Death Magic
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“"Death is only the beginning."
Death magic focuses on the summoning and use of undead minions. As you create minions or inflict suffering on your foes, you can gain Death's Carapace, granting additional toughness and increasing power.
— In-game description
Death Magic is a core specialization for the necromancer that focuses on minions, and favors defense.
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Armored Shroud | Gain carapace when entering shroud. | |
Major Adept | Flesh of the Master | Minions have increased health. Gain carapace for each minion you control. Your minions are destroyed when this trait is reassigned. | |
Major Adept | Putrid Defense | Poison damage is increased. Applying poison grants carapace. | |
Major Adept | Shrouded Removal | Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself. | |
Minor Master | Soul Comprehension | Your passive life-force generation from nearby deaths is increased. Kills grant carapace. When you enter shroud, gain life-force per stack of carapace. | |
Major Master | Necromantic Corruption | Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target. There is a 10 second cooldown per minion. | |
Major Master | Dark Defiance | 20 | If you are disabled, gain protection. Incoming condition damage is reduced while you have protection. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch. |
Major Master | Deadly Strength | Carapace stacks grant power and condition damage. | |
Minor Grandmaster | Beyond the Veil | Take reduced condition damage while at or above the threshold of carapace stacks. | |
Major Grandmaster | Death Nova | When you or one of your minions is downed, create a Poison Nova. Summon a jagged horror when you kill a foe. | |
Major Grandmaster | Corrupter's Fervor | Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold. | |
Major Grandmaster | Unholy Sanctuary | 30 | Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow. |
- See also: List of necromancer traits