List of engineer traits
This is a list of engineer traits.
Explosives[edit]
“"I'd duck if I were you."
Specializing in explosives improves the power of your explosion skills and grenade kit, giving them bonuses and additional enhanced effects. It allows you to make an Explosive Entrance on your enemies, adding an area effect to your first attack.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Explosive Entrance | Your first attack when entering combat explodes, dealing damage to nearby foes. This ability refreshes after a dodge roll. | |
Major Adept | Grenadier | Increase the throw velocity and blast radius of grenades. Using a healing skill casts Lesser Grenade Barrage. | |
Major Adept | Short Fuse | 3 | Gain fury when you hit a foe with an Explosion. |
Major Adept | Glass Cannon | Strike damage dealt increases when above health threshold. | |
Minor Master | Steel-Packed Powder | Explosions cause vulnerability. | |
Major Master | Aim-Assisted Rocket | 3 | Missile hits launch a rocket at your target. After enough rockets have been fired, an orbital strike is called instead. This trait has an internal cooldown. |
Major Master | Explosive Temper | Explosions grant stacking ferocity when they hit. | |
Major Master | Blast Shield | Explosive Entrance grants barrier. Gain vitality based on a percentage of your power. | |
Minor Grandmaster | Shaped Charge | Deal increased strike damage for each stack of vulnerability on your target. | |
Major Grandmaster | Flashbang | Explosive Entrance inflicts blindness when it hits. Additionally it dazes foes above the health threshold. | |
Major Grandmaster | Shrapnel | Explosions have a chance to cripple and cause bleeding on hit. | |
Major Grandmaster | Big Boomer | Deal increased strike damage to foes with a lower health percentage than you. Hitting with an Explosion heals you over a few seconds. |
Firearms[edit]
“"Pick 'em off, one at a time."
Specializing in firearms improves your critical-hit efficiency and enhances your bleeding and burning potency. It grants various condition damage bonuses and strengthens your flamethrower.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Sharpshooter | Critical hits have a chance to cause bleeding. | |
Major Adept | Chemical Rounds | Gain condition damage. Your pistol skills gain increased condition duration. | |
Major Adept | Sanguine Array | Gain might when you inflict bleeding on a foe. | |
Major Adept | High Caliber | You have an increased critical hit chance against foes within the range threshold. | |
Minor Master | Hematic Focus | You have increased chance to critically strike against bleeding foes. | |
Major Master | Pinpoint Distribution | 10 | While you are in combat, grant might to yourself and nearby allies each interval. |
Major Master | Thermal Vision | Gain expertise. Increase your outgoing condition damage when you inflict burning. | |
Major Master | No Scope | 8 | Critical hits on foes within the range threshold have a chance to grant fury. Fury grants you ferocity. |
Minor Grandmaster | Serrated Steel | Bleeding you inflict gains increased duration. | |
Major Grandmaster | Juggernaut | Gain might and stability while wielding a flamethrower. Might applied to you gains increased duration. | |
Major Grandmaster | Modified Ammunition | Deal increased strike damage for each condition on a foe. | |
Major Grandmaster | Incendiary Powder | 10 | Burning you inflict lasts longer, and your critical hits inflict burning. |
Inventions[edit]
“"Just a couple more twists here and...done!"
Specializing in inventions grants access to protective boons and several defensive gadgets that'll help you out of...sticky situations. From smoke bombs to proximity mines and turrets, this specialization offers a plethora of creative options for dominating the battlefield.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Cleansing Synergy | 10 | Using a heal skill triggers a cleansing pulse around you. |
Major Adept | Over Shield | Shield skills grant protection to nearby allies. Protection on you gains increased damage reduction. | |
Major Adept | Automated Medical Response | Grant regeneration to nearby allies when you use a healing skill's associated tool belt skill. | |
Major Adept | Autodefense Bomb Dispenser | Drop a smoke bomb when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Minor Master | Reconstruction Enclosure | Grant protection to nearby allies when you use a heal skill. | |
Major Master | Experimental Turrets | Turret. Turrets create a reflective barrier when built and grant boons to allies around them on a regular interval. | |
Major Master | Soothing Detonation | Heal nearby allies when using a tool belt skill. | |
Major Master | Mecha Legs | Gain resistance when you dodge. | |
Minor Grandmaster | Energy Amplifier | Your power and healing power are increased while you have regeneration. | |
Major Grandmaster | Anticorrosion Plating | When you grant protection to an ally, cleanse conditions from them. | |
Major Grandmaster | Bunker Down | 1 | Create a proximity mine at your target's location and a med kit at your location when you disable an enemy. |
Major Grandmaster | Medical Dispersion Field | While in combat, a percentage of healing you apply to yourself is stored by your Medical Dispersion Field. Each interval, stored healing is spent to heal nearby allies. |
Alchemy[edit]
“"This one'll knock a little life into you."
