Stealth
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Stealth
- Effect type
- Effect
- Stacking
- Duration
- Game link
“Currently invisible. Ends if you deal damage.
— In-game description
Stealth, also known as invisibility, is an effect which allows the stealthed character to be invisible to enemy players and avoid being detected by hostile NPCs.
A stealthed player character will appear as a transparent outline to allies. Hostile NPCs will stop attacking if their target goes in stealth, although they will not lose their accumulated aggro towards the target and the stealthed character won't immediately break away from combat. When thieves enter stealth, their first weapon skill changes to a Stealth Attack, which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by attacks and take damage without breaking stealth.
Hitting a foe with an attack breaks stealth for the attacker; if the attack was made out of range, misses, was blocked, or was evaded, they will not break stealth. Abilities that do not deal direct damage (like Caltrops) will not break stealth, even though they apply damaging conditions. When a character breaks stealth, they gain the Revealed effect which prevents the user from re-entering stealth for several seconds, regardless of the skill used. The Revealed effect is not applied if the stealth ends normally.
Similar effects[edit]
There are a few similar effects to stealth, these are:
- Hide in Shadows — An effect almost identical to stealth created by some mesmer skills, but with a pink outline.
- Camouflage — An effect provided by Ash Legion Spy Kits that is lost when movement occurs.
- Stealth — An effect granted by the mount skills Stealth and its upgraded version Stealth 2.0.
These other effects however do not stack with stealth, and don't trigger traits or skills affecting stealth. The skills and traits providing these effects are not therefore listed below.
Related skills[edit]
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- See also: Hide in Shadows#Related skills for Mesmer skills that grant an almost identical effect, but with a pink outline.
Weapon skills that apply stealth
Hunter's Shot — Longbow
Panther's Prowl — Spear
Cloak and Dagger — Dagger
Shattering Assault — Spear
Tow Line — Spear
Smoke Trail — Harpoon gun
Death's Advance — Rifle
Healing skills that apply stealth
Utility skills that apply stealth
Elite skills that apply stealth
Profession mechanic skills that apply stealth
Toss Elixir S — Elixir, Tool belt, Elixir S
Blinding Tuft — Stolen skill
Throw Feathers — Stolen skill
Steal Defenses — Stolen skill
Steal Durability — Stolen skill
Steal Health — Stolen skill
Steal Mobility — Stolen skill
Steal Precision — Stolen skill
Steal Resistance — Stolen skill
Steal Strength — Stolen skill
Steal Time — Stolen skill
Steal Warmth — Stolen skill
Pet skills that apply stealth
Combos that grant stealth
Related traits[edit]
- See also: Stealth Attack#Related traits
Traits that apply stealth
Celestial Shadow (Druid) — Grant superspeed and stealth to nearby allies when leaving celestial avatar form.
Merciful Ambush (Shadow Arts) — Heal when you enter or exit stealth. Stealth yourself and your target when reviving an ally. This effect also applies to stealth you grant to allies.
Silent Scope (Deadeye) — Gain precision. Gain additional precision while wielding a rifle. Enter stealth when you dodge roll with a rifle equipped.
Traits that improve stealth
Hidden Killer (Critical Strikes) — Gain bonus critical-hit chance while stealthed. This bonus lingers for a short duration after you've been revealed.
Merciful Ambush (Shadow Arts) — Heal when you enter or exit stealth. Stealth yourself and your target when reviving an ally. This effect also applies to stealth you grant to allies.
Shadow's Embrace (Shadow Arts) — Remove conditions when you enter or exit stealth. This effect also applies to stealth you grant to allies.
Meld with Shadows (Shadow Arts) — Gain superspeed when you enter or exit stealth.
Leeching Venoms (Shadow Arts) — Venom utility skills siphon life from struck foes. Gain stacks of Spider Venom when you enter or exit stealth. Siphoning can only occur once per strike.
Cloaked in Shadow (Shadow Arts) — Gaining stealth blinds nearby foes. Blinding a foe siphons health from them.
Cover of Shadow (Shadow Arts) — Gain protection when you enter or exit stealth. This effect also applies to stealth you grant to allies.
Shadow's Rejuvenation (Shadow Arts) — Gain initiative when you enter or exit stealth.
Panaku's Ambition (Specter) — Gain barrier when you strike foes with a stealth attack. When you apply stealth to allies you also grant them barrier. This effect can only be received once and will reset when stealth is removed.
Prismatic Understanding (Chaos) — Increased stealth duration from mesmer skills. Gain random boons while you are in stealth.
Related equipment[edit]
- Relic of the Unseen Invasion — Grant yourself and nearby allies superspeed when you enter or exit stealth.
Notes[edit]
- The revealed effect lasts 1 second longer in sPvP.
- If an enemy is channeling an attack on a player that goes into stealth, it will often continue to do so until the channeling ends or the player moves far enough away.
- Striking an opponent with a channeled melee skill such as Whirling Wrath or Hundred Blades immediately before and after the target enters stealth will often times cancel the cast of the skill, even if the skill requires no target to execute.
- Reflecting a projectile while stealthed will break stealth.
- Stealth is able to be stacked up to 5 times. When capped, new stacks with a longer duration will be able to replace current stacks with a shorter duration. However the current active stack cannot be replaced.
- Stealth does not work on Miniatures.
Version history[edit]
Patch | Changes |
---|---|
August 25, 2015 |
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May 05, 2015 |
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March 31, 2015 |
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February 26, 2013 |
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August 28, 2012 | Game release:
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Trivia[edit]
- Prior to the February 26 2013 update, gaining stealth would reset aggro of enemies.