Teleport
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This article is about the mechanic. For movement around ingame maps, see Movement. For methods of teleporting through long distances, see Map navigation.
Teleport is a mechanic that causes the users or targets to instantly move from one location to another. Unlike shadowstep, teleporting doesn't require a target in order to move and some teleport skills even ignore pathing.
Related skills[edit]
Weapon skills that cause teleport
- Air Pocket — Trident, when attuned to air
- Vacuum — Trident, when attuned to air
- Swap — Sword
- Phase Retreat — Staff
- Ambush Assault — Spear
- Distress — Spear
Utility skills that cause teleport
- Shadow Portal
- Lightning Flash — Cantrip
- Lightning Flash — Cantrip
- Renewal of Air — Glyph, when attuned to air
- Portal Entre — Glamour
- Portal Exeunt — Glamour
- Necrotic Traversal
- Spectral Recall
- Sand Swell — Punishment
Downed skills that teleport
Common skills that cause teleport
- Energy Leap
- Lightning Flash — Failed Experimental Greatsword
- Phase Engage — Sohothin
- Teleport to Party Leader
Notes[edit]
- Most skills have unique, built-in limitations for their teleport effect. For example, Spectral Recall ignores pathing and will always teleport the user back to the destination; and generally, the longer the base range on the teleport, the more durable it is when teleporting vertically.
- Teleport directly down from an elevated point (vertical rock, bridge etc) does not inflict the falling damage.
- Most skills only teleport the caster to locations normally accessible without jumping or falling. Attempts to teleport across a gap or between two elevations usually results in the caster moving to the edge of the current plateau, if the 2 platforms aren't directly connected or the walking distance is too far - in general, the teleport will work if the game can path a non-jumping route to the target location that is not too long. It is also impossible to teleport from a ground point to an underwater target and vice versa. There are, however, a few exceptions:
- Portal works across gaps and does not care about elevation, as long as both the entrance and exit portals are created within range of each other.
- These skills can be used while Immobilized, but do not remove the effect. The user will still be immobilized on the other side.
Trivia[edit]
- In the original Guild Wars, there was a mechanic with a similar effect.