List of elementalist skills
This is a list of core elementalist skills. For additional skills available to elementalist's elite specializations, see:
Note that after you've unlocked Weaponmaster Training, you can use all weapons that are normally tied to an elite specialization even if you don't have it active.
Profession mechanic[edit]
Attunements are the elementalist's profession mechanic, occupying the F1 – F4 slots above the skill bar. Fire attunement is unlocked by default; water attunement unlocks at level 5, air attunement unlocks at level 11, and earth attunement unlocks at level 15.
Only 1 attunement can be active at a time, and the active attunement determines the available weapon skills. The active attunement can be switched at any time — doing so will place a 10-second cooldown on the previously active attunement, and a 1.5-second cooldown on the other two attunements (both of which can be reduced through the trait Elemental Enchantment).
# | Skill | Description | ||
---|---|---|---|---|
F1 | Fire Attunement | Attune to fire, gaining heavy damage and burning abilities. | ||
F2 | Water Attunement | Attune to water, gaining superior support and healing abilities. | ||
F3 | Air Attunement | Attune to air, gaining heavy damage and control abilities. | ||
F4 | Earth Attunement | Attune to earth, gaining superior damage-over-time and defensive abilities. |
Weapon skills[edit]
Two-handed[edit]
# | Skill | Description | ||||
---|---|---|---|---|---|---|
Staff[edit] | ||||||
Fire Attunement | ||||||
1 | Fireball | 1 | Cast a fireball that explodes on impact and hits multiple foes. | |||
2 | Lava Font | 6 | Make lava erupt from the target area. | |||
3 | Flame Burst | ½ | 10 | Burn foes at the target location. | ||
4 | Burning Retreat | 18 | Quickly roll backward, leaving behind a line of fire that burns. | |||
5 | Meteor Shower | 3 | ¾30 | Call down a meteor shower onto the target area. Damage is reduced per target each time they are struck by this ability. | ||
Water Attunement | ||||||
1 | Water Blast | ¾ | Spray a jet of water at your foe that splashes to heal nearby allies. | |||
2 | Ice Spike | ¾ | 6 | Drop a giant ice spike on foes to make them vulnerable. | ||
3 | Geyser | ¾ | 20 | Create a geyser to heal nearby allies. | ||
4 | Frozen Ground | 30 | Coat the target area in ice, chilling foes that enter it. Grant frost aura to allies in the area. | |||
5 | Healing Rain | 1 | 35 | Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed. | ||
Air Attunement | ||||||
1 | Chain Lightning | ¾ | Hit multiple foes with arcs of chain lightning. | |||
2 | Lightning Surge | 1 | 10 | Charge a lightning surge that damages and blinds foes near your target when it discharges. | ||
3 | Gust | ¼ | 25 | Push foes backward with a burst of air. | ||
4 | Windborne Speed | ¼ | 20 | You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled. | ||
5 | Static Field | ¾ | 30 | Create an electrical field that stuns foes crossing it. | ||
Earth Attunement | ||||||
1 | Stoning | ¾ | Hurl a rock and weaken your foe. | |||
2 | Eruption | 1 | ¼6 | Shake the ground until it erupts and damages foes. | ||
3 | Magnetic Aura | 30 | Reflect projectiles with magnetic energy. | |||
3 | Transmute Earth | ½ | 10 | Cause the surrounding magnetic aura to violently explode. | ||
4 | Unsteady Ground | ¼ | 30 | Create unsteady ground that foes cannot cross. | ||
5 | Shock Wave | ¾ | 25 | Create a shock wave that bleeds and immobilizes your target. | ||
Hammer[edit] |
(requires Weaponmaster Training or Catalyst) | |||||
Fire Attunement | ||||||
1 | Singeing Strike | ½ | Singe your foes by unleashing a burst of flame from your hammer. | |||
2 | Surging Flames | ¾ | 8 | Sweep your hammer forward to send flames rushing at your enemies. | ||
3 | Flame Wheel | 18 | Summon a projectile of fire that circles around you, damaging foes. While this projectile is active, it grants you increased outgoing damage. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Grand Finale | ¾ | 15 | Redirect any active circular projectiles towards your target. | ||
