Vitality
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Vitality is a defensive attribute. Each 1 attribute point put into vitality increases the maximum health of the character by 10 hitpoints. More health allows a character to better withstand burst damage and degenerative damage. At level 1 all characters have a base Vitality of 37, and at level 80 a base Vitality equal to 1000 (not counting Vitality bonuses from equipment or traits).
Related skills[edit]
Transform skills that increase vitality
- Grim Specter — Vitality per Stack (20s): 30 Vitality
Utility skills that increase vitality
Elite skills that increase vitality
Related traits[edit]
Traits that increase vitality
- Force of Will (Honor) — Gain increased vitality. Healing others is improved based on a percentage of your vitality.
- Defender's Dogma (Dragonhunter) — Gain vitality. Blocking an attack causes justice to reach its maximum charge and reduces the cooldown of Spear of Justice.
- Imbued Haste (Firebrand) — Gain increased attributes while affected by quickness.
- Conceited Curate (Willbender) — Gain increased vitality. Willbender Flames now heal you when they strike an enemy.
- Taste for Danger (Wilderness Survival) — Gain increased vitality. You and your pet gain expertise based on vitality.
- Pack Alpha (Beastmastery) — Your pet's attributes are improved and pet skills gain recharge reduction. Improved attributes are power, condition damage, precision, toughness, and vitality.
- Natural Fortitude (Untamed) — Gain vitality. Unleashed Ambush skills siphon health if they hit. Siphon healing is reduced for each target struck beyond the first. Cannot siphon the same target more than once per skill.
- Soothing Power (Water) — Gain vitality. Soothing Mist is more effective.
- Master's Fortitude (Weaver) — Gain increased vitality when wielding a sword. Gain bonus vitality based on a portion of your power and condition damage.
- Vital Persistence (Soul Reaping) — Gain Vitality. Your incoming healing is increased.
- Alchemic Vigor (Harbinger) — Gain increased vitality. Heal each second for each stack of blight you have.
Traits that convert to vitality
- Great Fortitude (Strength) — Gain vitality and ferocity based on a percentage of your power.
- Blast Shield (Explosives) — Explosive Entrance grants barrier. Gain vitality based on a percentage of your power.
- Marauder's Resilience (Daredevil) — Gain vitality based on a portion of your power. Damage is decreased from foes within the range threshold.
- Master's Fortitude (Weaver) — Gain increased vitality when wielding a sword. Gain bonus vitality based on a portion of your power and condition damage.
Traits that benefit from vitality
- Power of the Virtuous (Virtues) — Gain condition damage based on your vitality. Virtues gain reduced recharge.
- Taste for Danger (Wilderness Survival) — Gain increased vitality. You and your pet gain expertise based on vitality.
- Strength of Shadows (Specter) — Gain expertise based on a percentage of your vitality. Torment you inflict deals increased damage.
- Elements of Rage (Weaver) — Gain a bonus to all damage dealt for a period of time when attuned to a single element. Gain precision based on a percentage of your vitality.
- Quiet Intensity (Virtuoso) — Fury gives an increased critical chance. Gain ferocity based on your vitality.
- Implacable Foe (Harbinger) — Gain stability and damage reduction when entering Harbinger Shroud. Gain ferocity based on your vitality.
- Twisted Medicine (Harbinger) — Elixir skills also grant their boons to allies within the elixir impact radius. Gain concentration based on your vitality.
- Dark Gunslinger (Harbinger) — Pistol skills gain reduced recharge. Gain expertise based on your vitality.
Related equipment[edit]
Equipment prefixes that increase vitality[edit]
This table lists prefixes that have Vitality as their Major attribute. For other prefixes that affect Vitality, see the full listing at attribute combinations.
Prefix | Major attribute(s) | Minor attribute(s) |
---|---|---|
Sentinel's | Vitality | Power Toughness |
Shaman's | Vitality | Healing Power Condition Damage |
Wanderer's | Power Vitality |
Toughness Concentration |
Plaguedoctor's | Vitality Condition Damage |
Healing Power Concentration |
Ritualist's | Vitality Condition Damage |
Concentration Expertise |
- For trinkets and jewels, Sentinel's is equivalent to Azurite. Wanderer is equivalent to Moonstone.
Upgrade components that increase vitality[edit]
- See also: list of runes that increase vitality
Jade Bot equipment that increase vitality[edit]
- Jade Bot Core: Tier 1 - Increases vitality by 100. Required to equip jade bot sensory arrays.
- Jade Bot Core: Tier 2 - Increases vitality by 115. Required to equip jade bot sensory arrays.
- Jade Bot Core: Tier 3 - Increases vitality by 130. Required to equip jade bot sensory arrays.
- Jade Bot Core: Tier 4 - Increases vitality by 145. Required to equip jade bot sensory arrays.
- Jade Bot Core: Tier 5 - Increases vitality by 160. Required to equip jade bot sensory arrays.
- Jade Bot Core: Tier 6 - Increases vitality by 175. Required to equip jade bot sensory arrays and service chips.
