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— In-game description
Mechanics[edit]
Version history[edit]
For a detailed skill history, see here.
Patch
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Changes
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June 27, 2023
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- Spirits have been reworked. A spirit will now grant an initial effect when summoned, slam the ground for a secondary effect, and then grant boons to nearby allies for a period of time.
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August 23, 2022
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- (PvE only) All ranger spirits are now immune to crowd control on a PvE map.
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August 02, 2022
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- Fixed a bug that caused spirit boons to be granted in a circle around the ranger instead of the spirit.
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June 28, 2022
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- Spirit skills now affect 5 allied targets.
- Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature's Vengeance trait increases the base duration of these boons by 50% and causes spirits' activated skills to apply alacrity to allies in an area.
- Spirits and their applied boons are as follows:
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October 26, 2021
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- Positive percentage-based enhancements now display with a "+." For example, swiftness now displays "+33% Movement Speed" instead of "33% Movement Speed."
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March 05, 2019
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- Spirits have been reworked as follows:
- When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.)
- The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits.
- Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel.
- Fixed a bug that caused underwater spirits to use their unique skill when killed.
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December 11, 2018
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- The name of the spirit that is summoned by this skill has been changed from Spirit of Frost to Frost Spirit to be consistent with other ranger spirit names.
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May 08, 2018
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- The chance-on-hit has been increased from 75% to 100%. The damage increase has been reduced from 10% to 5%.
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November 07, 2017
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- Increased the number of targets affected by the Frost Spirit from 5 to 10 targets.
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June 23, 2015
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Specialization update:
- All ranger spirits have had their chance-on-hit effects increased to 75%.
- The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
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September 15, 2014
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- Removed the internal cooldown from this spirit's passive effect.
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November 26, 2013
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- Decreased the hit-point value of the underwater version of this spirit to be consistent with the land version.
- Summoning the spirit will now put its activated skill on a 1-second cooldown; this will fix an issue that caused the skill to begin recharging without firing when activated immediately.
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September 03, 2013
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- Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
- Recharge has been reduced from 60 seconds to 25 seconds.
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August 20, 2013
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- Added a radius skill fact.
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April 30, 2013
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- Frost Spirit (ranger utility skill) no longer applies 10% damage buff to siege weapons.
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August 28, 2012
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Game release:
- Frost Spirit has been added to the game.
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