4 | Triple Sear | ¾ | 20 | Sear a path to burn your enemies. | ||
5 | Molten End | 1 | 25 | Slam your hammer into the ground, damaging nearby enemies. If this strikes a burning enemy, gain offensive boons. | ||
Water Attunement | ||||||
1 | Stream Strike | ½ | Chain. Strike your foe with a watery blow. | |||
1 | Water Rush | ½ | Chain. Slam your foe with a rush of water. | |||
1 | Chilling Crack | ½ | Crack the ground to chill your foes. | |||
2 | Rain of Blows | 1 | ½6 | Strike your foes repeatedly. Enemies hit by all strikes become chilled. | ||
3 | Icy Coil | 18 | Summon a projectile of ice that circles around you, damaging foes. While this projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Grand Finale | ¾ | 15 | Redirect any active circular projectiles towards your target. | ||
4 | Crashing Font | ¾ | 20 | Leap at your target and strike nearby foes. Heal for each target struck. Heal for a lesser amount for each target struck beyond the first. | ||
5 | Cleansing Typhoon | ½ | 25 | Strike nearby foes, cleansing a condition for each target struck. | ||
Air Attunement | ||||||
1 | Wind Slam | ¾ | Slam your foe with a gust of wind. | |||
2 | Hurricane of Pain | 3 | 10 | Manifest a powerful cyclone at the target location, periodically damaging enemies. | ||
3 | Crescent Wind | 18 | Summon a projectile of air that circles around you, damaging foes. While this projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Grand Finale | ¾ | 15 | Redirect any active circular projectiles towards your target. | ||
4 | Wind Storm | ½ | 20 | Release a burst of air to knock down your enemies and gain superspeed. | ||
5 | Shock Blast | ¼ | 25 | Fire a blast of lightning that explodes when it reaches its destination, stunning nearby foes. | ||
Earth Attunement | ||||||
1 | Stonestrike | ¾ | Arc your hammer, creating a ring of jagged rock to damage your enemies. | |||
2 | Whirling Stones | 2 | 8 | Encase your hammer with earthen spikes to deliver a powerful blow. | ||
3 | Rocky Loop | 18 | Summon a projectile of earth that circles around you, damaging foes. While this projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Grand Finale | ¾ | 15 | Redirect any active circular projectiles towards your target. | ||
4 | Immutable Stone | 1 | ½20 | Block the next attack. If you blocked an attack, gain barrier and an aura based on your current attunement. | ||
5 | Ground Pound | 1 | 20 | Smash your hammer into the ground to bleed and immobilize your enemies. | ||
Spear[edit] |
(requires Lowland Spear Training or Lowland Spear Unlock) | |||||
Fire Attunement | ||||||
1 | Flame Spear | ¾ | Throw a spear of flame at your foe. | |||
2 | Blazing Barrage | ½ | 6 | Unleash a volley of blazing spears, damaging foes in the area. | ||
3 | Seethe | ½ | 15 | Gain boons. Your next spear skill deals increased damage. | ||
4 | Meteor | ¾ | 20 | Conjure a meteor at the target location, damaging enemies. Enemies at the center of the impact take increased damage. | ||
5 | Etching: Volcano | ¼ | 25 | Etch a spell into the ground that creates a violent eruption. Using a number of other skills within this etching completes the spell, unlocking its full potential. | ||
5 | Lesser Volcano | ¾ | Create a violent eruption that damages foes. | |||
5 | Volcano | ¾ | Create a violent eruption that damages foes. | |||
Water Attunement | ||||||
1 | Restorative Spear | ¾ | Throw a spear of water at your foe that heals you when it strikes. | |||
2 | Ice Beam | 1 | 6 | Chill enemies with a beam of ice. | ||
3 | Ripple | ¾ | 15 | Evade attacks and remove conditions from yourself. Your next spear skill recharges faster. | ||
4 | Undertow | ½ | 20 | Conjure a whirlpool at the target location, pulling enemies in. Enemies at the center of the whirlpool are slowed. | ||
5 | Etching: Jökulhlaup | ¼ | 25 | Etch a spell into the ground that invokes a glacial flood. Using a number of other skills within this etching completes the spell, unlocking its full potential. | ||
5 | Lesser Jökulhlaup | ¾ | Invoke a glacial flood that damages enemies. Heals for each target struck. | |||
