Earth Elemental
From Guild Wars 2 Wiki
Jump to navigationJump to search
Earth Elementals are a type of elemental found throughout Tyria. They can also be summoned by elementalists with Glyph of Elementals.
Locations[edit]
- Plains of Ashford
- Lake Feritas (4) (During related events only)
- Old Duke's Estate (6–7)
- Agnos Gorge (9)
- Fields of Ruin
- Blackwing Excavation (31) (Only during heart)
- Blazeridge Steppes
- Pockmark Roughs (44)
- Heretic Plain (47)
- Fireheart Rise
- Buloh Crossing (62)
- Apostate Wastes (63)
- The Echovald Wilds
- Zu Heltzer Historical Site (80) (During related events only)
- Crystal Oasis (80)
- Destiny's Gorge
- Glint's Legacy
- Hatari Tablelands
- Kusini Crossing (During related events only)
- Domain of Vabbi (80)
- Eastern Mihan Hillsides
- Glowering Overlook
- Purling Deep
- Vehjin Mines (During related events only)
- Vehjin Palace (During related events only)
- Jahai Bluffs (80)
- Almorra's Stand
- Displaced Towers
- Pact Vanguard
- Rilohn River
- Shattered Cliffs (During related events only)
- Venta Pass
- Wurmhaven
- The Desolation (80)
- Tangled Depths (80)
- Decayed Hive (During related events only)
- Ley-Line Confluence
- Amnytas
- Bastion of Knowledge (80) (During related events only)
- Janthir Syntri (80) (During related events only)
- Kessex Hills
- Triskellion Vale (17) (Only during heart)
- Cereboth Canyon (18)
- Dominion Killing Zone (19-20)
- Meremoot Hill (24)
- Gendarran Fields
- Snowblind Peaks (26)
- Vollym's Battle Pit (In arena fights)
- Vigilant Hills (30)
- Snowblind Peaks (26)
- Metrica Province
- The Hinterlabs (2) (During related events only)
- Thaumanova Reactor (15) (Summoned randomly)
- Brisban Wildlands
- The Gallowfields (23)
- Toxal Bog (25) (Summoned randomly)
- Mount Maelstrom
- Sootberme (64)
- Mon Maelstrom (65)
- Maelstrom's Bile (65)
- Avernan Volatile (65–66)
- Dierdre's Steps (71)
- Straits of Devastation (While statues aren't corrupted)
- Elysium Beach (74)
- Waywarde Way (74)
- Malchor's Leap (While statues aren't corrupted)
- Theater of Delight (77)
- Blighted Arch (79)
- Cathedral of Eternal Radiance (79)
- Cursed Shore (80) (While statues aren't corrupted)
- Snowden Drifts
- Dragon's Rising (17) (Only during heart)
- Lornar's Pass
- Icedevil's Needle (28) (Only during heart)
- Stonescatter Wash (34)
- Lost Delver's Ridge (39)
- Demon's Maw (39–40)
- Venison Pass (39–40)
- Dredgehaunt Cliffs
- Tribulation Rift (50) (During related events only)
- Timberline Falls
- Krongar Pass (51)
- Fisher's Eye Bridges (55) (Only during heart)
- Gyre Rapids (55) (During related events only)
- Stromkarl Heights (55) (During related events only)
- Frostgorge Sound
- Arundon Vale (71)
- Yakkington's Toil (71)
Story involvement[edit]
Personal story[edit]
- Chapter 1: Experiments Gone Wrong
- Statics path
- Chapter 1: Getting the Band Back Together
- Blood Legion path
- Chapter 1: Krytan Politics
- Chapter 2: Interested Parties
- Transatmospheric Converter path
- Chapter 3: Justice for Riannoc
- Chapter 7: Forming the Pact
- Dishonor my allies path
Living World Season 1[edit]
- Episode 1: Flame and Frost
Living World Season 2[edit]
- Episode 3: The Dragon's Reach: Part 1
- Episode 7: Seeds of Truth
End of Dragons story[edit]
- Chapter 18: What Lies Within
Heart involvement[edit]
- Help Foreman Flannum improve dam safety (3)
- Help Bryllana Deepmind thin out ghosts (6)
- Help Engineer Gilli (18)
- Help Kelgg with the mine's troubles (28)
- Help Foreman Boslo care for Blackwing Excavation (31)
- Help Scholar Olenn trick the grawl around the Tail of the Star God (44)
- Help Goldenlight Hallow with their experiments (55)
- Aid Tactician Blazefur in preparing Firebreak Fort for the Risen offensive (64)
- Help Ambr's krewe defend the lab (65)
Event involvement[edit]
- Defend the RCK-7550 golem as it stores energy (2)
- Join Engineer Marinus on his maintenance patrol (4)
- Kill earth elementals and gather lodestones for Tatsu Farkill (6)
- Defeat the stone guardian and its minions (50)
- Escort and defend alliance workers sent to build a watchtower (55)
- Elementals are being attracted to the building ley-line energy now that chak aren't around to absorb it (80)
- Help the emboldened refugees reach the oasis settlement (80)
- Defeat the champion bounty (Champion Megalith) (80) [Group Event]
- Defend Ziya as she searches for Vemyen (80)
- Help the archaeologists extract relics from their magical wards (80)
- Do not let all villagers get possessed (80)
- Escort Alchemist Briella to the Rift Hunters (80)
- Help Lucretia get back to Garenhoff (80)
- Navigate Isgarren's wards (80)
- Clear out the elementals (80)
- Defend the lightning rods and repair them with scrap from enemies (80)
Combat abilities[edit]
Type 1[edit]
- Abilities
- Cripples
- Reflects Projectiles
- Effects
- Skills
- Stolen skills
Type 2[edit]
- Abilities
- Heavily Armored
- Skills
- Jab - The creature punches at a target for a small amount of damage.
- Stolen skills
Type 3[edit]
- Abilities
- Heavily Armored
- Grants Protection
- Skills
- Punch
- Power Punch - Weakness
- Protection, cripples foes Stomp - Point Blank Area of Effect, grants allies
- Stolen skills
Type 4[edit]
- Abilities
- Stability
- Cripples
- Reflects Projectiles
- Effects
- Skills
- Jab - Basic melee attack.
- AoE, Crippled 2s Unsteady Ground - Line
- Magnetic Aura. Magnetic Aura - Grants itself
- Stolen skills
Ley-Line Confluence and Bloodstone Fen[edit]
- Abilities
- Heavily Armored
- Effects
- Ley Energy — Explodes on Death
- Skills
- Jab - The creature punches at a target for a small amount of damage.
- Ley Energy - Explode and release ley energy upon defeat, inflicting damage and Vulnerability. 5
- Throw Boulder - Throw a boulder a target in range.
- Stolen skills
Elementalist summon variant[edit]
- Abilities
- Heavily Armored
- Grants Protection
- Skills
- Punch - Auto attack.
- Enervating Punch - Uses a powerful punch that weakens its target.
- Stomp - Stomps the ground, granting protection to allies and crippling foes.
- Stolen skills
No Refuge variant[edit]
- Abilities
- Stability
- Inflicts Weakness
- Reflects Projectiles
- Effects
- Stability - Cannot be chilled, crippled, knocked down, launched or pushed back. [sic]
- Skills
- Jab - Auto melee attack.
- Stolen skills