Punishment

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Punishment is a skill type exclusive to necromancers with the scourge elite specialization that involves corrupting enemies' boons into torment, in addition to their supportive effects.

List of punishment skills[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description

Scourge icon small.png Scourge[edit]

Sand Flare.png Sand Flare 0.75¾ 25 Punishment. Gain barrier. Convert a boon on nearby enemies into torment.
Trail of Anguish.png Trail of Anguish Not available underwater 25 Punishment. Leave a trail of sand as you travel. Grant boons to allies passing through it. Inflict burning on enemies and corrupt a boon into torment.
Desiccate.png Desiccate 0.75¾ 16 Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment.
Sand Swell.png Sand Swell Not available underwater 1 35 Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment.
Serpent Siphon.png Serpent Siphon Not available underwater 0.5½ 20 Punishment. Unleash a ghostly serpent toward a targeted area. Upon arriving, the serpent will burst into sand, granting barrier and boons to nearby allies and poisoning enemies. Convert a boon from struck enemies into torment.
Ghastly Breach.png Ghastly Breach 0.75¾ 60 Punishment. Breach into the realm of torment for a brief time, granting might to allies and slowing enemies. Convert a boon on enemies into torment each pulse.

Related traits[edit]

  • Scourge icon small.png Mantle of Sand Mantle of Sand — Gain the power to craft sand shadows and command them using your life force. Gain access to Punishment and Shade skills. Shade skills inherit the effects of traits that affect shroud skills.