Power
Power is an offensive attribute that increases all strike damage, scaling linearly. (The condition damage attribute controls the damage of conditions.) Strike damage sources affected by power include weapon strikes, skills and certain trait effects.
At level 80, all professions have a base amount of 1000 power. Adding an additional 1000 power would double a character's damage. In most cases, raising power is the most efficient way to increase strike damage. Equipment is the primary source for raising power. Another notable source is the stacking Might boon (which increases both power and condition damage).
Related skills[edit]
Utility skills that increase power
- Bane Signet — Signet Passive: 180 Power
- Signet of Might — Signet of Might: 180 Power
- Assassin's Signet — Passive Power Increase: 180 Power; Active Power Increase (5s): 540 Power
- Conjure Flame Axe — Conjure Flame Attributes: 180 Power, 180 Condition Damage
- Signet of Spite — Signet of Spite: 180 Power
Elite skills that increase power
Related traits[edit]
- See also: Might#Related traits
Traits that increase power
- Zealous Blade (Zeal) — Your power is increased. Gain additional power while wielding a greatsword. Your greatsword skills have reduced recharge.
- Right-Hand Strength (Radiance) — Your precision is increased. Gain increased power while wielding a one-handed weapon in your main hand.
- Power for Power (Willbender) — Gain increased power. Willbender Flames deal increased damage to foes they strike.
- Empire Divided (Vindicator) — Gain increased power while above the health threshold. Gain increased healing power while below it.
- Forceful Greatsword (Strength) — Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or underwater spear. Greatsword and underwater spear skills recharge faster.
- Pinnacle of Strength (Strength) — Might applied to you grants more power. Your critical-hit chance is increased.
- Fatal Frenzy (Berserker) — Berserk mode increases power and condition damage.
- Attacker's Insight (Spellbreaker) — Gain Insight when disabling foes or removing boons. Full Counter refreshes all burst skills on hit. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt and fear.
- Energy Amplifier (Inventions) — Your power and healing power are increased while you have regeneration.
- Applied Force (Scrapper) — Gain stability when you gain might at or above the threshold. Might grants bonus power.
- Strider's Strength (Skirmishing) — You and your pet gain power. Gain additional power while wielding a sword. Successfully evading an attack grants might.
- Pack Alpha (Beastmastery) — Your pet's attributes are improved and pet skills gain recharge reduction. Improved attributes are power, condition damage, precision, toughness, and vitality.
- Dagger Training (Deadly Arts) — Gain bonus power, which is increased when wielding a dagger.
- Revealed Training (Deadly Arts) — Gain power, then gain extra power while you are revealed.
- Swindler's Equilibrium (Acrobatics) — Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal.
- Staff Master (Daredevil) — While wielding a staff, gain endurance for each initiative point spent. Gain bonus power, which is increased when wielding a staff.
- Be Quick or Be Killed (Deadeye) — Gain quickness when marking a foe. Your power and precision are increased while under this effect.
- Empowering Flame (Fire) — Gain power while in fire attunement.
- Power Overwhelming (Fire) — While at or above the might threshold, gain increased power. Power bonuses are doubled while attuned to fire.
- Elemental Polyphony (Weaver) — Gain attributes based on your current attunement. When dual attuned, gain both benefits.
- Deadly Strength (Death Magic) — Carapace stacks grant power and condition damage.
- Cascading Corruption (Harbinger) — Your power is increased. While in Harbinger Shroud, you gain an aura that pulses each interval to damage and cripple nearby enemies.
Traits that convert to power
- Versed in Stone (Retribution) — Rite of the Great Dwarf affects condition damage as well. When struck below the health threshold, cast the Rite of the Great Dwarf. Gain power based on your toughness.
Traits that benefit from power
- Kindled Zeal (Zeal) — Gain condition damage based on your power.
- Elevated Compassion (Herald) — Heal allies when you grant them boons. Grant boons to allies when your upkeep cost is equal to or higher than the threshold. An ally can only be affected by this skill once per interval.
- Great Fortitude (Strength) — Gain vitality and ferocity based on a percentage of your power.
