Utility skill

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Skill Tiers
Disambig icon.png "Utility" redirects here. For the nourishment type, see Utility item.

Utility skill is a term used to describe the skills that fit in the three non-specific slots on the skill bar. They consist mostly of profession skills, but some racial skills are utility skills as well. Profession skills are unlocked sequentially using hero points, which are gained from different hero challenges and from gaining levels. They vary in cost from 2 to 5 points. Once a skill has been unlocked, it can be equipped at any time outside of combat.

The three utility skill slots unlock left to right as players level. Slot 1 unlocks at level 11, slot 2 at 15, and slot 3 at 19.[1]

Profession utility skills[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description

Guardian icon small.png Guardian

Consecration
Hallowed Ground.png Hallowed Ground Not available underwater 1 36 Consecration. Consecrate the target area, granting stability to allies inside.
Purging Flames.png Purging Flames 0.5½ 20 Consecration. Create a ring of fire. With each pulse, burn foes while removing conditions from allies inside the area of effect.
Sanctuary.png Sanctuary 1 40 Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering.
Wall of Reflection.png Wall of Reflection Not available underwater 20 Consecration. Summon a barrier of mystic power that reflects projectiles.
Meditation
Contemplation of Purity.png Contemplation of Purity 20 Meditation. Convert the conditions you are suffering from into boons.
Judge's Intervention.png Judge's Intervention 20 Meditation. Teleport to your target and burn nearby foes.
Merciful Intervention.png Merciful Intervention 25 Meditation. Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep.
Smite Condition.png Smite Condition 16 Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured.
Shout
"Advance!".png "Advance!" 5 Shout. Grant aegis and swiftness to up to five nearby allies.
"Hold the Line!".png "Hold the Line!" 5 Shout. Grant protection and regeneration to allies.
"Save Yourselves!".png "Save Yourselves!" 25 Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration.
"Stand Your Ground!".png "Stand Your Ground!" 24 Shout. Grant stability to yourself and allies.
Signet
Bane Signet.png Bane Signet 0.75¾ 20 Signet Passive: Improved Power
Signet Active: Knock down and damage your foe.
Signet of Judgment.png Signet of Judgment 20 Signet Passive: Reduces all incoming damage.
Signet Active: Grant resolution and protection to nearby allies and burn nearby enemies.
Signet of Mercy.png Signet of Mercy 2 50 Signet Passive: Improves concentration.
Signet Active: Revive a nearby downed ally.
Signet of Wrath.png Signet of Wrath 0.75¾ 18 Signet Passive: Grants you increased condition damage.
Signet Active: Immobilize your target.
Spirit Weapon
Bow of Truth.png Bow of Truth 0.5½ 1 Spirit Weapon. Command the Bow of Truth to barrage a location with healing arrows.
Hammer of Wisdom.png Hammer of Wisdom 0.5½ 8 Spirit Weapon. Order the Hammer of Wisdom to knock down your foe.
Shield of the Avenger.png Shield of the Avenger 0.5½ 1 Spirit Weapon. Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes.
Sword of Justice.png Sword of Justice 0.5½ 1 Spirit Weapon. Will the Sword of Justice to appear beside your enemy and attack nearby foes.

Dragonhunter icon small.png Dragonhunter

Trap
Fragments of Faith.png Fragments of Faith Not available underwater 25 Trap. Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis.
Light's Judgment.png Light's Judgment Not available underwater 0.5½ 20 Trap. Lay down a trap that creates an area of pure light that reveals enemies and pierces their armor. The first strike dazes foes.
Procession of Blades.png Procession of Blades Not available underwater 0.5½ 16 Trap. Set a trap that whirls around and damages enemies when activated.
Test of Faith.png Test of Faith Not available underwater 24 Trap. Lay a trap that creates a ring of weapons that punishes enemies that attempt to cross their threshold. Passthrough damage is increased against disabled targets.

Firebrand icon small.png Firebrand

Mantra
Mantra of Flame.png Mantra of Flame 20.25¼ 20 Mantra. Prepare a chant to sear your enemies.
The final charge of this ability is more powerful.
ChainFlame Rush.png Flame Rush 1 Unleash a wave of purging fire in front of and around you.
ChainFlame Surge.png Flame Surge 1 Final Charge. Unleash a powerful wave of flame.
Mantra of Lore.png Mantra of Lore 20.25¼ 20 Mantra. Chant the ritual of cleansing, removing conditions and speeding recovery.
The final charge of this ability is more powerful.
ChainOpening Passage.png Opening Passage 1 Recite a cleansing word, purifying allies of conditions and helping them recover.
ChainClarified Conclusion.png Clarified Conclusion 1 Final Charge. Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery.
Mantra of Potence.png Mantra of Potence 20.25¼ 20 Mantra. Recite a hymn from the annals of Turai to quicken yourself and your allies.
The final charge of this ability is more powerful.
ChainPotent Haste.png Potent Haste 1 Inspire allies before and beside you, enhancing their speed and strength.
ChainOverwhelming Celerity.png Overwhelming Celerity 1 Final Charge. Inspire allies before and beside you, greatly enhancing their speed and strength.
Mantra of Truth.png Mantra of Truth 20.25¼ 20 Mantra. Prepare the tenets of truth to debilitate your foes.
The final charge of this ability is more powerful.
ChainEcho of Truth.png Echo of Truth 1 Recount a truth to enemies in front of and around you, inflicting them with conditions.
ChainVoice of Truth.png Voice of Truth 1 Final Charge. Reveal a harsh truth to enemies before and beside you, devastating them with conditions.

Willbender icon small.png Willbender

Physical
Flash Combo.png Flash Combo Not available underwater 0.75¾ 20 Physical. Shadowstep to your target and strike at them multiple times. If the skill completes without being interrupted, gain access to Repose.
ChainRepose.png Repose Not available underwater Physical. Shadowstep to Flash Combo's starting point.
Heel Crack.png Heel Crack Not available underwater 0.5½ 2 Physical. Perform a quick heel strike that stuns your target.
Roiling Light.png Roiling Light Not available underwater 0.75¾ 15 Physical. Break stun and dodge backward, blinding foes and gaining resistance. Then, gain access to Quick Retribution.
ChainQuick Retribution.png Quick Retribution Not available underwater 0.5½ Physical. Lunge forward and unleash a disorienting strike at your foe, dazing them.
Whirling Light.png Whirling Light Not available underwater 10.25¼ 15 Physical. Lunge forward and perform a whirlwind kick, weakening and burning any foes left in your wake.

Revenant icon small.png Revenant

Legendary Assassin Stance
Impossible Odds.png Impossible Odds Legendary Assassin. Empower yourself with Shiro's incredible speed and destructive prowess, gaining great movement speed and striking foes an additional time when you hit them.
This effect can occur once per interval.
ChainRelinquish Power.png Relinquish Power Legendary Assassin. End the Impossible Odds skill.
Phase Traversal.png Phase Traversal 0.5½ 5 Legendary Assassin. Step through the Mists to your target. Your next few attacks can't be blocked.
Riposting Shadows.png Riposting Shadows Legendary Assassin. Dodge backward through the Mists. Remove movement-impairing conditions, and gain fury.
Legendary Centaur Stance
Natural Harmony.png Natural Harmony Not available underwater 2 Legendary Centaur. Collect energy, pulling it into the tablet to build up its power. After a short delay the energy will be released, healing nearby allies.