Engineers that are adept in alchemy have access to various elixirs that either grant various boons or cure ailments. Use your elixirs to heal yourself on the fly or give you a little boost in combat.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Hidden Flask | Drink a Lesser Elixir B when struck while below the health threshold. | |
Major Adept | Invigorating Speed | 5 | When you gain swiftness or superspeed, you also gain vigor. |
Major Adept | Protection Injection | 10 | Gain protection when you are disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. |
Major Adept | Health Insurance | Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit. | |
Minor Master | Transmute | Drink a Lesser Elixir C when you use a healing skill. | |
Major Master | Comeback Cure | Grant regeneration when you remove a condition from an ally. | |
Major Master | Boiling Point | 1 | Gain fury when you gain might at or above the threshold. |
Major Master | Backpack Regenerator | Recover health every second when using an Engineering Kit. | |
Minor Grandmaster | Compounding Chemicals | Heal yourself when you grant yourself a boon. Remove a condition from yourself when you use an elixir skill. Gain increased concentration. | |
Major Grandmaster | HGH | Elixirs gain increased durations, and grant might. | |
Major Grandmaster | Purity of Purpose | 2 | When you would cleanse a condition from an ally, convert it into a boon instead. This can affect multiple targets simuntaneously. |
Major Grandmaster | Iron Blooded | Reduce physical and condition damage for each boon you have. |
Tools[edit]
“"An engineer is as good as their tool belt, I'd say."
Specializing in tools focuses on enhancing the use of tool belt skills and utility kits, granting them added bonuses and effects. It also enhances your dodging mobility and endurance.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Optimized Activation | Using tool belt skills grants vigor. | |
Major Adept | Static Discharge | Discharge a bolt of lightning whenever you use a tool belt skill. | |
Major Adept | Reactive Lenses | 40 | Activate Lesser Utility Goggles when using a healing skill. |
Major Adept | Power Wrench | Reduce the recharge of your elite skill when you dodge. | |
Minor Master | Mechanized Deployment | Your tool belt skills gain reduced recharge. Tool belt skills remove conditions. Engage Photon Forge cannot activate this trait. | |
Major Master | Streamlined Kits | 20 | Equipping an Engineering Kit creates an attack or spell and grants you swiftness. |
Major Master | Lock On | Striking a stealthed foe triggers Invisible Analysis. Disabling a foe triggers Controlled Analysis. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Major Master | Takedown Round | Deal increased strike damage while your endurance is not full. | |
Minor Grandmaster | Excessive Energy | Strike damage dealt is increased while you have vigor. | |
Major Grandmaster | Kinetic Battery | Gain Kinetic Charges when you use a tool belt skill. At maximum, charges gain a burst of speed. | |
Major Grandmaster | Adrenal Implant | Endurance regeneration is increased. | |
Major Grandmaster | Gadgeteer | Gadget skills are more powerful. |
Scrapper[edit]
“"I'll patch you right on up."
Scrappers are support-oriented engineers with access to gyros and a plethora of other cleansing abilities. You can aid multiple allies in large-scale battles with massive area-of-effect skills, healing and providing superspeed and other necessary boons. They are also adept at crowd control.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Hammer Proficiency | You can wield hammers. | |
Minor Adept | Function Gyro | You gain access to the function gyro, which replaces your tool belt skill 5. Gain access to Gyro skills. | |
Major Adept | Gyroscopic Acceleration | Well abilities have an increased area of effect and grant superspeed to nearby allies on their first pulse. Your function gyro also grants superspeed to allies when cast. | |
Major Adept | System Shocker | Disabling a foe grants barrier to nearby allies. Your function gyro dazes foes when cast. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Major Adept | Mass Momentum | Gain might while you have stability. Your Function Gyro applies stability to allies when cast. | |
Minor Master | Speed of Synergy | Using a heal skill grants superspeed in a radius around you. Using a healing skill's associated tool-belt skill grants you personal superspeed. | |
Major Master | Rapid Regeneration | Regenerate health while affected by swiftness or superspeed. | |
Major Master | Expert Examination | Your function gyro grants protection to allies when cast. Using a healing skill's associated toolbelt grants protection to nearby allies. | |
Major Master | Object in Motion | Deal increased strike damage while you have stability, swiftness, or superspeed. This damage increase compounds for each boon you have. | |
Minor Grandmaster | Impact Savant | A percentage of the strike damage you deal is converted into barrier. | |
Major Grandmaster | Ex Machina | Function gyro has additional charges, no longer has a recharge penalty, and grants barrier to nearby allies. | |
Major Grandmaster | Kinetic Accelerators | Grant boons to nearby allies when you successfully combo a field with a blast or leap finisher. Your function gyro is now a blast finisher. | |
Major Grandmaster | Applied Force | 10 | Gain stability when you gain might at or above the threshold. Might grants bonus power. |
Holosmith[edit]
“"Burnin' up!"
