List of elementalist skills

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This is a list of core elementalist skills. For additional skills available to elementalist's elite specializations, see:

Note that after you've unlocked Weaponmaster Training, you can use all weapons that are normally tied to an elite specialization even if you don't have it active.

Profession mechanic[edit]

Attunements are the elementalist's profession mechanic, occupying the F1F4 slots above the skill bar. Fire attunement is unlocked by default; water attunement unlocks at level 5, air attunement unlocks at level 11, and earth attunement unlocks at level 15.

Only 1 attunement can be active at a time, and the active attunement determines the available weapon skills. The active attunement can be switched at any time — doing so will place a 10-second cooldown on the previously active attunement, and a 1.5-second cooldown on the other two attunements (both of which can be reduced through the trait Elemental Enchantment).

# Skill Activation.png Tango-recharge-darker.png Description
F1 Fire Attunement.png Fire Attunement Attune to fire, gaining heavy damage and burning abilities.
F2 Water Attunement.png Water Attunement Attune to water, gaining superior support and healing abilities.
F3 Air Attunement.png Air Attunement Attune to air, gaining heavy damage and control abilities.
F4 Earth Attunement.png Earth Attunement Attune to earth, gaining superior damage-over-time and defensive abilities.

Weapon skills[edit]

Two-handed[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Staff[edit]

Fire Attunement.png Fire Attunement
1 Fireball.png Fireball 1 Cast a fireball that explodes on impact and hits multiple foes.
2 Lava Font.png Lava Font 6 Make lava erupt from the target area.
3 Flame Burst.png Flame Burst 0.5½ 10 Burn foes at the target location.
4 Burning Retreat.png Burning Retreat 18 Quickly roll backward, leaving behind a line of fire that burns.
5 Meteor Shower.png Meteor Shower 30.75¾ 30 Call down a meteor shower onto the target area.
Damage is reduced per target each time they are struck by this ability.
Water Attunement.png Water Attunement
1 Water Blast.png Water Blast 0.75¾ Spray a jet of water at your foe that splashes to heal nearby allies.
2 Ice Spike.png Ice Spike 0.75¾ 6 Drop a giant ice spike on foes to make them vulnerable.
3 Geyser.png Geyser 0.75¾ 20 Create a geyser to heal nearby allies.
4 Frozen Ground.png Frozen Ground 30 Coat the target area in ice, chilling foes that enter it. Grant frost aura to allies in the area.
5 Healing Rain.png Healing Rain 1 35 Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed.
Air Attunement.png Air Attunement
1 Chain Lightning.png Chain Lightning 0.75¾ Hit multiple foes with arcs of chain lightning.
2 Lightning Surge.png Lightning Surge 1 10 Charge a lightning surge that damages and blinds foes near your target when it discharges.
3 Gust.png Gust 0.25¼ 25 Push foes backward with a burst of air.
4 Windborne Speed.png Windborne Speed 0.25¼ 20 You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.
5 Static Field.png Static Field 0.75¾ 30 Create an electrical field that stuns foes crossing it.
Earth Attunement.png Earth Attunement
1 Stoning.png Stoning 0.75¾ Hurl a rock and weaken your foe.
2 Eruption.png Eruption 10.25¼ 6 Shake the ground until it erupts and damages foes.
3 Magnetic Aura.png Magnetic Aura 30 Reflect projectiles with magnetic energy.
3 ChainTransmute Earth.png Transmute Earth 0.5½ 10 Cause the surrounding magnetic aura to violently explode.
4 Unsteady Ground.png Unsteady Ground 0.25¼ 30 Create unsteady ground that foes cannot cross.
5 Shock Wave.png Shock Wave 0.75¾ 25 Create a shock wave that bleeds and immobilizes your target.

Hammer[edit]

