Throw Mine

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Disambig icon.png This article is about the Engineer skill. For the bundle skill, see Throw Mine (Old Mine).

Throw Mine.png

Throw Mine

Not available underwater  Ground-targeted  
Profession
Engineer icon small.png Engineer (skill list)
Slot
Utility
Tool belt
Mine Field.png Mine Field
Type
Gadget
Sequence
Throw Mine.png
 → Detonate Mine Field.png
Training cost
3 Hero points
Game link

API
6161, 30337
Not available underwater This skill has an underwater replacement: Deploy Mine
0.5½ Activation time  
12 Recharge time
24 Recharge time
24 Recharge time
 
Throw Mine

Gadget. Throw out a remote-controlled land mine that damages, knocks back [sic], and removes a boon from nearby foes.

Damage.png Damage: 798 (3.0)?
Damage.png Damage: 3 (0.01)?
Stun.png Stun: 2 seconds
Stun.png Stun: 10.5½ seconds
Number of targets.png Number of Targets: 5
Radius.png Explosion Radius: 240
Radius.png Proximity Radius: 120
Explosion.png Explosion
Combo.png Combo Finisher: Blast
Range.png Range: 900
Unblockable.png Unblockable

— In-game description

Related traits[edit]

Explosives Explosives

Inventions Inventions

Tools Tools

Scrapper Scrapper

Notes[edit]

  • The skill goes on cooldown once the mine is placed, allowing for consecutive mine placements if the previous one is detonated as the skill recharges.
  • With Gadgeteer, the player can place another set of mines if one of the mines from the previous pair is detonated, allowing for several mines to be active at once.
  • As with all ground targeted skills that explode in contact with an enemy such as traps or marks, the mine(s) will not automatically explode if placed under a friendly character that later becomes an enemy. The enemy would have to move outside of the radius, then go back inside, for the mine(s) to explode. Alternatively, the engineer can just detonate the mine(s) manually.
  • The mine(s) is proximity-triggered, but the engineer may also manually Detonate it.
  • The proximity radius is significantly shorter than the blast radius.
  • On land, Throw Mine is a ground-targeted skill. Underwater, Deploy Mine appears directly in front of the player.
  • The mine(s) last for 60 seconds, and then disappears.
  • The projectile itself is also Unblockable.
  • If this skill is used outside of combat and then replaced by another utility skill, the mine(s) will remain in place.
  • If thrown directly on an enemy, the mine detonation may not automatically trigger.
  • Only the detonation counts as a Blast Finisher; so this skill will only trigger combo fields once.
  • The game update of August 23 stated that Throw Mine would "cause Knockdown.png Knockdown with a duration of 2 seconds in PvE and 1 second in PvP and WvW". However, Throw Mine Stun.png Stuns for 2 seconds in PvE and 1.5 seconds in PvP and WvW.
  • The tooltip has not been updated and still reflects the old functionality.

Trivia[edit]

Version history[edit]

For a detailed skill history, see here.

Patch Changes
June 27, 2023
  • Reduced cooldown from 30 seconds to 24 seconds in PvP and WvW.
  • (undocumented) reduced cooldown from 15 seconds to 12 seconds in PvE.
May 02, 2023
  • Updated the skill description to clarify that the second mine produced by this skill when the Gadgeteer trait is equipped will only drop after the first one has landed.
October 04, 2022
  • Reduced number of boons removed from 2 to 1 in WvW only.
August 23, 2022
  • (All game modes) The animation aftercast before another skill may be used has been reduced by 0.5 seconds. The mine will now detonate immediately if there is an enemy target in proximity when the mine lands. Now causes knockdown instead of knockback, with a duration of 2 seconds in PvE and 1 second in PvP and WvW. (PvE only) Damage multiplier increased from 2 to 3. Boons removed from targets increased from 1 to 3.
June 28, 2022
  • Reduced number of boons removed from 3 to 2 in WvW only.
February 28, 2022 End of Dragons release:
  • (Undocumented) Added tooltip fact Defiance Break.
March 23, 2021
  • Increased cooldown from 15 seconds to 30 seconds in WvW only.
October 13, 2020
  • Increased cooldown from 15 seconds to 30 seconds in PvP only.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced power coefficient from 2.0 to 0.01. Increased boons removed from 1 to 3.
May 08, 2018
  • The damage of this skill is no longer split between game modes and will now use the higher 11% damage increase in all modes.
March 27, 2018
  • Increased the damage by 11% in PvP and WvW.
August 08, 2017 Path of Fire pre-patch:
  • Added a missing skill fact for the number of boons removed.
  • Increased damage by 20%.
February 22, 2017
  • Skills that count as explosions for the traits Steel-Packed Powder, Explosive Powder, and Shrapnel are now marked with a skill fact.
April 19, 2016
  • The recharge of this skill has been reduced from 18 seconds to 15 seconds.
  • The damage has been increased by 20%.
January 27, 2015
  • The proximity trigger for this skill has been increased from 60 to 120.
  • Additionally, the explosion radius has been increased from 180 to 240.
April 15, 2014
  • Added a vulnerability skill fact when the player has the Steel-Packed Powder trait.
  • Updated the size of the ground-targeting reticle to match the size of the explosion.
May 28, 2013
  • Throw Mine and Mine Fields: Certain friendly NPCs no longer detonate mines.
March 26, 2013
  • Correctly turns off the Detonate skill if the mine times out.
October 22, 2012
  • This skill is now unblockable when it detonates.
August 28, 2012 Game release:
  • Throw Mine has been added to the game.