If this skill is empowered, healing is increased and endurance is granted to affected allies
Protective Solace.png Protective Solace Not available underwater 5 Legendary Centaur. Summon a protective barrier around the tablet that blocks enemy projectiles.

If this skill is empowered, it also grants protection to allies around the tablet.
ChainDiminish Solace.png Diminish Solace Not available underwater 5 Collapse the protective barrier that formed around the tablet.
Purifying Essence.png Purifying Essence Not available underwater 5 Legendary Centaur. Remove conditions from allies near the tablet, and heal them for a small amount per condition removed.

If this skill is empowered, remove additional conditions from allies.
Legendary Demon Stance
Banish Enchantment.png Banish Enchantment 0.5½ 0 Legendary Demon. Deal damage, apply chill, and remove boons from your foe.
Call to Anguish.png Call to Anguish Not available underwater 0.75¾ 3 Legendary Demon. Leap toward the targeted area and pull foes toward your landing point.
Call to Anguish.png Call to Anguish Underwater skill 0.5½ 3 Legendary Demon. Leap toward the targeted area and pull foes toward your landing point.
Pain Absorption.png Pain Absorption 0.5½ 0 Legendary Demon. Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining resolution and additional resistance per condition.
Legendary Dwarf Stance
Forced Engagement.png Forced Engagement 0.5½ 15 Legendary Dwarf. Launch a chain at your target. When the chain connects with a foe, it slows and taunts them. You take less damage from taunted foes.
Inspiring Reinforcement.png Inspiring Reinforcement Not available underwater 0.25¼ 10 Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
Inspiring Reinforcement.png Inspiring Reinforcement Underwater skill 0.5½ 10 Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.
Vengeful Hammers.png Vengeful Hammers Legendary Dwarf. Invoke hammers to circle around you, damaging foes.
ChainRelease Hammers.png Release Hammers Legendary Dwarf. Release the hammers to end Vengeful Hammers.

Herald icon small.png Herald

Legendary Dragon Stance
Facet of Darkness.png Facet of Darkness Legendary Dragon. Facet. Place the Facet of Darkness on yourself to grant nearby allies fury every few seconds.
ChainGaze of Darkness.png Gaze of Darkness 15 Legendary Dragon. Consume. Consume Facet of Darkness to reveal the area around you, pulling foes out of stealth and blinding them.
Facet of Elements.png Facet of Elements Legendary Dragon. Facet. Place the Facet of Elements on yourself to grant nearby allies swiftness every few seconds.
ChainElemental Blast.png Elemental Blast 0.25¼ 12 Legendary Dragon. Consume. Consume Facet of Elements to cover the target area in magical dragon breath.
Facet of Strength.png Facet of Strength Legendary Dragon. Facet. Place the Facet of Strength on yourself to grant nearby allies might every few seconds.
ChainBurst of Strength.png Burst of Strength 1 12 Legendary Dragon. Consume. Consume Facet of Strength, granting increased damage for successful hits. Facet of Strength will be disabled while this skill is recharging.

Renegade icon small.png Renegade

Legendary Renegade Stance
Darkrazor's Daring.png Darkrazor's Daring Not available underwater 0.5½ 12 Legendary Renegade. Summon Kus Darkrazor to disrupt your enemies.

Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced it also grants resistance to nearby allies.
Icerazor's Ire.png Icerazor's Ire Not available underwater 0.5½ 10 Legendary Renegade. Summon Visk Icerazor from the Mists to magically bombard your enemies with debilitating conditions.

Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced it also inflicts chilled on enemies that it strikes.
Razorclaw's Rage.png Razorclaw's Rage Not available underwater 0.5½ 15 Legendary Renegade. Summon Centurion Jas Razorclaw from the Mists to strike nearby enemies and enhance the attacks of your allies.

Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced it also inflicts torment on enemies that it strikes.

Vindicator icon small.png Vindicator

Legendary Alliance Stance, Kurzick
Battle Dance.png Battle Dance 0.25¼ 3 Legendary Alliance. Evade backward, granting boons to allies.
Awakening.png Awakening 10 Legendary Alliance. Break stun on nearby allies and grant protection.
Tree Song.png Tree Song 1 3 Legendary Alliance. Grant regeneration and cleanse conditions from allies in the targeted area, healing them for each condition removed. Gain endurance for each affected ally, and gain additional endurance for each condition removed.
Legendary Alliance Stance, Luxon
Nomad's Advance.png Nomad's Advance 0.75¾ 3 Legendary Alliance. Lunge forward, damaging foes and gaining might for each target struck.
Reaver's Rage.png Reaver's Rage 0.5½ 10 Legendary Alliance. Break stun and attack nearby enemies, gaining stability for each target struck.
Scavenger Burst.png Scavenger Burst 0.75¾ 3 Legendary Alliance. Unleash your rage at foes in the area, gaining boons and endurance for each foe struck.

Warrior icon small.png Warrior

Banner of Defense.png Banner of Defense 0.25¼ 30 Banner. Place a banner that grants barrier and boons on initial placement, then pulses boons to you and nearby allies afterward.
Banner of Discipline.png Banner of Discipline 0.75¾ 30 Banner. Place a banner that grants damages and applies conditions on initial placement, then pulses additional boons to you and nearby allies afterward.
Banner of Strength.png Banner of Strength 0.75¾ 30 Banner. Place a banner that damages and dazes foes on initial placement, then pulses boons to you and nearby allies afterward.
Banner of Tactics.png Banner of Tactics 0.25¼ 30 Banner. Place a banner that grants boons and superspeed and breaks stuns on initial placement, then pulses boons to you and nearby allies afterward.
Physical
Bull's Charge.png Bull's Charge 1 24 Physical. Charge and knock down your foe.
Kick (warrior utility skill).png Kick 0.5½ 3 Physical. Push your foe back with a kick.
Stomp.png Stomp Not available underwater 0.75¾ 20 Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.
Throw Bolas.png Throw Bolas 0.5½ 1 Physical. Throw bolas to immobilize your foe.
Shout
"Fear Me!".png "Fear Me!" 48 Shout. Induce fear in your foes. Fear duration increases based on your distance to the enemy.
"For Great Justice!".png "For Great Justice!" 5 Shout. Grant fury and might to yourself and allies.
"On My Mark!".png "On My Mark!" 5 Shout. Call out target foe to make them vulnerable.
"Shake It Off!".png "Shake It Off!" 5 Shout. Cure conditions on yourself and nearby allies. Also breaks stuns for affected allies.
Signet
Dolyak Signet.png Dolyak Signet 25 Signet Passive: Reduces incoming damage.
Signet Active: Heal yourself and gain stability.
Signet of Fury.png Signet of Fury 16 Signet Passive: Improves precision.
Signet Active: Gain adrenaline and improve your precision and ferocity.
Signet of Might.png Signet of Might 20 Signet Passive: Improves power.
Signet Active: Attacks are unblockable and you gain might.
Signet of Stamina.png Signet of Stamina 20 Signet Passive: Faster endurance regeneration.
Signet Active: Cure all conditions and gain endurance. Gain additional endurance for each condition cured.
Stance
Balanced Stance.png Balanced Stance 25 Stance. Gain stability and swiftness on an interval. Become immune to critical hits.
Berserker Stance.png Berserker Stance 30 Stance. Gain adrenaline for a short time. Gain pulsing resistance.
Endure Pain.png Endure Pain 30 Stance. Take no damage from attacks. You are still susceptible to conditions and control effects.
Frenzy (warrior skill).png Frenzy 20 Stance. Frenzy to gain quickness and might.