(requires Secrets of the Obscure logo.pngWeaponmaster Training or Catalyst icon small.pngCatalyst)
Fire Attunement.png Fire Attunement
1 Singeing Strike.png Singeing Strike 0.5½ Singe your foes by unleashing a burst of flame from your hammer.
2 Surging Flames.png Surging Flames 0.75¾ 8 Sweep your hammer forward to send flames rushing at your enemies.
3 Flame Wheel.png Flame Wheel 18 Summon a projectile of fire that circles around you, damaging foes. While this projectile is active, it grants you increased outgoing damage. Summoning a circular projectile refreshes the duration of all other circular projectiles.
3 ChainGrand Finale.png Grand Finale 0.75¾ 15 Redirect any active circular projectiles towards your target.
4 Triple Sear.png Triple Sear 0.75¾ 20 Sear a path to burn your enemies.
5 Molten End.png Molten End 1 25 Slam your hammer into the ground, damaging nearby enemies. If this strikes a burning enemy, gain offensive boons.
Water Attunement.png Water Attunement
1 Stream Strike.png Stream Strike 0.5½ Chain. Strike your foe with a watery blow.
1 ChainWater Rush.png Water Rush 0.5½ Chain. Slam your foe with a rush of water.
1 ChainChilling Crack.png Chilling Crack 0.5½ Crack the ground to chill your foes.
2 Rain of Blows.png Rain of Blows 10.5½ 6 Strike your foes repeatedly. Enemies hit by all strikes become chilled.
3 Icy Coil.png Icy Coil 18 Summon a projectile of ice that circles around you, damaging foes. While this projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles.
3 ChainGrand Finale.png Grand Finale 0.75¾ 15 Redirect any active circular projectiles towards your target.
4 Crashing Font.png Crashing Font 0.75¾ 20 Leap at your target and strike nearby foes.
Heal for each target struck. Heal for a lesser amount for each target struck beyond the first.
5 Cleansing Typhoon.png Cleansing Typhoon 0.5½ 25 Strike nearby foes, cleansing a condition for each target struck.
Air Attunement.png Air Attunement
1 Wind Slam.png Wind Slam 0.75¾ Slam your foe with a gust of wind.
2 Hurricane of Pain.png Hurricane of Pain 3 10 Manifest a powerful cyclone at the target location, periodically damaging enemies.
3 Crescent Wind.png Crescent Wind 18 Summon a projectile of air that circles around you, damaging foes. While this projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles.
3 ChainGrand Finale.png Grand Finale 0.75¾ 15 Redirect any active circular projectiles towards your target.
4 Wind Storm.png Wind Storm 0.5½ 20 Release a burst of air to knock down your enemies and gain superspeed.
5 Shock Blast.png Shock Blast 0.25¼ 25 Fire a blast of lightning that explodes when it reaches its destination, stunning nearby foes.
Earth Attunement.png Earth Attunement
1 Stonestrike.png Stonestrike 0.75¾ Arc your hammer, creating a ring of jagged rock to damage your enemies.
2 Whirling Stones.png Whirling Stones 2 8 Encase your hammer with earthen spikes to deliver a powerful blow.
3 Rocky Loop.png Rocky Loop 18 Summon a projectile of earth that circles around you, damaging foes. While this projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles.
3 ChainGrand Finale.png Grand Finale 0.75¾ 15 Redirect any active circular projectiles towards your target.
4 Immutable Stone.png Immutable Stone 10.5½ 20 Block the next attack. If you blocked an attack, gain barrier and an aura based on your current attunement.
5 Ground Pound.png Ground Pound 1 20 Smash your hammer into the ground to bleed and immobilize your enemies.

Spear[edit]

(requires Janthir Wilds logo.pngLowland Spear Training or Lowland Spear Unlock)
Fire Attunement.png Fire Attunement
1 Flame Spear (elementalist spear skill).png Flame Spear 0.75¾ Throw a spear of flame at your foe.
2 Blazing Barrage.png Blazing Barrage 0.5½ 6 Unleash a volley of blazing spears, damaging foes in the area.
3 Seethe.png Seethe 0.5½ 15 Gain boons. Your next spear skill deals increased damage.
4 Meteor.png Meteor 0.75¾ 20 Conjure a meteor at the target location, damaging enemies. Enemies at the center of the impact take increased damage.
5 Etching- Volcano.png Etching: Volcano 0.25¼ 25 Etch a spell into the ground that creates a violent eruption. Using a number of other skills within this etching completes the spell, unlocking its full potential.
5 ChainLesser Volcano.png Lesser Volcano 0.75¾ Create a violent eruption that damages foes.
5 ChainVolcano.png Volcano 0.75¾ Create a violent eruption that damages foes.
Water Attunement.png Water Attunement
1 Restorative Spear.png Restorative Spear 0.75¾ Throw a spear of water at your foe that heals you when it strikes.
2 Ice Beam.png Ice Beam 1 6 Chill enemies with a beam of ice.
3 Ripple.png Ripple 0.75¾ 15 Evade attacks and remove conditions from yourself. Your next spear skill recharges faster.
4 Undertow.png Undertow 0.5½ 20 Conjure a whirlpool at the target location, pulling enemies in. Enemies at the center of the whirlpool are slowed.
5 Etching- Jökulhlaup.png Etching: Jökulhlaup 0.25¼ 25 Etch a spell into the ground that invokes a glacial flood. Using a number of other skills within this etching completes the spell, unlocking its full potential.
5 ChainLesser Jökulhlaup.png Lesser Jökulhlaup 0.75¾ Invoke a glacial flood that damages enemies. Heals for each target struck.
5 ChainJökulhlaup.png Jökulhlaup 0.75¾ Invoke a glacial flood that damages enemies. Heals for each target struck.
Air Attunement.png Air Attunement
1 Lightning Javelin.png Lightning Javelin 0.75¾ Launch a spear of lightning that makes your foe vulnerable.
2 Fulgor.png Fulgor 0.75¾ 6 Create a storm of lightning that inflicts damage over time to affected foes.
3 Energize.png Energize 15 Gain superspeed. Your next spear skill always critically strikes.
4 Twister.png Twister 0.75¾ 20 Conjure a twister at the target location, making foes vulnerable. Foes in the center of the twister are lifted into the air.
5 Etching- Derecho.png Etching: Derecho 0.25¼ 25 Etch a spell into the ground that summons an intense windstorm. Using a number of other skills within this etching completes the spell, unlocking its full potential.
5 ChainLesser Derecho.png Lesser Derecho 0.75¾ Summon an intense windstorm that damages and dazes foes.
5 ChainDerecho.png Derecho 0.75¾ Summon an intense windstorm that damages and dazes foes.
Earth Attunement.png Earth Attunement
1 Stone Strike.png Stone Strike 0.75¾ Toss a light spear of stone to bleed your foe.
2 Earthen Spear.png Earthen Spear 0.75¾ 6 Hurl a heavy earthen spear that cripples your foe.
3 Harden.png Harden 15 Gain barrier. Your next spear skill inflicts daze.
4 Fissure.png Fissure 0.75¾ 20 Create a fissure at the target location, crippling foes. Foes at the center of the fissure take increased damage and are weakened.
5 Etching- Haboob.png Etching: Haboob 0.25¼ 25 Etch a spell into the ground that creates a violent eruption. Using a number of other skills within this etching completes the spell, unlocking its full potential.
5 ChainLesser Haboob.png Lesser Haboob 0.75¾ Unleash a devastating dust storm that damages and debilitates enemies.
5 ChainHaboob.png Haboob 0.75¾ Unleash a devastating dust storm that damages and debilitates enemies.

