Deathly Enervation
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Deathly Enervation
- Profession
- Necromancer (skill list)
- Weapon
- Main hand sword
- Activ. type
- Chain
- Sequence
- Game link
- API
- 72051
“Fire an even wider piercing projectile that inflicts chill.
Damage: 513 (1.4)? Damage: 477 (1.3)?- First-Hit Healing: 394 (0.1)?
- Additional-Hit Healing: 79 (0.02)?
- Chilled (2s): -66% Skill Recharge Rate, -66% Movement Speed
- Number of Targets: 5
- Pierces
- Range: 900
— In-game description
Related traits[edit]
Spite
- Bitter Chill — Chilling a foe inflicts vulnerability.
Curses
- Target the Weak — Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
Death Magic
- Corrupter's Fervor — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Blood Magic
- Blood Bank — Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health.
Soul Reaping
- Vital Persistence — Gain Vitality. Your incoming healing is increased.
Reaper
- Chilling Nova — Critical hits against chilled foes cause an explosion that chills adjacent foes.
- Chilling Victory — Striking a chilled foe grants might and life force. Single attacks can activate this trait more than once before recharging.
- Cold Shoulder — Chill lasts longer, and chilled foes take increased strike damage from your attacks.
- Deathly Chill — Chill deals damage over time.
Notes[edit]
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 27, 2024 |
|
November 28, 2023 |
|