Berserker icon small.png Berserker

Rage
Outrage.png Outrage 10 Rage. Break out of stun and extend the duration of berserk mode. The extension of berserk mode increases if an enemy is nearby.
Shattering Blow.png Shattering Blow Not available underwater 0.5½ 15 Rage. Summon a rock that blocks attacks, then shatter it to send out rock fragments that inflict bleeding on all foes in front of you. Extends the duration of berserk mode if it hits.
Sundering Leap.png Sundering Leap Not available underwater 0.75¾ 15 Rage. Leap to a location, dealing damage and inflicting conditions on all foes in the area. Extends the duration of berserk mode if it hits.
Wild Blow.png Wild Blow Not available underwater 0.75¾ 20 Rage. Lash out with a critical attack that knocks down your foes. Gain fury and extend the duration of berserk mode if this attack hits.

Spellbreaker icon small.png Spellbreaker

Meditation
Break Enchantments.png Break Enchantments 0.25¼ 15 Meditation. Strike foes around you and remove their boons. Deal more damage to foes that lose a boon.
Featherfoot Grace.png Featherfoot Grace 20 Meditation. Gain a burst of superspeed and resistance.
Imminent Threat.png Imminent Threat 0.25¼ 35 Meditation. Taunt nearby foes, gaining adrenaline for each affected foe.
Sight beyond Sight.png Sight beyond Sight 1 Meditation. Reveal nearby foes and make your next attack a critical hit. Remove blindness and nondamaging conditions.

Bladesworn icon small.png Bladesworn

Armament
Dragonspike Mine.png Dragonspike Mine 20 Armament. Evade backward while dropping a mine that cripples foes. This skill recharges Dragon Trigger.
Electric Fence.png Electric Fence Not available underwater 0.5½ 1 Armament. Throw a device that leaves behind a wall of energy, blocking projectiles and crippling foes that pass through it. Foes that are already crippled become immobilized.
Flow Stabilizer.png Flow Stabilizer 1 Armament. Increase flow rate and gain fury. If you already have fury, gain additional flow.
Overcharged Cartridges.png Overcharged Cartridges 1 Armament. Your next few explosion attacks deal more damage. Using this skill while you already have stacks of Overcharged Cartridges causes you to use Detonate Cartridges instead.
ChainOvercharged Cartridges.png Detonate Cartridges 0.5½ Expends your remaining charges by throwing them at the ground in front of you, launching and damaging foes. Explosion radius increases based on the number of charges spent.

Engineer icon small.png Engineer

Elixir
Elixir B.png Elixir B 0.5½ 20 Elixir. Drink Elixir B to gain fury, might, resolution, and swiftness.
Elixir C.png Elixir C 0.5½ 20 Elixir. Drink Elixir C, converting all conditions into boons.
Elixir R.png Elixir R 0.25¼ 24 Elixir. Drink Elixir R to refill your endurance and remove immobilizing effects.
Elixir S.png Elixir S 30 Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks.
Elixir U.png Elixir U 20 Elixir. Drink Elixir U, gaining quickness, stability, and vigor.
Engineering Kit
Bomb Kit.png Bomb Kit Engineering Kit. Equip a kit that replaces your weapon with bomb skills.
Elixir Gun.png Elixir Gun Engineering Kit. Arm yourself with an elixir gun that replaces your weapon skills.
ChainLeave Transform.png Stow Elixir Gun Stow your elixir gun.
Flamethrower.png Flamethrower Not available underwater Engineering Kit. Arm yourself with a flamethrower that replaces your weapon skills.
ChainLeave Transform.png Stow Flamethrower Stow your flamethrower.
Grenade Kit.png Grenade Kit Engineering Kit. Equip a kit that replaces your weapon with grenade skills.
Tool Kit.png Tool Kit Engineering Kit. Equip a kit that gives you a variety of tools.
Gadget
Personal Battering Ram.png Personal Battering Ram 0.25¼ 5 Gadget. Launch a target foe with a concealed ram head.
Rocket Boots.png Rocket Boots Not available underwater 0.75¾ 2 Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust.
Movement-impairing conditions include cripple, chill, and immobilize.
Rocket Boots.png Rocket Boots Underwater skill 2 Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust.
Movement-impairing conditions include cripple, chill, and immobilize.
Slick Shoes.png Slick Shoes Not available underwater 30 Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed.
Slick Shoes.png Slick Shoes Underwater skill 40 Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed.
Throw Mine.png Throw Mine Not available underwater 0.5½ 12 Gadget. Throw out a remote-controlled land mine that damages, knocks back [sic], and removes a boon from nearby foes.
ChainDetonate Mine Field.png Detonate Detonate your mine to damage foes and remove a boon from them.
Throw Mine.png Deploy Mine Underwater skill 0.5½ 15 Gadget. Deploy a remote-controlled mine that damages nearby foes and removes a boon.
Utility Goggles.png Utility Goggles 20 Gadget. Break out of stun, gaining resistance, clearing blindness, and removing damaging conditions.
Turret
Smoke Screen (engineer skill).png Smoke Screen Not available underwater Overcharge your flame turret, releasing a smoke screen that blinds nearby foes.
Flame Turret.png Flame Turret Not available underwater 0.5½ 20 Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed.
ChainDetonate Net Turret.png Detonate Flame Turret Not available underwater Detonate your flame turret.
Automatic Fire.png Automatic Fire Underwater skill Overcharge your harpoon turret to fire a burst of automated shots.
Rifle Turret.png Harpoon Turret Underwater skill 0.5½ 20 Turret. Build a harpoon turret that shoots at foes. This turret overcharges when it is first placed.
ChainDetonate Net Turret.png Detonate Harpoon Turret Underwater skill Detonate your harpoon turret.
Electrified Net.png Electrified Net Overcharge your turret to fire an electrified net that immobilizes and stuns.
Net Turret.png Net Turret 0.5½ 30 Turret. Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed.
ChainDetonate Net Turret.png Detonate Net Turret Detonate your net turret.
Automatic Fire.png Automatic Fire Not available underwater Overcharge your rifle turret to fire piercing shots that inflict vulnerability.
Rifle Turret.png Rifle Turret Not available underwater 0.5½ 20 Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed.
ChainDetonate Net Turret.png Detonate Rifle Turret Not available underwater Detonate your rifle turret.
Explosive Rockets.png Explosive Rockets Overcharge your turret to fire explosive rockets.
Rocket Turret.png Rocket Turret 0.5½ 40 Turret. Build a turret that fires rockets. This turret overcharges when it is first placed.
ChainDetonate Net Turret.png Detonate Rocket Turret Not available underwater Detonate your rocket turret.
ChainDetonate Net Turret.png Detonate Rocket Turret Underwater skill Detonate your rocket turret.
Thump.png Thump Not available underwater Overcharge your thumper turret to launch nearby foes.
Thumper Turret.png Thumper Turret Not available underwater 0.5½ 40 Turret. Build a high-health thumper turret that damages nearby foes. This turret overcharges when it is first placed.
ChainDetonate Net Turret.png Detonate Thumper Turret Not available underwater Detonate your thumper turret.

