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Proposal: Guild Chat transcripts[edit]

ArenaNet's Guild Chat video series is an abundant resource of official developer interviews and insights. However, due to being in a video format, it's also very difficult to search previous episodes to find information as a source for documentation or discussion. While the wiki is primarily for documenting the game itself, we have previous made exceptions for other official videos. How would you feel if I were to prepare transcripts of some previous episodes of Guild Chat, possibly starting with the most recent episode and working backwards? Due to the length of these transcripts, each would require its own article and could be linked from the primary Guild Chat article. -- Dashface User Dashface.png 16:49, 1 May 2018 (UTC)

Intriguing idea. My first concern would be the vetting of the transcripts. When we copy statements from ArenaNet staff, we've gone out of our way to do it {{verbatim}}. The Guild Chat episodes have Anet's seal of approval as being their word; will we then be needing their consent that our transcriptions are accurate? Would we need to add a caveat at the top of the page to say that the transcription has not been vetted by Anet staff?
I do like the idea, but before it gets going, we should reach out to Anet to get their stance on how best to handle a (non)-endorsed transcript of their words. G R E E N E R 17:10, 1 May 2018 (UTC)
I wouldn't be concerned about somehow misrepresenting ArenaNet- as it says at the top of the main page, the wiki is written and maintained by players. If anything, a simple disclaimer like "These unofficial transcripts were produced by players and may not be perfectly accurate" should suffice. As to the idea itself, I think it would be a valuable addition if we could provide this kind of resource. It would certainly be a time-intensive project, but for any contributor who wants to I say go for it. - Felix Omni 05:09, 2 May 2018 (UTC)
I agree with Felix's stance. So long as we add a disclaimer making it clear that these are unofficial transcriptions of an official source, along with a link to said official source, we should be fine. I like this idea and I'd probably contribute. --Idris (talk) 11:36, 2 May 2018 (UTC)
I'm fine with adding a disclaimer. Making a high-quality transcription can be time consuming, but it's something I've previously done professionally, and I think a lot of issues can be addressed by just being accurate. I'm presuming we'd need to start from scratch, though YouTube does provide subtitles for each episode that look automatically generated. Does anyone know if it's possible to extract these to use as a starting point? -- Dashface User Dashface.png 12:26, 2 May 2018 (UTC)
I Googled "YouTube caption extract" and got lots of results, so it seems pretty possible! I gave the first hit a spin and the results were a formatting nightmare, but it's better than nothing, I suppose.--Idris (talk) 12:57, 2 May 2018 (UTC)
Alright, if it's going to be understood to be "messy" no matter what we do, then a disclaimer will always have been needed. Best of luck with the transcribing, and thanks in advance for taking this on. G R E E N E R 17:06, 4 May 2018 (UTC)
Unnecessary If it's impossible to misrepresent ArenaNet through a proper transcription, then a disclaimer shouldn't be necessary. See other wikis, even though it's a live broadcast. I've never seen a disclaimer for any transcript, on a wiki or not. — Cronos 21:17, 14 July 2018 (UTC)
I don't think anyone said it was impossible to misrepresent them, just that the risk of misrepresentation wasn't so great that we needed ANet's written consent before we got started. But there's still a risk. I've seen quite a lot of folks assume that the wiki is written by ANet because it says "OFFICIAL WIKI" up in the corner, so I feel the disclaimer is worth keeping. —Idris User Idris signature.png 12:10, 15 July 2018 (UTC)

(Reset indent) Hi everyone, I saw that discussion and noticed that we may be able to help you on that! I double-checked and we can access subtitles that are automatically generated by YouTube for all the past Guild Chat shows. We wouldn't release those publicly because we've noticed in the past that these subtitles contain errors and inaccuracies, and we didn't have the time to go through them and make them good enough. However these could come in handy for this project, as it would provide a good base to create transcripts from?

One thing to note: for current and future Guild Chat episodes, we've already started looking into ways how we could create better transcripts of Guild Chat. We haven't finished exploring this avenue, but I'll keep you updated if and when we know more!

