Blood Curse
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Blood Curse
- Profession
- Necromancer (skill list)
- Weapon
- Scepter
- Activ. type
- Chain
- Sequence
- → →
- Damage type
- Choking
- Game link
- API
- 10698
“— In-game description
Related traits[edit]
Curses
- Barbed Precision — Critical hits have a chance to cause bleeding. Increases bleed duration.
- Parasitic Contagion — A percentage of your condition damage heals you. Healing will not occur while life force replaces health.
- Target the Weak — Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
- Lingering Curse — Your condition damage is increased. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness.
Death Magic
- Corrupter's Fervor — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Blood Magic
- Blood Bond — Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold.
Notes[edit]
- The whole sequence takes 2.4 sec.
- The whole chain uses a choking Damage type. This is merely cosmetic.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 25, 2020 | Competitive content update:
|
September 29, 2015 |
|
August 28, 2012 | Game release:
|