5 | Jökulhlaup | ¾ | Invoke a glacial flood that damages enemies. Heals for each target struck. | |||
Air Attunement | ||||||
1 | Lightning Javelin | ¾ | Launch a spear of lightning that makes your foe vulnerable. | |||
2 | Fulgor | ¾ | 6 | Create a storm of lightning that inflicts damage over time to affected foes. | ||
3 | Energize | 15 | Gain superspeed. Your next spear skill always critically strikes. | |||
4 | Twister | ¾ | 20 | Conjure a twister at the target location, making foes vulnerable. Foes in the center of the twister are lifted into the air. | ||
5 | Etching: Derecho | ¼ | 25 | Etch a spell into the ground that summons an intense windstorm. Using a number of other skills within this etching completes the spell, unlocking its full potential. | ||
5 | Lesser Derecho | ¾ | Summon an intense windstorm that damages and dazes foes. | |||
5 | Derecho | ¾ | Summon an intense windstorm that damages and dazes foes. | |||
Earth Attunement | ||||||
1 | Stone Strike | ¾ | Toss a light spear of stone to bleed your foe. | |||
2 | Earthen Spear | ¾ | 6 | Hurl a heavy earthen spear that cripples your foe. | ||
3 | Harden | 15 | Gain barrier. Your next spear skill inflicts daze. | |||
4 | Fissure | ¾ | 20 | Create a fissure at the target location, crippling foes. Foes at the center of the fissure take increased damage and are weakened. | ||
5 | Etching: Haboob | ¼ | 25 | Etch a spell into the ground that creates a violent eruption. Using a number of other skills within this etching completes the spell, unlocking its full potential. | ||
5 | Lesser Haboob | ¾ | Unleash a devastating dust storm that damages and debilitates enemies. | |||
5 | Haboob | ¾ | Unleash a devastating dust storm that damages and debilitates enemies. |
Main-hand only[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Scepter[edit] | |||||
Fire Attunement | |||||
1 | Flamestrike | ¾ | Strike your foe with flame. | ||
2 | Dragon's Tooth | ¾ | 6 | Drop an explosive dragon's tooth on your foe. | |
3 | Phoenix | ¼ | 10 | Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor. Inflict additional burning against foes that are already burning. | |
Water Attunement | |||||
1 | Ice Shards | ¾ | Fire three ice shards at your foe. | ||
2 | Shatterstone | ½ | 3 | Cast a shatterstone that will explode at the target area. | |
3 | Water Trident | ½ | 1 | Cast a water trident that damages foes. Deal more damage to chilled foes and heal for each target struck. Heal for a lesser amount for each target struck beyond the first. | |
Air Attunement | |||||
1 | Arc Lightning | 3 | ½Cast an arc of electricity at your foe. | ||
2 | Lightning Strike | 5 | Strike your foes with lightning. | ||
3 | Blinding Flash | ½ | Blind your foe with a flash of light. Vulnerable foes are also weakened. | ||
Earth Attunement | |||||
1 | Stone Shards | 1 | ½Fling stone daggers at your foe to bleed them. | ||
2 | Rock Barrier | 1 | 8 | Envelop yourself in a stony barrier that improves toughness. | |
2 | Hurl | Hurl the rocks from your barrier at your foe. | |||
3 | Dust Devil | 15 | Create a dust storm that inflicts cripple to bleeding foes. The first strike of the storm blinds foes. | ||
Sword[edit] |
(requires Weaponmaster Training or Weaver) | ||||
Fire Attunement | |||||
1 | Fire Strike | ½ | Build elemental flames into your sword and strike your enemies. | ||
1 | Fire Swipe | ½ | Heat your sword a second time and strike your enemies for increased damage. | ||
1 | Searing Slash | ¾ | Heat your sword a final time and use the full power of your flames to sear enemies and ignite them. | ||
2 | Flame Uprising | ¾ | 8 | Jump forward and deliver a fiery blast to the area. | |
3 | Cauterizing Strike | ¾ | 15 | Stab your foe with full force, dealing bonus damage against burning enemies. | |
Water Attunement | |||||
1 | Seiche | ½ | Imbue your blade with water, healing yourself for each target you strike. | ||
1 | Clapotis | ½ | Deliver a second strike that heals yourself for each target it hits. | ||
1 | Breaking Wave | ¾ | Strike your enemies and unleash a wave that heals allies. | ||