Main-hand only[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Scepter[edit]

Fire Attunement.png Fire Attunement
1 Flamestrike.png Flamestrike 0.75¾ Strike your foe with flame.
2 Dragon's Tooth.png Dragon's Tooth 0.75¾ 6 Drop an explosive dragon's tooth on your foe.
3 Phoenix.png Phoenix 0.25¼ 10 Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor. Inflict additional burning against foes that are already burning.
Water Attunement.png Water Attunement
1 Ice Shards.png Ice Shards 0.75¾ Fire three ice shards at your foe.
2 Shatterstone.png Shatterstone 0.5½ 3 Cast a shatterstone that will explode at the target area.
3 Water Trident.png Water Trident 0.5½ 1 Cast a water trident that damages foes. Deal more damage to chilled foes and heal for each target struck. Heal for a lesser amount for each target struck beyond the first.
Air Attunement.png Air Attunement
1 Arc Lightning.png Arc Lightning 30.5½ Cast an arc of electricity at your foe.
2 Lightning Strike.png Lightning Strike 5 Strike your foes with lightning.
3 Blinding Flash.png Blinding Flash 0.5½ Blind your foe with a flash of light. Vulnerable foes are also weakened.
Earth Attunement.png Earth Attunement
1 Stone Shards.png Stone Shards 10.5½ Fling stone daggers at your foe to bleed them.
2 Rock Barrier.png Rock Barrier 1 8 Envelop yourself in a stony barrier that improves toughness.
2 ChainHurl.png Hurl Hurl the rocks from your barrier at your foe.
3 Dust Devil.png Dust Devil 15 Create a dust storm that inflicts cripple to bleeding foes. The first strike of the storm blinds foes.

Sword[edit]

(requires Secrets of the Obscure logo.pngWeaponmaster Training or Weaver icon small.pngWeaver)
Fire Attunement.png Fire Attunement
1 Fire Strike.png Fire Strike 0.5½ Build elemental flames into your sword and strike your enemies.
1 ChainFire Swipe.png Fire Swipe 0.5½ Heat your sword a second time and strike your enemies for increased damage.
1 ChainSearing Slash (weaver).png Searing Slash 0.75¾ Heat your sword a final time and use the full power of your flames to sear enemies and ignite them.
2 Flame Uprising.png Flame Uprising 0.75¾ 8 Jump forward and deliver a fiery blast to the area.
3 Cauterizing Strike.png Cauterizing Strike 0.75¾ 15 Stab your foe with full force, dealing bonus damage against burning enemies.
Water Attunement.png Water Attunement
1 Seiche.png Seiche 0.5½ Imbue your blade with water, healing yourself for each target you strike.
1 ChainClapotis.png Clapotis 0.5½ Deliver a second strike that heals yourself for each target it hits.
1 ChainBreaking Wave.png Breaking Wave 0.75¾ Strike your enemies and unleash a wave that heals allies.
2 Riptide.png Riptide 1 12 Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.
3 Aqua Siphon.png Aqua Siphon 0.75¾ 15 Strike an enemy and draw water from them, causing them to deliver a healing burst to your allies.
Air Attunement.png Air Attunement
1 Charged Strike.png Charged Strike 0.5½ Strike your foe with shocking force.
1 ChainPolaric Slash.png Polaric Slash 0.5½ Deliver a second strike, gaining swiftness.
1 ChainCall Lightning (weaver).png Call Lightning 0.75¾ Deliver the final attack, calling lightning strikes onto enemies.
2 Polaric Leap.png Polaric Leap 0.5½ 15 Shadowstep to your target and deliver a dazing strike. Gain superspeed if you interrupt an enemy.
3 Quantum Strike.png Quantum Strike 0.75¾ 16 Strike your foe, charging them with static and causing lightning to strike repeatedly for a short period of time.
Earth Attunement.png Earth Attunement
1 Crystal Slash.png Crystal Slash 0.5½ Strike your opponent with your serrated blade.
1 ChainCrystalline Strike.png Crystalline Strike 0.5½ Attack enemies with a second vicious attack.
1 ChainCrystalline Sunder.png Crystalline Sunder 0.75¾ Unleash a final crushing blow.
2 Earthen Vortex.png Earthen Vortex 0.75¾ 10 Burrow into the ground, then erupt with earth-shattering force.
3 Rust Frenzy.png Rust Frenzy 0.5½ 15 Strike your enemies with deadly force.

