Acrobatics
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“"Dancing through battle with a twirl of my blade."
Acrobatics is focused primarily on dodging attacks and increasing your overall mobility. This line also offers a few general survivability options, such as self-healing and condition removal, depending on the situation.
— In-game description
Acrobatics is a core specialization for the thief that focuses on dodging and mobility.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Gain swiftness upon dodging. | |
Major Adept | ![]() |
30 | Gain evasion when you use an elite skill. |
Major Adept | ![]() |
Gain might when when you dodge. | |
Major Adept | ![]() |
Dodging removes a damaging condition from you. | |
Minor Master | ![]() |
1 | Gain vigor upon successfully evading an attack. |
Major Master | ![]() |
5 | Movement skills grant resistance. |
Major Master | ![]() |
1 | Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal. |
Major Master | ![]() |
Gain endurance when you shadowstep. | |
Minor Grandmaster | ![]() |
Gain increased strike damage for a period of time when you shadowstep or use a movement skill. | |
Major Grandmaster | ![]() |
Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. | |
Major Grandmaster | ![]() |
2 | Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval. |
Major Grandmaster | ![]() |
While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition. |
- See also: List of thief traits