2 | Riptide | 1 | 12 | Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location. | |
3 | Aqua Siphon | ¾ | 15 | Strike an enemy and draw water from them, causing them to deliver a healing burst to your allies. | |
Air Attunement | |||||
1 | Charged Strike | ½ | Strike your foe with shocking force. | ||
1 | Polaric Slash | ½ | Deliver a second strike, gaining swiftness. | ||
1 | Call Lightning | ¾ | Deliver the final attack, calling lightning strikes onto enemies. | ||
2 | Polaric Leap | ½ | 15 | Shadowstep to your target and deliver a dazing strike. Gain superspeed if you interrupt an enemy. | |
3 | Quantum Strike | ¾ | 16 | Strike your foe, charging them with static and causing lightning to strike repeatedly for a short period of time. | |
Earth Attunement | |||||
1 | Crystal Slash | ½ | Strike your opponent with your serrated blade. | ||
1 | Crystalline Strike | ½ | Attack enemies with a second vicious attack. | ||
1 | Crystalline Sunder | ¾ | Unleash a final crushing blow. | ||
2 | Earthen Vortex | ¾ | 10 | Burrow into the ground, then erupt with earth-shattering force. | |
3 | Rust Frenzy | ½ | 15 | Strike your enemies with deadly force. | |
Pistol[edit] |
(requires Expanded Weapon Proficiency) | ||||
Fire Attunement | |||||
1 | Scorching Shot | ½ | Burn your foe with a blazing bullet. | ||
1 | Elemental Explosion | ½ | Shoot all of the elemental bullets. Gain an aura based on your current attunement. | ||
2 | Raging Ricochet | ½ | 6 | Fire a bullet that bounces to nearby enemies. Gain might for each target struck. If you have a fire bullet, consume it to increase your outgoing condition damage for a duration. If not, create a fire bullet. | |
3 | Searing Salvo | ½ | 12 | Fire a shot that explodes into fragments of fire when it hits the ground. If you have a fire bullet, consume it to gain a fire aura. If not, create a fire bullet. | |
Water Attunement | |||||
1 | Soothing Splash | ½ | Shoot a bullet of water. Heal for each unique condition on the enemy. | ||
1 | Elemental Explosion | ½ | Shoot all of the elemental bullets. Gain an aura based on your current attunement. | ||
2 | Frigid Flurry | 1 | ¼5 | Fire a volley of icy bullets that inflict bleeding. If you have an ice bullet, consume it to heal for each strike. If not, create an ice bullet. | |
3 | Frozen Fusillade | ½ | 15 | Fire a shot that freezes the ground underneath it, creating an area that speeds up allies while slowing enemy movement. If you have an ice bullet, consume it to cause the frozen ground to shatter when it expires. If not, create an ice bullet. | |
Air Attunement | |||||
1 | Electric Exposure | ½ | Electrify your enemy, making them vulnerable. | ||
1 | Elemental Explosion | ½ | Shoot all of the elemental bullets. Gain an aura based on your current attunement. | ||
2 | Dazing Discharge | ¼ | 8 | Fire a shot that dazes your foe and leaves them vulnerable. If you have an air bullet, consume it to reduce the cooldown of your next pistol skill. If not, create an air bullet. | |
3 | Aerial Agility | ½ | 12 | Dash then fire a quick shot. If the shot hits, you can dash again for a short time. If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet. | |
3 | Aerial Agility | ½ | Dash then fire a quick shot. If the shot hits, you can dash again for a short time. If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet. | ||
3 | Aerial Agility | ½ | Dash again. | ||
Earth Attunement | |||||
1 | Piercing Pebble | ½ | Bleed your foe with sharp stone. | ||
1 | Elemental Explosion | ½ | Shoot all of the elemental bullets. Gain an aura based on your current attunement. | ||
2 | Shattering Stone | ½ | 6 | Fire a shot that shatters into multiple shards. If you have an earth bullet, consume it to enhance your next few attacks to inflict bleeding. If not, create an earth bullet. | |
3 | Boulder Blast | ½ | 12 | Fire a shot that bleeds and immobilizes your foe. If you have an earth bullet, consume it to gain barrier when striking an enemy. If not, create an earth bullet. |
Main- and off-hand[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Dagger[edit] | |||||