Let us know what you think and, if you're interested, where you want to start from. Thank you! --Stephane Lo Presti talk 23:00, 4 May 2018 (UTC)

Although I'm not part of the people who will be doing this much, I can say that correcting a text with inaccuracies is waaaaaaaaay faster than typing something out from scratch. So so long as those texts are somewhat accurate, they would most likely be very useful. It would probably require a trial run to see how accurate those auto subtitles are.
As well, if this is a project that will go on, I would also recommend making these transcripts in an SRT format so that it could be taken up by most video players (online or offline). There's a real quick overview of those files here to give people an idea.
It might be a bit more work, but if people are doing the transcripts, and presumably youtube would output them similar to this. It is infinitely easier to go from SRT to plain text (for wiki) than the opposite way around. These files could then also be available to the public; which could be expanded on (at a later point) by anet if they release the videos in raw form or decide to straight up use those srt files themselves.
Anyway, just a thought. -Darqam 04:24, 5 May 2018 (UTC)
Stephane, would I be able to ask if you could e-mail me the automatically-generated subtitles you have for a recent episode of Guild Chat? I will put together a sample article and present it back to the Community Portal for appraisal. It's okay if the best we have to start from is a big wall of text. Like Darqam says, correcting will be much faster than starting from zero.
Darqam, making a subtitle file would require timestamps, which would be a million times harder than what I'm proposing. If someone wants to turn the corrected text into a properly-timestamped file, I have no issue with that, but only someone experienced in this would be able to do it efficiently. For example, someone who performs a similar role for foreign-language fansubs. For anyone else, I would predict many afternoons of anguish per episode. -- Dashface User Dashface.png 17:00, 5 May 2018 (UTC)
I guess I suggested srt files because of how I assumed YT would output the subtitles. I am assuming that it would be a similar thing to SRT files, but yeah if it's not than I agree going from raw text to timestamp would be very painful. -Darqam 17:08, 5 May 2018 (UTC)
So that everyone is on the same page: I've sent Dashface the first .srt file for Guild Chat episode 60. Let me know if there's any other way I can help! --Stephane Lo Presti talk 16:03, 8 May 2018 (UTC)

(2)[edit]

@Stephane, would you be able to mail me one of these srt files? It doesn't seem like Dashface has had time to play with it, and its been two months now. We can get this rolling. -Chieftain AlexUser Chieftain Alex sig.png 23:29, 1 July 2018 (UTC)

So Dashface sent over the single SRT file, and hoo boy is it annoying and slow to salvage anything useable out of the subtitle files. It took me about 3 hours to do half an episode. Guild Chat - Episode 60 I got bored and have given up for the moment. -Chieftain AlexUser Chieftain Alex sig.png 16:44, 8 July 2018 (UTC)
I've started a new section for this below. -- Dashface User Dashface.png 17:48, 11 July 2018 (UTC)

Main page[edit]

It's time for the annual "let's delete/change/overhaul" the main page thread. I propose we review what's linked at the moment and consider whether (a) it's in the right section, and (b) whether we really need to link to it at all.

To try and stimulate some discussion, here's some suggestions I've pasted into discord. -Chieftain AlexUser Chieftain Alex sig.png 23:47, 1 July 2018 (UTC)