Scrapper icon small.png Scrapper

Well
Blast Gyro.png Blast Gyro 0.25¼ 15 Well. Unleash a blast gyro to begin a countdown to a tremendous blast.
Bulwark Gyro.png Bulwark Gyro 20 Well. Deploy a bulwark gyro to grant barrier to allies in the area.
Purge Gyro.png Purge Gyro 20 Well. Deploy a purge gyro to remove conditions from you and your nearby allies.
Shredder Gyro.png Shredder Gyro 0.5½ 20 Well. Deploy a shredder gyro to attack foes near you and repeatedly use whirl finishers.

Holosmith icon small.png Holosmith

Exceed
Hard Light Arena.png Hard Light Arena 0.5½ 45 Exceed. Create a holographic arena that grants you boons while inside of it. When activated above the heat threshold, the radius and duration are increased. Allies gain boons at reduced duration.
Laser Disk.png Laser Disk 0.75¾ 30 Exceed. Create rotating laser blades to damage nearby foes. This skill has increased duration when activated while above the heat threshold.
Photon Wall.png Photon Wall 0.25¼ 25 Exceed. A defensive barrier appears in front of you that blocks you and your allies from incoming attacks. Reactivate Exceed to fire the barrier at foes as an attack. This skill grants projectile reflection if you are above the heat threshold.
ChainLaunch Wall.png Launch Wall 0.5½ 0.5½ Exceed. Launch your photon wall forward, causing the wall to explode when it strikes a foe, inflicting conditions on nearby enemies. When fired above the heat threshold, launch additional walls.
Spectrum Shield.png Spectrum Shield 20 Exceed. Break stun effects and create a holographic shell that reduces incoming damage and grants stability. This skill grants more stability and lasts longer while above the heat threshold.

Mechanist icon small.png Mechanist

Signet
Barrier Signet.png Barrier Signet 0.5½ 30 Signet Passive: Incoming strike and condition damage is reduced.
Signet Active: Create a projectile-blocking dome around yourself. You and allies inside the dome gain barrier every second. If your mech is active, the dome is centered on it and is larger.
The mech does not count against the target count for this skill.
Force Signet.png Force Signet 0.75¾ 30 Signet Passive: Increases strike damage dealt.
Signet Active: Knock foes away from yourself and away from your mech.
Shift Signet.png Shift Signet Not available underwater 25 Signet Passive: Increases movement speed. Boons you gain are copied to your mech.
Signet Active: You and your mech shadowstep to the target location. Removes conditions on you and your mech.
Superconducting Signet.png Superconducting Signet 0.75¾ 30 Signet Passive: Increases condition damage dealt.
Signet Active: Creates a damaging field around you that applies conditions to nearby foes. If you mech is active, the field instead radiates from and follows the mech.

Ranger icon small.png Ranger

Command
"Guard!".png "Guard!" Not available underwater 24 Command. Order your pet to guard nearby allies; your pet takes damage on behalf of those allies. Gain might when your pet receives damage.
"Protect Me!".png "Protect Me!" 24 Command. Gain protection and barrier while breaking allies out of stuns.
"Search and Rescue!".png "Search and Rescue!" 48 Command. Your pet teleports a downed ally within range of you and begins reviving them. Grant regeneration to nearby allies.
"Sic 'Em!".png "Sic 'Em!" 28 Command. Your pet rushes at your foe, revealing them and dealing increased damage.
Signet
Signet of Renewal.png Signet of Renewal 20 Signet Passive: You and your pet recover health.
Signet Active: Grant resistance and resolution to your pet; it pulls conditions from nearby allies to itself.
Signet of Stone.png Signet of Stone 30 Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Signet of the Hunt.png Signet of the Hunt 20 Signet Passive: Grants 25% increased movement speed to you and your pet.
Signet Active: Attacks from you and your pet become unblockable, and you both gain superspeed.
Signet of the Wild.png Signet of the Wild 0.75¾ 30 Signet Passive: Increases the ferocity of you and your pet.
Signet Active: Tap into the land to root foes around you.
Spirit
Frost Spirit.png Frost Spirit 0.25¼ 20 Spirit. Summon a frost spirit at the target location and apply resistance to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies.
ChainCold Snap.png Cold Snap 0.75¾ Your frost spirit slams the ground and creates a cold snap that cleanses conditions from nearby allies.
Stone Spirit.png Stone Spirit 0.25¼ 25 Spirit. Summon a stone spirit at a target location and apply aegis to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies.
ChainQuicksand.png Quake 0.75¾ Your stone spirit slams the ground and creates an earthen blast that inhibits enemies.
Storm Spirit.png Storm Spirit 0.25¼ 20 Spirit. Summon a storm spirit at a target location and apply vulnerability to nearby enemies. The spirit will slam the ground and then shake, granting boons to nearby allies.
ChainCall Lightning (Ranger).png Call Lightning 0.75¾ Your storm spirit slams the ground and generates a powerful blast of electricity.
Sun Spirit.png Sun Spirit 0.25¼ 20 Spirit. Summon a sun spirit at a target location and apply blindness to nearby enemies. The spirit will slam the ground and then shake, granting boons to nearby allies.
ChainSolar Flare.png Solar Flare 0.75¾ Your sun spirit slams the ground and releases the brilliance of the sun on nearby foes.
Survival
Lightning Reflexes.png Lightning Reflexes 20 Survival. Evade back with a crack of lightning, dealing damage and gaining vigor.
Muddy Terrain.png Muddy Terrain Not available underwater 0.75¾ 20 Survival. Use mud to cripple, slow, and immobilize foes.
Quickening Zephyr.png Quickening Zephyr 20 Survival. You and your pet gain quickness and superspeed.
Sharpening Stone.png Sharpening Stone 30 Survival. Bleed foes with your next few attacks.
Trap
Flame Trap.png Flame Trap 0.5½ 15 Trap. Set a trap that burns foes.
Frost Trap.png Frost Trap 0.5½ 30 Trap. Set a trap that chills foes.
Spike Trap.png Spike Trap Not available underwater 0.5½ 25 Trap. Set a trap that bleeds and launches foes.
Spike Trap.png Spike Trap Underwater skill 0.5½ 45 Trap. Set a trap that bleeds and stuns foes.
Viper's Nest.png Viper's Nest Not available underwater 0.5½ 20 Trap. Set a trap that pulses poison on foes when triggered.

Druid icon small.png Druid

Glyph
Glyph of Alignment.png Glyph of Alignment Not available underwater 20 Glyph. Damage and impair foes, or heal and remove conditions from allies.
Glyph of Alignment (Celestial Avatar).png Glyph of Alignment Not available underwater 0.5½ 20 Glyph. Heal and remove conditions from nearby allies.
Glyph of Alignment.png Glyph of Alignment Not available underwater 0.5½ 20 Glyph. Inflict bleeding and debilitate nearby foes.
Glyph of Equality.png Glyph of Equality Not available underwater 24 Glyph. Daze foes or break stun for allies.
Glyph of Equality (Celestial Avatar).png Glyph of Equality Not available underwater 24 Glyph. Break stun for nearby allies.
Glyph of Equality.png Glyph of Equality Not available underwater 24 Glyph. Daze nearby foes.
Glyph of Unity.png Glyph of Unity Not available underwater 30 Glyph. Use nature energy to connect to foes or allies.
Glyph of Unity (Celestial Avatar).png Glyph of Unity Not available underwater 0.5½ 30 Glyph. Tether yourself to nearby allies. Whenever you're healed, heal the tethered allies as well.
Glyph of Unity.png Glyph of Unity Not available underwater 0.5½ 30 Glyph. Tether yourself to nearby foes. Whenever you take damage, deal damage to the foes tethered to you.
Glyph of the Tides.png Glyph of the Tides Not available underwater 20 Glyph. Draw your enemies in or knock them away.
Glyph of the Tides (Celestial Avatar).png Glyph of the Tides Not available underwater 0.5½ 20 Glyph. Pulls enemies toward you.
Glyph of the Tides.png Glyph of the Tides Not available underwater 0.5½ 20 Glyph. Push nearby enemies away from you.

