Deadeye's Mark
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Deadeye's Mark
- Profession
- Thief (skill list)
- Specialization
- Deadeye
- Slot
- Profession mechanic
- Game link
- API
- 43390
“Mark a target, causing your initiative attacks to generate malice when they hit or critically hit your mark. Lose all malice when the mark ends or when this skill is recast on a new target.
Malice is only gained once per skill use.
- : 5
Maximum Malice- : 1
Malice Gained upon Hit- : 1
Malice Gained upon Critical Hit- Duration: 30 seconds
- Range: 1,500
— In-game description
Stolen skills[edit]
- Primary article: Stolen skill
- Each stolen skill will grant 3 seconds of stealth if used with 5 or more malice.
- One in the Chamber will randomize and refresh the stolen skill after using a cantrip.
- Fire for Effect will grant 8 Might and Fury around the Deadeye and the mark if the stolen skill hits.
Skill | Profession | Description |
---|---|---|
Steal Defenses | Guardian | Grant aegis to allies around you and poison your marked target. Gain stealth if malice is at or above the threshold. |
Steal Resistance | Revenant | Grant resistance to allies around you and inflict torment on your marked target. Gain stealth if malice is at or above the threshold. |
Steal Strength | Warrior | Grant might to allies around you and weaken your marked target. Gain stealth if malice is at or above the threshold. |
Steal Durability | Engineer | Grant protection to allies around you and inflict vulnerability on your marked target. Gain stealth if malice is at or above the threshold. |
Steal Mobility | Ranger | Grant superspeed to allies around you and immobilize your marked target. Gain stealth if malice is at or above the threshold. |
Steal Precision | Thief | Grant fury to allies around you and blind your marked target. Gain stealth if malice is at or above the threshold. |
Steal Warmth | Elementalist | Grant vigor to allies around you and chill your marked target. Gain stealth if malice is at or above the threshold. |
Steal Time | Mesmer | Grant quickness to allies around you and slow your marked target. Gain stealth if malice is at or above the threshold. |
Steal Health | Necromancer | Heal allies around you and inflict bleeding on your marked target. Gain stealth if malice is at or above the threshold. |
Related traits[edit]
Deadly Arts
- Serpent's Touch — Stealing inflicts poison. While in the downed state, your attacks apply poison.
- Mug — Deal damage and gain life when stealing. This attack cannot critically hit enemies.
- Even the Odds — Apply vulnerability when you steal. Gain might when you hit with a stealth attack.
- Improvisation — Use stolen skills twice. Reduce the cooldown of all equipped utility skills when you steal. Cooldown effect will only trigger if all utility slots are filled and if at least one of your active utility skills is on cooldown. Does not affect inactive sequence skills.
Shadow Arts
- Hidden Thief — Stealing inflicts blindness. Stealth Attacks inflict weakness. Cannot affect the same target more than once per interval.
Acrobatics
- Swindler's Equilibrium — Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal.
Trickery
- Kleptomaniac — Stealing gives you initiative.
- Thrill of the Crime — When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- Bountiful Theft — Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Grant additional boons to allies if your target has no boons.
- Lead Attacks — Increases all damage dealt per initiative spent. Steal gains reduced recharge time.
- Sleight of Hand — Stealing also dazes the target. Reduces the recharge of Steal.
- Deadly Ambush — Stealing also applies bleeding. Bleeding you inflict deals more damage.
Deadeye
- Deadeye's Gaze — Steal is replaced with Deadeye's Mark, which unlocks new Stolen skills and malice generation. Stealth attacks consume malice for bonus effects. Gain access to rifles and cantrips.
- Malicious Intent — Marking a target or striking your mark with a stealth attack will immediately grant malice.
- Collateral Damage — Trigger Burst of Shadows at your target's location if it dies while marked.
- One in the Chamber — When you cast a cantrip, gain a random new stolen skill. Stolen skills deal more damage. (Requires a marked target. Overwrites existing stolen skills.)
- Renewing Gaze — Deadeye's Mark recharges if your mark is defeated. Gain regeneration when this recharge occurs.
- Iron Sight — Strike damage dealt to your marked target is increased, and strike damage taken from your marked target is reduced.
- Be Quick or Be Killed — Gain quickness when marking a foe. Your power and precision are increased while under this effect.
- Fire for Effect — Using a stolen skill grants additional boons to allies around you. Stolen skills will always be Steal Time, regardless of the target's profession.
Notes[edit]
- Your character will occasionally shout out one of the following lines upon using this skill: "Target's marked"; "You're in my sights"; "Contract accepted".
- Upon the death of a Marked target:
- Your current stolen skill will be removed.
- Your character will occasionally shout the line: "Contract complete".
- Any related traits which affect Steal also affect Deadeye's Mark, as it replaces and inherits from it.
- Deadeye's Mark cannot be activated without a target.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 14, 2023 |
|
May 08, 2018 |
|
February 06, 2018 |
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September 22, 2017 | Path of Fire release:
|