Guild Wars 2: End of Dragons content

Catalyst

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Elite specialization character icon.

"My power shapes and bends the world."

Master cutting-edge Canthan technology to wield nature's forces with scientific precision. Imbue the elements into your jade-tech Sphere, creating wells of immense power.

— In-game description

Catalyst.png
Catalyst concept art 2.jpg

Catalyst is an elite specialization for the elementalist unlocked with the End of Dragons expansion. Catalysts were historically the protectors of the Canthan Empire of the Dragon. Relieved of their duties, they now upgrade their traditions with Dragonjade to create their Jade Spheres: reservoirs of magic charged up through spellcasting that catalysts can tap into to summon wells of power to both damage enemies and provide boons to allies.

They learn augment skills to temporarily empower themselves with elemental forces, reducing the recharge of these skills if cast inside a Jade Sphere channelling that same element. Catalysts can wield hammers, a heavy weapon that allows them to literally whirl the elements around them for passive bonuses, and then fire these elemental forces at their enemies while striking with this blunt weapon. Thanks to their Jade Sphere, catalysts are capable of empowering their allies with powerful boons, or go all in on the offensive.

List of catalyst skills[edit]

See also: List of elementalist skills

Profession mechanic[edit]

A brilliant ember! A swift stream! A thousand storms! An ancient mountain!

— Catalyst

The Jade Sphere can be summoned in an area, creating a combo field and granting boons to allies in its radius based on the catalyst's attunement at deployment. Deploying a sphere requires 10 energy, which builds up through damage. Each time you do damage you gain one energy, skills hitting multiple times or multiple foes will provide energy for each hit. You can hold a maximum of 30 energy, which you do not lose between combats.

By default, you will not gain energy from hits while any sphere field has been placed and is still active unless the trait Sphere Specialist is chosen. An additional way to gain energy while a sphere field is active is through Energized Elements.

# Skill Activation.png Tango-recharge-darker.png Description
Fire Attunement.png Fire Attunement
F5 Deploy Jade Sphere (fire).png Deploy Jade Sphere 15 Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement.
Water Attunement.png Water Attunement
F5 Deploy Jade Sphere (water).png Deploy Jade Sphere 15 Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement.
Air Attunement.png Air Attunement
F5 Deploy Jade Sphere (air).png Deploy Jade Sphere 15 Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement.
Earth Attunement.png Earth Attunement
F5 Deploy Jade Sphere (earth).png Deploy Jade Sphere 15 Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement.

Weapon skills[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Hammer[edit]

Fire Attunement.png Fire Attunement
1 Singeing Strike.png Singeing Strike 0.5½ Singe your foes by unleashing a burst of flame from your hammer.
2 Surging Flames.png Surging Flames 0.75¾ 8 Sweep your hammer forward to send flames rushing at your enemies.
3 Flame Wheel.png Flame Wheel 18 Summon a projectile of fire that circles around you, damaging foes. While this projectile is active, it grants you increased outgoing damage. Summoning a circular projectile refreshes the duration of all other circular projectiles.
3 ChainGrand Finale.png Grand Finale 0.75¾ 15 Redirect any active circular projectiles towards your target.
4 Triple Sear.png Triple Sear 0.75¾ 20 Sear a path to burn your enemies.
5 Molten End.png Molten End 1 25 Slam your hammer into the ground, damaging nearby enemies. If this strikes a burning enemy, gain offensive boons.
Water Attunement.png Water Attunement
1 Stream Strike.png Stream Strike 0.5½ Chain. Strike your foe with a watery blow.
1 ChainWater Rush.png Water Rush 0.5½ Chain. Slam your foe with a rush of water.
1 ChainChilling Crack.png Chilling Crack 0.5½ Crack the ground to chill your foes.
2 Rain of Blows.png Rain of Blows 10.5½ 6 Strike your foes repeatedly. Enemies hit by all strikes become chilled.
3 Icy Coil.png Icy Coil 18 Summon a projectile of ice that circles around you, damaging foes. While this projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles.
3 ChainGrand Finale.png Grand Finale 0.75¾ 15 Redirect any active circular projectiles towards your target.
4 Crashing Font.png Crashing Font 0.75¾ 20 Leap at your target and strike nearby foes.
Heal for each target struck. Heal for a lesser amount for each target struck beyond the first.
5 Cleansing Typhoon.png Cleansing Typhoon 0.5½ 25 Strike nearby foes, cleansing a condition for each target struck.
Air Attunement.png Air Attunement
1 Wind Slam.png Wind Slam 0.75¾ Slam your foe with a gust of wind.
2 Hurricane of Pain.png Hurricane of Pain 3 10 Manifest a powerful cyclone at the target location, periodically damaging enemies.
3 Crescent Wind.png Crescent Wind 18 Summon a projectile of air that circles around you, damaging foes. While this projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles.
3 ChainGrand Finale.png Grand Finale 0.75¾ 15 Redirect any active circular projectiles towards your target.
4 Wind Storm.png Wind Storm 0.5½ 20 Release a burst of air to knock down your enemies and gain superspeed.
5 Shock Blast.png Shock Blast 0.25¼ 25 Fire a blast of lightning that explodes when it reaches its destination, stunning nearby foes.
Earth Attunement.png Earth Attunement
1 Stonestrike.png Stonestrike 0.75¾ Arc your hammer, creating a ring of jagged rock to damage your enemies.
2 Whirling Stones.png Whirling Stones 2 8 Encase your hammer with earthen spikes to deliver a powerful blow.
3 Rocky Loop.png Rocky Loop 18 Summon a projectile of earth that circles around you, damaging foes. While this projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles.
3 ChainGrand Finale.png Grand Finale 0.75¾ 15 Redirect any active circular projectiles towards your target.
4 Immutable Stone.png Immutable Stone 10.5½ 20 Block the next attack. If you blocked an attack, gain barrier and an aura based on your current attunement.
5 Ground Pound.png Ground Pound 1 20 Smash your hammer into the ground to bleed and immobilize your enemies.