Fire Attunement | |||||
1 | Dragon's Claw | ½ | Fling fire in a claw-shaped spread at your foe. | ||
2 | Drake's Breath | 1 | ½5 | Spray a cone of fire at foes while on the move. | |
3 | Burning Speed | ¾ | 12 | Slide forward and blast the area, leaving behind a line of fire that burns foes. | |
4 | Ring of Fire | ¼ | 15 | Damage nearby foes with a ring of fire, burning foes that pass through it. | |
5 | Fire Grab | ¾ | 20 | Damage foes in a cone in front of you. Deal more damage to burning foes. | |
Water Attunement | |||||
1 | Vapor Blade | ½ | Cast a vapor blade that inflicts vulnerability and returns to you. | ||
2 | Cone of Cold | 1 | ½10 | Spray an icy blast in a cone that damages foes and heals allies. | |
3 | Frozen Burst | ¼ | 12 | Detonate a burst of ice that chills nearby foes. | |
4 | Frost Aura | 10 | Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attacker can be affected by this only once per second. | ||
4 | Transmute Frost | ½ | 10 | Cause your frost aura to violently explode, healing allies and damaging foes. | |
5 | Cleansing Wave | ¾ | 20 | Heal yourself and nearby allies, curing conditions. | |
Air Attunement | |||||
1 | Lightning Whip | ¾ | Lash your foe with lightning. | ||
2 | Convergence | ½ | 8 | Charge the air to shock foes around you after a short delay. Inflict weakness on enemies and gain fury for each foe struck. | |
3 | Shocking Aura | 10 | Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds. | ||
3 | Transmute Lightning | ½ | 10 | Cause your shocking aura to violently explode, stunning enemies who are struck by it. | |
4 | Ride the Lightning | 20 | Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skill's recharge is halved. | ||
5 | Updraft | 20 | Gain swiftness from a gust of wind that launches nearby foes. | ||
Earth Attunement | |||||
1 | Impale | ¾ | Spear your foes on a giant stone spike. | ||
2 | Ring of Earth | 1 | 6 | Use the earth to launch yourself into the air and strike foes in a small radius. Deliver a larger ring of earthen spikes upon impact. | |
3 | Earthen Rush | ½ | 12 | Quickly dash along the ground, summoning spikes along the way and then delivering an area strike. | |
4 | Earthquake | ¾ | 16 | Trigger a quake at your location, knocking down foes and dealing massive damage. | |
5 | Churning Earth | ¾ | 20 | Leap at your foe and unleash a seismic wave that inflicts damages and bleeding. |
Off-hand only[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Focus[edit] | |||||
Fire Attunement | |||||
4 | Flamewall | ¾ | 20 | Create a wall of flame at the target area that burns foes. | |
5 | Fire Shield | 25 | Envelop yourself in a fiery shield that burns foes and grants might each time you are struck (cooldown of 1 second per attacker). | ||
5 | Transmute Fire | ½ | 10 | Use the energy of the fire aura to cause an explosion, damaging enemies and benefiting allies. | |
Water Attunement | |||||
4 | Freezing Gust | ½ | 25 | Chill your foe for a brief time. | |
5 | Comet | ¾ | 25 | Drop a comet of ice on target foe, damaging and dazing foes in the area. | |
Air Attunement | |||||
4 | Swirling Winds | ½ | 30 | Create a swirling wind that blocks projectiles. | |
5 | Gale | ¾ | 40 | Knock down your foe with a charged wind blast. | |
Earth Attunement | |||||
4 | Magnetic Wave | 25 | Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge. | ||
5 | Obsidian Flesh | 3 | 50 | Envelop yourself in stony armor, making yourself invulnerable. | |
Warhorn[edit] |
(requires Weaponmaster Training or Tempest) | ||||
Fire Attunement | |||||
4 | Heat Sync | ¾ | 30 | Give might and fury to yourself, then spread boons you have to allies. | |
5 | Wildfire | ¾ | 30 | Release a fiery torrent that burns enemies. | |
Water Attunement | |||||
4 | Tidal Surge | ¼ | 30 | Send out a tidal wave that regenerates and heal[sic] allies, then knocks enemies back. | |
5 | Water Globe | ½ | 30 | Blast out a watery orb that heals allies as it travels. | |
Air Attunement | |||||
4 | Cyclone | 1 | 25 | Blast out a cyclone that pulls enemies toward its location and grants swiftness to allies it affects. | |
