Weaver
“"The elements are twisting, turning—melding as one."
The weaver gains the ability to combine two different elements and wield them simultaneously. Rapidly combine elements to create a fast and dynamic fighting style that dances in and out of combat.
— In-game description
Weaver is an elite specialization for the elementalist unlocked with the Path of Fire expansion. Weavers have learned from the Elonian djinn how to wield two attunements at once, one in each hand, and can combine them for powerful new Dual Attacks. To better weave the elements together, these spellcasters can switch attunements much faster than other elementalists. Weavers can adopt stances to grant themselves temporary bonuses, with some of these stances having different effects depending on the attunements the weaver is currently melding together.
Weavers can wield swords as main hand weapons, light blades that allow them to gracefully dance through the battlefield, combining both offence and defence. Weavers are natural damage dealers, enjoying bruiser or glass cannon playstyles. With such a plethora of elemental attacks at their disposal, a master weaver will never run out of spells to cast.
List of weaver skills[edit]
- See also: List of elementalist skills
Profession mechanic[edit]
“I am the elements incarnate!
— Weaver
Weavers can be attuned to two elements at once. When attuning to a new element, the current main-hand attunement switches to the off hand, while the new attunement is placed on the main hand. You can attune to the same element twice in a row, resulting in a typical single-attunement skill bar.
The main-hand attunement specifies skills in slots 1 and 2, the off-hand attunement specifies slots 4 and 5, and the skill in slot 3 depends on the combination of both attunements. Being attuned to two different elements results in a corresponding Dual Attack in slot 3, regardless of the attunements' order.
Weapon skills[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Sword[edit] | |||||
Fire Attunement | |||||
1 | Fire Strike | ½ | Build elemental flames into your sword and strike your enemies. | ||
1 | Fire Swipe | ½ | Heat your sword a second time and strike your enemies for increased damage. | ||
1 | Searing Slash | ¾ | Heat your sword a final time and use the full power of your flames to sear enemies and ignite them. | ||
2 | Flame Uprising | ¾ | 8 | Jump forward and deliver a fiery blast to the area. | |
3 | Cauterizing Strike | ¾ | 15 | Stab your foe with full force, dealing bonus damage against burning enemies. | |
Water Attunement | |||||
1 | Seiche | ½ | Imbue your blade with water, healing yourself for each target you strike. | ||
1 | Clapotis | ½ | Deliver a second strike that heals yourself for each target it hits. | ||
1 | Breaking Wave | ¾ | Strike your enemies and unleash a wave that heals allies. | ||
2 | Riptide | 1 | 12 | Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location. | |
3 | Aqua Siphon | ¾ | 15 | Strike an enemy and draw water from them, causing them to deliver a healing burst to your allies. | |
Air Attunement | |||||
1 | Charged Strike | ½ | Strike your foe with shocking force. | ||
1 | Polaric Slash | ½ | Deliver a second strike, gaining swiftness. | ||
1 | Call Lightning | ¾ | Deliver the final attack, calling lightning strikes onto enemies. | ||
2 | Polaric Leap | ½ | 15 | Shadowstep to your target and deliver a dazing strike. Gain superspeed if you interrupt an enemy. | |
3 | Quantum Strike | ¾ | 16 | Strike your foe, charging them with static and causing lightning to strike repeatedly for a short period of time. | |
Earth Attunement | |||||
1 | Crystal Slash | ½ | Strike your opponent with your serrated blade. | ||
1 | Crystalline Strike | ½ | Attack enemies with a second vicious attack. | ||
1 | Crystalline Sunder | ¾ | Unleash a final crushing blow. | ||
2 | Earthen Vortex | ¾ | 10 | Burrow into the ground, then erupt with earth-shattering force. | |
3 | Rust Frenzy | ½ | 15 | Strike your enemies with deadly force. |
Dual Attack weapon skills[edit]
- Primary article: Dual Attack
# | Skill | Description | ||||
---|---|---|---|---|---|---|
Weaver | ||||||
Dagger | ||||||
3 | Steam Surge | ¾ | 18 | Dual Attack. Slide to an area, blasting foes with steam while healing nearby allies. | ||
3 | Plasma Burst | ¾ | 15 | Dual Attack. Burn your foes within a plasma blast. | ||
3 | Ashen Blast | ½ | 12 | Dual Attack. Blind your foes with burning ashes. | ||