- Vigorous Shouts (Tactics) — Shout skills heal allies. Gain healing power based on your power.
- Blood Reaction (Berserker) — A percentage of precision is given as a bonus to ferocity and a percentage of power is given as a bonus to condition damage. These bonuses are doubled in berserk mode.
- Blast Shield (Explosives) — Explosive Entrance grants barrier. Gain vitality based on a percentage of your power.
- Kinetic Accelerators (Scrapper) — Grant boons to nearby allies when you successfully combo a field with a blast or leap finisher. Your function gyro is now a blast finisher.
- Wellspring (Nature Magic) — Grant regeneration to nearby allies when you use a healing skill. You and your pet gain healing power based on power.
- Marauder's Resilience (Daredevil) — Gain vitality based on a portion of your power. Damage is decreased from foes within the range threshold.
- Master's Fortitude (Weaver) — Gain increased vitality when wielding a sword. Gain bonus vitality based on a portion of your power and condition damage.
Related equipment[edit]
Equipment prefixes that increase power[edit]
This table lists prefixes that have Power as their Major attribute. For other prefixes that affect Power, see the full listing at attribute combinations.
- For trinkets and jewels, Berserker is equivalent to Ruby, Zealot is equivalent to Watchwork, and Valkyrie is equivalent to Beryl. Commander is equivalent to Burl, Marauder is equivalent to Ebony, Crusader is equivalent to Agate, Vigilant is equivalent to Flax Blossom, Wanderer is equivalent to Moonstone, and Viper is equivalent to Black Diamond.
Upgrade components that increase power[edit]
- See also: list of runes that increase power
- See also: Universal upgrade
- See also: Gemstone
Related consumables[edit]
Food items that increase Power[edit]
Req. Level | Name | Power | Duration (Minutes) | Other Effect(s) |
---|---|---|---|---|
5 | Eda's Apple Pie | 20 | 30 | +10 experience from kills |
10 | Spicy Flank Steak | 10 | 30 | +10 experience from kills |
Grilled Steak | 20 | 15 | +10 experience from kills | |
15 | Roasted Meaty Sandwich | 20 | 30 | +10 experience from kills |
Rice Ball | 20 | 10 | +10 experience from kills | |
10 | Spicy Meat Kabob | 40 for 30 seconds after killing an enemy | 30 | +10 experience from kills |
50 | Bowl of Avocado Stirfry | 50 | 30 | 60% chance to gain might on a kill, +10 experience from kills |
17 | Griffon Egg | 60 for 30 seconds after killing an enemy | 10 | +10 experience from kills |
47 | Griffon Egg Omelet | 60 | 30 | +50 Precision, +10 experience from kills |
65 | Plate of Steak and Asparagus | 80 | 30 | +60 Precision, +10 experience from kills |
70 | Spicier Flank Steak | 80 | 30 | +60 Condition, +10% experience from kills |
75 | Plate of Roast Meat with Braised Leeks | 80 | 30 | +60 Vitality, +10 experience from kills |
80 | Dragon's Revelry Starcake | 45 | 30 | +45 All Attributes, +20% Magic Find, +10 experience from kills |
80 | Red Lentil and Flatbread Feast | 45 | 60 | -15% Incoming Condition Duration, +45 All Attributes, +1% All Experience Gained |
80 | Prickly Pear Stuffed Nopal | 70 | 30 | +100 Expertise, +10% Experience from Kills |
80 | Plate of Orrian Steak Frittes | 100 | 30 | +70 Vitality, +10 experience from kills |
80 | Plate of Truffle Steak | 100 | 30 | +70 Precision, +10 experience from kills |
80 | Steak with Winterberry Sauce | 100 | 30 | +70 Precision, +10 experience from kills, +30 Magic Find |
80 | Icy Fish Snack | 160 when health < 50% | 10 | Gain Vitality equal to 5% of your Toughness, +10 experience from kills |
80 | Bowl of Sweet and Spicy Butternut Squash Soup | 100 | 30 | +70 Ferocity, +10 experience from kills |
80 | Plate of Jerk Poultry | 150 | 30 | +10 experience from kills |
