Chilling Scythe
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Chilling Scythe
- Profession
- Necromancer (skill list)
- Specialization
- Reaper
- Weapon
- Greatsword
- Activ. type
- Chain
- Sequence
- Game link
- API
- 29867
“Chain. Strike foes, and chill them. A successful strike reduces the recharge on Gravedigger.
Damage: 726 (1.8)? Damage: 457 (1.133)?- Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
- Life Force: 5%
- Number of Targets: 3
- Recharge Reduced: 100%
- Range: 130
— In-game description
Related traits[edit]
Spite
- Bitter Chill — Chilling a foe inflicts vulnerability.
Curses
- Target the Weak — Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
Death Magic
- Corrupter's Fervor — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Reaper
- Chilling Nova — Critical hits against chilled foes cause an explosion that chills adjacent foes.
- Chilling Victory — Striking a chilled foe grants might and life force. Single attacks can activate this trait more than once before recharging.
- Cold Shoulder — Chill lasts longer, and chilled foes take increased strike damage from your attacks.
- Deathly Chill — Chill deals damage over time.
Notes[edit]
- Life force gain is per target hit.
- Maximum possible life force gained for one attack is 15% untraited, and with Gluttony it is 17%.
- Other weapon skills with life force gain per hit: Death Spiral, Grasping Darkness, and Necrotic Grasp.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
November 29, 2022 |
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August 23, 2022 |
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February 25, 2020 | Competitive content update:
|
November 07, 2017 |
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February 22, 2017 |
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October 18, 2016 |
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October 23, 2015 | Heart of Thorns release:
|