Spectral Walk
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Spectral Walk
- Profession
- Necromancer (skill list)
- Slot
- Utility
- Type
- Spectral
- Sequence
- →
- Training cost
- 4 Hero points
- Game link
- API
- 10685
“Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall.
- Spectral Walk (10s): Consume conditions to gain life force.
Swiftness (24s): +33% Movement Speed Swiftness (30s): +33% Movement Speed- Life Force per Condition: 4%
- Condition-Removal Interval: 2 seconds
- Breaks Stun
— In-game description
Notes[edit]
- Spectral Walk lasts for 10 seconds, after which you can no longer use Spectral Recall.
- If not on both utility sets, moving from land to water (or vice versa) while under the effects of Spectral Walk will cause all swiftness to be removed.
- Spectral Walk ends if the necromancer teleports to a waypoint.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
June 25, 2024 |
|
February 25, 2020 | Competitive content update:
|
January 14, 2020 |
|
December 11, 2018 |
|
July 10, 2018 |
|
August 08, 2017 | Path of Fire pre-patch:
|
July 26, 2016 |
|
June 23, 2015 | Specialization update:
|
September 09, 2014 |
|
July 23, 2013 |
|
November 15, 2012 |
|
October 22, 2012 |
|
October 01, 2012 |
|
September 25, 2012 |
|
August 28, 2012 | Game release:
|
Trivia[edit]
- The effect used to be implemented in Death Shroud in early development.
- The effect used to automatically return you to where you casted it after 8 seconds, unless you prevented it with Sever Spectral Bond. It was changed on September 25, 2012 "to be more active."