Stone Spirit

From Guild Wars 2 Wiki
Jump to navigationJump to search

Stone Spirit.png

Stone Spirit

Profession
Ranger icon small.png Ranger (skill list)
Slot
Utility
Type
Spirit
Sequence
Stone Spirit.png
 → Quicksand.png
Summons
Stone Spirit
Training cost
3 Hero points
Game link
API
12495
0.25¼ Activation time  
25 Recharge time
30 Recharge time
 
Stone Spirit

Spirit. Summon a stone spirit at a target location and apply aegis to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies.

Aegis.png Aegis (5s): Block the next incoming attack.
Protection.png4 Protection (2s): -33% Incoming Damage
Protection.png4 Protection (10.5½s): -33% Incoming Damage
Number of targets.png Number of Targets: 5
Radius.png Radius: 360
Range.png Range: 600

— In-game description

Mechanics[edit]

Related traits[edit]

Wilderness Survival Wilderness Survival

Nature Magic Nature Magic

Soulbeast Soulbeast

Version history[edit]

For a detailed skill history, see here.

Patch Changes
July 18, 2023
  • Reduced cooldown from 30 seconds to 25 seconds in PvE only. Increased protection duration from 1.5 seconds to 2 seconds in PvE only.
June 27, 2023
  • Spirits have been reworked. A spirit will now grant an initial effect when summoned, slam the ground for a secondary effect, and then grant boons to nearby allies for a period of time.
August 23, 2022
  • (PvE only) All ranger spirits are now immune to crowd control on a PvE map.
August 02, 2022
  • Fixed a bug that caused spirit boons to be granted in a circle around the ranger instead of the spirit.
June 28, 2022
  • Spirit skills now affect 5 allied targets.
  • Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature's Vengeance trait increases the base duration of these boons by 50% and causes spirits' activated skills to apply alacrity to allies in an area.
  • Spirits and their applied boons are as follows:
    • Stone Spirit: Protection
March 05, 2019
  • Spirits have been reworked as follows:
    • When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.)
    • The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits.
    • Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel.
    • Fixed a bug that caused underwater spirits to use their unique skill when killed.
May 08, 2018
  • Increased chance-on-hit from 75% to 100%.
November 07, 2017
  • Increased the number of targets affected by the Stone Spirit from 5 to 10 targets.
June 23, 2015 Specialization update:
  • All ranger spirits have had their chance-on-hit effects increased to 75%.
  • The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
November 26, 2013
  • Decreased the hit-point value of the underwater version of this spirit to be consistent with the land version.
  • Summoning the spirit will now put its activated skill on a 1-second cooldown; this will fix an issue that caused the skill to begin recharging without firing when activated immediately.
September 03, 2013
  • Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
  • Recharge has been reduced from 60 seconds to 25 seconds.
August 20, 2013
  • Added a radius skill fact.
July 26, 2013
  • Sun, Stone, and Storm Spirit: Fixed a bug that caused downed players to be able to use the spirit effects without gaining the internal cooldown.
December 14, 2012
  • Updated Stone Spirit's skill fact to include the protection proc duration.
August 28, 2012 Game release:
  • Stone Spirit has been added to the game.