Use your Photon Forge to generate weapons of pure, blinding light, cauterizing your enemies—but be careful not to use these weapons for too long, or you'll overheat.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Sword Proficiency | You can wield swords in your main hand. | |
Minor Adept | Photon Projector | Photon Forge replaces your tool belt skill 5. Gain access to Exceed skills. | |
Major Adept | Light Density Amplifier | Photon Forge reduces incoming damage but has increased passive heat generation. | |
Major Adept | Prismatic Converter | Deactivate Photon Forge converts conditions into boons based on your heat level. | |
Major Adept | Solar Focusing Lens | Your first few attacks after entering or exiting Photon Forge inflict burning and deal increased strike damage. This bonus is also granted if you overheat. | |
Minor Master | Heat Therapy | Gain health per unit of heat lost. This trait does not function while cooling due to an overheat unless Photonic Blasting Module is equipped. | |
Major Master | Crystal Configuration: Storm | Photon Forge skill 1 now fires explosive projectiles, but generates extra heat. | |
Major Master | Crystal Configuration: Eclipse | Corona Burst grants a barrier for each target struck. | |
Major Master | Crystal Configuration: Zephyr | Holo Leap removes movement-impairing conditions, grants superspeed instead of swiftness, and inflicts cripple. | |
Minor Grandmaster | Laser's Edge | While Photon Forge is active, your outgoing strike damage is increased based on your current heat. | |
Major Grandmaster | Thermal Release Valve | Dodge rolling vents heat as an attack against nearby foes. (Attack will not occur without heat.) | |
Major Grandmaster | Enhanced Capacity Storage Unit | Increases maximum heat capacity. While above 100% heat, periodically gain might. Some skills and traits gain additional heat tiers. | |
Major Grandmaster | Photonic Blasting Module | Overheat now blasts damage to nearby foes and no longer deals its initial damage to you. The tool belt recharge penalty for Overheat is reduced. Heat can only be lost after overheating. Damage over time from Overheat is still applied. |
Mechanist[edit]
“"All systems go. Mech cleared for launch!"
The mechanist is an innovator and master of jade tech, battling alongside a mech of their own creation. Customize your mech and use it to crush your enemies—together, you're unstoppable.
— In-game description
Tier | Trait | Description | |
---|---|---|---|
Minor Proficiency | Mace Proficiency | You can wield maces in your main hand. | |
Minor Adept | Mechanical Genius | Through your mechanical genius, you have utilized Canthan jade technology to build a customized battle mech that will fight at your side. Your mech inherits a percentage of all of your combat attributes except precision, which is added to its own. Your tool belt skills are replaced with Mech Commands, customized by your trait choices. Mech Commands take longer to recharge when using them far away from your mech. Gain access to signet utility skills. | |
Major Adept | Mech Arms: Single-Edge Cutters | Unlocks the Mech Command skill Rolling Smash. Your mech's attacks apply bleeding. This attack's effect may only affect a certain target once per interval. | |
Major Adept | Mech Arms: High-Impact Drivers | Unlocks the Mech Command skill Explosive Knuckle. Your mech's attacks now generate might for allies within a radius. This effect may only occur once per interval. The mech does not count against the target count for this trait. | |
Major Adept | Mech Arms: Jade Cannons | 1 | Melee attacks become ranged, have an increased chance to critically hit, and apply vulnerability. Unlocks the Mech Command skill Spark Revolver. |
Minor Master | Mech Fighter | New combat subroutines enable your mech to use Rocket Punch when you activate Skill 3 on your equipped weapon. Your mech gains a greater percentage of your own toughness and vitality stats. | |
Major Master | Mech Frame: Conductive Alloys | Unlocks the Mech Command skill Discharge Array. Your mech gains a greater percentage of your own condition damage and expertise stats. | |
Major Master | Mech Frame: Channeling Conduits | 1 | Unlocks the Mech Command skill Crisis Zone. When you or your mech apply barrier, also grant a boon to the affected target. Your mech gains a greater percentage of your concentration and healing power stats. |
Major Master | Mech Frame: Variable Mass Distributor | Unlocks the Mech Command skill Core Reactor Shot. Your mech gains a greater percentage of your own precision stats. | |
Minor Grandmaster | Exigency Protocols | 60 | When your mech is struck while under half health, it activates Exigency Protocols, gaining damage reduction and regeneration for a short duration. Regeneration boons you apply are stronger. |
Major Grandmaster | Mech Core: Jade Dynamo | Unlocks the Mech Command skill Jade Mortar. Mech Command skills grant you quickness when used and have a reduced cooldown. | |
Major Grandmaster | Mech Core: Barrier Engine | Unlocks the Mech Command skill Barrier Burst. While in combat, your mech will automatically grant a small barrier each interval to nearby allies. The mech does not count against the target count for this trait. | |
Major Grandmaster | Mech Core: J-Drive | Gain access to the Mech Command skill Sky Circus. While dismissed or away for repairs, your mech supports you with an occasional aerial bombardment. Signet skills gain improved passive effects and continue to grant their passive bonuses while recharging. |