3 | Katabatic Wind | 18 | Dual Attack. Release a frigid wind that damages foes. | |||
3 | Mud Slide | 1 | 20 | Dual Attack. Trip your foes with mud as you slide past them. | ||
3 | Grinding Stones | ½ | 18 | Dual Attack. Shred foes with a storm of stones. Take reduced damage while the storm is active. | ||
Pistol | ||||||
3 | Frostfire Flurry | 1 | 15 | Dual Attack. Fire multiple bullets of fire and ice, inflicting conditions. If you have a fire bullet, consume it to gain fire aura. If you have an ice bullet, consume it to cause the ice shots to inflict additional conditions. | ||
3 | Purblinding Plasma | ½ | 12 | Dual Attack. Fire a ball of plasma that explodes when it hits, striking enemies behind the target. If you have a fire bullet, consume it to create an area of fire beneath the initial target. If you have an air bullet, consume it to reduce the cooldown of this skill. | ||
3 | Molten Meteor | ½ | 12 | Dual Attack. Bombard your foe with a meteor that inflicts multiple conditions. If you have a fire bullet, consume it to cause the shot to explode when it strikes an enemy, damaging other enemies in the blast. If you have an earth bullet, consume it to inflict additional bleeding. | ||
3 | Flowing Finesse | ¾ | 12 | Dual Attack. Evade backward and grant yourself boons. If you have an ice bullet, consume it to gain frost aura. If you have an air bullet, consume it to gain superspeed. | ||
3 | Echoing Erosion | ½ | 15 | Dual Attack. Bleed your foe with bullets of ice and stone. If you have an ice bullet, consume it to heal yourself. If you have an earth bullet, consume it to grant yourself barrier. | ||
3 | Enervating Earth | ¾ | 12 | Dual Attack. Fire a quick shot that debilitates your target. If you have an air bullet, consume it to also inflict daze. If you have an earth bullet, consume it to also inflict bleeding on your target. | ||
Scepter | ||||||
3 | Fiery Frost | ¾ | 15 | Dual Attack. Launch a fire and ice bolt while evading. | ||
3 | Plasma Beam | 1 | ¼15 | Dual Attack. Fire a superheated jet of plasma at your foe. | ||
3 | Fracturing Strike | 1 | 12 | Dual Attack. Call a meteor from the sky that crashes to the ground, creating an eruption of magma. | ||
3 | Glacial Drift | ¾ | 15 | Dual Attack. Whirl air and ice together, sending out a supercooled projectile that chills enemies it strikes. | ||
3 | Stone Tide | ¾ | 15 | Dual Attack. Bleed your foe with ice and sharpened stones. | ||
3 | Earthen Synergy | ¾ | 15 | Dual Attack. Smite your enemies with the earth and sky, dealing damage from below and then stunning from above. | ||
Sword | ||||||
3 | Twin Strike | ¾ | 10 | Dual Attack. Quickly strike enemies in front of you with the extreme nature of fire and water. | ||
3 | Pyro Vortex | ½ | 12 | Dual Attack. Strike enemies in an arc in front of you, creating burning vortexes on enemies you hit. | ||
3 | Lava Skin | ¼ | 18 | Dual Attack. Cover yourself in an increasing barrier while dealing damage to nearby enemies. | ||
3 | Shearing Edge | ½ | 12 | Dual Attack. Form a frozen blade and spin it toward your enemies. | ||
3 | Natural Frenzy | ½ | 10 | Dual Attack. Unleash a volley of ice and earth at your enemies. | ||
3 | Gale Strike | ¾ | 20 | Dual Attack. Strike your enemies, lifting them and creating cyclones at their locations. | ||
Hammer | ||||||
3 | Dual Orbits: Fire and Water | 18 | Dual Attack. Summon projectiles of fire and ice that circle around you, striking enemies they pass through. While the fire projectile is active, it grants you increased outgoing damage. While the ice projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Dual Orbits: Fire and Air | 18 | Dual Attack. Summon projectiles of fire and ice that circle around you, striking enemies they pass through. While the fire projectile is active, it grants you increased outgoing damage. While the air projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Dual Orbits: Fire and Earth | 18 | Dual Attack. Summon projectiles of fire and earth that circle around you, striking enemies they pass through. While the fire projectile is active, it grants you increased outgoing damage. While the earth projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Dual Orbits: Water and Air | 18 | Dual Attack. Summon projectiles of ice and air that circle around you, striking enemies they pass through. While the ice projectile is active, you take reduced damage from