Expanded Weapon Proficiency
“To round off our combat systems updates, we’re granting each profession proficiency with an additional weapon. Like we said earlier: getting to play with a new weapon and changing out your first five skills is one of the most impactful parts of an elite specialization for many players. The weapons and weapon skills we’re introducing to each profession in Guild Wars 2: Secrets of the Obscure are meant to satisfy that same itch of a new skillset—we just focused on making these weapons fit in with the existing trait lines.
Expanded Weapon Proficiency is an account-wide feature that provides access to a new weapon for each profession. It requires that players own the Guild Wars 2: Secrets of the Obscure expansion.
Unlocking[edit]
The achievement can be accomplished either as part of Secrets of the Obscure story chapter The War Council by finding the related objects, or by purchasing the artifacts from Heroics Notary in World vs World. All characters on the account can use the new weapons as soon as the achievement is finished, regardless of method. Both options require the expansion.
Achievement[edit]
Astral Ward Arsenal | The Realm of Dreams | 1 |
---|---|---|
Find all the ancient artifacts in Nyedra Surrounds to learn new weapon proficiencies. Players can also unlock this achievement by purchasing the artifacts in WvW from the Heroics Notary vendor.Journal: The War Council |
Found 5 Ancient Artifacts | 1 |
Vendor[edit]
Heroics Notary
Located in Armistice Bastion (The Mists), Blue Alpine Borderlands (The Mists), Edge of the Mists (The Mists), Eternal Battlegrounds (The Mists), Green Alpine Borderlands (The Mists), Obsidian Sanctum (The Mists) and Red Desert Borderlands (The Mists).
Item | Type | Rarity | Level | Cost | Notes |
---|---|---|---|---|---|
Ancient Scroll | Gizmo | Basic | 100 | Requires Guild Wars 2: Secrets of the Obscure. Only if the Astral Ward Arsenal collection is active. Limit 1 per account. | |
Ancient Scroll of Astral Ward Weapons | Service | Rare | 100 | Requires Guild Wars 2: Secrets of the Obscure. Only if the Astral Ward Arsenal collection is active. Limit 1 per account. | |
Ancient Tome | Gizmo | Basic | 100 | Requires Guild Wars 2: Secrets of the Obscure. Only if the Astral Ward Arsenal collection is active. Limit 1 per account. | |
Mysterious Tablet | Gizmo | Basic | 100 | Requires Guild Wars 2: Secrets of the Obscure. Only if the Astral Ward Arsenal collection is active. Limit 1 per account. | |
Shattered Kryptis Carapace | Gizmo | Basic | 100 | Requires Guild Wars 2: Secrets of the Obscure. Only if the Astral Ward Arsenal collection is active. Limit 1 per account. |
List of unlocked skills[edit]
- Guardian: Pistol (main and off hand)
- Revenant: Scepter (main hand)
- Warrior: Staff
- Engineer: Short bow
- Ranger: Mace (main and off hand)
- Thief: Axe (main hand)
- Elementalist: Pistol (main hand)
- Mesmer: Rifle
- Necromancer: Sword (main and off hand)
Guardian — Pistol[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Through the Heart | ½ | Fire a piercing shot that inflicts bleeding. | |
2 | Peacekeeper | 1 | ½6 | Fire a beam of searing light that damages and burns all enemies in its path. |
3 | Symbol of Ignition | ¼ | 12 | Symbol. Create a symbol that ignites when you strike an enemy inside it or shoot a projectile into it, damaging and burning enemies inside it. If the symbol is ignited by a projectile, it enchants that projectile to burn its target. |
4 | Hail of Justice | 1 | ¼1 | Shoot a volley of rapid-fire piercing shots that inflict bleeding and cripple. |
5 | Jurisdiction | 2 | 20 | Charge up a ball of blue flame and activate this skill again to fire it. The ball damages, burns, and knocks targets it hits a short distance. Deals bonus defiance bar damage when fully charged. Projectile behavior changes slightly based on charge level. |
