Electric Artillery
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Electric Artillery
- Profession
Engineer (skill list)
- Weapon
- Spear
- Sequence
- Game link
- API
- 73143
“Hurl your charged rod at a foe, immobilizing them. Foes take increased burning duration and vulnerability stacks based on your lightning rod's charge.
- Focused Target Damage: 550 (1.5)?
- Damage: 367 (1.0)?
Focused Burning Duration Increase per Charge (1s): 262 Damage2 Focused Burning Duration Increase per Charge ( ½s): 131 Damage2 Unfocused Burning Duration Increase per Charge ( ½s): 131 Damage2 Unfocused Burning Duration Increase per Charge ( ¼s): 66 Damage2- Vulnerability per Charge (8s): +1% Incoming Damage, +1% Incoming Condition Damage
- Vulnerability per Charge (8s): +2% Incoming Damage, +2% Incoming Condition Damage
2- Minimum Vulnerability Infliction (8s): +1% Incoming Damage, +1% Incoming Condition Damage
- Minimum Burning Duration (4s): 1,048 Damage
2- Immobilize (2s): Unable to move.
- Radius: 180
- Radius: 180
- Explosion
- Range: 600
— In-game description
Related traits[edit]
Explosives
- Short Fuse — Gain fury when you hit a foe with an Explosion.
- Steel-Packed Powder — Explosions cause vulnerability.
- Explosive Temper — Explosions grant stacking ferocity when they hit.
- Shaped Charge — Deal increased strike damage for each stack of vulnerability on your target.
- Shrapnel — Explosions have a chance to cripple and cause bleeding on hit.
- Big Boomer — Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds.
Firearms
- Modified Ammunition — Deal increased strike damage for each condition on a foe.
- Incendiary Powder — Burning you inflict lasts longer, and your critical hits inflict burning.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
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June 27, 2024 |
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