a powerful avatar. Pulse torment to nearby foes. Using skills that cost energy increases the torment applied on the next pulse. | |||
Resist the Darkness | Legendary Demon. End Embrace the Darkness early. | |||||
Legendary Dwarf Stance | ||||||
Vengeful Hammers | Legendary Dwarf. Invoke hammers to circle around you, damaging foes. | |||||
Release Hammers | Legendary Dwarf. Release the hammers to end Vengeful Hammers. | |||||
Herald | ||||||
Legendary Dragon Stance | ||||||
Facet of Light | ¼ | Legendary Dragon. Facet. Place the Facet of Light on yourself to grant nearby allies regeneration every few seconds. | ||||
Infuse Light | 30 | Legendary Dragon. Consume. Consume Facet of Light to heal yourself and convert all incoming strikes to heals for a short duration. | ||||
Facet of Darkness | Legendary Dragon. Facet. Place the Facet of Darkness on yourself to grant nearby allies fury every few seconds. | |||||
Gaze of Darkness | 15 | Legendary Dragon. Consume. Consume Facet of Darkness to reveal the area around you, pulling foes out of stealth and blinding them. | ||||
Facet of Elements | Legendary Dragon. Facet. Place the Facet of Elements on yourself to grant nearby allies swiftness every few seconds. | |||||
Elemental Blast | ¼ | 12 | Legendary Dragon. Consume. Consume Facet of Elements to cover the target area in magical dragon breath. | |||
Facet of Strength | Legendary Dragon. Facet. Place the Facet of Strength on yourself to grant nearby allies might every few seconds. | |||||
Burst of Strength | 1 | 12 | Legendary Dragon. Consume. Consume Facet of Strength, granting increased damage for successful hits. Facet of Strength will be disabled while this skill is recharging. | |||
Facet of Chaos | Legendary Dragon. Facet. Place the Facet of Chaos on yourself to grant nearby allies protection every few seconds. | |||||
Chaotic Release | ¾ | 20 | Legendary Dragon. Consume. Consume Facet of Chaos, releasing chaotic winds damaging and knocking back foes while granting superspeed to allies. Facet of Chaos will be disabled while this skill is recharging. | |||
Renegade | ||||||
Legendary Renegade Stance | ||||||
Soulcleave's Summit | ½ | 3 | Legendary Renegade. Summon Lieutenant Ofela Soulcleave to grant your allies' strikes incredible bloodthirst, inflicting damage and restoring health. Soulcleave will also strike enemies and heal allies in the area when you use a Legendary Renegade skill. Lieutenant Soulcleave can only empower players to siphon life once per interval, and does not benefit nonplayers. | |||
Dismiss Lieutenant Soulcleave | Order Ofela Soulcleave to leave the field. | |||||
Vindicator | ||||||
Legendary Alliance Stance, Kurzick | ||||||
Selfless Spirit | 1 | ½10 | Legendary Alliance. Heal allies in an area. | |||
Battle Dance | ¼ | 3 | Legendary Alliance. Evade backward, granting boons to allies. | |||
Awakening | 10 | Legendary Alliance. Break stun on nearby allies and grant protection. | ||||
Tree Song | 1 | 3 | Legendary Alliance. Grant regeneration and cleanse conditions from allies in the targeted area, healing them for each condition removed. Gain endurance for each affected ally, and gain additional endurance for each condition removed. | |||
Urn of Saint Viktor | 2 | Legendary Alliance. Become the Urn of Saint Viktor, taking continuous damage while healing nearby allies. You take reduced damage while in this state, but you cannot be healed. | ||||
Drop Urn of Saint Viktor | 1 | 1 | Legendary Alliance. Slam your Urn into the ground, ending the ability. Grant boons and heals[sic] allies based on your health threshold. | |||
Legendary Alliance Stance, Luxon | ||||||
Selfish Spirit | 1 | ½10 | Legendary Alliance. Channel your rage into the nearby area, healing and empowering yourself for each enemy struck. | |||
Nomad's Advance | ¾ | 3 | Legendary Alliance. Lunge forward, damaging foes and gaining might for each target struck. | |||
Reaver's Rage | ½ | 10 | Legendary Alliance. Break stun and attack nearby enemies, gaining stability for each target struck. | |||
Scavenger Burst | ¾ | 3 | Legendary Alliance. Unleash your rage at foes in the area, gaining boons and endurance for each foe struck. | |||
