Guild Wars 2: Heart of Thorns content

Inspiring Reinforcement

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Inspiring Reinforcement.png

Inspiring Reinforcement

Not available underwater  Ground-targeted  
Profession
Revenant icon small.png Revenant (skill list)
Slot
Utility
Type
Legendary Dwarf
Training cost
4 Hero points
Game link

API
28516, 56841
Gallery
Inspiring Reinforcement targeting.png

Appearance when targeting an area.

Not available underwater This skill has an underwater replacement: Inspiring Reinforcement (underwater)
0.25¼ Activation time  30 Energy  
10 Recharge time
10 Recharge time
15 Recharge time
 
Inspiring Reinforcement

Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies.

Damage.png Damage: 399 (1.5)?
Damage.png Damage: 199 (0.75)?
Weakness.png Weakness (6s): -50% Endurance Regeneration, +50% Fumble (Unrestricted)
Miscellaneous effect.png Cascading Attacks: 6
Number of targets.png Number of Targets: 5
Miscellaneous effect.png Pulses: 5
Duration.png Duration: 5 seconds
Combo.png Combo Field: Lightning
Range.png Range: 900

— In-game description

Related traits[edit]

Corruption Corruption

Retribution Retribution

Salvation Salvation

Devastation Devastation

Herald Herald

Notes[edit]

  • The target limit of 5 is per segment. If targets are spread out between segments this lets you hit more than 5 per skill cast.
  • The delay between the initial application of Stability on yourself, and the pulsing Stability from the road, is about ~0.5 seconds, so you are susceptible to disables in this window in PvP as the initial duration is only 1 second.
  • This skill will fail on uneven terrain
  • Dodging or using a skill right after activating the skill can cause it to go on its full cooldown, without creating the road.
The first pulse of Stability.png Stability on allies will apply instantly if they are moving in the field rather than standing still.

Gallery[edit]

Version history[edit]

For a detailed skill history, see here.

Patch Changes
November 28, 2023
  • Increased the duration of the initial stability from 1 second to 1.5 seconds in PvP only. Increased the duration of the pulsing stability from 1 second to 1.25 seconds in PvP only.
March 29, 2022
  • Reduced power coefficient from 1.0 to 0.75 in WvW only.
December 01, 2020
  • Reduced power coefficient from 1.5 to 1.0 in WvW only
  • Reduced stability duration from 3 seconds to 1 second in PvP only. Increased cooldown from 10 seconds to 15 seconds in PvP only.
July 07, 2020
  • Increased the height of the effect area to prevent it from missing jumping players.
October 15, 2019
  • Fixed a bug that caused this skill to have a range that was longer than intended. It will now correctly affect a range of up to 900. The targeting on this skill has also been lined up to better represent the area affected.
October 01, 2019
  • Increased pulsing stability duration from 1.5 seconds to 3 seconds. Increased initial stability duration from 2 seconds to 3 seconds. Increased the speed at which the road is built by 100%. Increased road length from 600 to 900.
March 05, 2019
  • This skill can no longer hit the same target multiple times in a single cast.
May 08, 2018
  • This skill affects a spherical area around the player when used underwater.
  • The damage of this skill is no longer split between game modes and will now use the higher 50% damage increase in all modes.
August 08, 2017 Path of Fire pre-patch:
  • This skill has been unsplit from PvP, reducing the energy cost of this skill from 35 to 30 in all game types.
June 20, 2017
  • This skill now grants 2 seconds of stability upon cast.
  • Reduced energy cost from 35 to 30 in PvP only.
  • The damage of this skill has been increased by 50% in PvP only.
October 18, 2016
  • Stability duration has been increased from 1 second to 1.5 seconds per pulse.
  • The resource cost has been increased from 30 to 35.
October 23, 2015 Heart of Thorns release:
  • Inspiring Reinforcement has been added to the game.