Slow
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“Skills and actions are slower.
— In-game description
Slow is a condition that increases the activation time of skills and abilities, reducing animation speed by 50%. Dodge and skill movement speed is also halved for the duration. Slow deals defiance bar damage at a rate of 50 per second. Slow has a maximum duration of 10 seconds.
Related skills[edit]
- See also: Condition#Related skills
Weapon skills that apply slow
- Advancing Strike — Sword
- Otherworldly Bond — Scepter
- Blitz Mines — Spear
- Spiritcrush — Short bow
- Aura Slicer — Dagger
- Instinctive Engage — Dagger
- Endless Night — Scepter
- Undertow — Spear, when attuned to water
- Deja Vu — Shield
- Echo of Memory — Shield
Transform skills that apply slow
Utility skills that apply slow
- Forced Engagement — Legendary Dwarf Stance
- Slick Shoes — Gadget
- Muddy Terrain — Survival
- Impairing Daggers — Physical
- Arcane Thievery — Manipulation
- Well of Action — Well
Elite skills that apply slow
Profession mechanic skills that apply slow
- Discharge Array — Tool belt, Mech Command
- Rending Vines
- Essence Sap — Stolen skill
- Steal Time — Stolen skill
- Siphon — Steal
- Time Sink — Shatter
Downed skills that apply slow
Skills that convert quickness into slow
- Primary article: Condition#Skills that convert boons into conditions
Common skills that apply slow
- Alkar's Alchemical Acid
- Become the Wolf
- Electromagical Pulse
- Electromagical Pulse 2.0
- Might Missile 2.0 — Rocket Jump\Parachute 2.0
- Might Missile — Rocket Jump\Parachute
- Rummage...? — Abandoned Ramen Cart
- Sanguine Shot — Blood Collectors
- Shell Wall — Turtle Banner
- Sulfur Pool — Sulfurthrower
Related traits[edit]
- See also: Condition#Related traits
Traits that apply slow
- Weighty Terms (Firebrand) — The final charge of your Mantra skills will slow nearby foes and grant you pages.
- Slow Counter (Spellbreaker) — Full Counter applies cripple and slow.
- Debilitating Blows (Untamed) — Disabling a foe applies conditions to that foe based on your current state. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Delayed Reactions (Chronomancer) — Disabling a foe slows them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. This trait can only affect the same enemy with once per interval.
Trait skills that apply slow
- Call of the Demon (Song of the Mists) — Strike enemies around you, inflicting conditions on struck foes.
- Lesser Muddy Terrain (Child of Earth) — Survival. Use mud to cripple, slow, and immobilize foes.
Traits that improve slow
- Stoic Demeanor (Firebrand) — Retain Courage passive while it is on cooldown. Grant boons to nearby allies when you disable, immobilize, or slow an enemy. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Danger Time (Chronomancer) — Gain additional critical-hit chance against slowed enemies. This bonus also applies to your illusions.
Traits that convert quickness into slow[edit]
- Primary article: Condition#Traits that convert boons into conditions
Version history[edit]
Patch | Changes |
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May 11, 2021 |
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April 19, 2016 |
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January 26, 2016 |
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June 23, 2015 | Specialization update:
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