Soulbeast icon small.png Soulbeast

Stance
Dolyak Stance.png Dolyak Stance 25 Stance. Enter a defensive stance and remove conditions that impede movement. Prevent application of such conditions while in this stance.
Griffon Stance.png Griffon Stance 1 25 Stance. Evade and gain endurance. Your endurance recovery is greatly improved. You gain might and superspeed when you evade attacks.
Moa Stance.png Moa Stance 25 Stance. Gain boons. Increase the duration of boons you grant while in this stance.
Vulture Stance.png Vulture Stance 30 Stance. While in this stance, striking a foe inflicts poison and grants you might.
This effect can occur once per interval.

Untamed icon small.png Untamed

Cantrip
Exploding Spores.png Exploding Spores Not available underwater 0.25¼ 25 Cantrip. Create a ring of spores around yourself that explodes after a short duration. Enemies hit by all spores are knocked down.
Mutate Conditions.png Mutate Conditions 20 Cantrip. Convert all your conditions into vulnerability.
Nature's Binding.png Nature's Binding Not available underwater 0.75¾ 25 Cantrip. Surround nearby foes with a cage of nature they cannot escape. Enemies that were not struck are unaffected by active cages.
Unnatural Traversal.png Unnatural Traversal 0.25¼ 40 Cantrip. Teleport to your target, making nearby enemies vulnerable. If an enemy is struck, this skill's recharge is reduced.

Thief icon small.png Thief

Deception
Blinding Powder.png Blinding Powder 0.25¼ 20 Deception. Blind nearby foes and grant stealth to nearby allies.
Shadow Refuge.png Shadow Refuge Not available underwater 0.25¼ 35 Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth.
Shadowstep.png Shadowstep Not available underwater 30 Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions.
ChainInvisible Stalker.png Shadow Return Not available underwater Deception. Return to your starting location, and cure three conditions.
Smoke Screen.png Smoke Screen Not available underwater 0.5½ 25 Deception. Create a smoke screen that blocks missiles and blinds foes.
Preparation
Prepare Pitfall.png Prepare Pitfall Not available underwater 0.5½ 25 Preparation. Mark your current area with controlling magic, readying the location to crush enemies when Pitfall is released.
ChainPitfall.png Pitfall Not available underwater 3 Unleash your pitfall on the area, knocking down foes and delivering constant damage over time.
Prepare Seal Area.png Prepare Seal Area Not available underwater 0.5½ 35 Preparation. Mark your current area with stifling magic, readying the location to seal enemies in.
ChainSeal Area.png Seal Area Not available underwater 3 Create an area that blocks projectiles and prevents enemies from entering or leaving.
Prepare Shadow Portal.png Prepare Shadow Portal Not available underwater 0.5½ 60 Preparation. Mark your current area with shadow magic, which can be detonated.
ChainShadow Portal.png Shadow Portal Not available underwater 3 Unleash shadow magic at your prepared location, creating a one-way portal for you and your allies. Allies traveling through the portal gain stealth. Weakens foes around the portal's exit.
Prepare Thousand Needles.png Prepare Thousand Needles Not available underwater 0.5½ 30 Preparation. Mark your current area with inhibiting magic, readying the location to poison enemies.
ChainThousand Needles.png Thousand Needles Not available underwater 3 Unleash a hail of needles that immobilizes enemies on impact and poisons the ground, inflicting conditions over time.
Signet
Assassin's Signet.png Assassin's Signet 20 Signet Passive: Grants increased power.
Signet Active: Power is massively increased for a short duration.
Infiltrator's Signet.png Infiltrator's Signet 20 Signet Passive: Regenerates one extra initiative every ten seconds.
Signet Active: Shadowstep to your foe.
Signet of Agility.png Signet of Agility 30 Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cleanse conditions from nearby allies.
Signet of Shadows.png Signet of Shadows 16 Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Apply conditions to foes near your target.
Trick
Caltrops.png Caltrops Not available underwater 1 24 Trick. Scatter caltrops that bleed and cripple foes.
Haste.png Haste 20 Trick. Gain quickness, fury, and swiftness.
Roll for Initiative.png Roll for Initiative 25 Trick. Evade backward to regenerate initiative and recover from crippled, chilled, and immobilized.
Scorpion Wire.png Scorpion Wire 0.5½ 1 Trick. Throw a scorpion wire and pull your foe to you.
Venom
Devourer Venom.png Devourer Venom 40 Venom. Your next few attacks immobilize foes.
Ice Drake Venom.png Ice Drake Venom 36 Venom. Chill foes with your next few attacks.
Skale Venom.png Skale Venom 30 Venom. Apply vulnerability and torment with your next few attacks.
Spider Venom.png Spider Venom 30 Venom. Poison foes with your next few attacks.

Daredevil icon small.png Daredevil

Physical
Bandit's Defense.png Bandit's Defense Not available underwater 10.5½ 16 Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.
ChainReflexive Strike.png Reflexive Strike Not available underwater 0.5½ Physical. Deliver a massive kick that knocks enemies down.
Distracting Daggers.png Distracting Daggers 1 Physical. Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased.
Fist Flurry.png Fist Flurry Not available underwater 1 16 Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.
ChainPalm Strike.png Palm Strike 0.5½ Physical. Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact.
Impairing Daggers.png Impairing Daggers 0.5½ 15 Physical. Fling multiple daggers at a single enemy, inflicting conditions.

Deadeye icon small.png Deadeye

Cantrip
Binding Shadow.png Binding Shadow Not available underwater 0.75¾ 20 Cantrip. Reveal yourself if you are stealthed and remove boons from your target after a short delay. If the foe is your marked target, they are also immobilized.
Mercy.png Mercy 30 Cantrip. Lose all malice, instantly refresh Deadeye's Mark, and gain initiative. Gain additional initiative for each stack of malice you had prior to using this skill.
Shadow Flare.png Shadow Flare Not available underwater 0.75¾ 20 Cantrip. Throw an orb of shadow magic that damages nearby foes at your targeted location. You may reactivate this skill to swap places with the orb. Deals increased damage to your marked target.
ChainShadow Swap.png Shadow Swap Not available underwater Swap places with your shadow flare, causing it to detonate and deal damage to enemies at your original location. Deals increased damage to your marked target.
Shadow Gust.png Shadow Gust Not available underwater 0.5½ 30 Cantrip. Knock away nearby foes with a burst of shadow magic, then stealth yourself. If this skill hits your marked target, they'll be launched instead.