5 | Lightning Orb | ½ | 25 | Launch an orb of lightning that fires projectiles at nearby foes. | |
Earth Attunement | |||||
4 | Sand Squall | ¾ | 30 | Apply protection to you and your allies, then increase the duration of all boons currently existing on you and your allies. Gain magnetic aura. | |
5 | Dust Storm | ¾ | 30 | Summon a dust storm that inflicts conditions. |
Aquatic[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Trident[edit] | |||||
Fire Attunement | |||||
1 | Magma Orb | ½ | Shoot a blob of molten rock that explodes after a delay. | ||
2 | Boil | ½ | 8 | Boil the water around your foe. | |
3 | Steam | ½ | 10 | Blind your foe with superheated water. | |
4 | Lava Chains | ½ | 16 | Cripple multiple foes with lava chains. | |
5 | Heat Wave | 1 | 20 | Launch three waves of heat. Each burns foes and grants vigor to allies. | |
Water Attunement | |||||
1 | Water Missile | ½ | Launch a slow-moving homing missile. | ||
2 | Ice Globe | ½ | 8 | Shoots a slow-moving orb that detonates upon impact. | |
3 | Ice Wall | ½ | 12 | Create a wall of ice that shatters when touched by enemies or when it expires, dealing heavy damage and chilling foes. | |
4 | Undercurrent | ¾ | 25 | Release a current of water to damage foes and regenerate allies. | |
5 | Tidal Wave | 1 | ¾25 | Charge forward with tidal force, damaging foes and healing allies. | |
Air Attunement | |||||
1 | Forked Lightning | ½ | Fire three bolts of lightning in an arc in front of you. | ||
2 | Electrocute | ½ | 8 | Charge the water around your foe with electricity. Enemies currently using an ability are dazed. | |
3 | Air Pocket | ½ | 12 | Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location. | |
3 | Vacuum | Detonate your air pocket to teleport to its location. | |||
4 | Air Bubble | 1 | 20 | Trap your foe in an air bubble and make them float to the surface. | |
5 | Lightning Cage | ½ | 30 | Create an electrical field that stuns foes crossing it. | |
Earth Attunement | |||||
1 | Rock Blade | ½ | Shoot three rocky blades at your foe. | ||
2 | Rock Spray | ½ | 10 | Spray a cone of gravel to bleed foes. | |
3 | Magnetic Current | ½ | 18 | Launch a large magnetic force that reflects projectiles along its path, crippling foes that touch it. | |
4 | Rock Anchor | 1 | 20 | Anchor a rock to your foe, making them sink. | |
5 | Murky Water | 1 | ¼25 | Cloud the water to blind your target and nearby foes. |
Slot skills[edit]
Healing[edit]
Skill | Description | |||
---|---|---|---|---|
Arcane Brilliance | ¾ | 20 | Arcane. Blast the area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit. If this skill finishes a combo, you heal an additional amount. | |
Ether Renewal | 2 | ¼15 | Cantrip. Cure a condition and heal yourself with every pulse. | |
Glyph of Elemental Harmony | 1 | 20 | Glyph. Heal yourself and gain a boon based on your attunement. | |
Signet of Restoration | 1 | 20 | Signet Passive: Grants health every time you cast a spell. Signet Active: Heal yourself. |
Utility[edit]
Skill | Description | |||
---|---|---|---|---|
Arcane Blast | 1 | Arcane. Blast your foe with energy for critical damage. | ||
Arcane Power | 30 | Arcane. Gain ferocity. You deal critical damage with your next few attacks. | ||
Arcane Shield | 25 | Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage. | ||
Arcane Wave | ¾ | 2 | Arcane. Blast foes in the target area with an energy wave for critical damage. | |
Armor of Earth | 25 | Cantrip. Protect yourself with earth armor and gain protection and stability, then gain barrier for each unique boon you have. | ||
Cleansing Fire | 1 | Cantrip. Cure conditions and burn foes. Gain might for each condition removed. | ||
Lightning Flash | 20 | Cantrip. Teleport to target area. | ||
Mist Form | 30 | Cantrip. Morph into an invulnerable, vaporous mist for a brief time. | ||
Conjure Earth Shield | ¾ | 60 | Conjure. Manifest a magnetic shield in your hands and at the target location. Wielders of the weapon gain increased toughness and vitality. | |