Pistol[edit]

(requires Secrets of the Obscure logo.pngExpanded Weapon Proficiency)
Fire Attunement.png Fire Attunement
1 Scorching Shot.png Scorching Shot 0.5½ Burn your foe with a blazing bullet.
1 Chain Arrow Toolbelt.pngElemental Explosion.png Elemental Explosion 0.5½ Shoot all of the elemental bullets. Gain an aura based on your current attunement.
2 Raging Ricochet.png Raging Ricochet 0.5½ 6 Fire a bullet that bounces to nearby enemies. Gain might for each target struck.

If you have a fire bullet, consume it to increase your outgoing condition damage for a duration. If not, create a fire bullet.
3 Searing Salvo.png Searing Salvo 0.5½ 12 Fire a shot that explodes into fragments of fire when it hits the ground.

If you have a fire bullet, consume it to gain a fire aura. If not, create a fire bullet.
Water Attunement.png Water Attunement
1 Soothing Splash.png Soothing Splash 0.5½ Shoot a bullet of water. Heal for each unique condition on the enemy.
1 Chain Arrow Toolbelt.pngElemental Explosion.png Elemental Explosion 0.5½ Shoot all of the elemental bullets. Gain an aura based on your current attunement.
2 Frigid Flurry.png Frigid Flurry 10.25¼ 5 Fire a volley of icy bullets that inflict bleeding.

If you have an ice bullet, consume it to heal for each strike. If not, create an ice bullet.
3 Frozen Fusillade.png Frozen Fusillade 0.5½ 15 Fire a shot that freezes the ground underneath it, creating an area that speeds up allies while slowing enemy movement.

If you have an ice bullet, consume it to cause the frozen ground to shatter when it expires. If not, create an ice bullet.
Air Attunement.png Air Attunement
1 Electric Exposure.png Electric Exposure 0.5½ Electrify your enemy, making them vulnerable.
1 Chain Arrow Toolbelt.pngElemental Explosion.png Elemental Explosion 0.5½ Shoot all of the elemental bullets. Gain an aura based on your current attunement.
2 Dazing Discharge.png Dazing Discharge 0.25¼ 8 Fire a shot that dazes your foe and leaves them vulnerable.

If you have an air bullet, consume it to reduce the cooldown of your next pistol skill. If not, create an air bullet.
3 Aerial Agility.png Aerial Agility 0.5½ 12 Dash then fire a quick shot. If the shot hits, you can dash again for a short time.

If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet.
3 ChainAerial Agility (chain).png Aerial Agility 0.5½ Dash then fire a quick shot. If the shot hits, you can dash again for a short time.

If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet.
3 ChainAerial Agility (dash).png Aerial Agility 0.5½ Dash again.
Earth Attunement.png Earth Attunement
1 Piercing Pebble.png Piercing Pebble 0.5½ Bleed your foe with sharp stone.
1 Chain Arrow Toolbelt.pngElemental Explosion.png Elemental Explosion 0.5½ Shoot all of the elemental bullets. Gain an aura based on your current attunement.
2 Shattering Stone.png Shattering Stone 0.5½ 6 Fire a shot that shatters into multiple shards.

If you have an earth bullet, consume it to enhance your next few attacks to inflict bleeding. If not, create an earth bullet.
3 Boulder Blast.png Boulder Blast 0.5½ 12 Fire a shot that bleeds and immobilizes your foe.

If you have an earth bullet, consume it to gain barrier when striking an enemy. If not, create an earth bullet.

Main- and off-hand[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Dagger[edit]