Specter icon small.png Specter

Well
Well of Bounty.png Well of Bounty Not available underwater 0.5½ 20 Well. Shadowstep to a targeted point and create a well that grants boons to allies.
Well of Silence.png Well of Silence Not available underwater 0.5½ 25 Well. Shadowstep to the target area and lay down a well that removes conditions from allies. Gain shadow force for each condition removed. The first strike of the well dazes foes.
Well of Sorrow.png Well of Sorrow Not available underwater 0.75¾ 20 Well. Shadowstep to your target location and create a well that inflicts foes with conditions.
Well of Tears.png Well of Tears Not available underwater 0.75¾ 20 Well. Shadowstep to the target location and drop a well that repeatedly strikes foes.

Elementalist icon small.png Elementalist

Arcane
Arcane Blast.png Arcane Blast 1 Arcane. Blast your foe with energy for critical damage.
Arcane Power.png Arcane Power 30 Arcane. Gain ferocity. You deal critical damage with your next few attacks.
Arcane Shield.png Arcane Shield 25 Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
Arcane Wave.png Arcane Wave 0.75¾ 2 Arcane. Blast foes in the target area with an energy wave for critical damage.
Cantrip
Armor of Earth.png Armor of Earth 25 Cantrip. Protect yourself with earth armor and gain protection and stability, then gain barrier for each unique boon you have.
Cleansing Fire.png Cleansing Fire 1 Cantrip. Cure conditions and burn foes. Gain might for each condition removed.
Lightning Flash.png Lightning Flash Not available underwater 20 Cantrip. Teleport to target area.
Lightning Flash.png Lightning Flash Underwater skill 40 Cantrip. Teleport to your target, delivering a bolt of lightning at your location.
Mist Form.png Mist Form 30 Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
Conjure
Conjure Earth Shield.png Conjure Earth Shield Not available underwater 0.75¾ 60 Conjure. Manifest a magnetic shield in your hands and at the target location. Wielders of the weapon gain increased toughness and vitality.
Conjure Flame Axe.png Conjure Flame Axe Not available underwater 0.25¼ 60 Conjure. Manifest a lava axe in your hands and at the target location. Wielders of the weapon gain increased power and condition damage.
Conjure Frost Bow.png Conjure Frost Bow Not available underwater 0.25¼ 60 Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
Conjure Lightning Hammer.png Conjure Lightning Hammer Not available underwater 0.75¾ 60 Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and ferocity.
Glyph
Glyph of Elemental Power.png Glyph of Elemental Power 25 Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
Glyph of Elemental Power (air).png Glyph of Elemental Power 25 Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
Glyph of Elemental Power (earth).png Glyph of Elemental Power 25 Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
Glyph of Elemental Power (fire).png Glyph of Elemental Power 25 Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
Glyph of Elemental Power (water).png Glyph of Elemental Power 25 Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
Glyph of Lesser Elementals.png Glyph of Lesser Elementals Not available underwater 10.25¼ 40 Glyph. Summon a lesser elemental based on your attunement.
Glyph of Lesser Elementals (air).png Glyph of Lesser Elementals Not available underwater 10.25¼ 40 Glyph. Summon a lesser air elemental.
Glyph of Lesser Elementals (earth).png Glyph of Lesser Elementals Not available underwater 10.25¼ 40 Glyph. Summon a lesser earth elemental.
Glyph of Lesser Elementals (fire).png Glyph of Lesser Elementals Not available underwater 10.25¼ 40 Glyph. Summon a lesser fire elemental.
Glyph of Lesser Elementals (water).png Glyph of Lesser Elementals Not available underwater 10.25¼ 40 Glyph. Summon a lesser water elemental.
Glyph of Renewal.png Glyph of Renewal 2 90 Glyph. Revive allies with different attunement effects.
Renewal of Air.png Renewal of Air 2 90 Glyph. Revive and teleport an ally to your location.
Renewal of Earth.png Renewal of Earth 2 90 Glyph. Revive allies around you.[sic]
Renewal of Fire.png Renewal of Fire 2 90 Glyph. Revive an ally; you're revived the next time you're downed.
Renewal of Water.png Renewal of Water 2 90 Glyph. Revive an ally with full health.
Glyph of Storms.png Glyph of Storms Not available underwater 10.25¼ 60 Glyph. Create a storm based on your attunement.
Lightning Storm (Glyph of Storms skill).png Lightning Storm Not available underwater 10.25¼ 60 Glyph. Create a lightning storm at the targeted area.
Damage is reduced per target each time foes are struck by this skill.
Sandstorm.png Sandstorm Not available underwater 10.25¼ 40 Glyph. Create a sandstorm at the target area.
Firestorm (Glyph of Storms skill).png Firestorm Not available underwater 10.25¼ 25 Glyph. Create a firestorm at the target area.
Ice Storm (Glyph of Storms skill).png Ice Storm Not available underwater 10.25¼ 30 Glyph. Create an ice storm at the targeted area.
Damage is reduced per target each time foes are struck by this skill.
Signet
Signet of Air.png Signet of Air 20 Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Blind your target and nearby foes.
Signet of Earth.png Signet of Earth 0.5½ 15 Signet Passive: Improves toughness.
Signet Active: Immobilize and bleed your foe.
Signet of Fire.png Signet of Fire 0.5½ 12 Signet Passive: Improves critical chance.
Signet Active: Burn your target and nearby foes.
Signet of Water.png Signet of Water 0.5½ 20 Signet Passive: Reduces incoming condition duration.
Signet Active: Damage and chill foes while healing and reviving allies in an area.

Tempest icon small.png Tempest

Shout
"Aftershock!".png "Aftershock!" 0.25¼ 30 Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain a magnetic aura.
"Eye of the Storm!".png "Eye of the Storm!" 30 Shout. Imbue your voice with the element of air, massively increasing speed and breaking stun for nearby allies.
"Feel the Burn!".png "Feel the Burn!" 25 Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies.
"Flash-Freeze!".png "Flash-Freeze!" 0.25¼ 25 Shout. Unleash a torrent of ice on enemy locations, chilling those who cannot escape. Grant frost aura to allies in range.

Weaver icon small.png Weaver

Stance
Primordial Stance.png Primordial Stance 5 Stance. Channel the prime elements at their core, dealing damage based on your current attunements. Fully attuning deals the same condition twice.
Stone Resonance.png Stone Resonance 5 Stance. Enter an earthen state, gaining barrier periodically over the course of the stance.
Twist of Fate.png Twist of Fate Not available underwater 1 5 Stance. Break stun, then spin and briefly evade attacks.
Unravel.png Unravel 5 Stance. For a period of time, you forego your weaver training, choosing to fully attune to elements instead. Gain boons based on your primary attunement, and reduce all attunement cooldowns.

Catalyst icon small.png Catalyst

Augment
Fortified Earth.png Fortified Earth 3 20 Augment. Block attacks. Gain barrier if the channel completes successfully. If this is cast within range of your Earth Sphere, the recharge time is reduced.
Invigorating Air.png Invigorating Air 20 Augment. Gain increased endurance regeneration and superspeed. If this is cast within range of your Air Sphere, the recharge time is reduced.
Relentless Fire.png Relentless Fire 0.25¼ 20 Augment. Your attacks and conditions deal increased damage, and your attacks are unblockable. If this is cast within range of your Fire Sphere, the duration is increased.
Shattering Ice.png Shattering Ice 0.75¾ 20 Augment. Your successful attacks will trigger an additional strike on nearby enemies that applies chill. If this is cast within range of your Water Sphere, the duration is increased. This effect can occur once per interval.

Mesmer icon small.png Mesmer

Skill without type
Monster Skill.png Disenchanting Bolt 0.5½ 1 ...
Clone
Decoy.png Decoy 20 Clone. Gain stealth and summon an illusion to attack your foe.

