Fear
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“Involuntary retreat; unable to act; stacks duration.
— In-game description
Fear is a condition that causes an enemy to be interrupted and run directly away from the player for a short period of time. It is primarily, but not exclusively, used by the necromancer profession. Characters suffering from fear will run directly away from the source of fear and have a dark green tinted skull appear over their heads. Fear counts as a control effect, meaning it can be cleared by both condition removal as well as stun breaks. Fear deals defiance bar damage at a rate of 100 per second.
Related skills[edit]
- See also: Condition#Related skills
Weapon skills that fear
Transform skills that fear
- Dawn's Repose — Enter Shadow Shroud
- Dawn's Repose — Enter Shadow Shroud
- Doom — Death Shroud
- Ripple of Horror — Lich Form
- Wave of Fear — Death Shroud
- Terrify — Reaper's Shroud
Utility skills that fear
Profession mechanic skills that fear
Pet skills that fear
Downed skills that fear
Drowning skills that fear
Skills that convert stability into fear
- Primary article: Condition#Skills that convert boons into conditions
Racial skills that fear
Common skills that fear
- Dog's Howl
- Eerie Whisper
- Fear Grenade — Lyan's Grenade Kit
- Flame Blast — Flame Ram
- Howl — Member of the Kennel
- Intense Flame Blast — Flame Ram
- Plant Scarecrow
- Skull Fear — Ancient Cursed Skull, Grawl Focus, Grawl Ritual Totem, Skull (bundle)
- Taunt — Cow Disguises
- Terrifying Screech
- Throw Overheated Scrap Cannon
- Torch Strike — Torch of Divine Fire
- Weakening Flame Blast — Flame Ram
Related traits[edit]
- See also:
Traits that apply fear
- Rending Shade (Shadow Arts) — Steal boons from enemies you strike with stealth attacks. Striking a boonless foe with a stealth attack inflicts fear on nearby foes.
Traits that improve fear
- Dread (Spite) — Inflicting fear on a foe gives you boons. Shroud skill 3 partially recharges when you defeat foes.
- Terror (Curses) — Fear you inflict deals damage each second.
- Fear of Death (Soul Reaping) — Your fear effects have increased durations. Inflicting fear generates life force.
- Shivers of Dread (Reaper) — Whenever you inflict fear, you also chill.
Traits that convert stability into fear[edit]
- Primary article: Condition#Traits that convert boons into conditions
Related equipment[edit]
- See also: Condition#Related equipment
Relics that apply fear[edit]
- Relic of the Nightmare — After using an elite skill, send forth a nightmare pulse that inflicts fear and poison on nearby enemies.
Relics that improve fear[edit]
- Relic of the Necromancer — Fear you inflict causes foes to move slower.
Upgrade components that increase fear duration[edit]
- Superior Rune of the Nightmare (rank 2)
- Major Rune of the Nightmare (rank 2)
- Minor Rune of the Nightmare (rank 2)
Notes[edit]
- Reduction in duration of stun effects (such as that provided by Rune of Melandru) does not affect duration of fear; its duration is only affected by reduction or increase in Condition Duration.
- A player who has toggled Walk speed will travel less distance when Feared. Walk has no default key, but can be set in the keybinding options and toggled on when required.
Player Chatter[edit]
- When fear is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race | Gender | |
---|---|---|
Male | Female | |
Asura | Executing escape plan! | Flee, egress! |
Charr | Fall back! | Retreat! |
Human | Run away! | Flee! |
Norn | I must run! | What is possessing me? |
Sylvari | Flee, and take shelter! | Nightmare! |
Version history[edit]
Patch | Changes |
---|---|
July 07, 2015 |
|
April 02, 2015 |
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March 19, 2015 |
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December 14, 2012 |
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October 22, 2012 |
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August 28, 2012 | Game release:
|