I suggest bringing this up on reddit and the forums and collect ideas on what people want on a main page. I still believe this is not really a task for us wiki folks since hardly any of us use it anyway (at least that was the impression I got from the last discussion on the topic ages ago).
Generally speaking, less is more — less text, more pictures, more simplifications. Graphics would be sweet too. User Incarnazeus Signature.pngtalk 14:01, 2 July 2018 (UTC)
I've had a go. -Chieftain AlexUser Chieftain Alex sig.png 15:29, 3 July 2018 (UTC)
I much prefer the information-dense layout that previously existed. Perhaps I can recreate it on my talk page. Separ (talk) 00:58, 7 July 2018 (UTC)
I agree with Separ. I like the previous layout better. The new one seems to have nearly as much information, just spatially spread out. I think it's trying too hard to look like the official news page. Less may be more, but sometimes that means fewer changes if what's already there is working. Just my thoughts. Depraved Ambience (talk) 23:24, 7 July 2018 (UTC)
So that I know you're both seeing the same layout that I'm seeing, here is what the new theme should look like at the moment on a relatively normal sized monitor: File:User Chieftain Alex main page new theme.jpg. (For reference the old theme was: File:User Chieftain Alex main page old theme.jpg)
In terms of why I've tried to redesign the main page:
  • We used the old layout for approximately 6 years since mid-2012. Before then we used tables similar to the gw1w.
  • I've gone for the flexbox approach this time instead of tables since this adapts better to the size of the screen, e.g. for a narrow mobile device it shows one column of 7 blocks instead of the 3x2+1 grid that is shown in my screenshot - previously it would crush the table as much as possible and then force the user to scroll left/right.
  • The old mainpage table looks nothing like any of the other tables on the wiki. Using traditional MW headers imo fits a lot better with the style of other pages.
  • Making things less compact should make it easier to click on links with a mobile device.
In terms of what content we show on the main page, that's always changing. Main Page/editcopy. -Chieftain AlexUser Chieftain Alex sig.png 10:18, 8 July 2018 (UTC)
I used to use a single 1440 x 900 monitor to view the wiki and play the game alt-tabbing back and forth as required. Recently I installed a secondary screen (800 x 1920) for the browser items: wiki/GW2 Efficiency/Reddit and play the game on the big screen. In the new version on the large screen I see the July 5 entry at the bottom of the screen then have to scroll up an entire screen to see the rest; If I establish 70% zoom I can see the whole thing...the text is small, but readable. In the old version, I see the line containing the 'Map' header in the 'Exploring the World' section and have to scroll up about 2 inches to see the rest of the page (but can then see all of the 'Table of Contents' sections and only lose the tabs and the shortcut to my talk page) 90% zoom lets me see it all quite clearly. On the small screen I see about 1/3 of the new layout at a time and have to scroll a lot to find the entry I want. The reasonably static ToC sections of the front page (Basics, Gameplay, Gear & Equipment (Was Economy), Exploring the World, History & Lore, Wiki Community (except for the article count) allow quick jumps to sections of interest. I like being able to get to them and use them with a minimum of scrolling.
If your main intent is to redesign the interface for use on a cell phone/tablet then I understand why you chose to make the front page less information-dense. Does your site track user access as far as determining what device is being used to access it? Are most of them mobile devices? I can't believe any significant number of people play the game on a smartphone, and not too many play on a tablet, although . Is there a way to use style sheets to change the layout for PC and mobile access? As I said previously if the new layout is retained I will recreate the ToC entries on my talk page and use that as my shortcut to Guildwars2 Wiki, going only to the front page if I need to check recent news. The preceding unsigned comment was added by Separ (talkcontribs) at 05:02, 9 July 2018‎ (UTC).

I made a stylesheet with different media queries for several resolutions. What's yet missing is tablet/mobile layouts. Try this (Alex: this is the n-th time this is being mentioned...) https://gist.github.com/codemasher/c925d0211185eea64a6d04881bc841a5 --Smiley™ de: user | talk 09:41, 9 July 2018 (UTC)

Changes have been made. Feel free to discuss: Main Page/editcopy --Smiley™ de: user | talk 21:17, 9 July 2018 (UTC)
I'm a fan of the black transition we currently have below the featured article. Without it, the break looks visibly jarring. I also like having the three columns that the editcopy shows, rather than the two columns I currently get from the main page on my 1440 monitor, though I'm not sure if that's just due to the editcopy not being on the front page and somehow having more room. G R E E N E R 23:03, 9 July 2018 (UTC)
As the IP who commented on wiki for the first time, thinking something may have broken (see this section: Talk:Main_Page/editcopy#Main_page_broken.3F), I much prefer the old layout. Not sure if I can upload an image for you to see, but on my laptop Alex's first image would be significantly longer, as I only get two columns instead of three. Maybe it's just my choice of setup, but that means that all I can see on the main page by default is the top section down to the Event Timers / Server Reset line of the News & Updates section, and the Races / Professions / Biography of the Basics section. The Gameplay section has then wrapped onto the next "line" if you will. This version Main_Page/editcopy is slightly better (or at least, the version that was there when I wrote this - sorry, don't know how to link to a specific version :) ), in that it has three columns, but I can still really only see the top section without scrolling. So, overall, I still prefer the old layout. Thanks for your time :) 76.22.92.175 03:06, 10 July 2018 (UTC)
I agree, the "featured article" thing is still far too large and i don't like it too. Someone just tried to resemble the GW2 website here, which i think is unnecessary. As for the rest and the displayed amount of columns: i've changed everything from fixed (px) to proportional sizes (em), so that the main page looks better on all devices - from tablets in portrait mode with only 600px width up to huge screens > 2560px - it may not be perfect for everyone but it should be for the majority. @Greener: i removed this thing because it steals more height and it's been used to cover up the pagination only (at least on the old forums and parts of the website). --Smiley™ de: user | talk 16:26, 10 July 2018 (UTC)
Back again, possibly for the last time - the current version is a definite improvement. FA section is now back to a "reasonable" size (for want of a better term). Personally, still prefer the overall look of the table-like approach of the old one, being so similar to the GWW was, in my opinion, a good thing, not a bad thing, but if this wiki is definitely planning to move away from that style, then I believe the current version is a good compromise between the two. Thanks for all your time everyone :) 76.22.92.175 03:15, 11 July 2018 (UTC)