5 | Fire Jurisdiction | Fire the Jurisdiction projectile. | ||
5 | Detonate Jurisdiction | Detonate the Jurisdiction projectile. |
Revenant — Scepter[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Serene Slash | ½ | Condense Mists energy into a solid form to strike enemies in front of you. | |
1 | Acerbic Cut | ½ | Slash at enemies again with Mists energy. Grant boons to allies after striking an enemy. | |
1 | Motivating Whirl | ½ | Whirl around, damaging enemies and granting barrier to allies if an enemy is struck. | |
2 | Blossoming Aura | ¾ | 8 | Envelop target friend or foe with energy from the Mists. The energy explodes outward after a short delay or when manually detonated, granting barrier to nearby allies. The amount of barrier granted increases over time. If targeting an enemy, the aura also deals damage over time, and it does additional damage when the aura explodes based on how long the aura lasts. |
2 | Detonate Blossoming Aura | Detonate your Blossoming Aura manually. | ||
3 | Otherworldly Bond | ¾ | 8 | Form a tether through the Mists to a target ally or enemy. The strength of the tether increases over time. You can only be tethered to one target at a time, and the link is severed if you are too far away from your target or when you swap weapons. |
3 | Otherworldly Attraction | ½ | Release the tether, pulling the tethered enemy toward you and applying vulnerability to them. | |
3 | Otherworldly Attraction | 5 | Release the tether, shadowstepping toward your tethered ally and granting barrier to allies in the surrounding area. | |
3 | Deactivate Otherworldly Bond | Disable the tether. |
Warrior — Staff[edit]
# | Skill | Description | ||
---|---|---|---|---|
F1 | Path to Victory | ½ | 8 | Burst. Carve a path to victory, dealing damage to enemies in front of you while healing and granting regeneration to nearby allies. |
1 | Balanced Strike | ½ | Chain. A balanced staff strike. | |
1 | Reverse Strike | ½ | Chain. A follow-up reverse-handed staff strike. | |
1 | Inspiring Whirl | ¾ | Whirl your staff, damaging nearby enemies and inspiring allies. | |
2 | Valiant Leap | ¾ | 8 | Leap to the targeted location, empowering allies and damaging enemies. Gain adrenaline if you affect another ally. |
3 | Line Breaker | 1 | ¾12 | Charge to the target location. When you arrive, heal nearby allies and grant them boons while debilitating nearby enemies. |
4 | Snap Pull | ¾ | 12 | Quickly snap your staff to pull enemies in and make them vulnerable. |
5 | Bullet Catcher | 2 | 20 | Focus your mind on the battle, blocking incoming attacks. After activating this skill, Defiant Roar becomes available for a short duration. Blocking attacks empowers Defiant Roar. |
5 | Defiant Roar | ½ | Unleash a defiant roar, healing nearby allies and granting them resolution. Blocking attacks with Bullet Catcher grants bonus healing per block, up to 3 stacks. | |
Berserker[edit] | ||||
F1 | Rampart Splitter | ½ | 5 | Primal Burst. Slam your staff on the ground, sending a shock wave forward that damages and immobilizes enemies while inspiring nearby allies, healing and granting regeneration to them. |
Engineer — Short bow[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Arc Detonator | ½ | Fire an arrow equipped with an electric module that discharges when striking your target, shocking them and two nearby enemies with an electric blast. | |
2 | Essence of Animated Sand | ¾ | 8 | Fire an arrow equipped with a payload that explodes enchanted sand on impact, granting barrier and might to allies. Chain Reaction. The next short-bow skill in the radius will grant additional might to allies. |
3 | Essence of Living Shadows | ¾ | 15 | Fire an arrow equipped with a device that spreads shadow magic across the ground on impact, healing and removing conditions from allies with the initial detonation, and healing allies with each pulse afterward. Chain Reaction. The next short-bow skill in the radius will remove additional conditions from allies. |