- Jade Bot Core: Tier 7 - Increases vitality by 190. Required to equip jade bot sensory arrays and service chips.
- Jade Bot Core: Tier 8 - Increases vitality by 205. Required to equip jade bot sensory arrays and service chips.
- Jade Bot Core: Tier 9 - Increases vitality by 220. Required to equip jade bot sensory arrays and service chips.
- Jade Bot Core: Tier 10 - Increases vitality by 235. Required to equip jade bot sensory arrays and service chips.
Related consumables[edit]
Food items that increase vitality[edit]
Item | +Vitality | Other Effects | Duration |
---|---|---|---|
Crab Food | +40 Vitality | +50 Condition Damage +10% Experience from kills. |
10 minutes |
Bowl of Creamy Portobello Soup | +40 Vitality | +50 Condition Damage +10% Experience from kills. |
30 minutes |
Bowl of Fancy Creamy Mushroom Soup | +50 Vitality | +60 Condition Damage +10% Experience from kills. |
30 minutes |
Bowl of Snow Truffle Soup | +60 Vitality | +80 Condition Damage +10% Experience from kills. |
30 minutes |
Can of Snow Truffle Soup | +60 Vitality | +80 Condition Damage +10% Experience from kills. |
30 minutes |
Bowl of Orrian Truffle Soup | +70 Vitality | +100 Condition Damage +10% Experience from kills. |
30 minutes |
Cherry Cookie | +40 Vitality | +50 Healing Power +10% Experience from kills. |
30 minutes |
Blackberry Cookie | +50 Vitality | +60 Healing Power +10% Experience from kills. |
30 minutes |
Peach Cookie | +60 Vitality | +80 Healing Power +10% Experience from kills. |
30 minutes |
Boxed Peach Cookie | +60 Vitality | +80 Healing Power +10% Experience from kills. |
30 minutes |
Omnomberry Cookie | +70 Vitality | +100 Healing Power +10% Experience from kills. |
30 minutes |
Filet of Rosemary-Roasted Meat | +40 Vitality | +50 Power +10% Experience from kills. |
30 minutes |
Plate of Roast Meat with Mint Sauce | +50 Vitality | +60 Power +10% Experience from kills. |
30 minutes |
Plate of Roast Meat with Braised Leeks | +60 Vitality | +80 Power +10% Experience from kills. |
30 minutes |
Can of Roasted Meat with Braised Leeks | +60 Vitality | +80 Power +10% Experience from kills. |
30 minutes |
Plate of Orrian Steak Frittes | +70 Vitality | +100 Power +10% Experience from kills. |
30 minutes |
Bowl of Herbed Vegetable Stock | +40 Vitality | +50 Precision +10% Experience from kills. |
30 minutes |
Bowl of Kale Soup | +40 Vitality | +50 Precision +10% Experience from kills. |
30 minutes |
Bowl of Chickpea Soup | +50 Vitality | +60 Precision +10% Experience from kills. |
30 minutes |
Slice of Ice Worm Sashimi | +60 Vitality | +80 Precision +10% Experience from kills. |
10 minutes |
Bowl of Artichoke Soup | +60 Vitality | +80 Precision +10% Experience from kills. |
30 minutes |
Can of Artichoke Soup | +60 Vitality | +80 Precision +10% Experience from kills. |
30 minutes |
Bowl of Curry Pumpkin Soup | +70 Vitality | +100 Precision +10% Experience from kills. |
30 minutes |
Bowl of Dolyak Stew | +12 Vitality | 60 minutes | |
Loaf of Walnut Sticky Bread | +12 Vitality | 60 minutes | |
Grumble Cake | +20 Vitality | +10% Experience from kills. | 10 minutes |
Krewe Bar | +20 Vitality | +10% Experience from kills. | 10 minutes |
Loaf of Travelers Bread | +20 Vitality | +10% Experience from kills. | 10 minutes |
Loaf of Bread | +20 Vitality | +10% Experience from kills. | 15 minutes |
Buttermilk Biscuit | +20 Vitality | +10% Experience from kills. | 30 minutes |
Cinnamon Pinwheel | +20 Vitality | +10% Experience from kills. | 30 minutes |
Handful of Bjarni's Rabbit Food | +20 Vitality | +10% Experience from kills. | 60 minutes |
Curry Bun | +30 Vitality | +10% Experience from kills. | 10 minutes |
Loaf of Banana Bread | +30 Vitality | +10% Experience from kills. | 30 minutes |
Bowl of Zesty Turnip Soup | +100 Vitality | 20% Magic Find +10% Experience from kills. |
30 minutes |
Mushroom Loaf | +100 Vitality | +70 Power +10% Experience from kills. |
30 minutes |
Red Bean Cake | +50 Vitality | +40 Toughness +10% Experience from kills. |
10 minutes |
Loaf of Zucchini Bread | +50 Vitality | +40 Toughness +10% Experience from kills. |
30 minutes |
Slice of Pumpkin Bread | +60 Vitality | +50 Toughness +10% Experience from kills. |
30 minutes |
Loaf of Raspberry Peach Bread | +80 Vitality | +60 Toughness +10% Experience from kills. |