Spear of Archemorus | ½ | 12 | Legendary Alliance. Call upon the spirit of Archemorus to hurl his spear at your foe, dealing significant damage. | |||
Bladesworn | ||||||
Armament | ||||||
Overcharged Cartridges | 1 | Armament. Your next few explosion attacks deal more damage. Using this skill while you already have stacks of Overcharged Cartridges causes you to use Detonate Cartridges instead. | ||||
Detonate Cartridges | ½ | Expends your remaining charges by throwing them at the ground in front of you, launching and damaging foes. Explosion radius increases based on the number of charges spent. | ||||
Engineer | ||||||
Engineering Kit | ||||||
Med Kit | Engineering Kit. Equip a kit that replaces your weapon with healing skills. | |||||
Stow Med Kit | Stow your med kit. | |||||
Elixir Gun | Engineering Kit. Arm yourself with an elixir gun that replaces your weapon skills. | |||||
Stow Elixir Gun | Stow your elixir gun. | |||||
Flamethrower | Engineering Kit. Arm yourself with a flamethrower that replaces your weapon skills. | |||||
Stow Flamethrower | Stow your flamethrower. | |||||
Gadget | ||||||
Throw Mine | ½ | 12 | Gadget. Throw out a remote-controlled land mine that damages, knocks back [sic], and removes a boon from nearby foes. | |||
Detonate | Detonate your mine to damage foes and remove a boon from them. | |||||
Deploy Mine | ½ | 15 | Gadget. Deploy a remote-controlled mine that damages nearby foes and removes a boon. | |||
Turret | ||||||
Healing Turret | ¾ | 20 | Turret. Deploy a turret that heals you briefly, then regenerates you and your allies. This turret overcharges when it is first placed. | |||
Detonate Healing Turret | Detonate your healing turret. | |||||
Flame Turret | ½ | 20 | Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed. | |||
Detonate Flame Turret | Detonate your flame turret. | |||||
Harpoon Turret | ½ | 20 | Turret. Build a harpoon turret that shoots at foes. This turret overcharges when it is first placed. | |||
Detonate Harpoon Turret | Detonate your harpoon turret. | |||||
Net Turret | ½ | 30 | Turret. Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed. | |||
Detonate Net Turret | Detonate your net turret. | |||||
Rifle Turret | ½ | 20 | Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed. | |||
Detonate Rifle Turret | Detonate your rifle turret. | |||||
Rocket Turret | ½ | 40 | Turret. Build a turret that fires rockets. This turret overcharges when it is first placed. | |||
Detonate Rocket Turret | Detonate your rocket turret. | |||||
Detonate Rocket Turret | Detonate your rocket turret. | |||||
Thumper Turret | ½ | 40 | Turret. Build a high-health thumper turret that damages nearby foes. This turret overcharges when it is first placed. | |||
Detonate Thumper Turret | Detonate your thumper turret. | |||||
Supply Crate | 1 | 75 | Turret. Request a supply drop of turrets. Turrets overcharge when they are first dropped. | |||
Detonate Supply Crate Turrets | Detonate your supply crate turrets. | |||||
Supply Crate | 1 | 75 | Turret. Request a supply drop of turrets. Turrets overcharge when they are first dropped. | |||
Detonate Supply Crate Turrets | Detonate your supply crate turrets. | |||||
Holosmith | ||||||
Exceed | ||||||
Photon Wall | ¼ | 25 | Exceed. A defensive barrier appears in front of you that blocks you and your allies from incoming attacks. Reactivate Exceed to fire the barrier at foes as an attack. This skill grants projectile reflection if you are above the heat threshold. | |||
Launch Wall | ½ | ½ | Exceed. Launch your photon wall forward, causing the wall to explode when it strikes a foe, inflicting conditions on nearby enemies. When fired above the heat threshold, launch additional walls. | |||
Ranger | ||||||
Spirit | ||||||
Water Spirit | ¾ | 20 | Spirit. Summon a water spirit at a target location and heal yourself and your pet. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
Aqua Surge | ¾ | Your water spirit slams the ground and creates a wave that heals nearby allies. | ||||
Frost Spirit | ¼ | 20 | Spirit. Summon a frost spirit at the target location and apply resistance to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