The current revision of the edit copy is almost exactly the layout of the GWW main page, except without the style and there's one more box per row. Plus, it's responsive. --Smiley™ de: user | talk 04:32, 11 July 2018 (UTC)

Main Page content[edit]

I've asked Reddit for input on what we should link from the Main Page. https://www.reddit.com/r/Guildwars2/comments/8xgsbd/brainstorming_the_wikis_main_page/ If you guys want to pitch in there, you can too. Otherwise changing the Main Page/editcopy also works. -Chieftain AlexUser Chieftain Alex sig.png 22:10, 9 July 2018 (UTC)

*tumbleweed* --Smiley™ de: user | talk 07:41, 30 July 2018 (UTC)
There was a request for Guild missions to be included. I previewed a few things, but didn't like the spacing issues that it caused under PvE - it made the Gameplay section look way too long in narrower formats. It also didn't suit being beside Mounts, though I was tempted to put gliders there. As it stands, I like what we have atm. G R E E N E R 20:31, 30 July 2018 (UTC)
Except there's exactly zero progress regarding the clutter, which was my initial complaint that got the whole redesign started in first place. Also, Main Page/editcopy. --Smiley™ de: user | talk 21:02, 30 July 2018 (UTC)
This version just seems choppy to me, and the (3+3+3+2) layout of the blocks means I'm scrolling down a lot for small pieces of info. I'm not a design expert, so I can't say what improvements should be made with confidence; I can just say what irks me. Perhaps combining some of the information in a different way so that two blocks are not 1/4 and 1/2 full? G R E E N E R 22:24, 30 July 2018 (UTC)
Keep in mind that the silly welcome bar steals about 10% of the overall height (plus the editcopy-notice) - if you remove that, you get almost exactly the same height as the gww main page - given you're viewing it in full width (which is currently about 1700px), that is 3 rows with 4 boxes each. The responsive manner of the layout makes it so that it shows less boxes in the width, the fewer the width of the browser's viewport is, so that everything stays readable. There's still a few adjustments to make to the responsiveness, aka mediaqueries for more screen/viewport sizes (currently it's just 2 or 3), like font size, which automagically scales the whole page. So feel free to open your browser's console (F12) and play with it until it looks good for you and tell us the results. Only feedback helps in the process. --Smiley™ de: user | talk 22:47, 30 July 2018 (UTC)
Here's what it should look like https://imgur.com/a/LRIrYtS - i'm noot sure about the 3+3+3+2 view, that currently only appears in a very narrow range between 1600 - 1700 pixels, i only made it appear that way because people wanted the "more important" 3rd box in the topmost row. I don't like it, however. --Smiley™ de: user | talk 23:03, 30 July 2018 (UTC)
I'm firmly with Greener on this one; there was a reason i didn't copy over all of the changes. I don't think removing the welcome message is an option, and if we go for 11 boxes then it increases the page length + the boxes end up pretty sparse. I think the header pattern was a test? -Chieftain AlexUser Chieftain Alex sig.png 05:59, 31 July 2018 (UTC)
What exactly was the reason? Which rule exactly says that the main page should be viewable without scrolling and which viewport size is defined there? The concept of scrolling is as old as computers, and i'm not here to argue about it with a handful people who are too lazy to do so (who are probaly also the least affected usergroup). The height difference between the current main page and the editcopy is +/-120px, while one is an ugly cluttered mess and the other has plenty of room for even more content. You did not come up with a screenshot yet of how it looks for you, nor did you try to change anything about it. My revision of the editcopy has been untouched since. Also, my further suggestions to invite the community over here for discussion via the sitenotice, as well as a dismissable welcome banner have been widely ignored. That's not how consent works. --Smiley™ de: user | talk 08:48, 31 July 2018 (UTC)
I'm not a fan of the current editcopy version. The pattern used in the header section is too dark for the blue link and has too high of a contrast between it and the white box/text below. Maybe reduce the opacity or find a lighter pattern? The pictures in the first box also aren't aligned properly (less space on the right and excess space on the left), but that's probably an issue of the pictures used. Maybe have them align center? The 2nd box (News & updates) has weird spacing, or should I say, not enough. Long text, such as the current one (Festival of the Four Winds Begins Next Week!) is straight up almost hitting the border, so maybe have a look at increasing the width of the box? I like the colored lines and header text; they're not too strong or too faint, and they match the design of the wiki at the moment, so I approve of that.
I'm not going to list the semi-empty boxes as an issue, because that's not what this discussion is about (at the moment), but I do have trouble with how... boxy everything looks. I know you tried simulating some of the design from the GWW, but I just don't think it works here. The borders of the boxes create awkward space when looking at the central ones (for example, PvE, Competitive and Gear and equipment could be one long box, instead of 3?) and I'm just not a fan of how constricting everything looks, as opposed to the current setup we have. I do appreciate that everything is aligned with one another, something that is amiss with the current version (history/lore and the community are mostly to blame for this). I also don't think getting rid of the "welcome notice" would be a good thing; it's become a staple of the wiki and I'd like to see it remain. If your design suffers from it, I think the design should change, not suggest a removal of the notice, but then again, that's my opinion and maybe others have a problem with the notice as well.
So, to summarize. I'd remove the pattern on the header, or reduce its opacity significantly. Reduce the amount of 'boxes' and maybe even attempt a version without them altogether? Hopefully the spacing fixes itself with those tweaks. Thanks for the work you've put into this. Hopefully my criticism is constructive. —Ventriloquist 09:38, 31 July 2018 (UTC)

