Ward
A ward is a type of skill affecting an area on the ground that stops enemies from passing through while allowing allies to move freely. There are two shapes of wards: a line that forces enemies to move around it and a circle which keeps enemies outside, or inside of it.
Enemies who come in contact with the ward will be knocked back. However, it is possible to pass the warded area of effect by using stability, invulnerability or even by jumping over the area (the latter only works with the line-shaped wards). They cannot, however be crossed by dodging. It is also possible to leave or enter a ring-shaped ward by using teleportation skills, but the player doing so will be interrupted in the process.
List of ward skills[edit]
# | Skill | Weapon | Description | |||
---|---|---|---|---|---|---|
Guardian[edit] | ||||||
5 | Line of Warding | Staff | 1 | 30 | Ward. Create a line in front of you that foes cannot cross. | |
5 | Ring of Warding | Hammer | ¾ | 30 | Ward. Create a ring around you that foes cannot cross. Trapped foes cannot exit the ring while it is active. |
See also[edit]
These skills are not classified as wards, but function similar to the skill type.
Skill | Description | |||||
---|---|---|---|---|---|---|
Guardian[edit] | ||||||
Sanctuary | 1 | 40 | Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering. | |||
Dragonhunter[edit] | ||||||
Hunter's Ward | 1 | 20 | Form your arrows into a barrier, and deal damage at the location. | |||
Dragon's Maw | ½ | 40 | Trap. Lay a trap that pulls enemies and creates a barrier that holds them in. | |||
Untamed[edit] | ||||||
Nature's Binding | ¾ | 25 | Cantrip. Surround nearby foes with a cage of nature they cannot escape. Enemies that were not struck are unaffected by active cages. | |||
Thief[edit] | ||||||
Seal Area | 3 | Create an area that blocks projectiles and prevents enemies from entering or leaving. | ||||
Elementalist[edit] | ||||||
Unsteady Ground | ¼ | 30 | Create unsteady ground that foes cannot cross. | |||
Other[edit] | ||||||
Force Wall | 12 | Create a wall of force at the target area. Foes cannot pass through. |
These skills cannot be evaded either, but produce other control effects instead of short knockback.
Skill | Description | |||||
---|---|---|---|---|---|---|
Engineer[edit] | ||||||
Slick Shoes | 30 | Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed. | ||||
Elementalist[edit] | ||||||
Static Field | ¾ | 30 | Create an electrical field that stuns foes crossing it. | |||
Weaver[edit] | ||||||
Mud Slide | 1 | 20 | Dual Attack. Trip your foes with mud as you slide past them. | |||
Necromancer[edit] | ||||||
Spectral Ring | ¼ | 40 | Spectral. Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill. This skill can only inflict fear on the same foe once per interval. |