Burst
Burst attacks or burst skills are a warrior profession mechanic that expend all built-up adrenaline. Each weapon has one burst skill that improves at three different stages of adrenaline. This improvement can be anything from doing more damage, adding conditions, increasing condition duration, or increasing skill duration. The burst skill does not take a skill slot, being activated by using the F1 key and is located just above the first five weapon skills, and is automatically chosen according to the two-handed weapon equipped or, in case of dual-wielding, the weapon equipped in the main hand.
Bursts carry a few different mechanics aside from standard skills. They can only be activated once the warrior has at least one full stage of adrenaline, which is, aside from using specific skills, only gained while in combat. However, bursts can still be used while not in combat, provided that the warrior has at least one full stage of adrenaline. If a burst attack fails to hit, e.g. due to being blinded or being interrupted while executing the attack, or if the attack simply does not connect with an enemy target in any way (like when used while out of combat) the burst skill will go on its effective recharge time, and all adrenaline will be spent.
List of burst skills[edit]
# | Skill | Weapon | Description | |||
---|---|---|---|---|---|---|
Warrior | ||||||
F1 | Eviscerate | Axe | 8 | Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level. Gain might if this attack hits. | ||
F1 | Skull Crack | Mace | ½ | 8 | Burst. Stun your foe with a skull crack. Effect increases with adrenaline level. | |
F1 | Flurry | Sword | ½ | 8 | Burst. Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level. | |
F1 | Arcing Slice | Greatsword | ½ | 8 | Burst. Deliver a circular attack to foes around you, and gain fury. Deal more damage to foes with low health. | |
F1 | Earthshaker | Hammer | ¾ | 8 | Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes. | |
F1 | Combustive Shot | Longbow | ¾ | 8 | Burst. Ignite target area, burning nearby foes. Effect increases with adrenaline level. | |
F1 | Kill Shot | Rifle | 1 | ¼8 | Burst. Fire a powerful shot. Damage increases with adrenaline level. | |
F1 | Path to Victory | Staff | ½ | 8 | Burst. Carve a path to victory, dealing damage to enemies in front of you while healing and granting regeneration to nearby allies. | |
F1 | Harrier's Toss | Spear | ½ | 8 | Burst. Jump up and throw a spear at your targeted location, dealing damage in an area. Damage dealt is increased with adrenaline level, and the opponent closest to the epicenter takes additional damage. | |
F1 | Whirling Strike | Spear | ¾ | 8 | Burst. Strike all foes around you. Effect increases with adrenaline level. | |
F1 | Forceful Shot | Harpoon gun | 1 | ¾8 | Burst. Fire a forceful shot. Damage increases with adrenaline level. | |
Spellbreaker | ||||||
F1 | Breaching Strike | Dagger | ¾ | 8 | Burst. Strike your target and remove boons. Deal more damage if your target has no boons. | |
Bladesworn | ||||||
1 | Dragon Slash—Force | Dragon Trigger | ½ | 1 | Burst. Slash foes in front of you, ending Dragon Trigger. This attack consumes all charges to deal more damage. | |
2 | Dragon Slash—Boost | Dragon Trigger | 1 | Burst. Dash forward while slashing all foes in a line, ending Dragon Trigger. This attack consumes all charges to deal more damage. | ||
3 | Dragon Slash—Reach | Dragon Trigger | ½ | 1 | Burst. Slash to create a blade of air that strikes foes in a line in front of you, ending Dragon Trigger. This attack consumes all charges to deal more damage. |
Related traits[edit]
- See also: Primal Burst
- Building Momentum (Strength) — Burst skills restore endurance on hit.
- Berserker's Power (Strength) — Gain increased strike damage when you use a burst skill; this damage increase is based on your adrenaline.
- Sundering Burst (Arms) — Burst skills inflict vulnerability if they hit and inflict additional vulnerability if the attack is a critical hit. Can only occur once per interval per target for multihit burst skills.
- Burst Precision (Arms) — Burst skills have an increased critical chance. Gain bonus critical-hit chance and ferocity for a duration when you hit with a burst skill. Duration is based on adrenaline spent.
- Cull the Weak (Defense) — Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
- Adrenal Health (Defense) — Gain health based on adrenaline spent.
- Cleansing Ire (Defense) — Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent.
- Marching Orders (Tactics) — Periodically gain Soldier's Focus. Hitting with a burst skill expends Soldier's Focus to grant might to nearby allies.
- Versatile Power (Discipline) — Gain might on weapon swap. Burst skills gain reduced recharge.
- Heightened Focus (Discipline) — Gain quickness and recharge your Burst skills when you strike a foe that is below the health threshold. Gain increased outgoing healing when you strike with a Burst skill, based on adrenaline spent.
- Burst Mastery (Discipline) — Burst skills deal more damage, grant swiftness, and restore a portion of adrenaline spent.
- Heat the Soul (Berserker) — Grant boons to nearby allies when you use a Burst skill.
- Attacker's Insight (Spellbreaker) — Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
- Magebane Tether (Spellbreaker) — Hitting with a burst skill casts Magebane Tether on your target if they are within range.
Notes[edit]
- Base warrior bursts appears in the first profession mechanic slot if no elite specialization is equipped, or if no minor adept for an elite specialization is trained.