Virtuoso: Stock a blade.
Mirror Images.png Mirror Images 25 Clone. Summon two clones to attack your foe.

Virtuoso: Stock two blades.
Glamour
Feedback.png Feedback 32 Glamour. Create a dome around your foes that reflects projectiles.
Null Field.png Null Field 0.25¼ 25 Glamour. Create a field of energy that rips boons from foes and cures conditions on allies.
Portal Entre.png Portal Entre 72 Glamour. Create an entry portal at your location that teleports allies to your exit portal.
(Creating a new entrance portal while you have an active portal will destroy the active portal.)
ChainPortal Exeunt.png Portal Exeunt Glamour. Create an exit portal.
Veil.png Veil Not available underwater 0.25¼ 30 Glamour. Create a wall that grants stealth to you and your allies.
Manipulation
Arcane Thievery.png Arcane Thievery 0.25¼ 25 Manipulation. Send conditions you have to your foe and steal their boons. Successfully hitting your target inflicts slow on them while granting you quickness.
Blink.png Blink Not available underwater 20 Manipulation. Teleport to a target location.
Illusion of Life.png Illusion of Life 10.25¼ 75 Manipulation. Give allies Illusion of Life at the target location, allowing them to get up from downed state and keep fighting. Fully revives allies if they kill a foe.
Mimic.png Mimic 0.25¼ 20 Manipulation. The next utility skill you use has significantly reduced recharge, and Mimic's recharge is increased by the original recharge of the affected skill.
Mimic's recharge cannot be reset by other mesmer skills.
Mantra
Mantra of Concentration.png Mantra of Concentration 20.25¼ 15 Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Grant boons to nearby allies when this skill fully charges.
ChainPower Break.png Power Break 2 Break stuns on yourself and grant stability to nearby allies.
Mantra of Distraction.png Mantra of Distraction 20.25¼ 12 Mantra. Meditate, charging a spell that will daze your target. Diversion's recharge time is partially refunded when this spell fully charges.
ChainPower Lock.png Power Lock 4 Daze your target and nearby foes.
Mantra of Pain.png Mantra of Pain 20.25¼ 1 Mantra. Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged.
ChainPower Spike.png Power Spike 1 Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.
Mantra of Resolve.png Mantra of Resolve 20.25¼ 12 Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself and nearby allies when this spell fully charges.
ChainPower Cleanse.png Power Cleanse 1 Remove conditions from you and nearby allies.
Phantasm
Phantasmal Defender.png Phantasmal Defender 1 40 Phantasm. Summon an illusion that taunts your target and all nearby targets while blocking. When it finishes blocking, the illusion explodes, dealing increased damage for each attack it blocked.
Phantasmal Disenchanter.png Phantasmal Disenchanter 1 20 Phantasm. Summon an illusion that removes boons from targets it hits. This attack deals increased damage against foes without boons.
Signet
Signet of Domination.png Signet of Domination 0.25¼ 45 Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
Signet of Illusions.png Signet of Illusions 10.25¼ 60 Signet Passive: Creates a clone every few seconds.
Signet Active: Recharges shatter skills.
Signet of Inspiration.png Signet of Inspiration 0.75¾ 20 Signet Passive: Grant swiftness and an additional random boon every ten seconds.
Signet Active: Extends the duration of all boons on yourself.
Signet of Midnight.png Signet of Midnight 20 Signet Passive: Improves expertise.
Signet Active: Blind nearby foes and stealth yourself.

Chronomancer icon small.png Chronomancer

Well
Well of Action.png Well of Action Not available underwater 0.75¾ 20 Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting boons to allies.
Well of Calamity.png Well of Calamity Not available underwater 0.75¾ 20 Well. Create a well that rends time, damaging, weakening, and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area.
Well of Precognition.png Well of Precognition Not available underwater 0.5½ 30 Well. Create a well that gives allies the ability to see the future, allowing them to block incoming attacks. When the well ends, allies within the well regain endurance.
Well of Senility.png Well of Senility Not available underwater 0.75¾ 20 Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires, foes still inside the well have boons removed from them.

Mirage icon small.png Mirage

Deception
Crystal Sands.png Crystal Sands Not available underwater 0.25¼ 20 Deception. Draw in shards of crystal sand that confuse foes they pass through on their way to your targeted location. The shards form a Mirage Mirror upon reaching their destination.
Illusionary Ambush.png Illusionary Ambush 20 Deception. You and all your illusions shadowstep to a random point around your target and gain Mirage Cloak. Illusions' actions are interrupted when they change focus to the targeted foe.
Mirage Advance.png Mirage Advance 0.75¾ 25 Deception. Shadowstep and unleash an attack that blinds and dazes your target and nearby foes. You may reactivate this skill to return to your original position.
ChainMirage Retreat.png Mirage Retreat Return to your starting point and leave behind a clone at your previous location.
Sand through Glass.png Sand through Glass 20 Deception. Evade backward and gain Mirage Cloak.

Virtuoso icon small.png Virtuoso

Psionic
Blade Renewal.png Blade Renewal 2 35 Psionic. Channel to gain distortion and stock up to the maximum number of blades.
Psychic Force.png Psychic Force 0.5½ 20 Psionic. Knock back nearby foes with a psychic blade and gain boons.
Rain of Swords.png Rain of Swords 0.75¾ 25 Psionic. Create a storm of blades that attacks a large area, damaging and applying vulnerability to targets.
Sword of Decimation.png Sword of Decimation Not available underwater 0.5½ 25 Psionic. Drop a massive blade on a location, immobilizing enemies. This attack deals increased damage against controlled, downed, or defiant foes. Does bonus defiance-bar damage to defiant foes.
Controls include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.

