Retreat
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Retreating is a movement mechanic in some skills, used to roll or jump directly backwards. Often used to evade attacks or for skill-specific benefits, it can also be used for positioning and thus control in battle. Movement-speed adjustments do not affect the intended travel distance.
Related skills[edit]
Weapon skills that retreat
- Brutal Shot — Rifle
- Spear Swipe — Spear
- Knot Shot — Harpoon gun
- Quick Shot — Short bow
- Ink Blast — Harpoon gun
- Disabling Shot — Short bow
- Escape — Harpoon gun
- Debilitating Arc — Staff
- Updraft — Dagger, when attuned to air
- Burning Retreat — Staff, when attuned to fire
- Ice Wall — Trident, when attuned to water
- Fiery Frost — Scepter, when attuned to fire and water
- Riptide — Sword, when attuned to water
- Imminent Voyage — Trident
Bundle skills that retreat
Healing skills that retreat
Utility skills that retreat
- Roiling Light — Physical
- Riposting Shadows — Legendary Assassin Stance
- Battle Dance — Legendary Alliance Stance, Kurzick
- Dragonspike Mine — Armament
- Lightning Reflexes — Survival
- Roll for Initiative — Trick
- Sand through Glass — Deception
Pet skills that retreat
Racial skills that retreat
Common skills that retreat
- Balthazar's Feint — Avatar of Balthazar
- Escape
- Explosive Disengagement
- Ezoola's Retreat — Ice Core Collector
- Rocket Jump — Charrzooka (Dragon Response Mission)
- Rocket Jump — Charrzooka (Dragon Response Mission)
- Vine Pull — Vine Whip (A Sly Trick)
Trivia[edit]
- On June 23, 2015, movement-speed adjustments were made to no longer affect the intended travel distance of retreat skills of player characters.