Thank you for your feedback! Inc made several different images for the header backgrounds per my request - you can browse them in the edit history starting from here - i personally prefer the current dark version because it's the best readable - the lighter (or partial) backgrounds turned out problematic for the readability of the contained text (that doesn't mean they do look bad). Feel free to come up with your own samples - recommended size ~700x100.

I personally don't care about the main page banner as i can simply put a .mainpage-banner{display:none;} in my Stylebot rules (ur user style even). However, i've got reports from people with smaller screens, where this banner breaks to 2 lines and steals way more space than acceptable for zero productive use (it's currently completely hidden on small screens via mediaquery). That's why i say make it dismissable like the sitenotice - it wouldn't hurt anyone that way. If you like and care about it, just don't dismiss it then, while others don't have to suffer from it. Aside of that, the image with the "Guild Wars 2" text looks ugly, misplaced and pixel-y.

As for the boxes and their amount: i think the borders calm down the layout (reminder that you had a frickin' table before). I've added one more row to fill up the layout so that it always displays an even amount of boxes depending on available width: (2x6,) 3x4, 4x3, 6x2, 12x1 - missing boxes make it look messy, just like the current 8-box layout which only looks good at 2x4 or 4x2 but however is still cluttered because of too much content per box and missing box-y-ness that separates the content. I'm reluctant to making more of them double-size as it would only break the layout again and double-boxes in mid-layout with switching positions would probably look weird anyway. I wanted the featured article/conten box to be special and made an exception for it - i agree that it could use some changes still. Also, i'm pretty sure the game has to offer way more things the average wiki visitor would want to browse that could be put in this amount of boxes (or probably even more...). The content of the current editpage boxes could be sorted (i just did a rough draft) and more things can be added. I agree that the "News & Updates" box looks weird, but so does it on the current main page and it could be fixed with a bit more padding on the right side to force the text break to the next line - which in turn would make the box higher... (hint: just use shorter headlines).

btw. i've added several screens from smaller devices to the collection of the "intended layout looks" over here https://imgur.com/a/LRIrYtS --Smiley™ de: user | talk 13:20, 31 July 2018 (UTC)

Optional 2-factor authentication for the wikis[edit]

A couple years ago i already made a request for adding a 2FA login extension to the wikis, so that users - especially the ones with widget, sysop and bureaucrat rights - could opt-in for additional account security. That request was mostly ignored and it was said that "we don't need that here". Ok. Although the risk may be low for the wikis, we know 2 things for sure:

1. there are databases with stolen username/password combinations available on the internet (yes, yours is in there too!) and
2. javascript is the root of all evil.

