Defense
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“"The best offense is a good defense."
Defense focuses on enduring damage and recovering from injury. Shrug off debilitating conditions and survive the assault from your foes.
— In-game description
Defense is a core specialization for the warrior that favors enduring of damage.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Gain protection when you use a healing skill. | |
Major Adept | ![]() |
Reflect missiles whenever you are blocking. Gain adrenaline when you block an attack or reflect a missile. | |
Major Adept | ![]() |
10 | Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions. |
Major Adept | ![]() |
5 | Deal increased strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills. |
Minor Master | ![]() |
Gain health based on adrenaline spent. | |
Major Master | ![]() |
Cast Lesser Endure Pain when you use an elite skill. | |
Major Master | ![]() |
Gain resistance when you dodge. | |
Major Master | ![]() |
Hammer and mace skills deal increased damage when striking a disabled or defiant foe. Gain adrenaline when you disable a foe. Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch. | |
Minor Grandmaster | ![]() |
15 | Gain resolution when you block or are struck by a critical hit. Strike damage taken is reduced by a percentage while you have resolution. |
Major Grandmaster | ![]() |
Stances grant vigor and barrier when activated, and they have increased duration. | |
Major Grandmaster | ![]() |
Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent. | |
Major Grandmaster | ![]() |
¼ | Gain stability when you disable a foe. Deal increased strike damage while you have stability. |
- See also: List of warrior traits
Version history[edit]
For a detailed specialization history, see here.