Necromancer icon small.png Necromancer

Corruption
Blood Is Power.png Blood Is Power 0.75¾ 0.5½ Corruption. Bleed yourself to grant might to allies around you and bleed your target.
Corrosive Poison Cloud.png Corrosive Poison Cloud Not available underwater 0.5½ 30 Corruption. Weaken yourself and envelope[sic] the target area in a noxious cloud that blocks enemy missiles and poisons foes and leaves them weakened.
Corrupt Boon.png Corrupt Boon 0.5½ 0.5½ Corruption. Poison yourself. Transform boons on your foe into negative conditions.
Epidemic.png Epidemic 1 20 Corruption. Apply vulnerability to yourself. Spread conditions on a target foe to all nearby foes at a reduced duration.
WvW only: does not affect structures or targets with resistance.
Minion
Summon Bone Fiend.png Summon Bone Fiend 10.5½ 24 Minion. Summon a bone fiend that attacks foes at range. Delivers a crippling attack once every ten seconds.
ChainRigor Mortis.png Rigor Mortis 50 Immobilize your bone fiend, and it will immobilize foes.
Summon Bone Minions.png Summon Bone Minions 10.5½ 16 Minion. Summon two bone minions.
ChainPutrid Explosion.png Putrid Explosion 1 Explode a bone minion.
Summon Flesh Wurm.png Summon Flesh Wurm Not available underwater 10.5½ 25 Minion. Summon an immobile flesh wurm to attack foes.
ChainNecrotic Traversal.png Necrotic Traversal Sacrifice your flesh wurm, teleport to it, and poison foes.
Summon Shadow Fiend.png Summon Shadow Fiend 10.5½ 24 Minion. Summon a shadow fiend to attack foes.
ChainHaunt.png Haunt 20 Command your shadow fiend to teleport to a foe and attack all nearby foes, inflicting conditions.
Signet
Plague Signet.png Plague Signet 20 Signet Passive: Reduce incoming condition damage.
Signet Active: Send your conditions to a foe.
Signet of Spite.png Signet of Spite 0.75¾ 40 Signet Passive: Improves power.
Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
Signet of Undeath.png Signet of Undeath 10.5½ 75 Signet Passive: Generates life force while in combat.
Signet Active: Sacrifice health to revive one downed ally in a target area.
Signet of the Locust.png Signet of the Locust 0.75¾ 20 Signet Passive: Your movement speed is increased.
Signet Active: [sic]Strike and remove boons from nearby foes. Heal for each foe you strike and for each boon removed.
Spectral
Spectral Armor.png Spectral Armor 20 Spectral. Gain life force as you take damage.
Spectral Grasp.png Spectral Grasp 0.5½ 35 Spectral. Pull target foe and all nearby foes to you, chill them, and gain life force.
Spectral Ring.png Spectral Ring Not available underwater 0.25¼ 40 Spectral. Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill.
This skill can only inflict fear on the same foe once per interval.
Spectral Walk.png Spectral Walk 20 Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall.
ChainSpectral Recall.png Spectral Recall Return to the point where Spectral Walk began.
Well
Well of Corruption.png Well of Corruption 0.25¼ 32 Well. Target area pulses, converting boons on foes into conditions.
Well of Darkness.png Well of Darkness 0.25¼ 25 Well. Target area pulses, blinding foes with each pulse.
Well of Power.png Well of Power 0.25¼ 20 Well. Target area pulses, converting conditions on allies into boons and granting might.
Well of Suffering.png Well of Suffering 0.25¼ 25 Well. Target area pulses, damaging foes and inflicting vulnerability.

Reaper icon small.png Reaper

Shout
"Nothing Can Save You!".png "Nothing Can Save You!" 0.5½ 16 Shout. Damage foes around you, converting their boons into vulnerability. Your next few attacks become unblockable. Deal additional damage and gain additional unblockable attacks when striking foes within melee range.
"Rise!".png "Rise!" 32 Shout. Damage foes around you. Summon a shambling horror plus additional horrors near each enemy struck. Deal additional damage and summon a second horror when striking foes within melee range. Shambling horrors absorb damage for their master as long as they are attacking.
"Suffer!".png "Suffer!" 16 Shout. Damage foes around you and chill them. Transfer conditions to each foe you strike. Deal additional damage and transfer additional conditions to foes struck within melee range.
"You Are All Weaklings!".png "You Are All Weaklings!" 20 Shout. Damage foes around you, and gain boons. Inflict conditions on struck foes, and gain boons per foe struck. Deal additional damage and gain additional boons when striking foes within melee range.

Scourge icon small.png Scourge

Punishment
Desiccate.png Desiccate 0.75¾ 16 Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment.
Sand Swell.png Sand Swell Not available underwater 1 35 Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment.
Serpent Siphon.png Serpent Siphon Not available underwater 0.5½ 20 Punishment. Unleash a ghostly serpent toward a targeted area. Upon arriving, the serpent will burst into sand, granting barrier and boons to nearby allies and poisoning enemies. Convert a boon from struck enemies into torment.
Trail of Anguish.png Trail of Anguish Not available underwater 25 Punishment. Leave a trail of sand as you travel. Grant boons to allies passing through it. Inflict burning on enemies and corrupt a boon into torment.

Harbinger icon small.png Harbinger

Elixir
Elixir of Anguish.png Elixir of Anguish 0.5½ 25 Elixir. Infuse the magical essence of anguish into an elixir, gaining swiftness and quickness, and then toss the elixir at the targeted area, inflicting cripple on foes. If you are in the splash area of the elixir, gain Blight.

If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration
Elixir of Bliss.png Elixir of Bliss 0.5½ 20 Elixir. Infuse the magical essence of bliss into an elixir, gaining resolution and converting conditions on yourself into life force, and then toss the elixir at the targeted area, corrupting a boon on targets into a condition. If you are in the splash area of the elixir, gain Blight.

If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and corrupt an additional boon on targets
Elixir of Ignorance.png Elixir of Ignorance 0.5½ 20 Elixir. Infuse the magical essence of ignorance into an elixir, gaining resistance and protection and breaking stuns, and then toss the elixir at the targeted area, inflicting blindness on foes. If you are in the splash area of the elixir, gain Blight.

If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration.
Elixir of Risk.png Elixir of Risk 0.5½ 25 Elixir. Infuse the magical essence of risk into an elixir, gaining might and fury, and then toss the elixir at the targeted area, inflicting weakness on foes. If you are in the splash area of the elixir, gain Blight.

If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration.

Racial utility skills[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description

Asura tango icon 20px.png Asura

Pain Inverter.png Pain Inverter Not available underwater 0.75¾ 30 Apply confusion to nearby foes. You gain resolution.
Radiation Field.png Radiation Field Not available underwater 0.25¼ 60 Create a Radiation Field at target location, inflicting poison and weakness on foes.
Technobabble.png Technobabble Not available underwater 45 Daze target foe.

Charr tango icon 20px.png Charr

Battle Roar.png Battle Roar Not available underwater 35 Let out a battle roar, giving might and fury to nearby allies.
Hidden Pistol.png Hidden Pistol Not available underwater 0.5½ 15 Shoot target foe with a hidden pistol while evading backward.
Shrapnel Mine.png Shrapnel Mine Not available underwater 0.5½ 20 Throw a shrapnel mine that bleeds and cripples foes.

Human tango icon 20px.png Human

Prayer to Kormir.png Prayer to Kormir Not available underwater 1 40 Beseech Kormir to remove 3 conditions from you.
Prayer to Lyssa.png Prayer to Lyssa Not available underwater 0.75¾ 12 Pray to Lyssa, granting a random boon to yourself and a random condition to target foe.

Norn tango icon 20px.png Norn

Call Owl.png Call Owl Not available underwater 1 30 Call upon an owl to attack and bleed your foe.
Call Wurm.png Call Wurm Not available underwater 1 60 Summon a wurm to fight for you.

Sylvari tango icon 20px.png Sylvari

Grasping Vines.png Grasping Vines Not available underwater 0.25¼ 45 Target foe becomes entangled by vines, and is unable to move until they have been destroyed.
Seed Turret.png Seed Turret Not available underwater 0.75¾ 60 Create a Seed Turret at targeted location which will attack nearby foes.

Mount utility skills[edit]

The following skills are unlocked and available on all mounts when their respective mastery is fully trained.

Skill Recharge time Description Mastery
7 Bond of Vigor.png Bond of Vigor 60 Increase your mount's endurance regeneration. Bond of Vigor (mastery).png Bond of Vigor
8 Bond of Faith.png Bond of Faith 30 Launch off of your mount! Bond of Faith (mastery).png Bond of Faith
9 Stealth (mount).png Stealth 40 Grants stealth to you and your mount. Ash Legion Mount Stealth.png Ash Legion Mount Stealth
9 Stealth (mount).png Stealth 2.0 (replaces Stealth) 30 Grants stealth to you and your mount. United Legions Waystation Mastery.png United Legions Waystation Mastery

References[edit]