Conjure Flame Axe | ¼ | 60 | Conjure. Manifest a lava axe in your hands and at the target location. Wielders of the weapon gain increased power and condition damage. | |
Conjure Frost Bow | ¼ | 60 | Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power. | |
Conjure Lightning Hammer | ¾ | 60 | Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and ferocity. | |
Glyph of Elemental Power | 25 | Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage. | ||
Glyph of Lesser Elementals | 1 | ¼40 | Glyph. Summon a lesser elemental based on your attunement. | |
Glyph of Lesser Elementals | 1 | ¼40 | Glyph. Summon a lesser fire elemental. | |
Glyph of Lesser Elementals | 1 | ¼40 | Glyph. Summon a lesser water elemental. | |
Glyph of Lesser Elementals | 1 | ¼40 | Glyph. Summon a lesser air elemental. | |
Glyph of Lesser Elementals | 1 | ¼40 | Glyph. Summon a lesser earth elemental. | |
Glyph of Renewal | 2 | 90 | Glyph. Revive allies with different attunement effects. | |
Renewal of Fire | 2 | 90 | Glyph. Revive an ally; you're revived the next time you're downed. | |
Renewal of Water | 2 | 90 | Glyph. Revive an ally with full health. | |
Renewal of Air | 2 | 90 | Glyph. Revive and teleport an ally to your location. | |
Renewal of Earth | 2 | 90 | Glyph. Revive allies around you.[sic] | |
Glyph of Storms | 1 | ¼60 | Glyph. Create a storm based on your attunement. | |
Firestorm | 1 | ¼25 | Glyph. Create a firestorm at the target area. | |
Ice Storm | 1 | ¼30 | Glyph. Create an ice storm at the targeted area. Damage is reduced per target each time foes are struck by this skill. | |
Lightning Storm | 1 | ¼60 | Glyph. Create a lightning storm at the targeted area. Damage is reduced per target each time foes are struck by this skill. | |
Sandstorm | 1 | ¼40 | Glyph. Create a sandstorm at the target area. | |
Signet of Air | 20 | Signet Passive: Grants a 25% increase in movement speed. Signet Active: Blind your target and nearby foes. | ||
Signet of Earth | ½ | 15 | Signet Passive: Improves toughness. Signet Active: Immobilize and bleed your foe. | |
Signet of Fire | ½ | 12 | Signet Passive: Improves critical chance. Signet Active: Burn your target and nearby foes. | |
Signet of Water | ½ | 20 | Signet Passive: Reduces incoming condition duration. Signet Active: Damage and chill foes while healing and reviving allies in an area. |
Elite[edit]
Skill | Description | |||
---|---|---|---|---|
Conjure Fiery Greatsword | 1 | 180 | Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage and cast Lesser Fiery Eruption at regular intervals on random enemies. | |
Glyph of Elementals | 1 | ¼40 | Glyph. Summon an elemental based on your attunement. | |
Glyph of Elementals | 1 | ¼40 | Glyph. Summon an elemental based on your attunement. | |
Glyph of Elementals | 1 | ¼40 | Glyph. Summon an elemental based on your attunement. | |
Glyph of Elementals | 1 | ¼40 | Glyph. Summon an elemental based on your attunement. | |
Glyph of Elementals | 1 | ¼40 | Glyph. Summon an elemental based on your attunement. | |
Tornado | 1 | 60 | Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes. | |
Whirlpool | 1 | ¼60 | Cantrip. Shape-shift into a swirling maelstrom that pulls foes into its destructive vortex. |
Downed and drowning skills[edit]
# | Skill | Description | |||
---|---|---|---|---|---|
Downed[edit] | |||||
1 | Discharge Lightning | ½ | 0 | Blast your foe with lightning. | |
2 | Vapor Form | 20 | Assume a mobile, vaporous form, returning to a downed state when the effect ends. | ||
3 | Grasping Earth | 3 | ½10 | Immobilize your foe with hands erupting from the ground. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. | |
Drowning[edit] | |||||
1 | Water Fist | ½ | 0 | Throw a punch of concentrated water. | |
2 | Stone Kick | ¾ | 6 | Wrap your foot in stone and kick your foe. | |
3 | Steam Vent | 3 | 15 | Float to the surface on a burst of steam, blinding and burning foes. | |
4 | Bandage | 49 | ¼5 | Call your allies for help. Restores health while you channel it. |
Auxiliary skillbars[edit]
The following skillbars replace your weapon skills after using the specified skill.
