Riptide
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Riptide
“Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.
Damage (2x): 242 (0.66)? Damage (2x): 74 (0.2)? Healing: 216 (0.18)? Healing: 120 (0.05)?- Regen (5s): 650 Heal
- Number of Enemy Targets: 3
- Number of Allied Targets: 5
- Pulses: 5
- Duration: 4 seconds
- Evade: 1 ¾ seconds
- Combo Field: Water
— In-game description
Related traits[edit]
Water
- Flow like Water — Deal increased strike damage, which is further increased while your health is above the threshold. Blocking or evading an attack heals you.
- Aquamancer's Training — Increase healing to other allies. Water-weapon skills gain reduced recharge.
- Cleansing Water — Cleanse conditions from allies you grant regeneration to.
Arcane
- Bountiful Power — Deal increased strike damage for each boon on you.
Notes[edit]
- Regeneration is granted at the end of the evade-animation.
- The water field is created in the beginning of the cast and it moves backwards with the player during the evasion. Healing pulses occur inside the field only.
- Riptide moves the player character ~390 units backwards.
- