Stability

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Disambig icon.png This article is about the boon. For other uses, see Stability (disambiguation).

Stability.png

Stability

Effect type
Boon
Stacking
Intensity
Game link

— In-game description

Stability is a boon that protects against control effects (full list above in description) that would otherwise interrupt or disable a target. Unlike stun break, stability does not remove effects already in place. However, many skills which grant stability also evoke the stun break effect. Stability stacks in intensity up to 25 times, and each incoming control effect removes a stack. In contrast, boon removal skills (boon strip/boon steal/boon corrupt) void all stacks of stability at once.

Stability does not trigger from or protect against movement impairing effects including Crippled.png Crippled, Immobile.png Immobile, Chilled.png Chilled, and Slow.png Slow.

Related skills[edit]

See also: Boon#Related skills

Weapon skills that grant stability

Bundle skills that grant stability

Transform skills that grant stability

Healing skills that grant stability

Utility skills that grant stability

Elite skills that grant stability

Profession mechanic skills that grant stability

Skills that convert fear or taunt into stability

Primary article: Boon#Skills that convert conditions into boons

Racial skills that grant stability

Common skills that grant stability

Related traits[edit]

See also: Boon#Related traits

Traits that grant stability

Traits that improve stability

Traits that specifically remove stability[edit]

Traits that convert fear or taunt into stability[edit]

Primary article: Boons#Traits that convert conditions into boons

Related equipment[edit]

See also: Boon#Related equipment

Relics that grant Stability[edit]

See also[edit]

Notes[edit]

  • Only one stack of Stability can be removed every .75 seconds.
  • The final stack removed does not provide a .75 second window of immunity to control skills and the target will still be affected by all incoming control attacks.
  • Stability does not prevent the activation of traits that trigger when disabled, such as Autodefense Bomb Dispenser, even though the character is not disabled. This may not be true for all traits of this kind[verification requested].
  • Stability does not prevent the translocation of a character such as via slippery floor effects or special skills like wrenching gaze from an Incarnation of Judgement, gravity field from Sorrow, or deadly sandstorm from Awakened Hierarchs as these effects do not technically interrupt or otherwise disable the target.

Version history[edit]

Patch Changes
April 19, 2016
  • The frequency at which stability can be removed by control effects has been increased from 0.05 seconds to 0.75 seconds.
  • A brief effect will now play on the character when stability is removed via control.
July 07, 2015
  • Fixed a bug that caused skills that convert boons to conditions to not properly convert stability to fear.
March 16, 2015
  • This boon has been changed from a duration stack type to an intensity stack type.
  • Crowd-control effects will remove one instance of stability apiece each time they are applied.
May 20, 2014
  • Updated the description to include "pull" in the list of things that are ignored.
October 22, 2012
  • Updated the stability boon to stack duration up to 3 times.
  • The icon for stability has changed.
August 28, 2012 Game release:
  • Stability has been added to the game.

Trivia[edit]

  • Prior to the October 22 2012 update, stability had effect monitor icon of retaliation, while retaliation had its own icon.
  • Stability has changed from duration to intensity stacking with March 16 2015 update, while many skills have been updated to reflect this change.