Ammunition skill
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Ammunition skills, or ammo skills for short, are skills with multiple charges, allowing them to be cast repeatedly within a short amount of time before going on cooldown.
Mechanics[edit]
- Ammo skills have a maximum number of uses that regenerates over time.
- Each ammo skill has a short recharge between uses that varies per skill.
- Count Recharge and recharge between uses are affected by recharge-reduction skills and traits.
- Maximum Count - The maximum number of times the skill can be used before going on cooldown.
- Count Recharge - The time it takes to regain one ammo. There is a thin white border around the skill indicating how much time is remaining until you gain another ammo.
- Only one ammo is regenerated at a time for a given skill (i.e. if 2 ammo is missing on a skill that takes 20 seconds to recharge each, it will take 40 seconds to fully recover all ammo)
Related skills[edit]
Weapon skills
Hail of Justice — Pistol
Helio Rush — Spear
Abyssal Blitz — Spear
Abyssal Blot — Spear
Abyssal Fire — Spear
Abyssal Force — Spear
Abyssal Raze — Spear
Abyssal Strike — Spear
Throw Axe — Axe
Arcing Arrow — Longbow
Smoldering Arrow — Longbow
Brutal Shot — Rifle
Explosive Shell — Rifle
Volley — Rifle
Dragon's Roar — Pistol
Crippling Talon — Dagger
Man O' War — Spear
Panther's Prowl — Spear
Blinding Flash — Scepter, when attuned to air
Water Trident — Scepter, when attuned to water
Phantasmal Sharpshooter — Rifle
Phantasmal Whaler — Trident
Lingering Thoughts — Axe
Lingering Thoughts — Axe
Soul Grasp — Focus
Bundle skills
Flicker Step — Dragon Trigger
Triggerguard — Dragon Trigger
Artillery Slash — Unsheathe Gunsaber
Blooming Fire — Unsheathe Gunsaber
Break Step — Unsheathe Gunsaber
Cyclone Trigger — Unsheathe Gunsaber
Box of Nails — Tool Kit
Box of Piranhas — Tool Kit
Transform skills
Rejuvenating Respite — Final Charge
Restoring Reprieve — Mantra
Reversal of Fortune — Physical
Combat Stimulant — Armament
Aquatic Stance — Stance
Power Return
"Advance!" — Shout
"Hold the Line!" — Shout
Bow of Truth — Spirit Weapon
Hammer of Wisdom — Spirit Weapon
Shield of the Avenger — Spirit Weapon
Sword of Justice — Spirit Weapon
Clarified Conclusion — Final Charge
Echo of Truth — Mantra
Flame Rush
Flame Surge — Final Charge
Opening Passage — Mantra
Overwhelming Celerity — Final Charge
Potent Haste — Mantra
Voice of Truth — Final Charge
Heel Crack — Physical
Kick — Physical
Throw Bolas — Physical
"For Great Justice!" — Shout
"On My Mark!" — Shout
"Shake It Off!" — Shout
Sight beyond Sight — Meditation
Electric Fence — Armament
Flow Stabilizer — Armament
Overcharged Cartridges — Armament
Personal Battering Ram — Gadget
Rocket Boots — Gadget
Rocket Boots — Gadget
Scorpion Wire — Trick
Distracting Daggers — Physical
Mercy — Cantrip
Arcane Blast — Arcane
Arcane Wave — Arcane
Cleansing Fire — Cantrip
Primordial Stance — Stance
Stone Resonance — Stance
Twist of Fate — Stance
Unravel — Stance
Power Break
Power Cleanse
Power Lock
Power Spike
Blood Is Power — Corruption
Corrupt Boon — Corruption
Profession mechanic skills
Related traits[edit]
Eternal Armory (Zeal) — Spirit Weapons gain additional casts and burn foes with their first strike.
Radiant Fire (Radiance) — Zealot's Flame is improved. Burning you inflict has increased duration, and your torch skills gain reduced recharge.
Unshakable Mountain (Bladesworn) — Using the final round of ammo on an ammunition skill grants barrier.
Fierce as Fire (Bladesworn) — Gain increased strike damage for each round of ammunition spent.
Lush Forest (Bladesworn) — Using the first round of ammo on an ammunition skill reduces the recharge of all warrior skills. Does not affect the recharge of Unsheathe Gunsaber, Sheathe Gunsaber, and Dragon Trigger.
Improvisation (Deadly Arts) — Use stolen skills twice. Reduce the cooldown of all equipped utility skills when you steal. Cooldown effect will only trigger if all utility slots are filled and if at least one of your active utility skills is on cooldown. Does not affect inactive sequence skills.
Trivia[edit]
- The Ammunition System was added during the August 8, 2017 patch.
- The Ammunition system was built partly due to the Firebrand's mantras. The old mantra system was inconvenient as once a mantra charge was used and the fight ended, players could either waste the next charge and wait for it to recharge or go into the next fight with one less mantra charge.[1]
References[edit]
- ^ https://youtu.be/ZhBf1Q6gTnY?t=17m59s Guild Chat Episode 51, Firebrand section