Well of Senility
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Well of Senility
- Profession
- Mesmer (skill list)
- Specialization
- Chronomancer
- Slot
- Utility
- Type
- Well
- Training cost
- 15 Hero points
- Game link
- API
- 29856
“Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires, foes still inside the well have boons removed from them.
- Damage: 399 (1.5)?
- Chilled (1s): -66% Skill Recharge Rate, -66% Movement Speed
Daze: 3 seconds Daze: 2 seconds- Number of Targets: 5
- Pulses: 3
- Duration: 3 seconds
- Radius: 240
- Combo Field: Ethereal
- Defiance Break: 300
- Range: 900
— In-game description
Related traits[edit]
Domination
- Illusion of Vulnerability — Inflict vulnerability when you interrupt a foe. This trait can only affect enemies with defiance bars once per interval.
- Dazzling — Dazing or stunning a foe also applies vulnerability.
- Furious Interruption — Gain quickness when you interrupt a foe.
- Vicious Expression — You and your illusions deal increased strike damage to foes without boons. Disabling a foe removes boons from them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Power Block — Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown. Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars. This trait can only damage enemies with defiance bars once per interval.
Dueling
- Duelist's Discipline — Pistol attacks from you and your illusions have a chance to cause bleeding. Interrupting a foe recharges pistol skills. This trait can only reduce recharge on enemies with defiance bars once per interval.
- Superiority Complex — Your critical hits deal more damage. Critical hit damage against disabled foes, or foes below the health threshold, is further increased. Disabled foes are affected by stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch.
- Ineptitude — Interrupting a foe inflicts blind, and blinding a foe inflicts confusion. This trait can only activate on enemies with defiance bars once per interval.
Chaos
- Chaotic Interruption — When you interrupt a foe, recharge one of your equipped-weapon skills at random. Only affects weapon skills that are recharging.
Chronomancer
- Delayed Reactions — Disabling a foe slows them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. This trait can only affect the same enemy with once per interval.
- Time Catches Up — Activating a Shatter gives your illusions superspeed. Shatters deal increased damage to movement-impaired foes.
- All's Well That Ends Well — Wells heal allies when they end.
Notes[edit]
- Despite the skill description, this Well pulses 4 times, with the first pulse applying on Well placement.
- The first 3 pulses each deal the listed damage and apply chill.
- The last pulse applies the daze and removes boons (and activates All's Well That Ends Well if you have it traited).
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
June 27, 2023 |
|
February 14, 2023 |
|
June 28, 2022 |
|
March 05, 2019 |
|
December 11, 2018 |
|
October 02, 2018 |
|
February 22, 2017 |
|
May 17, 2016 |
|
April 19, 2016 |
|
November 17, 2015 |
|
October 23, 2015 | Heart of Thorns release:
|
Trivia[edit]
- The skill icon depicts an in-game waypoint.
- Well of Recall's signature sound effect is of crunching ice, while a faint chime rings and gets longer on every pulse.