Now combine these two, add widget or syspop rights and BOOM, you could install your own bitcoin miner on the wiki without people knowing about it. Or any other kind of malicious javascript, like... imagine a script that downloads a porgram which is able to steal the credentials for your game account... all of this exists.

Maybe i'm paranoid. But maybe i just know how simple such things could be done. So, all i'd like to see is the extension OATHAuth or similar being installed on the GW2 wikis, and maybe even GWW, so that people could use it.

Since it's completely optional, it doesn't take away anything from anyone - ok, i'd go that far and would require it for sysop, widget and bcrat accounts. The only downside would be if a user who opted in for it and lost their authenticator would need to be manually opted out - a thing that shouldn't happen *that* often and may be managable. Oh, and once more for those in the back: i'm not talking about securing your "private" data on the wiki. I'm talking about how your account could be abused with already stolen credentials.

--Smiley™ de: user | talk 18:43, 5 July 2018 (UTC)

Wouldn't other sysops, bcrats, etc be able to see such a change and raise a red flag? I feel like if something like this is going to get pushed, then you'd need to also consider user pages with custom js. Sure that may be just one user, but the same thing could be run. And then what if that gets duplicated on a bunch of other accounts?
I mean if it's an easy thing to add for the wiki and it's opt-in I don't mind much, but if it's just to get an even more annoying login (and possibly user creation) then no. I also don't think forcing anyone of a specific role to have 2FA would be a good idea. It could be nice to have the option to have it, but forcing it is silly imo. -Darqam 18:48, 5 July 2018 (UTC)
Of course others could see that an edit has been made - but would you be able to identify if that external javascript is a malicious one? (even if it's only there for a short duration - the damage is done) --Smiley™ de: user | talk 18:50, 5 July 2018 (UTC)
I have no issue with adding security to my account. What I'm unfamiliar with is the additional overhead this addon may bring: enabling, maintaining, and fixing when something inevitably goes awry. G R E E N E R 17:22, 6 July 2018 (UTC)
Enabling is a standard process which could be done with the next wiki/server maintenance. The point of fixing (aka. unlocking someone who lost their authenticator and all backup codes) is a manual process which would require someone on server side - at least for the Extension i linked - maybe there are others which may allow unlocking users from the admin panel so that noone at Anet would be required. --Smiley™ de: user | talk 17:28, 6 July 2018 (UTC)
Let's say a wiki contributor has a issue with the 2FA. They would then need to contact either an Anet rep or a wiki admin. How would we properly verify who they are? We may not be able to go off of Check User info as they're likely on a different IP (where they would have encountered their problem), and that log is scrubbed rather frequently. G R E E N E R 00:18, 7 July 2018 (UTC)

They *should* have enough backup codes to unlock themselves in first place. So if someone really needs to be unlocked manually, they'd best need to contact you personally through a trusted channel, like e.g. discord or so. But again - this would only be necessary for accounts with extended rights mentioned above, as these are able to do damage - so the affected user group is very limited and it should be possible to get in touch with them. --Smiley™ de: user | talk 01:09, 7 July 2018 (UTC)

Guild Chat transcript proof of concept[edit]

As per previous discussions, I present the following:

Episode 65 does not yet have a proper infobox or introduction, but have a look over the content and see what you think. I invite comments. Due to the amount of discussion, transcribing a single episode takes several hours.

