Healing Turret
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Healing Turret
- Profession
- Engineer (skill list)
- Slot
- Healing
- Tool belt
- Regenerating Mist
- Type
- Turret
- Sequence
- →
- Training cost
- 2 Hero points
- Game link
- API
- 5857
Gallery |
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“Turret. Deploy a turret that heals you briefly, then regenerates you and your allies. This turret overcharges when it is first placed.
- Healing: 2,520 (0.5)?
- Regen (3s): 390 Heal
- Number of Targets: 5
- Radius: 480
— In-game description
Related traits[edit]
Explosives
- Grenadier — Increase the throw velocity and blast radius of grenades. Using a healing skill casts Lesser Grenade Barrage.
Inventions
- Cleansing Synergy — Using a heal skill triggers a cleansing pulse around you.
- Reconstruction Enclosure — Grant protection to nearby allies when you use a heal skill.
- Experimental Turrets — Turret. Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval.
- Energy Amplifier — Your power and healing power are increased while you have regeneration.
Alchemy
- Health Insurance — Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit.
- Transmute — Drink a Lesser Elixir C when you use a healing skill.
- Compounding Chemicals — Heal yourself when you grant yourself a boon. Remove a condition from yourself when you use an elixir skill. Gain increased concentration.
Tools
- Reactive Lenses — Activate Lesser Utility Goggles when using a healing skill.
Scrapper
- Speed of Synergy — Using a heal skill grants superspeed in a radius around you. Using a healing skill's associated tool-belt skill grants you personal superspeed.
Mechanist
- Exigency Protocols — When your mech is struck while under half health, it activates Exigency Protocols, gaining damage reduction and regeneration for a short duration. Regeneration boons you apply are stronger.
Notes[edit]
- The initial heal happens upon the turret's creation.
- The turret pulses Regeneration every 3 seconds as long as there are allies within range. Staying in the turret's area will maintain regeneration as long as the turret exists.
- Having no nearby targets for a certain duration will cause the turret to stop firing. It will resume firing when a friendly player comes near it.
- Like all turrets, it overcharges when deploying it, using Cleansing Burst.
- Using Detonate Healing Turret while Cleansing Burst is still active will cause the turret to interact with its own water combo field.
- The healing done by this skill is equal to
(120 + Level^2 * 0.375 + Healing Power * 0.5)
. - Picking up the turret reduces the cooldown by 25%, to 15 seconds.
- When using this skill, the character will occasionally shout out one of the following lines, depending on race and gender.
Race | Gender | |
---|---|---|
Male | Female | |
Asura | Dispenser active! | Dispenser here! |
Charr | Dispenser operational. Healing turret, up and running! |
Dispenser here! Healing turret, up and running! |
Human | Healing turret, up and running. Got the dispenser running! |
Healing turret, up and running. |
Norn | Come here and be healed! Dispenser operational. |
Dispenser here! Healing is here! |
Sylvari | Come here! I've planted a healing turret! | Here! Healing turret. |
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
June 25, 2024 |
|
November 29, 2022 |
|
September 21, 2021 |
|
February 25, 2020 | Competitive content update:
|
May 16, 2017 |
|
April 19, 2016 |
|
April 30, 2013 |
|
January 28, 2013 |
|
August 28, 2012 | Game release:
|
Trivia[edit]
- The marking around the healing mist vents resembles the ankh symbol that is a well-known symbol of healing in Tyria.
- The voice lines referring to the turret as a dispenser may reference the building of the same name from Team Fortress 2. Both are constructed by the Engineers of their respective games and provide healing within a radius around them.