Dazing Discharge
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Dazing Discharge
- Profession
- Elementalist (skill list)
- Weapon
- Main hand pistol
- Attunement
- Air
- Game link
- API
- 71966
“Fire a shot that dazes your foe and leaves them vulnerable.
If you have an air bullet, consume it to reduce the cooldown of your next pistol skill. If not, create an air bullet.
- When Consuming a Air Bullet
- Dazing Discharge (5s): The cooldown of your next pistol skill is reduced.
- Recharge Reduced: 33%
Defiance Break: 150 Defiance Break: 100- Range: 900
— In-game description
Mechanics[edit]
- Air Bullet — The Dazing Discharge bonus does not require successfully striking a target.
Related traits[edit]
Air
- Stormsoul — Deal increased strike damage to disabled or defiant foes. Outgoing stun duration increased. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Aeromancer's Training — Gain ferocity, and gain additional ferocity while attuned to air. Air weapon skills get a reduced recharge time.
- Lightning Rod — Cast Lightning Rod when you disable a foe. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Water
- Piercing Shards — Vulnerability you inflict has increased duration. Deal increased strike damage to vulnerable foes. Damage bonus is doubled while attuned to water.
Arcane
- Elemental Lockdown — When you disable a foe, gain a boon based upon your current attunement.
Catalyst
- Vicious Empowerment — Gain Elemental Empowerment and might when you disable or immobilize a foe.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 27, 2024 |
|
November 28, 2023 |
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