Also, there is not yet a disclaimer that it's not an official transcript. Would anyone like to suggest wording for this? -- Dashface User Dashface.png 17:46, 11 July 2018 (UTC)

You've pretty much nailed the layout with #65, imo. The screenshots are a nice touch. Nice work, thank you for doing this! I reckon the intro box should be turned into a template; we can then stick the disclaimer into said template so future transcribers don't have to faff about with remembering to add one. Is it necessary to have an "external links" section? I think in this case, it might be more appropriate to simply link the official video somewhere in the intro box instead. —Idris User Idris signature.png 19:26, 11 July 2018 (UTC)

Adding links to my dye web-app?[edit]

Hello. A while ago, I've programmed a web-app about dyes, and I think it'd be useful for many players: https://kulinda.github.io/dyes/

I'd like to see a link added to the Template:Dye infobox (or Template:Default item parameter, not sure which fits better), but I figured I'd ask for consensus before spamming widespread links to my stuff. Direct linking of dyes is possible by name, e.g. https://kulinda.github.io/dyes/#dye/Citrus_Breeze

I will never monetize the site (no ads, no donation links etc), nor will I spy on users (the only data collected are github's server logs, which I can't even see). The source code is also on github, and in the spirit of a collaborative wiki, I'm open to pull requests.

Opinions? Kulinda (talk) 15:32, 1 August 2018 (UTC)

Could you further elaborate what exactly your app does? A quick look at the link tells me that it shows appearance of dyes on armor and similar dyes, which does seem useful. —Ventriloquist 17:48, 1 August 2018 (UTC)
the main feature seems to be showing dyes with similar colours. -Chieftain AlexUser Chieftain Alex sig.png 17:49, 1 August 2018 (UTC)
The goal for the tool is basically "visualize all the information the API provides", so the features ended up as listing, searching and correlating dyes. I guess the main use case is to help people find the best dyes for their characters, by making hidden stats like contrast visible, by suggesting similar dyes (which might fit better and/or be cheaper), by suggesting dyes that go well together (via the color wheel), or by browsing/searching in some ways the wiki can't provide.
When linked from a dye page, the main use case is indeed to provide alternative and matching dyes, which would be incredibly difficult to implement inside the wiki. Kulinda (talk) 18:29, 1 August 2018 (UTC)
I support the idea. I doubt dye articles have a lot of traffic, but having such information in the infobox could only help the folks looking for similar dyes or other features. It might even completely eliminate the occasional "is there a similar dye to this" comment we get on dye articles. —Ventriloquist 19:07, 1 August 2018 (UTC)

(Reset indent) Seconded. Adding this resource would pose a vast improvement to our current dye articles. Very nice site, by the way — the mount license calculator is incredibly nifty. I appreciate your work! User Incarnazeus Signature.pngtalk 13:53, 2 August 2018 (UTC)

Wait. Does that mean you solved that nasty color shift/post processing problem that bugged us for ages and noone had a real idea what was going on? I mean, this one: https://github.com/arenanet/api-cdi/issues/65 and https://github.com/arenanet/api-cdi/pull/132 --Smiley™ de: user | talk 16:34, 2 August 2018 (UTC)
I've added a link to your tool from Template:Default item parameter. Currently the link spans two lines, which is a bit ugly. If you want to rename the link, please feel free to do so. -Chieftain AlexUser Chieftain Alex sig.png 18:17, 2 August 2018 (UTC)
@smiley: The colors I'm getting look right, and they precisely match the rgb values from the API. Our guild emblem looks pretty close to the original, but I haven't been able to validate actual armors because I don't have access to raw armor textures.
What I'm doing is explained in the FAQ in my webapp, and there's always the source code: matrix generation, rendering. If you see something wrong with that, or have further questions, my talk page is always open.
@Chieftain Alex: oh, thanks! The css rule for div.infobox dd has width: 125px, even though there's room for ~145px. Do you know if that's a bug or a deliberate design decision? If the former, we could fix the css and it'll fit on one line.
In the meantime, I've shortened it, and I've also fixed it to show up for non-tradeable dyes like Stream Dye and link correctly for multi-word dyes like Crimson Lion Dye. Thanks again! Kulinda (talk) 22:15, 2 August 2018 (UTC)

Quick links[edit]

So the Quick links article is looking pretty dated. Ideas for changes in content/appearance? (e.g. add a list of the available mounts) -Chieftain AlexUser Chieftain Alex sig.png 17:19, 15 August 2018 (UTC)

