“
Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Grant boons to nearby allies when this skill fully charges.
- Aegis (5s): Block the next incoming attack.
- 4 Stability (5s): Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Number of Casts: 2
- Number of Targets: 5
- Radius: 600
— In-game description
Version history[edit]
For a detailed skill history, see here.
Patch
|
Changes
|
March 19, 2024
|
- Increased the cooldown from 15 seconds to 25 seconds in WvW only.
|
February 14, 2023
|
- Mesmer mantras now require an initial casting time to prepare the mantra charges. The effects they grant when completing the initial cast are as follows:
- Mantra of Concentration: Grant boons to yourself and nearby allies.
|
October 04, 2022
|
- Increased stability from 3 stacks for 3 seconds to 5 stacks for 5 seconds in WvW only. Increased ammunition recharge from 30 seconds to 35 seconds in WvW only. Increased range from 240 to 600.
|
May 25, 2021
|
- This skill will now properly break stuns when activated.
|
May 11, 2021
|
- Mantras no longer need to be prepared before use. They regenerate ammunition normally.
|
February 25, 2020
|
Competitive content update:
- (Competitive split) Increased cooldown from 15 seconds to 60 seconds. Increased ammo recharge from 30 seconds to 45 seconds.
|
December 12, 2017
|
- Now gives Quickness for 5 seconds when fully charged
|
August 08, 2017
|
Path of Fire pre-patch:
- Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
- Reduced cast time by 0.5 seconds.
- Mantras no longer grant bonus Toughness while channeling.
- Ammo count has been set to 2.
- Recharges between casts have not changed.
- Mantra of Concentration: Reduced recharge to 15 seconds.
- Count recharge has been set to 30 seconds.
- When fully charged, grants a stack of stability and aegis for 5 seconds.
|
July 26, 2016
|
- The stability duration has been increased from 2 seconds to 3 seconds per activation.
|
October 23, 2015
|
Heart of Thorns release:
- Fixed a bug that prevented the toughness granted by channeling a mantra from scaling properly with your effective level.
|
July 28, 2015
|
- Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
|
June 23, 2015
|
Specialization update:
- Mantras now give 600 toughness while channeling them.
|
March 16, 2015
|
- This mantra now applies 3 stacks of stability to nearby allies each time it is activated.
|
September 09, 2014
|
- Fixed a bug that allowed players to have mantra charges when the associated mantra was not equipped.
|
October 15, 2013
|
- Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
|
April 30, 2013
|
- Reduced mantra cast times from 3.25 seconds to 2.75 seconds.
|
December 14, 2012
|
- Decreased all Mantra cast times by one second.
|
October 07, 2012
|
- Added a much faster breakout for mesmer underwater mantras.
|
October 01, 2012
|
- Updated mantras to now function underwater as they do above water.
- They also no longer go on full recharge when interrupted.
|
September 25, 2012
|
- Fixed text on "readied" mantra buffs.
|
August 28, 2012
|
Game release:
- Mantra of Concentration has been added to the game.
|
Gallery[edit]
Skill animation (open to play).