Blood Magic
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“"Your life for mine."
Use the unrelenting power of blood magic to heal yourself by draining the life from your foes. Siphon dark energies into healing for your allies, allowing them to cheat death and live on.
— In-game description
Blood Magic is a core specialization for the necromancer that focuses on life steal, healing and reviving allies, as well as the use of daggers and warhorns.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Leave a Mark of Blood when you dodge. | |
Major Adept | ![]() |
Cast Lesser Well of Blood when reviving an ally. Wells of Blood revive allies every pulse. | |
Major Adept | ![]() |
Dagger skills grant nearby allies Taste for Blood. | |
Major Adept | ![]() |
Cast Lesser Signet of Vampirism on your foe when you inflict bleeding on them that matches or exceeds the threshold. | |
Minor Master | ![]() |
Siphon health whenever you hit a foe. Minions siphon health and transfer it to you. | |
Major Master | ![]() |
Heal allies in an area when you exit shroud. Increase healing to other allies. | |
Major Master | ![]() |
Warhorn skills gain increased effect duration. | |
Major Master | ![]() |
You and your nearby allies siphon health with attacks. This effect increases while in Shroud. | |
Minor Grandmaster | ![]() |
As long as you are not downed, allies near you do not bleed out if they are downed. Gain healing power based on your current health. | |
Major Grandmaster | ![]() |
Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health. | |
Major Grandmaster | ![]() |
Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force. | |
Major Grandmaster | ![]() |
Shroud skill 4 heals and partially revives nearby allies. |
- See also: List of necromancer traits