30 minutes |
Can of Raspberry Peach Bread | +80 Vitality | +60 Toughness +10% Experience from kills. |
30 minutes |
Loaf of Omnomberry Bread | +100 Vitality | +70 Toughness +10% Experience from kills. |
30 minutes |
Quaggan Fish Snack | +20 Vitality | +10% Experience from kills. | 10 minutes |
Strip of Boar Jerky | +20 Vitality | +10% Experience from kills. | 10 minutes |
Grilled Poultry | +20 Vitality | +10% Experience from kills. | 15 minutes |
Poultry Piccata | +20 Vitality | +10% Experience from kills. | 30 minutes |
Fish Steak | +20 Vitality | +10% Experience from kills. | 10 minutes |
Strip of Venison Jerky | +20 Vitality | +10% Experience from kills. | 10 minutes |
Sage-Stuffed Poultry | +50 Vitality | +10% Experience from kills. | 30 minutes |
Dilled Poultry Piccata | +50 Vitality | +80 Power when Health below 50% +10% Experience from kills. |
30 minutes |
Crab Cake | +60 Vitality | +120 Power when Health below 50% +10% Experience from kills. |
10 minutes |
Plate of Citrus Poultry with Almonds | +60 Vitality | +120 Power when Health below 50% +10% Experience from kills. |
30 minutes |
Icy Fish Snack | +80 Vitality | +160 Power when Health below 50% +10% Experience from kills. |
10 minutes |
Tarragon Stuffed Poultry | +80 Vitality | +160 Power when Health below 50% +10% Experience from kills. |
30 minutes |
Canned Tarragon Stuffed Poultry | +80 Vitality | +160 Power when Health below 50% +10% Experience from kills. |
30 minutes |
Dragonfish Candy | +100 Vitality | +200 Power when Health below 50% +10% Experience from kills. |
20 minutes |
Plate of Lemongrass Poultry | +100 Vitality | +200 Power when Health below 50% +10% Experience from kills. |
30 minutes |
Dragon's Revelry Starcake | +45 Vitality | +45 All Attributes +20% Magic Find +10% Experience from kills. |
30 minutes |
Red Lentil and Flatbread Feast | +45 Vitality | +45 All Attributes -15% Incoming Condition Duration +1% All Experience Gained |
60 minutes |
Dredge Worker Ration | +40 Vitality | Gain Health Every Second +10% Experience from kills. |
10 minutes |
Pirate Hard Tack | +40 Vitality | Gain Health Every Second +10% Experience from kills. |
10 minutes |
Shiverpeak Popper | +40 Vitality | Gain Health Every Second +10% Experience from kills. |
10 minutes |
Grape Pie | +40 Vitality | Gain Health Every Second +10% Experience from kills. |
30 minutes |
Raspberry Pie | +40 Vitality | Gain Health Every Second +10% Experience from kills. |
30 minutes |
Slice of Vigil Hard Tack | +50 Vitality | Gain Health Every Second +10% Experience from kills. |
10 minutes |
Pumpkin Pie | +50 Vitality | Gain Health Every Second +10% Experience from kills. |
30 minutes |
Glazed Pumpkin Pie | +50 Vitality | Gain Health Every Second +15% Experience from kills. |
30 minutes |
Standard Pact Ration | +60 Vitality | Gain Health Every Second +10% Experience from kills. |
10 minutes |
Peach Pie | +60 Vitality | Gain Health Every Second +10% Experience from kills. |
30 minutes |
Canned Peach Pie Filling | +60 Vitality | Gain Health Every Second +10% Experience from kills. |
30 minutes |
Mango Pie | +70 Vitality | Gain Health Every Second +10% Experience from kills. |
30 minutes |
Tropical Peppermint Cake | +70 Vitality | Gain Health Every Second +10% Experience from kills. +10% Karma. |
30 minutes |
Bowl of Dilled Clam Chowder | +40 Vitality | -12% Condition Duration +10% Experience from kills. |
30 minutes |
Bowl of Chickpea and Poultry Soup | +50 Vitality | -12% Condition Duration +10% Experience from kills. |
30 minutes |
Bowl of Poultry and Leek Soup | +60 Vitality | -16% Condition Duration +10% Experience from kills. |
30 minutes |
Can of Poultry and Leek Soup | +60 Vitality | -12% Condition Duration +10% Experience from kills. |
30 minutes |
Bowl of Lemongrass Poultry Soup | +70 Vitality | -20% Condition Duration +10% Experience from kills. |
30 minutes |
Utility items that increase vitality[edit]
Item | +Vitality | Other Effects | Duration |
---|---|---|---|
Flask of Pumpkin Oil | +100 Vitality on reviving an ally | +100 Power, Toughness +10% Experience from kills. |
30 minutes |
Notes[edit]
- If Vitality is lost, for example Imbued Haste runs out, the health % stays the same.