Fire Attunement.png Fire Attunement
1 Dragon's Claw.png Dragon's Claw 0.5½ Fling fire in a claw-shaped spread at your foe.
2 Drake's Breath.png Drake's Breath 10.5½ 5 Spray a cone of fire at foes while on the move.
3 Burning Speed.png Burning Speed 0.75¾ 12 Slide forward and blast the area, leaving behind a line of fire that burns foes.
4 Ring of Fire.png Ring of Fire 0.25¼ 15 Damage nearby foes with a ring of fire, burning foes that pass through it.
5 Fire Grab.png Fire Grab 0.75¾ 20 Damage foes in a cone in front of you. Deal more damage to burning foes.
Water Attunement.png Water Attunement
1 Vapor Blade.png Vapor Blade 0.5½ Cast a vapor blade that inflicts vulnerability and returns to you.
2 Cone of Cold.png Cone of Cold 10.5½ 10 Spray an icy blast in a cone that damages foes and heals allies.
3 Frozen Burst.png Frozen Burst 0.25¼ 12 Detonate a burst of ice that chills nearby foes.
4 Frost Aura.png Frost Aura 10 Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attacker can be affected by this only once per second.
4 ChainTransmute Frost.png Transmute Frost 0.5½ 10 Cause your frost aura to violently explode, healing allies and damaging foes.
5 Cleansing Wave.png Cleansing Wave 0.75¾ 20 Heal yourself and nearby allies, curing conditions.
Air Attunement.png Air Attunement
1 Lightning Whip.png Lightning Whip 0.75¾ Lash your foe with lightning.
2 Convergence.png Convergence 0.5½ 8 Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck.
3 Shocking Aura.png Shocking Aura 10 Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds.
3 ChainTransmute Lightning.png Transmute Lightning 0.5½ 10 Cause your shocking aura to violently explode, stunning enemies who are struck by it.
4 Ride the Lightning.png Ride the Lightning 20 Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skill's recharge is halved.
5 Updraft.png Updraft 20 Gain swiftness from a gust of wind that launches nearby foes.
Earth Attunement.png Earth Attunement
1 Impale (elementalist skill).png Impale 0.75¾ Spear your foes on a giant stone spike.
2 Ring of Earth.png Ring of Earth 1 6 Use the earth to launch yourself into the air and strike foes in a small radius. Deliver a larger ring of earthen spikes upon impact.
3 Earthen Rush.png Earthen Rush 0.5½ 12 Quickly dash along the ground, summoning spikes along the way and then delivering an area strike.
4 Earthquake.png Earthquake 0.75¾ 16 Trigger a quake at your location, knocking down foes and dealing massive damage.
5 Churning Earth.png Churning Earth 0.75¾ 20 Leap at your foe and unleash a seismic wave that inflicts damages and bleeding.

Off-hand only[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Focus[edit]

Fire Attunement.png Fire Attunement
4 Flamewall.png Flamewall 0.75¾ 20 Create a wall of flame at the target area that burns foes.
5 Fire Shield.png Fire Shield 25 Envelop yourself in a fiery shield that burns foes and grants might each time you are struck (cooldown of 1 second per attacker).
5 ChainTransmute Fire.png Transmute Fire 0.5½ 10 Use the energy of the fire aura to cause an explosion, damaging enemies and benefiting allies.
Water Attunement.png Water Attunement
4 Freezing Gust.png Freezing Gust 0.5½ 25 Chill your foe for a brief time.
5 Comet.png Comet 0.75¾ 25 Drop a comet of ice on target foe, damaging and dazing foes in the area.
Air Attunement.png Air Attunement
4 Swirling Winds.png Swirling Winds 0.5½ 30 Create a swirling wind that blocks projectiles.
5 Gale.png Gale 0.75¾ 40 Knock down your foe with a charged wind blast.
Earth Attunement.png Earth Attunement
4 Magnetic Wave.png Magnetic Wave 25 Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge.
5 Obsidian Flesh.png Obsidian Flesh 3 50 Envelop yourself in stony armor, making yourself invulnerable.

Warhorn[edit]

(requires Secrets of the Obscure logo.pngWeaponmaster Training or Tempest icon small.pngTempest)
Fire Attunement.png Fire Attunement
4 Heat Sync.png Heat Sync 0.75¾ 30 Give might and fury to yourself, then spread boons you have to allies.
5 Wildfire.png Wildfire 0.75¾ 30 Release a fiery torrent that burns enemies.
Water Attunement.png Water Attunement
4 Tidal Surge.png Tidal Surge 0.25¼ 30 Send out a tidal wave that regenerates and heal[sic] allies, then knocks enemies back.
5 Water Globe.png Water Globe 0.5½ 30 Blast out a watery orb that heals allies as it travels.
Air Attunement.png Air Attunement
4 Cyclone.png Cyclone 1 25 Blast out a cyclone that pulls enemies toward its location and grants swiftness to allies it affects.
5 Lightning Orb.png Lightning Orb 0.5½ 25 Launch an orb of lightning that fires projectiles at nearby foes.
Earth Attunement.png Earth Attunement
4 Sand Squall.png Sand Squall 0.75¾ 30 Apply protection to you and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura.
5 Dust Storm.png Dust Storm 0.75¾ 30 Summon a dust storm that inflicts conditions.