Slot skills[edit]

Healing[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Soothing Water.png Soothing Water 0.75¾ 25 Augment. Regenerate health and cleanse conditions over time. If this is cast in range of your Water Sphere, the recharge time is reduced.

Utility[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Relentless Fire.png Relentless Fire 0.25¼ 20 Augment. Your attacks and conditions deal increased damage, and your attacks are unblockable. If this is cast within range of your Fire Sphere, the duration is increased.
Shattering Ice.png Shattering Ice 0.75¾ 20 Augment. Your successful attacks will trigger an additional strike on nearby enemies that applies chill. If this is cast within range of your Water Sphere, the duration is increased. This effect can occur once per interval.
Invigorating Air.png Invigorating Air 20 Augment. Gain increased endurance regeneration and superspeed. If this is cast within range of your Air Sphere, the recharge time is reduced.
Fortified Earth.png Fortified Earth 3 20 Augment. Block attacks. Gain barrier if the channel completes successfully. If this is cast within range of your Earth Sphere, the recharge time is reduced.

Elite[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Elemental Celerity.png Elemental Celerity 0.25¼ 90 Augment. Reduce the recharge of weapon skills of your current attunement. If this is activated in range of your sphere, gain a boon based on its element.

List of catalyst traits[edit]

See also: List of elementalist traits
Tier Trait Tango-recharge-darker.png Description
Minor Proficiency Hammer Proficiency.png Hammer Proficiency You can wield hammers.
Minor Adept Depth of Elements.png Depth of Elements 15 Build up elemental energy when you strike foes. Energy is consumed to imbue the Jade Sphere with different elements, creating combo fields and granting boons to allies in the area.
Gain access to Augments.
Major Adept Hardened Auras.png Hardened Auras Damage reduction is increased when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
Major Adept Vicious Empowerment.png Vicious Empowerment 0.25¼ Gain Elemental Empowerment and might when you disable or immobilize a foe.
Major Adept Energized Elements.png Energized Elements Gain energy and fury when you switch attunements. Energy can only be gained while in combat.
Minor Master Elemental Empowerment.png Elemental Empowerment 15 Gain Elemental Empowerment while in combat.
Major Master Empowering Auras.png Empowering Auras Gain increased outgoing damage when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
Major Master Evasive Empowerment.png Evasive Empowerment 1 Gain Elemental Empowerment and vigor while evading an attack.
Major Master Spectacular Sphere.png Spectacular Sphere Your jade sphere is larger and grants quickness and an additional boon based on your current attunement to nearby allies when activated.
Minor Grandmaster Elemental Epitome.png Elemental Epitome 10 Gain an aura based on your current attunement when you combo. Gain Elemental Empowerment when you grant yourself an aura. Auras can be gained this way once per attunement per interval.
Major Grandmaster Staunch Auras.png Staunch Auras Gain stability when you grant yourself an aura.
Major Grandmaster Empowered Empowerment.png Empowered Empowerment Elemental Empowerment is more effective. While at maximum stacks of Elemental Empowerment, its effectiveness is increased further.
Major Grandmaster Sphere Specialist.png Sphere Specialist Boons applied by your Jade Sphere have increased duration. You can now gain energy while jade spheres are active.

Lore[edit]

Catalysts have revitalized ancient techniques for channeling elemental forces—with a few modern improvements, like their jade tech spheres.

— Official site

Catalysts were casters from a bygone era, working to protect Cantha and the throne from enemy threats. They wielded intricate apparatuses called spheres that were used as conduits to channel their immense power. This technology has been revitalized once again—with a couple improvements! Catalysts imbue ancient magics into their jade tech spheres, calling upon imagery from all over Tyria to concentrate into a powerful burst of elemental energy. Whether they're calling upon the swell of an ocean storm or a fiery beast flying through the canopies of Echovald Forest, the catalyst's strength is as strong as their will.

— Elite specialization lore[1]

Catalysts were once the protectors of the Canthan Empire of the Dragon, the front lines of their armies, until they were decommissioned by the Ministry of Security. Originally using conduits called spheres, made out of Obsidian and other potent metals, catalysts now use Dragonjade to create their renamed Jade Spheres. These spheres charge up through spellcasting to create massive wells of power which take the visual form of the Canthan Celestials[2]: Hai Jii, the Phoenix, Kaijun Don, the Kirin, Kuongsang the Turtle Dragon, and Tahmu, the Dragon.

Associated items[edit]

Related achievements[edit]

Gallery[edit]

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Notes[edit]

External links[edit]

References[edit]