4 | Essence of Liquid Wrath | ¾ | 20 | Fire a volley of arrows equipped with a payload that spreads magical flames across the ground on impact, granting boons to allies on the initial detonation and leaving a fire field. Chain Reaction. The next short-bow skill in the radius will grant additional protection to allies. |
5 | Essence of Borrowed Time | ¾ | 25 | Fire a row of arrows equipped with a device that envelops an area with chronal magic on impact, stunning enemies and applying superspeed to allies. Chain Reaction. The next short-bow skill in the radius will daze enemies hit. |
Ranger — Mace[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Germinate | ½ | Chain. Strike with your mace. | |
1 | Burgeon | ½ | Chain. Slam your target. | |
1 | Cultivate | ¾ | Swing an uppercut at your target, crippling them and granting vigor to nearby allies. Gain Nature's Strength if you hit an enemy. This skill cannot activate Force of Nature. | |
2 | Flourish | ¾ | 6 | Strike the earth, damaging nearby enemies and healing nearby allies. The ground flourishes in response, repeating stronger effects after a delay. Gain Nature's Strength if the initial strike hits an enemy. |
3 | Oaken Cudgel | ¾ | 12 | Imbue your mace with verdant energy and then leap to your target. Stun enemies and grant nearby allies protection. Gain Nature's Strength if you hit an enemy. |
4 | Thistleguard | ½ | 12 | Envelop yourself in thorns, striking nearby enemies and gaining stability for a brief duration. Gain additional bonuses and Nature's Strength if you strike an enemy. |
5 | Wild Strikes | 1 | ¾20 | Repeatedly slam the ground, damaging nearby enemies. The final slam does increased damage, dazes enemies, and grants Nature's Strength. |
Untamed[edit] | ||||
1 | Rampant Growth | ¾ | Unleashed Ambush. Strike the ground with your mace, creating a cascade of verdant growth that immobilizes targets struck and heals nearby allies. Gain Nature's Strength if you hit an enemy. This skill cannot activate Force of Nature. |
Thief — Axe[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Spinning Axe | ½ | Throw an axe that bleeds enemies and leaves a spinning axe on the ground. | |
1 | Cunning Salvo | ½ | 1 | Stealth Attack. Throw an axe that explodes when it hits a target, crippling nearby enemies. Gain initiative if you strike an enemy. |
2 | Venomous Volley | ¾ | Throw a fan of poisonous axes that leaves spinning axes on the ground. | |
3 | Recall Axes (without offhand) | ½ | Pull spinning axes to your target. Axes deal increased strike damage, and enemies struck by a number of axes will be immobilized. | |
3 | Harrowing Storm (with offhand Dagger) | ½ | Teleport behind your target and drag any spinning axes back at your target. Returning axes also inflict torment, and enemies struck by a number of axes will be immobilized. | |
3 | Orchestrated Assault (with offhand Pistol) | ½ | Pull spinning axes to your target. Axes deal increased strike damage, and enemies struck by a number of axes will be immobilized. | |
Deadeye[edit] | ||||
1 | Malicious Cunning Salvo | ½ | 1 | Stealth Attack. Throw an axe that explodes when it hits a target, crippling nearby enemies. Gain initiative if you strike an enemy. Consumes all malice when striking your mark to inflict poison with a duration equal to the consumed malice. |
Elementalist — Pistol[edit]
# | Skill | Description | ||
---|---|---|---|---|
Fire Attunement | ||||
1 | Scorching Shot | ½ | Burn your foe with a blazing bullet. | |
1 | Elemental Explosion | ½ | Shoot all of the elemental bullets. Gain an aura based on your current attunement. | |