conditions. While the air projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Dual Orbits: Water and Earth | 18 | Dual Attack. Summon projectiles of fire and ice that circle around you, striking enemies they pass through. While the ice projectile is active, you take reduced damage from conditions. While the earth projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Dual Orbits: Air and Earth | 18 | Dual Attack. Summon projectiles of air and earth that circle around you, striking enemies they pass through. While the air projectile is active, your chance to critically strike is increased. While the earth projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
Staff | ||||||
3 | Pressure Blast | 1 | 15 | Dual Attack. Send out a vaporous projectile that heals allies it passes through. This projectile violently explodes if it hits the ground or strikes an enemy, healing allies and damaging foes in the area. | ||
3 | Plasma Blast | ¼ | 12 | Dual Attack. Launch a ball of plasma that explodes on impact at your foes. | ||
3 | Pyroclastic Blast | ¾ | 15 | Dual Attack. Launch a molten rock that devastates an area. | ||
3 | Monsoon | ½ | 20 | Dual Attack. Launch a hurricane in a direction, healing allies and damaging enemies. | ||
3 | Lahar | ½ | 20 | Dual Attack. Create an area that cripples and damages enemies. | ||
3 | Pile Driver | 1 | ½18 | Dual Attack. After a short channel, launch a hyper-fast boulder that decimates foes in its path. | ||
Spear | ||||||
3 | Frostfire Ward | 15 | Dual Attack. Gain fire and frost aura. Reduce the recharge of your primary attunement. | |||
3 | Galvanize | 12 | Dual Attack. Gain might and superspeed. Reduce the recharge of your primary attunement. | |||
3 | Fiery Impact | 15 | Dual Attack. Gain stability. Reduce the recharge of your primary attunement. | |||
3 | Elutriate | 20 | Dual Attack. Remove a damaging and a nondamaging condition from yourself. Reduce the recharge of your primary attunement. | |||
3 | Soothing Burst | 20 | Dual Attack. Heal yourself. Reduce the recharge of your primary attunement. | |||
3 | Shale Storm | 18 | Dual Attack. Create a brief storm of whirling rocks that destroy projectiles. Reduce the recharge of your primary attunement. | |||
Trident | ||||||
3 | Hydrothermal Vent | 1 | 15 | Dual Attack. Create a thermal vent around your target. | ||
3 | Plasmic Strike | ½ | 12 | Dual Attack. Quickly heat the area around your enemy, melting defenses. | ||
3 | Molten Burst | ¾ | 12 | Dual Attack. Gain a shield of earth, then release a molten burst from your location. | ||
3 | Absolute Zero | ½ | 20 | Dual Attack. Send out a supercooled shard that freezes enemies it hits. | ||
3 | Elemental Compression | 1 | 12 | Dual Attack. Inflict the area around your target with the immense pressures of the earth and sea. | ||
3 | Sodden Swath | ½ | 18 | Dual Attack. Launch a twisting earthen vortex at your enemies. |
Slot skills[edit]
Healing[edit]
Skill | Description | |||
---|---|---|---|---|
Aquatic Stance | ¾ | 4 | Stance. Flow like water, gaining endurance. Striking a foe causes water to erupt from them, healing your nearby allies. |
Utility[edit]
Skill | Description | |||
---|---|---|---|---|
Primordial Stance | 5 | Stance. Channel the prime elements at their core, dealing damage based on your current attunements. Fully attuning deals the same condition twice. | ||
Stone Resonance | 5 | Stance. Enter an earthen state, gaining barrier periodically over the course of the stance. | ||
Unravel | 5 | Stance. For a period of time, you forego your weaver training, choosing to fully attune to elements instead. Gain boons based on your primary attunement, and reduce all attunement cooldowns. | ||
Twist of Fate | 1 | 5 | Stance. Break stun, then spin and briefly evade attacks. |
Elite[edit]
Skill | Description | |||
---|---|---|---|---|
Weave Self | ¾ | 90 | Stance. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave. | |
Tailored Victory | ¾ | Release all of your woven elements and end your Weave Self stance, causing gravity itself to unravel around you. |
List of weaver traits[edit]
- See also: List of elementalist traits
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Sword Proficiency | You can wield swords in your main hand. | |
Minor Adept | Weaver | Your active attunement is now applied to your main hand, with the old attunement moving to your off hand. Attunement recharges are reduced. Gain access to Dual Attack and the Stance utility types. | |
