Elemental Explosion
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Elemental Explosion
- Profession
- Elementalist (skill list)
- Weapon
- Main hand pistol
- Game link
- API
- 71907
“Shoot all of the elemental bullets. Gain an aura based on your current attunement.
- Damage (4x): 292 (0.8)?
- Fire Aura (4s): Enveloped in a fiery shield that burns foes, grants might each time you are struck (1-second cooldown per attacker).
- Frost Aura (4s): Chill foes that strike you (only once per second for each attacker); incoming damage is reduced by 10%.
Shocking Aura (3s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker). Shocking Aura (2s): Stun nearby attacking foes with an electric shock (only once per 2 seconds for each attacker). Magnetic Aura (3s): Reflect projectiles with magnetic energy. Magnetic Aura (2s): Reflect projectiles with magnetic energy. Burning (6s): 1,572 Damage2 Burning (8s): 1,048 Damage Bleeding (6s): 528 Damage4 Bleeding (6s): 396 Damage3- Vulnerability (10s): +4% Incoming Damage, +4% Incoming Condition Damage
4- Cripple (4s): -50% Movement Speed
- Number of Targets: 5
- Pierces
- Range: 900
— In-game description
Mechanics[edit]
- This skill requires a target to cast.
- This skill grants an aura based on which attunement the cast is started in.
- This skill is only available if you have Fire Bullet, Ice Bullet, Air Bullet, and Earth Bullet.
- The first hit applies burning, the second applies bleeding, the third applies vulnerability, and the fourth applies cripple.
Related traits[edit]
Fire
- Burning Precision — Burning you inflict has increased duration and your critical hits gain a chance to inflict burning.
- Smothering Auras — Fire auras have increased duration. Applying auras to allies removes conditions, and transmuting auras removes conditions from nearby allies.
- Pyromancer's Training — Your fire-weapon skills gain reduced recharge. Deal increased strike damage to burning foes.
- Blinding Ashes — Inflict blindness on foes you burn. This trait can only affect the same enemy once per interval.
Air
- Zephyr's Boon — Grant boons to allies you grant auras to.
Earth
- Serrated Stones — Bleeding you inflict has increased duration. Deal increased damage to bleeding foes.
- Elemental Shielding — Auras you grant to allies also grant protection.
Water
- Piercing Shards — Vulnerability you inflict has increased duration. Deal increased strike damage to vulnerable foes. Damage bonus is doubled while attuned to water.
- Powerful Aura — Any aura you grant yourself is granted to nearby allies.
Tempest
- Invigorating Torrents — Auras you grant also grant regeneration and vigor.
- Elemental Bastion — Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.
Weaver
- Elemental Pursuit — Gain superspeed when inflicting inhibiting conditions on enemies.
Catalyst
- Hardened Auras — Damage reduction is increased when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
- Empowering Auras — Gain increased outgoing damage when you grant yourself an aura. When this triggers, the duration of all stacks are refreshed.
- Elemental Epitome — Gain an aura based on your current attunement when you combo. Gain Elemental Empowerment when you grant yourself an aura. Auras can be gained this way once per attunement per interval.
- Staunch Auras — Gain stability when you grant yourself an aura.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 27, 2024 |
|
November 28, 2023 |
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