Cold Snap | ¾ | Your frost spirit slams the ground and creates a cold snap that cleanses conditions from nearby allies. | ||||
Stone Spirit | ¼ | 25 | Spirit. Summon a stone spirit at a target location and apply aegis to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
Quake | ¾ | Your stone spirit slams the ground and creates an earthen blast that inhibits enemies. | ||||
Storm Spirit | ¼ | 20 | Spirit. Summon a storm spirit at a target location and apply vulnerability to nearby enemies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
Call Lightning | ¾ | Your storm spirit slams the ground and generates a powerful blast of electricity. | ||||
Sun Spirit | ¼ | 20 | Spirit. Summon a sun spirit at a target location and apply blindness to nearby enemies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
Solar Flare | ¾ | Your sun spirit slams the ground and releases the brilliance of the sun on nearby foes. | ||||
Spirit of Nature | 1 | ½90 | Spirit. Summon a spirit at a target point and convert conditions on allies into boons. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
Nature's Renewal | ¾ | Your spirit of nature slams the ground and creates a blast of vital energy that revives nearby downed allies. | ||||
Thief | ||||||
Deception | ||||||
Shadowstep | 30 | Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions. | ||||
Shadow Return | Deception. Return to your starting location, and cure three conditions. | |||||
Preparation | ||||||
Prepare Pitfall | ½ | 25 | Preparation. Mark your current area with controlling magic, readying the location to crush enemies when Pitfall is released. | |||
Pitfall | 3 | Unleash your pitfall on the area, knocking down foes and delivering constant damage over time. | ||||
Prepare Seal Area | ½ | 35 | Preparation. Mark your current area with stifling magic, readying the location to seal enemies in. | |||
Seal Area | 3 | Create an area that blocks projectiles and prevents enemies from entering or leaving. | ||||
Prepare Shadow Portal | ½ | 60 | Preparation. Mark your current area with shadow magic, which can be detonated. | |||
Shadow Portal | 3 | Unleash shadow magic at your prepared location, creating a one-way portal for you and your allies. Allies traveling through the portal gain stealth. Weakens foes around the portal's exit. | ||||
Prepare Thousand Needles | ½ | 30 | Preparation. Mark your current area with inhibiting magic, readying the location to poison enemies. | |||
Thousand Needles | 3 | Unleash a hail of needles that immobilizes enemies on impact and poisons the ground, inflicting conditions over time. | ||||
Daredevil | ||||||
Physical | ||||||
Bandit's Defense | 1 | ½16 | Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack. | |||
Reflexive Strike | ½ | Physical. Deliver a massive kick that knocks enemies down. | ||||
Fist Flurry | 1 | 16 | Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike. | |||
Palm Strike | ½ | Physical. Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact. | ||||
Impact Strike | ½ | 25 | Physical. Strike your enemy and stun[sic] them. | |||
Uppercut | ¾ | Deal a heavy blow with your fist, sending enemies flying. | ||||
Finishing Blow | 1 | ½Deal a downward strike on your foe. Downed enemies struck with this ability are finished. | ||||
Deadeye | ||||||
Cantrip | ||||||
Shadow Flare | ¾ | 20 | Cantrip. Throw an orb of shadow magic that damages nearby foes at your targeted location. You may reactivate this skill to swap places with the orb. Deals increased damage to your marked target. | |||
Shadow Swap | Swap places with your shadow flare, causing it to detonate and deal damage to enemies at your original location. Deals increased damage to your marked target. | |||||
Elementalist | ||||||
Glyph | ||||||
Shocking Bolt | 15 | Command your air elemental to fire a stunning bolt at its target. | ||||
Stomp | 18 | Command your earth elemental to stomp the ground, granting protection to allies and crippling foes. | ||||
Flame Barrage | 15 | Command your fire elemental to bombard its target and surrounding foes with burning bolts and then release a burst of fire around itself. | ||||