Conjure Earth Shield[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Shield Smack | ½ | Smack your foe with the magnetic shield. | |
1 | Shield Smash | ¾ | Smash your foe with the magnetic shield. | |
1 | Crippling Shield | ¾ | Throw your shield in a line, crippling struck foes. This attack deals bonus damage if you have barrier. | |
2 | Stone Sheath | 2 | ¼8 | Block the next attack and cause bleeding to foes around you. Gain Tectonic Shift if you successfully block an attack. |
3 | Magnetic Surge | ¾ | 12 | Unleash a magnetic force, surging at your opponent and dazing them, while gaining magnetic aura. |
4 | Magnetic Shield | 1 | ¼25 | Pull nearby foes to you with a magnetic force, gaining protection and Tectonic Shift for each foe pulled. |
5 | Fortify | 3 | 30 | Use magnetism to envelop yourself in a shield, becoming invulnerable. |
Conjure Flame Axe[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Lava Axe | ½ | Throw a lava axe at your foe. Using another Lava Axe ability grants Double Lava Axe. | |
1 | Double Lava Axe | Throw two lava axes at your foe. | ||
2 | Explosive Lava Axe | ½ | 5 | Throw an explosive lava axe at the target location. |
3 | Burning Retreat | 15 | Quickly roll backward, leaving behind a line of fire that burns. | |
4 | Ring of Fire | ½ | 15 | Damage nearby foes with a ring of fire, burning foes that pass through it. |
5 | Flame Leap | ¾ | 15 | Leap at your foe with a flaming attack that causes burning. |
Conjure Frost Bow[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Water Arrow | ¾ | Shoot an arrow of water that damages foes and heals allies around the area of impact. Gain a stack of Water Arrow each time you strike an enemy. | |
2 | Frost Volley | 2 | 6 | Rapidly fire at your foe, making them vulnerable with each hit. Damage is increased per stack of Water Arrow. |
3 | Frost Fan | ¼ | 15 | Damage foes with a spread of icy arrows that cause chill. Extra projectiles are launched for each stack of Water Arrow accumulated. |
4 | Frost Storm | 2 | ¾20 | Call down an ice storm on the targeted area. The number of final ice shards are increased for each stack of Water Arrow. Damage is reduced per target each time foes are struck by this skill. |
5 | Deep Freeze | 1 | ½30 | Encase your target in a block of solid ice. Duration is increased per stack of Water Arrow. |
Conjure Lightning Hammer[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Lightning Swing | ½ | Chain. Bash your foe. | |
1 | Static Swing | ½ | Chain. Strike your foe again. | |
1 | Thunderclap | ½ | Smash the ground and damage nearby foes. | |
2 | Lightning Leap | ¾ | 8 | Leap at your foe and hit them with electrical damage. |
3 | Wind Blast | 1 | 18 | Launch your foe with a banishing smash. |
4 | Invoke Lightning | 1 | ¼20 | Randomly strike the surrounding area with lightning. Damage is reduced per target each time foes are struck by this skill. |
5 | Static Field | ¾ | 25 | Manifest an electrical field that stuns foes crossing it. |
Conjure Fiery Greatsword[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Flame Wave | 2 | ¾Shoot a fireball at your foe with each swing. | |
2 | Fiery Eruption | 1 | ¼5 | Ram your sword into the ground and make fire erupt near your foes. |
3 | Fiery Whirl | ¼ | 5 | Advance forward, slashing foes in your way. |
4 | Fiery Rush | 10 | Charge at your foe, leaving a line of fire behind you. | |
5 | Firestorm | ¾ | 15 | Call down a firestorm on the target area. |
Tornado[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Electrified Tornado | 1 | Electrify your tornado form and make it shoot lightning. | |
2 | Dust Tornado | 1 | Gather up dust into your tornado form, making it shoot out dust devils that blind foes. | |
3 | Debris Tornado | 1 | Gather up debris into your tornado form and send it flying. | |
4 | Elemental Requiem | 5 | Unleash the elements from your core, firing a random elemental in all directions. Elements have differing effects based on your current tornado type. | |
5 | Dust Charge | 1 | ¼10 | Move swiftly in a direction, knocking back enemies you collide with. |
Bundle[edit]
There are skills unique to the elementalist profession that will appear when they are holding certain bundles.