Acrobatics
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“"Dancing through battle with a twirl of my blade."
Acrobatics is focused primarily on dodging attacks and increasing your overall mobility. This line also offers a few general survivability options, such as self-healing and condition removal, depending on the situation.
— In-game description
Acrobatics is a core specialization for the thief that focuses on dodging and mobility.
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Expeditious Dodger | Gain swiftness upon dodging. | |
Major Adept | Instant Reflexes | 30 | Gain evasion when you use an elite skill. |
Major Adept | Pumping Up | Gain might when when you dodge. | |
Major Adept | Pain Response | Dodging removes a damaging condition from you. | |
Minor Master | Feline Grace | 1 | Gain vigor upon successfully evading an attack. |
Major Master | Guarded Initiation | 5 | Movement skills grant resistance. |
Major Master | Swindler's Equilibrium | 1 | Gain power and additional power when while wielding a sword or underwater spear. Successfully evading an attack while wielding a sword or underwater spear recharges Steal. |
Major Master | Hard to Catch | Gain endurance when you shadowstep. | |
Minor Grandmaster | Fluid Strikes | Gain increased strike damage for a period of time when you shadowstep or use a movement skill. | |
Major Grandmaster | Assassin's Reward | Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent. | |
Major Grandmaster | Upper Hand | 2 | Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval. |
Major Grandmaster | Don't Stop | While you have swiftness, movement-impairing conditions have reduced duration. When you gain swiftness, lose a movement-impairing condition. |
- See also: List of thief traits