Health

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The health orb in the middle of your skill bar displays your current health.
Disambig icon.png "HP" redirects here. For the points used to train skills, traits and specializations, see Hero point.

Health.png Health (also known as health points, hit points, or HP) represents the amount of damage characters can take before they are either downed or defeated. Characters can regain health while in combat through healing skills, healing, and life stealing. Health regenerates naturally while out of combat. Leveling up also instantly refills a character's health, regardless of whether the character is in combat or not. Hovering over skills that require sacrifice of health, such as Signet of Undeath will darken the appropriate amount of health that is required for the sacrifice.

Mechanics[edit]

A character's health pool stems from the following sources:

  • Base health - this increases at every level by different amounts depending on the profession.
  • Health from Vitality - this increases with every even level by the same amount for every profession. 10 points of health are gained per point of Vitality.
Base health [A]
Base health gained per level Level 1-19 Level 20-39 Level 40-59 Level 60-79 Level 80 Total at Level 80
Warrior, Necromancer 28 70 140 210 280 9,212
Revenant, Engineer, Ranger, Mesmer 18 45 90 135 180 5,922
Guardian, Thief, Elementalist 5 12.5 25 37.5 50 1,645
Health from Vitality [B]

See level rewards for specifics of how many attribute points are added to vitality every even level. Traits and equipment can also add additional vitality.

Health from Vitality Level 1 Level 80
Warrior, Necromancer 370
(from 37 Vitality)
10,000
(from 1000 Vitality)
Revenant, Engineer, Ranger, Mesmer
Guardian, Thief, Elementalist
Total health [A+B]
Health Level 1 Level 80
Warrior, Necromancer 398 19,212
Revenant, Engineer, Ranger, Mesmer 388 15,922
Guardian, Thief, Elementalist 375 11,645

Related skills[edit]

Weapon skills with effects based on health

  • Warrior icon small.pngFinal Thrust.png Final Thrust — Strike your foe with a final powerful thrust that does extra damage and inflicts bleeding against foes below the health threshold.
  • Ranger icon small.pngPredator's Ambush.png Predator's AmbushStealth Attack. Leap to a target location, dazing enemies. Deal increased damage to foes below the health threshold.
  • Ranger icon small.pngWarclaw's Engage.png Warclaw's EngageLeap to a target location, damaging nearby enemies. Deal more damage to foes below the health threshold.
  • Thief icon small.pngHeartseeker.png HeartseekerLeap and strike your foe. The less health your target has, the more damage you cause.
  • Thief icon small.pngUnsuspecting Strike.png Unsuspecting StrikeLead Attack. Leap at your foe and inflict conditions. Inflict additional stacks against foes above the health threshold.
  • Necromancer icon small.pngRending Claws.png Rending Claws — Slash your foe twice with ghostly claws to make them vulnerable. Vulnerability applied increases against foes below the health threshold.
  • Necromancer icon small.pngUnholy Feast.png Unholy FeastCripple nearby foes and remove their boons. Release an Unholy Burst on foes below the health threshold.
  • Necromancer icon small.pngSatiate.png Satiate — Sacrifice health to inflict additional damage on all targets hit by the wave, dealing additional damage to targets below the health threshold.
  • Necromancer icon small.pngPerforate.png Perforate — Attack foes in front of you with a series of strikes, consuming any active soul shards. Deal additional damage against foes below the health threshold.
  • Reaper icon small.pngGravedigger.png Gravedigger — Perform a huge swing that deals heavy damage. Recharges faster if it hits a downed or low-health foe.

Transform skills with effects based on health

Healing skills with effects based on health

  • Mesmer icon small.pngPower Return.png Power Return — Instantly heal yourself. Receive increased healing if you are below the health threshold.

Related traits[edit]

Traits that increase health[edit]

Primary article: Vitality#Related traits

Traits with effects based on character's health[edit]

Traits with effects based on enemies' health[edit]

Related equipment[edit]

Upgrade components that increase health[edit]

See also: List of runes that increase vitality
See also: List of runes that increase all stats

Related consumables[edit]

Consumables that increase health while downed[edit]

See also: Vitality#Related consumables
  • Bowl of Fire Salsa.pngBowl of Fire Salsa - For 30 minutes, grants +100% health while downed and +20% damage dealt while downed. (Level 80 Required)
  • Bowl of Mango Salsa.pngBowl of Mango Salsa - For 30 minutes, grants +80% health while downed and +14% damage dealt while downed. (Level 70 Required)
  • Bowl of Avocado Salsa.pngBowl of Avocado Salsa - For 30 minutes, grants +50% health while downed and +6% damage dealt while downed. (Level 40 Required)

Gallery[edit]

Player Chatter[edit]

  • When a character's health drops to around 1/3 they will occasionally shout out one of the following lines, depending on their race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura Why won't... anyone help me...?
Help... I don't have long...
Help me...I'm hurt!
Pain...everywhere.
Structural integrity...compromised.
Charr tango icon 20px.png Charr Medic!
I'm wounded!
Can't... breathe...
The pain! Augh, it hurts!
Need healing!
I'm in bad shape!
Human tango icon 20px.png Human I need healing. Seriously.
I'm in bad shape, here!
Can't... breathe...
This is getting serious.
Still standing, barely...
Hope I pull through...
Norn tango icon 20px.png Norn The end is near.
I'm hurting here.
Close to... dying.
I'm dying...
Need some healing here...
Sylvari tango icon 20px.png Sylvari I'm fading fast.
Death stalks me...
I may not survive...
Can't go on for much longer...
I might not make it..

See also[edit]