Crashing Waves | 15 | Command your ice elemental to knock back its target and then release a wave of water that heals allies and removes a condition. | ||||
Glyph of Elementals | 1 | ¼40 | Glyph. Summon an elemental based on your attunement. | |||
Glyph of Elementals | 1 | ¼40 | Glyph. Summon an elemental based on your attunement. | |||
Glyph of Elementals | 1 | ¼40 | Glyph. Summon an elemental based on your attunement. | |||
Glyph of Elementals | 1 | ¼40 | Glyph. Summon an elemental based on your attunement. | |||
Weaver | ||||||
Stance | ||||||
Weave Self | ¾ | 90 | Stance. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave. | |||
Tailored Victory | ¾ | Release all of your woven elements and end your Weave Self stance, causing gravity itself to unravel around you. | ||||
Mesmer | ||||||
Glamour | ||||||
Portal Entre | 72 | Glamour. Create an entry portal at your location that teleports allies to your exit portal. (Creating a new entrance portal while you have an active portal will destroy the active portal.) | ||||
Portal Exeunt | Glamour. Create an exit portal. | |||||
Mantra | ||||||
Mantra of Recovery | 2 | ¼10 | Mantra. Meditate, charging a spell that will instantly heal you when activated. Heal yourself and nearby allies when this spell fully charges. | |||
Power Return | 1 | Instantly heal yourself. Receive increased healing if you are below the health threshold. | ||||
Mantra of Concentration | 2 | ¼15 | Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Grant boons to nearby allies when this skill fully charges. | |||
Power Break | 2 | Break stuns on yourself and grant stability to nearby allies. | ||||
Mantra of Distraction | 2 | ¼12 | Mantra. Meditate, charging a spell that will daze your target. Diversion's recharge time is partially refunded when this spell fully charges. | |||
Power Lock | 4 | Daze your target and nearby foes. | ||||
Mantra of Pain | 2 | ¼1 | Mantra. Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged. | |||
Power Spike | 1 | Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active. | ||||
Mantra of Resolve | 2 | ¼12 | Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself and nearby allies when this spell fully charges. | |||
Power Cleanse | 1 | Remove conditions from you and nearby allies. | ||||
Mirage | ||||||
Deception | ||||||
Mirage Advance | ¾ | 25 | Deception. Shadowstep and unleash an attack that blinds and dazes your target and nearby foes. You may reactivate this skill to return to your original position. | |||
Mirage Retreat | Return to your starting point and leave behind a clone at your previous location. | |||||
Necromancer | ||||||
Minion | ||||||
Summon Blood Fiend | 1 | ½16 | Minion. Summon a blood fiend that transfers health to you on each attack. | |||
Taste of Death | ¾ | Sacrifice your blood fiend to heal yourself. | ||||
Summon Bone Fiend | 1 | ½24 | Minion. Summon a bone fiend that attacks foes at range. Delivers a crippling attack once every ten seconds. | |||
Rigor Mortis | 50 | Immobilize your bone fiend, and it will immobilize foes. | ||||
Summon Bone Minions | 1 | ½16 | Minion. Summon two bone minions. | |||
Putrid Explosion | 1 | Explode a bone minion. | ||||
Summon Flesh Wurm | 1 | ½25 | Minion. Summon an immobile flesh wurm to attack foes. | |||
Necrotic Traversal | Sacrifice your flesh wurm, teleport to it, and poison foes. | |||||
Summon Shadow Fiend | 1 | ½24 | Minion. Summon a shadow fiend to attack foes. | |||
Haunt | 20 | Command your shadow fiend to teleport to a foe and attack all nearby foes, inflicting conditions. | ||||
Summon Flesh Golem | 1 | ½48 | Minion. Summon a flesh golem to attack foes with crippling claws. | |||
Charge | ¾ | 40 | Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path. | |||
Spectral | ||||||
Spectral Walk | 20 | Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall. | ||||
Spectral Recall | Return to the point where Spectral Walk began. |
Common skills[edit]
- Sequence skills are also available from many common skills, such as the aspect skills Light Dash & Sun Break. There are too many to list on this page.