Aquatic[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Trident[edit]

Fire Attunement.png Fire Attunement
1 Magma Orb.png Magma Orb 0.5½ Shoot a blob of molten rock that explodes after a delay.
2 Boil.png Boil 0.5½ 8 Boil the water around your foe.
3 Steam (elementalist skill).png Steam 0.5½ 10 Blind your foe with superheated water.
4 Lava Chains.png Lava Chains 0.5½ 16 Cripple multiple foes with lava chains.
5 Heat Wave.png Heat Wave 1 20 Launch three waves of heat. Each burns foes and grants vigor to allies.
Water Attunement.png Water Attunement
1 Water Missile.png Water Missile 0.5½ Launch a slow-moving homing missile.
2 Ice Globe.png Ice Globe 0.5½ 8 Shoots a slow-moving orb that detonates upon impact.
3 Ice Wall.png Ice Wall 0.5½ 12 Create a wall of ice that shatters when touched by enemies or when it expires, dealing heavy damage and chilling foes.
4 Undercurrent.png Undercurrent 0.75¾ 25 Release a current of water to damage foes and regenerate allies.
5 Tidal Wave.png Tidal Wave 10.75¾ 25 Charge forward with tidal force, damaging foes and healing allies.
Air Attunement.png Air Attunement
1 Forked Lightning.png Forked Lightning 0.5½ Fire three bolts of lightning in an arc in front of you.
2 Electrocute.png Electrocute 0.5½ 8 Charge the water around your foe with electricity. Enemies currently using an ability are dazed.
3 Air Pocket.png Air Pocket 0.5½ 12 Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location.
3 ChainVacuum.png Vacuum Detonate your air pocket to teleport to its location.
4 Air Bubble.png Air Bubble 1 20 Trap your foe in an air bubble and make them float to the surface.
5 Lightning Cage.png Lightning Cage 0.5½ 30 Create an electrical field that stuns foes crossing it.
Earth Attunement.png Earth Attunement
1 Rock Blade.png Rock Blade 0.5½ Shoot three rocky blades at your foe.
2 Rock Spray.png Rock Spray 0.5½ 10 Spray a cone of gravel to bleed foes.
3 Magnetic Current.png Magnetic Current 0.5½ 18 Launch a large magnetic force that reflects projectiles along its path, crippling foes that touch it.
4 Rock Anchor.png Rock Anchor 1 20 Anchor a rock to your foe, making them sink.
5 Murky Water.png Murky Water 10.25¼ 25 Cloud the water to blind your target and nearby foes.

Slot skills[edit]

Healing[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Arcane Brilliance.png Arcane Brilliance 0.75¾ 20 Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit. If this skill finishes a combo, you heal an additional amount.
Ether Renewal.png Ether Renewal 20.25¼ 15 Cantrip. Cure a condition and heal yourself with every pulse.
Glyph of Elemental Harmony.png Glyph of Elemental Harmony 1 20 Glyph. Heal yourself and gain a boon based on your attunement.
Signet of Restoration.png Signet of Restoration 1 20 Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.

Utility[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Arcane Blast.png Arcane Blast 1 Arcane. Blast your foe with energy for critical damage.
Arcane Power.png Arcane Power 30 Arcane. Gain ferocity. You deal critical damage with your next few attacks.
Arcane Shield.png Arcane Shield 25 Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage.
Arcane Wave.png Arcane Wave 0.75¾ 2 Arcane. Blast foes in the target area with an energy wave for critical damage.
Armor of Earth.png Armor of Earth 25 Cantrip. Protect yourself with earth armor and gain protection and stability, then gain barrier for each unique boon you have.
Cleansing Fire.png Cleansing Fire 1 Cantrip. Cure conditions and burn foes. Gain might for each condition removed.
Lightning Flash.png Lightning Flash Not available underwater 20 Cantrip. Teleport to target area.
Mist Form.png Mist Form 30 Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
Conjure Earth Shield.png Conjure Earth Shield Not available underwater 0.75¾ 60 Conjure. Manifest a magnetic shield in your hands and at the target location. Wielders of the weapon gain increased toughness and vitality.
Conjure Flame Axe.png Conjure Flame Axe Not available underwater 0.25¼ 60 Conjure. Manifest a lava axe in your hands and at the target location. Wielders of the weapon gain increased power and condition damage.
Conjure Frost Bow.png Conjure Frost Bow Not available underwater 0.25¼ 60 Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
Conjure Lightning Hammer.png Conjure Lightning Hammer Not available underwater 0.75¾ 60 Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and ferocity.
Glyph of Elemental Power.png Glyph of Elemental Power 25 Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage.
Glyph of Lesser Elementals.png Glyph of Lesser Elementals Not available underwater 10.25¼ 40 Glyph. Summon a lesser elemental based on your attunement.
Parent arrow.pngFire Attunement.pngGlyph of Lesser Elementals (fire).png Glyph of Lesser Elementals Not available underwater 10.25¼ 40 Glyph. Summon a lesser fire elemental.
Parent arrow.pngWater Attunement.pngGlyph of Lesser Elementals (water).png Glyph of Lesser Elementals Not available underwater 10.25¼ 40 Glyph. Summon a lesser water elemental.
Parent arrow.pngAir Attunement.pngGlyph of Lesser Elementals (air).png Glyph of Lesser Elementals Not available underwater 10.25¼ 40 Glyph. Summon a lesser air elemental.
Parent arrow.pngEarth Attunement.pngGlyph of Lesser Elementals (earth).png Glyph of Lesser Elementals Not available underwater 10.25¼ 40 Glyph. Summon a lesser earth elemental.
Glyph of Renewal.png Glyph of Renewal 2 90 Glyph. Revive allies with different attunement effects.
Parent arrow.pngFire Attunement.pngRenewal of Fire.png Renewal of Fire 2 90 Glyph. Revive an ally; you're revived the next time you're downed.
Parent arrow.pngWater Attunement.pngRenewal of Water.png Renewal of Water 2 90 Glyph. Revive an ally with full health.
Parent arrow.pngAir Attunement.pngRenewal of Air.png Renewal of Air 2 90 Glyph. Revive and teleport an ally to your location.
Parent arrow.pngEarth Attunement.pngRenewal of Earth.png Renewal of Earth 2 90 Glyph. Revive allies around you.[sic]
Glyph of Storms.png Glyph of Storms Not available underwater 10.25¼ 60 Glyph. Create a storm based on your attunement.
Parent arrow.pngFire Attunement.pngFirestorm (Glyph of Storms skill).png Firestorm Not available underwater 10.25¼ 25 Glyph. Create a firestorm at the target area.
Parent arrow.pngWater Attunement.pngIce Storm (Glyph of Storms skill).png Ice Storm Not available underwater 10.25¼ 30 Glyph. Create an ice storm at the targeted area.
Damage is reduced per target each time foes are struck by this skill.
Parent arrow.pngAir Attunement.pngLightning Storm (Glyph of Storms skill).png Lightning Storm Not available underwater 10.25¼ 60 Glyph. Create a lightning storm at the targeted area.
Damage is reduced per target each time foes are struck by this skill.
Parent arrow.pngEarth Attunement.pngSandstorm.png Sandstorm Not available underwater 10.25¼ 40 Glyph. Create a sandstorm at the target area.
Signet of Air.png Signet of Air 20 Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Blind your target and nearby foes.
Signet of Earth.png Signet of Earth 0.5½ 15 Signet Passive: Improves toughness.
Signet Active: Immobilize and bleed your foe.
Signet of Fire.png Signet of Fire 0.5½ 12 Signet Passive: Improves critical chance.
Signet Active: Burn your target and nearby foes.
Signet of Water.png Signet of Water 0.5½ 20 Signet Passive: Reduces incoming condition duration.
Signet Active: Damage and chill foes while healing and reviving allies in an area.