80 | Steamed Red Dumpling | 200 for 30 seconds after killing an enemy | 30 | +140 Condition Damage for 30 seconds on Kill, +25% Magic Find during Lunar New Year |
Utility items that increase Power[edit]
Item | +Power | Other Effects | Duration |
---|---|---|---|
Rough Sharpening Stone | Gain Power equal to 1% of Your Precision | +10% Experience from kills. | 30 minutes |
Simple Sharpening Stone | Gain Power equal to 2% of Your Precision | +10% Experience from kills. | 30 minutes |
Standard Sharpening Stone | Gain Power Equal to 1% of Your Precision | Gain Power Equal to 3% of Your Ferocity +10% Experience from kills. |
30 minutes |
Quality Sharpening Stone | Gain Power Equal to 2% of Your Precision | Gain Power Equal to 2% of Your Ferocity +10% Experience from kills. |
30 minutes |
Hardened Sharpening Stone | Gain Power Equal to 2% of Your Precision | Gain Power Equal to 4% of Your Ferocity +10% Experience from kills. |
30 minutes |
Superior Sharpening Stone | Gain Power equal to 3% of Your Precision | Gain power equal to 6% of Your Ferocity +10% Experience from kills. |
30 minutes |
Potent Superior Sharpening Stone | Gain Power equal to 3% of Your Precision | Gain power equal to 6% of Your Ferocity +10% Experience from kills. |
60 minutes |
Tin of Fruitcake | Gain Power equal to 3% of Your Precision | Gain power equal to 6% of Your Ferocity +10% Experience from kills. +10% Karma from kills. |
30 minutes |
Ogre Sharpening Stone | Gain Power equal to 3% of Your Precision | Gain power equal to 6% of Your Ferocity +10% Experience from kills. |
45 minutes |
Bountiful Sharpening Stone | Gain Power Equal to 6% of Your Healing Power | Gain Power Equal to 8% of Your Concentration +10% Experience from kills. |
30 minutes |
Corsair Sharpening Stone | Gain Power Equal to 3% of Your Toughness | Gain Expertise Equal to 3% of Your Toughness +10% Experience from kills. |
30 minutes |
Furious Sharpening Stone | Gain Power Equal to 3% of Your Precision | Gain Ferocity Equal to 3% of Your Precision +10% Experience from kills. |
30 minutes |
Toxic Sharpening Stone | Gain Power Equal to 6% of Your Condition Damage | Gain Power Equal to 8% of Your Expertise +10% Experience from kills. |
30 minutes |
Magnanimous Sharpening Stone | Gain Power Equal to 3% of Your Vitality | Gain Power Equal to 3% of Your Toughness +10% Experience from kills. |
30 minutes |
Flask of Pumpkin Oil | +100 Power on reviving an ally | +100 Toughness, Vitality +10% Experience from kills. |
30 minutes |
Sharpening Skull | +75 Power on reviving an ally | +75 Toughness, Precision, Vitality, Healing Power, Ferocity, and Condition Damage +10% Experience from kills. |
30 minutes |
Writ of Basic Strength | Gain 40 power when health above 90% | +10% Experience from kills. | 30 minutes |
Writ of Strength | Gain 60 power when health above 90% | +10% Experience from kills. | 30 minutes |
Writ of Studied Strength | Gain 100 power when health above 90% | +10% Experience from kills. | 30 minutes |
Writ of Calculated Strength | Gain 120 power when health above 90% | +10% Experience from kills. | 30 minutes |
Writ of Learned Strength | Gain 160 power when health above 90% | +10% Experience from kills. | 30 minutes |
Writ of Masterful Strength | Gain 200 power when health above 90% | +10% Experience from kills. | 30 minutes |
History[edit]
Prior to the beta, Power was broken up into three separate attributes, Agility, Intelligence, and Strength. Agility increased damage with ranged weapons, Intelligence increased damage with magic spells and Strength increased damage with melee attacks. Strength was later used as a Warrior trait line. Agility became a Thief trait line, which was later renamed to Critical Strikes. Intelligence was used as the Elementalist profession-specific attribute to reduce Attunement swap cooldown, and was later renamed Attunement Recharge Rate.