Revival
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Revival is the process of bringing a player or NPC back from downed or defeated state. Any character can revive another by using the context-sensitive action (default key F) while next to the applicable target. Some NPCs will revive other NPCs and (occasionally) players. The more characters that assist, the faster the revival process completes.
Mechanics[edit]
- Reviving a downed target gives 3% of total health every 0.2 seconds, for a total of 15% per second. It takes 2-7 seconds to revive a downed target based on its initial health.
- Reviving a defeated target gives 1% of total health every 0.2 seconds, for a total of 5% per second. It takes 20 seconds to revive a defeated target.
- Revival ticks equally fast when in combat. However when reviving defeated targets, the amount of health given is halved. It takes 40 seconds to revive a defeated target when in combat.
- Revived targets get back with 50% of their maximum health and become invulnerable for one second.
- "Revive speed" increases the healing done by adding more health ticks while reviving. When reviving defeated targets in combat, these additional ticks are not halved like the regular ticks.
- "Health boost after revival" is based on the maximum health. For example reviving a downed target with 30% more health actually means the target gets up with 80% health. This extra health gain can be affected by healing modifiers.
- Healing Power has no effect on revival.
- Healing modifiers affect revival as follows:
- Reductions to incoming healing, for example Poisoned and Agony, are effective on downed allies, while increases to incoming healing are not. These effects make it take longer to revive them and can also cause revival skills to not fully revive an ally.
- Outgoing healing modifiers apply to the revival percentage, just like they do for regular healing. However, they cannot increase the speed of the normal method of revival beyond its base speed, in other words, the sum of applied healing modifiers is capped at 1. Because of this, outgoing healing modifiers can partially or even fully nullify incoming healing reductions when reviving a downed ally. For revival by skills or traits there is no such cap, such that the actual revival percentage can exceed the value stated in the tooltip.
- Characters and NPCs requiring revival can be identified as follows:
- Environmental hazards like Lava or Venom may completely negate the efforts of one player to revive the downed or defeated ally. Such allies need to be revived by two or more players at once.
Related skills[edit]
Skills that revive allies can only revive them from Downed state, not Defeated state. NPCs that respond to normal revival (via interacting) can always be revived by these skills; ones that don't are not intended to be revived, but will occasionally respond to a revival skill anyway.
Skills that revive[edit]
- Geyser — Staff, with Arcane Resurrection
- Merciful Intervention — Meditation
- "Search and Rescue!" — Command
- Feedback — Glamour, with Medic's Feedback
- Shadow Refuge — Deception
- Signet of Water — Signet
- Downed skills
Skills that instantly revive[edit]
- Signet of Mercy — Signet
- Glyph of Renewal — Glyph
- Illusion of Life — Manipulation, temporary (permanent if ally defeats opponent)
- Signet of Undeath — Signet
- Vengeance - temporary (chance to be permanent if you defeat an opponent)
Related traits[edit]
Traits that revive
- Protective Reviver (Honor) — Cast Lesser Shield of Absorption when you begin reviving an ally. Shield of Absorption revives allies when it detonates.
- Medic's Feedback (Inspiration) — Cast Feedback while reviving an ally. Feedback revives allies inside its dome.
- Ritual of Life (Blood Magic) — Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse.
- Transfusion (Blood Magic) — Shroud skill 4 heals and partially revives nearby allies.
Traits that improve revival
- Protective Reviver (Honor) — Cast Lesser Shield of Absorption when you begin reviving an ally. Shield of Absorption revives allies when it detonates.
- Allies' Aid (Nature Magic) — Cast "Search and Rescue!" when you begin reviving an ally.
- Merciful Ambush (Shadow Arts) — Heal when you enter or exit stealth. Stealth yourself and your target when reviving an ally. This effect also applies to stealth you grant to allies.
- Arcane Resurrection (Arcane) — Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you begin reviving an ally, you gain an aura based on your attunement.
- Medic's Feedback (Inspiration) — Cast Feedback while reviving an ally. Feedback revives allies inside its dome.
- Ritual of Life (Blood Magic) — Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse.
Related masteries[edit]
- Noblesse Oblige — Learn to revive your allies faster and with less penalties.
Related equipment[edit]
- Relic of Mercy — Revive allies faster and with more health.
Related consumables[edit]
- Revive Orb — double-click to revive yourself from the defeated state
Related achievements[edit]
- Community: No One Left Behind — Revive 1,000 players. (25 )
- War Eternal: Skyscale of Life — Infuse your skyscale egg with life. (1)
- Redeeming IG-6417: Medical Aid Recording — Teach IG-6417 with a recording of you reviving ten fallen allies.
Notes[edit]
- You gain a small amount of experience by reviving allies. Certain achievements are tied to reviving allies.
- Quickness or Slow don't affect revival speed.
- The contextual revive is considered a skill for most intents and purposes. Because of this:
- It will trigger effects that trigger with any skill even if it does not deal damage like Pyromancer's Puissance and Confusion.
- Reviving 1000 allies grants the No One Left Behind achievement which in turn gives the Combat Healer title.
- Reviving NPCs counts towards this achievement.
- Channeling a revive skill (including the contextual revive) will increase the aggression value of some creatures against the character activating the skills, which will in turn increase the chances of the reviving character being attacked by those creatures; stopping or completing the activation will in turn decrease aggression in the same amount.
Trivia[edit]
- Death and resurrection in the original Guild Wars were renamed to "defeat" and "revival" to match lore, as resurrections are no longer possible as easily as 250 years ago before the Human Gods ceased their direct interaction with Tyria. Because of this, defeated players are never considered to be dead in lore.
- There are some remnants of the old terms still in the game. Examples of this are the /deaths command and the [Resurrect] effect that appears in the combat log when players use the context-sensitive revive action.
- The Replica Job-o-Tron Backpack may randomly speak lines when reviving allies.
- When a character is successfully revived, they will occasionally shout one of the following lines depending on race and gender:
Race | Gender | |
---|---|---|
Male | Female | |
Asura | I was getting tired of lying around It's about time! Guess who's back. It's me, by the way. |
I don't think well on the ground! Excellent timing! I'm too smart to keep down. I'm back, and brilliant. |
Charr | I owned you one Glad you could help. You can't keep a good charr down. |
I can fight again! Thanks! Lucky you came along! Reporting in. |
Human | Thanks for the help. You can't keep a good man down. I'm back! |
I was in some deep trouble there. All better. Rejoining the fight. |
Norn | Good move. Get me on my feet. I will remember this. |
They can't keep me down! Let's get to it. |
Sylvari | Oh, thank you. I owe you my life. I nearly died. Thanks. |
I am in your debt. I'm up. I'm up. That was too close for comfort. |
- See also: Rally#Trivia