2 | Raging Ricochet | ½ | 6 | Fire a bullet that bounces to nearby enemies. Gain might for each target struck. If you have a fire bullet, consume it to increase your outgoing condition damage for a duration. If not, create a fire bullet. |
3 | Searing Salvo | ½ | 12 | Fire a shot that explodes into fragments of fire when it hits the ground. If you have a fire bullet, consume it to gain a fire aura. If not, create a fire bullet. |
Water Attunement | ||||
1 | Soothing Splash | ½ | Shoot a bullet of water. Heal for each unique condition on the enemy. | |
1 | Elemental Explosion | ½ | Shoot all of the elemental bullets. Gain an aura based on your current attunement. | |
2 | Frigid Flurry | 1 | ¼5 | Fire a volley of icy bullets that inflict bleeding. If you have an ice bullet, consume it to heal for each strike. If not, create an ice bullet. |
3 | Frozen Fusillade | ½ | 15 | Fire a shot that freezes the ground underneath it, creating an area that speeds up allies while slowing enemy movement. If you have an ice bullet, consume it to cause the frozen ground to shatter when it expires. If not, create an ice bullet. |
Air Attunement | ||||
1 | Electric Exposure | ½ | Electrify your enemy, making them vulnerable. | |
1 | Elemental Explosion | ½ | Shoot all of the elemental bullets. Gain an aura based on your current attunement. | |
2 | Dazing Discharge | ¼ | 8 | Fire a shot that dazes your foe and leaves them vulnerable. If you have an air bullet, consume it to reduce the cooldown of your next pistol skill. If not, create an air bullet. |
3 | Aerial Agility | ½ | 12 | Dash then fire a quick shot. If the shot hits, you can dash again for a short time. If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet. |
3 | Aerial Agility | ½ | Dash then fire a quick shot. If the shot hits, you can dash again for a short time. If you have an air bullet, consume it to remove inhibiting conditions at the start of the dash. If not, create an air bullet. | |
3 | Aerial Agility | ½ | Dash again. | |
Earth Attunement | ||||
1 | Piercing Pebble | ½ | Bleed your foe with sharp stone. | |
1 | Elemental Explosion | ½ | Shoot all of the elemental bullets. Gain an aura based on your current attunement. | |
2 | Shattering Stone | ½ | 6 | Fire a shot that shatters into multiple shards. If you have an earth bullet, consume it to enhance your next few attacks to inflict bleeding. If not, create an earth bullet. |
3 | Boulder Blast | ½ | 12 | Fire a shot that bleeds and immobilizes your foe. If you have an earth bullet, consume it to gain barrier when striking an enemy. If not, create an earth bullet. |
Weaver[edit] | ||||
Fire + Water | ||||
3 | Frostfire Flurry | 1 | 15 | Dual Attack. Fire multiple bullets of fire and ice, inflicting conditions. If you have a fire bullet, consume it to gain fire aura. If you have an ice bullet, consume it to cause the ice shots to inflict additional conditions. |
Fire + Air | ||||
3 | Purblinding Plasma | ½ | 12 | Dual Attack. Fire a ball of plasma that explodes when it hits, striking enemies behind the target. If you have a fire bullet, consume it to create an area of fire beneath the initial target. If you have an air bullet, consume it to reduce the cooldown of this skill. |
Fire + Earth | ||||
3 | Molten Meteor | ½ | 12 | Dual Attack. Bombard your foe with a meteor that inflicts multiple conditions. If you have a fire bullet, consume it to cause the shot to explode when it strikes an enemy, damaging other enemies in the blast. If you have an earth bullet, consume it to inflict additional bleeding. |
Water + Air | ||||
3 | Flowing Finesse | ¾ | 12 | Dual Attack. Evade backward and grant yourself boons. If you have an ice bullet, consume it to gain frost aura. If you have an air bullet, consume it to gain superspeed. |
Water + Earth | ||||