Elite[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Conjure Fiery Greatsword.png Conjure Fiery Greatsword Not available underwater 1 180 Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage and cast Lesser Fiery Eruption at regular intervals on random enemies.
Glyph of Elementals.png Glyph of Elementals Not available underwater 10.25¼ 40 Glyph. Summon an elemental based on your attunement.
Parent arrow.pngFire Attunement.pngGlyph of Elementals (fire).png Glyph of Elementals Not available underwater 10.25¼ 40 Glyph. Summon an elemental based on your attunement.
Parent arrow.pngWater Attunement.pngGlyph of Elementals (water).png Glyph of Elementals Not available underwater 10.25¼ 40 Glyph. Summon an elemental based on your attunement.
Parent arrow.pngAir Attunement.pngGlyph of Elementals (air).png Glyph of Elementals Not available underwater 10.25¼ 40 Glyph. Summon an elemental based on your attunement.
Parent arrow.pngEarth Attunement.pngGlyph of Elementals (earth).png Glyph of Elementals Not available underwater 10.25¼ 40 Glyph. Summon an elemental based on your attunement.
Tornado.png Tornado Not available underwater 1 60 Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.
Whirlpool.png Whirlpool Underwater skill 10.25¼ 60 Cantrip. Shape-shift into a swirling maelstrom that pulls foes into its destructive vortex.

Downed and drowning skills[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Downed[edit]

1 Thunderclap (ranger skill).png Discharge Lightning 0.5½ 0 Blast your foe with lightning.
2 Vapor Form.png Vapor Form 20 Assume a mobile, vaporous form, returning to a downed state when the effect ends.
3 Grasping Earth.png Grasping Earth 30.5½ 10 Immobilize your foe with hands erupting from the ground.
4 Bandage.png Bandage 490.25¼ 5 Call your allies for help. Restores health while you channel it.

Drowning[edit]

1 Water Fist.png Water Fist 0.5½ 0 Throw a punch of concentrated water.
2 Stone Kick.png Stone Kick 0.75¾ 6 Wrap your foot in stone and kick your foe.
3 Steam Vent.png Steam Vent 3 15 Float to the surface on a burst of steam, blinding and burning foes.
4 Bandage.png Bandage 490.25¼ 5 Call your allies for help. Restores health while you channel it.

Auxiliary skillbars[edit]

The following skillbars replace your weapon skills after using the specified skill.