Major Adept | Superior Elements | 4 | Dual Attack skills weaken enemies. Attacks against weakened foes have increased critical chance. |
Major Adept | Elemental Pursuit | 10 | Gain superspeed when inflicting inhibiting conditions on enemies. |
Major Adept | Master's Fortitude | Gain increased vitality when wielding a sword. Gain bonus vitality based on a portion of your power and condition damage. | |
Minor Master | Elemental Refreshment | Grant barrier to yourself when using Dual Attack skills. | |
Major Master | Weaver's Prowess | Gain increased condition damage and duration for a period of time after attuning to a different element. | |
Major Master | Swift Revenge | Gain swiftness when using a Dual Attack. Deal increased strike damage to enemies while under the effects of swiftness or superspeed. | |
Major Master | Bolstered Elements | 30 | Gain protection when activating a Stance. Activate Lesser Stone Resonance when using an elite skill. |
Minor Grandmaster | Elemental Polyphony | Gain attributes based on your current attunement. When dual attuned, gain both benefits. | |
Major Grandmaster | Elements of Rage | Gain a bonus to all damage dealt for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality. | |
Major Grandmaster | Woven Stride | 3 | Gain swiftness when you are inflicted with inhibiting conditions. When gaining either superspeed or swiftness, also gain regeneration and cleanse a condition. Swiftness has increased effectiveness. |
Major Grandmaster | Invigorating Strikes | Gain vigor when using a Dual Attack. Dodge rolling grants a barrier. |
Lore[edit]
“Weavers can attune to two different elements simultaneously, deftly cycling them from hand to hand and combining them to powerful effect. They favor swords in battle, and channel the strength of the elements using their stance skills.
— Official site
Associated items[edit]
Related achievements[edit]
- Specializations: Adept Weaver — Begin training the elementalist's weaver elite specialization. (5)
- Specializations: Master Weaver — Completely train the elementalist's weaver elite specialization. (10)
- Specialization Collections: Warpblade — Collect these 14 items and skins to receive the weaver's sword, Warpblade. (3)
Gallery[edit]
- Promotional material
- Icons
Notes[edit]
- Elementalist core utility skills and traits (like Glyph of Elementals, Soothing Mist and Stone Heart) are based only on the mainhand attunement. For example, the trait Soothing Mist will not activate when attuned to Earth in the mainhand and Water in the offhand.
- Like all skills in the game, cooldowns are per-skill, not per-slot. Each weapon's six Dual Attacks have their own individual cooldowns so, after casting a Dual Attack, you can attune to a different element and immediately cast that new Dual Attack, allowing weavers to cast Dual Attacks very frequently.
- Weavers wielding a sword are true melee character. Players need to beware how squishy they are as they can get spiked quickly if not careful.
- The second sword skill is always a movement skill that allows player to gap close or retreat depending on the attunement. Fire and Air are offensive gap closers while Water and Earth are defensive retreats.
- When swapping attunements with Weaver, all four attunements go into the same cooldown of 4 seconds. This is different from core elementalists that get a bigger cooldown on the attunement they swapped from, but a shorter one on the others.
- Players may speak to Folarin Oyekan around Vehtendi Academy in the Domain of Vabbi to learn more about the specialization.
Trivia[edit]
- Weaver is a concept that started development before the Heart of Thorns expansion. It was a contender for an elite specialization for HoT but the tech wasn't quite there yet.
- The developers recommend people use the Unravel utility when they try to get familiar with the Weaver mechanics. This basically allow you to lose the weaver mechanics temporarily and fully attune to the elements instead. It can be handy to get to a skill you need quickly without preplanning.
- The elite skill rewards players that can weave through all four attunements instead of sticking with two.
- This elite specialization received the most new skills. The sword adds 20 new single-attunement skills, and each mainhand weapon type gained six unique dual attacks for a total of 30 dual attacks, resulting in 50 new weapon skills.