3 | Echoing Erosion | ½ | 15 | Dual Attack. Bleed your foe with bullets of ice and stone. If you have an ice bullet, consume it to heal yourself. If you have an earth bullet, consume it to grant yourself barrier. |
Air + Earth | ||||
3 | Enervating Earth | ¾ | 12 | Dual Attack. Fire a quick shot that debilitates your target. If you have an air bullet, consume it to also inflict daze. If you have an earth bullet, consume it to also inflict bleeding on your target. |
Mesmer — Rifle[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Friendly Fire | ¾ | Shoot an illusionary bullet that heals nearby allies on impact. | |
2 | Journey | ½ | 5 | Clone. Shoot a bullet through a portal. It reappears above the target location and explodes, damaging enemies and healing allies. Create a clone if you hit an enemy or ally. |
3 | Inspiring Imagery | ¾ | 12 | Throw an inspiring beacon to a target location. The beacon will explode after a short duration, granting boons to nearby allies. The beacon can be detonated early to heal allies and damage enemies. |
3 | Abstraction | Detonate your beacon, debilitating enemies and bolstering allies. | ||
4 | Phantasmal Sharpshooter | ¾ | 1 | Phantasm. Create a phantasm that shoots a bullet at your target, stunning them. |
5 | Singularity Shot | ½ | 20 | Shoot a bullet at a target location that explodes upon arrival, granting resistance and barrier to allies. A singularity lingers at the impact point. |
5 | Dimensional Aperture | Collapse your singularity, creating a single-use portal that will teleport the user to your current location. Increase the cooldown of Singularity Shot. | ||
Mirage[edit] | ||||
1 | Effervescence | ¼ | 1 | Ambush. Spray invigorating magic, damaging enemies and healing allies. |
Necromancer — Sword[edit]
# | Skill | Description | ||
---|---|---|---|---|
1 | Enervation Blade | Chain. Fire a wide piercing projectile from your blade. Heal if a target is struck. Healing is reduced for each target beyond the first. | ||
1 | Enervation Echo | ½ | Chain. Fire another wide piercing projectile from your blade. | |
1 | Deathly Enervation | ¾ | Fire an even wider piercing projectile that inflicts chill. | |
2 | Ravenous Wave | ¼ | 6 | Send a wave of necrotic energy cascading toward your target. Gain life force if you hit an enemy. Reactivate this skill to inflict additional damage on all targets hit by the wave. |
2 | Satiate | ½ | Sacrifice health to inflict additional damage on all targets hit by the wave, dealing additional damage to targets below the health threshold. | |
3 | Path of Gluttony | ¾ | 10 | Dash forward, releasing dark energy on nearby targets. Damage enemies hit and heal per target hit with reduced healing beyond the first. This skill can be reactivated to dash again. |
3 | Gorge | ¾ | Sacrifice health to dash again. Corrupt boons on enemies struck. | |
4 | Hungering Maelstrom | 1 | 16 | Create a dark maelstrom that deals damage, inflicts vulnerability, and steals health. Reactivate this skill to inflict additional damage and conditions on all targets hit by the maelstrom. |
4 | Gormandize | ½ | Sacrifice health to inflict additional damage and conditions on all targets hit by the maelstrom. | |
5 | Devouring Visage | ¾ | 20 | Fire an orb of death magic that explodes on impact, inflicting fear on enemies. Gain life force for each target struck. Reactivate this skill to drain the strength of all enemies struck by the explosion. |
5 | Consume | ½ | Sacrifice health to drain the strength of your enemies, inflicting weakness while granting might to yourself for each target affected. |
See also[edit]
External links[edit]
- Ranger — mace, Guildwars2.com
- Thief — axe, Guildwars2.com
- Warrior — staff, Guildwars2.com
- Revenant — scepter, Guildwars2.com
- Mesmer — rifle, Guildwars2.com
- Elementalist — pistol, Guildwars2.com
- Engineer — shortbow, Guildwars2.com
- Guardian — pistol, Guildwars2.com
- Necromancer — sword, Guildwars2.com