Conjure Earth Shield[edit]

# Skill Activation.png Tango-recharge-darker.png Description
1 Shield Smack.png Shield Smack 0.5½ Smack your foe with the magnetic shield.
1 ChainShield Smash.png Shield Smash 0.75¾ Smash your foe with the magnetic shield.
1 ChainCrippling Shield.png Crippling Shield 0.75¾ Throw your shield in a line, crippling struck foes. This attack deals bonus damage if you have barrier.
2 Stone Sheath.png Stone Sheath 20.25¼ 8 Block the next attack and cause bleeding to foes around you. Gain Tectonic Shift if you successfully block an attack.
3 Magnetic Wave.png Magnetic Surge 0.75¾ 12 Unleash a magnetic force, surging at your opponent and dazing them, while gaining magnetic aura.
4 Magnetic Shield (elementalist skill).png Magnetic Shield 10.25¼ 25 Pull nearby foes to you with a magnetic force, gaining protection and Tectonic Shift for each foe pulled.
5 Fortify.png Fortify 3 30 Use magnetism to envelop yourself in a shield, becoming invulnerable.

Conjure Flame Axe[edit]

# Skill Activation.png Tango-recharge-darker.png Description
1 Lava Axe.png Lava Axe 0.5½ Throw a lava axe at your foe. Using another Lava Axe ability grants Double Lava Axe.
1 ChainLava Axe.png Double Lava Axe Throw two lava axes at your foe.
2 Explosive Lava Axe.png Explosive Lava Axe 0.5½ 5 Throw an explosive lava axe at the target location.
3 Burning Retreat.png Burning Retreat 15 Quickly roll backward, leaving behind a line of fire that burns.
4 Ring of Fire.png Ring of Fire 0.5½ 15 Damage nearby foes with a ring of fire, burning foes that pass through it.
5 Flame Leap.png Flame Leap 0.75¾ 15 Leap at your foe with a flaming attack that causes burning.

Conjure Frost Bow[edit]

# Skill Activation.png Tango-recharge-darker.png Description
1 Water Arrow.png Water Arrow 0.75¾ Shoot an arrow of water that damages foes and heals allies around the area of impact. Gain a stack of Water Arrow each time you strike an enemy.
2 Frost Volley.png Frost Volley 2 6 Rapidly fire at your foe, making them vulnerable with each hit. Damage is increased per stack of Water Arrow.
3 Frost Fan.png Frost Fan 0.25¼ 15 Damage foes with a spread of icy arrows that cause chill. Extra projectiles are launched for each stack of Water Arrow accumulated.
4 Frost Storm.png Frost Storm 20.75¾ 20 Call down an ice storm on the targeted area. The number of final ice shards are increased for each stack of Water Arrow.
Damage is reduced per target each time foes are struck by this skill.
5 Deep Freeze.png Deep Freeze 10.5½ 30 Encase your target in a block of solid ice. Duration is increased per stack of Water Arrow.

Conjure Lightning Hammer[edit]

# Skill Activation.png Tango-recharge-darker.png Description
1 Lightning Swing.png Lightning Swing 0.5½ Chain. Bash your foe.
1 ChainStatic Swing.png Static Swing 0.5½ Chain. Strike your foe again.
1 ChainThunderclap (Lightning Hammer skill).png Thunderclap 0.5½ Smash the ground and damage nearby foes.
2 Lightning Leap.png Lightning Leap 0.75¾ 8 Leap at your foe and hit them with electrical damage.
3 Wind Blast.png Wind Blast 1 18 Launch your foe with a banishing smash.
4 Invoke Lightning.png Invoke Lightning 10.25¼ 20 Randomly strike the surrounding area with lightning.
Damage is reduced per target each time foes are struck by this skill.
5 Static Field.png Static Field 0.75¾ 25 Manifest an electrical field that stuns foes crossing it.

Conjure Fiery Greatsword[edit]

# Skill Activation.png Tango-recharge-darker.png Description
1 Flame Wave.png Flame Wave 20.75¾ Shoot a fireball at your foe with each swing.
2 Fiery Eruption.png Fiery Eruption 10.25¼ 5 Ram your sword into the ground and make fire erupt near your foes.
3 Fiery Whirl.png Fiery Whirl 0.25¼ 5 Advance forward, slashing foes in your way.
4 Fiery Rush.png Fiery Rush 10 Charge at your foe, leaving a line of fire behind you.
5 Firestorm.png Firestorm 0.75¾ 15 Call down a firestorm on the target area.

Tornado[edit]

# Skill Activation.png Tango-recharge-darker.png Description
1 Chain Lightning.png Electrified Tornado 1 Electrify your tornado form and make it shoot lightning.
2 Dust Devil.png Dust Tornado 1 Gather up dust into your tornado form, making it shoot out dust devils that blind foes.
3 Throw Boulder.png Debris Tornado 1 Gather up debris into your tornado form and send it flying.
4 Elemental Requiem.png Elemental Requiem 5 Unleash the elements from your core, firing a random elemental in all directions. Elements have differing effects based on your current tornado type.
5 Dust Charge.png Dust Charge 10.25¼ 10 Move swiftly in a direction, knocking back enemies you collide with.

Bundle[edit]

There are skills unique to the elementalist profession that will appear when they are holding certain bundles.