Charge (necromancer skill)
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This article is about the necromancer sequence skill for Summon Flesh Golem. For other uses, see Charge.
Charge
- Profession
- Necromancer (skill list)
- Slot
- Elite
- Movement
- Leap
- Sequence
- Game link
- API
- 10647
“Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path.
Damage: 193 (0.1)? Damage: 3 (0.01)?- Final Strike Damage: 1,444 (0.75)?
- Condition Effect Ignored
- Condition Effect Ignored
- Stability (15s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
3- Condition Removed
- Launch: 400
- Knockdown: 1 second
- Defiance Break: 332[sic]
- : 10
Number of Hits- Range: 1,200
— In-game description
Notes[edit]
- Enemies at the absolute edge of the flesh golem's hitbox will be launched away from the flesh golem, while enemies closer to the flesh golem's hitbox will be knocked down.
- An enemy with a defiance bar can be hit multiple times by the launch as the golem travels through the hitbox.
- Will still trigger knockdown when the golem hits the target.
- Actual knockdown duration is 2 seconds.
- Does not trigger the effect of the Insidious Disruption trait to inflict torment to the launched or knocked down enemy.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 28, 2022 | End of Dragons release:
|
February 25, 2020 | Competitive content update:
|
July 26, 2016 |
|
June 23, 2015 | Specialization update:
|
September 30, 2014 |
|
September 09, 2014 |
|
July 01, 2014 |
|
May 20, 2014 |
|
August 28, 2012 | Game release:
|
Trivia[edit]
- A Guild Wars skill bears the same name as this skill.