Slow

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Slow.png

Slow

Effect type
Condition
Stacking
Duration
Max. duration
10 seconds
Game link

Skills and actions are slower.

— In-game description

Slow is a condition that increases the activation time of skills and abilities, reducing animation speed by 50%. Dodge and skill movement speed is also halved for the duration. Slow deals defiance bar damage at a rate of 50 per second. Slow has a maximum duration of 10 seconds.

Related skills[edit]

See also: Condition#Related skills

Weapon skills that apply slow

Transform skills that apply slow

Utility skills that apply slow

Elite skills that apply slow

Profession mechanic skills that apply slow

Downed skills that apply slow

Skills that convert quickness into slow

Primary article: Condition#Skills that convert boons into conditions

Common skills that apply slow

Related traits[edit]

See also: Condition#Related traits

Traits that apply slow

Trait skills that apply slow

Traits that improve slow

Traits that convert quickness into slow[edit]

Primary article: Condition#Traits that convert boons into conditions

Version history[edit]

Patch Changes
May 11, 2021
  • Duration-stacking boons and conditions now behave consistently. They directly stack durations added from all sources, do not have hidden stack limits, and generally have shorter maximum durations. With most nondamaging condition durations stacking to a maximum of 10 seconds, we aim to reduce situations in which players can become stuck in combat because of a long-duration condition, preventing them from using their mount.
April 19, 2016
  • The formula for animation-speed increases and decreases has been modified.
  • Quickness is normalized to behave the same as before, while Slow has had its effectiveness reduced.
  • However, due to the formula change, Slow will continue to have a negative impact while Quickness is in effect.
  • Casting a skill with quickness and slow will now result in a 1.166x longer activation time, increased from 1.0x.
January 26, 2016
  • "Finish Them" Finishers: The stomping effect will no longer be time-scaled through effects like quickness and slow.
  • Reviving: Reviving characters will no longer be affected by time-scaled effects like quickness and slow.
  • Quickness and slow will no longer affect most defensive abilities. Abilities that are offensive and defensive simultaneously (such as Blurred Frenzy or Pistol Whip) will still be affected by time scaling for the time being.
June 23, 2015 Specialization update:
  • Slow has been added to the game.