For the appearance we could just make it like an extension to the Main Page. (3 columns) -Chieftain AlexUser Chieftain Alex sig.png 17:42, 15 August 2018 (UTC)
Hm, lacks colours and fancy icons, in my opinion. Think we could separate the armour galleries from the profession classes and group them with the weapons (and add Bltc weapon gallery to the list). Other than that, maybe a link to the AR page and update the raid section and make them all a different colour. User Incarnazeus Signature.pngtalk 17:51, 15 August 2018 (UTC)
Agree.
The other thing i wanted to ask "does anyone actually use it?" -Chieftain AlexUser Chieftain Alex sig.png 18:33, 15 August 2018 (UTC)
Not even once. :D User Incarnazeus Signature.pngtalk 18:53, 15 August 2018 (UTC)
Same. Starting with equipment, everything under it looks plain, grey, and too-texty. —Ventriloquist 20:12, 15 August 2018 (UTC)
Apart from the following, everything else is a repeat of something we already link on the Main Page: (1) professions and their reference guides, (2) crafting disciplines, (3) armor/weapon galleries. The rest we have pretty well covered - I'm not convinced the individual raids/dungeons need listing. I think it should be possible to make something pretty from my 3 outlined points. -Chieftain AlexUser Chieftain Alex sig.png 23:23, 15 August 2018 (UTC)
I've made some changes. -Chieftain AlexUser Chieftain Alex sig.png 19:56, 12 September 2018 (UTC)
Needs links to the skill pages for each of the elite specializations. I personally don't like that the skills were moved off of pages like "List of thief skills" but the elite specs will need to be on the quick links article if it stays that way. --— Cronos 09:26, 3 September 2018 (UTC)

Game Updates nav[edit]

Would anybody mind if I updated the navigation panel on the top right corner of the game updates to be nicer looking? I'd basically like to copy what the Spanish wiki is curently using. - Doodleplex 02:46, 9 September 2018 (UTC)

Do you mean by changing the {{STDT}} type for the main Game updates page (Game updates vs. es:Actualizaciones del juego) or the information on the month-by-month update page (Game updates/June 2018 vs. es:Actualizaciones del juego/junio 2017)? G R E E N E R 04:25, 9 September 2018 (UTC)
Both. It looks prettier and it makes it easier to navigate from month to month imo. It would also remove all the game update monthly overviews from being Orphaned too. - Doodleplex 04:31, 9 September 2018 (UTC)
The month-to-month nav would be nice, though it may leave a red-link in the current month for the upcoming one. If no one else has an opinion, do what Alex does: a scream test. No, not an "ice cream test". G R E E N E R 04:43, 9 September 2018 (UTC)
Oh yeah, forgot about the upcoming month, but that's not too terrible since it would be eliminating a ton of red links from talk pages. And what's a scream test? I already have ice cream. - Doodleplex 04:51, 9 September 2018 (UTC)
Sorry, I forgot to circle back here. If people currently seem indifferent to the change, then be bold and change the navs. If it causes an actual problem, you'll hear the screaming ; ). G R E E N E R 04:49, 12 September 2018 (UTC)
I removed the talkpage links since they're usually dead ends, and added a margin to make them slightly prettier. I'm not fussed about colours.
Do we want a link the next/previous month? edit: I've now changed Game updates/June 2018 and Game updates as an example. -Chieftain AlexUser Chieftain Alex sig.png 20:10, 12 September 2018 (UTC)
Also, can we just use a template for all of the Game update overview pages, i.e. the whole content of Game updates/June 2018 generated by one template. -Chieftain AlexUser Chieftain Alex sig.png 20:24, 12 September 2018 (UTC)
But, that will ruin my routine of how I make those pages. I don't think I could adapt! /s G R E E N E R 20:26, 12 September 2018 (UTC)

(Reset indent) Thank you Alex for doing pretty much everything except the colours. I'll have my bot sweep through rest of the page updates. <3 - Doodleplex 00:29, 13 September 2018 (UTC)

Extracting Account Keybinds[edit]

Is there any way to get a printable copy of my accounts key binds? I am looking for hardcopy backup in case I need to reinstall the game at some point. Separ (talk) 15:26, 15 September 2018 (UTC)

It doesn't appear that the API will be of help. Screen captures are the only way that I can think of atm. G R E E N E R 15:57, 15 September 2018 (UTC)
Aren't keybinds stored server-side? ❄The F. Prince❄ (talk) 19:57, 15 September 2018 (UTC)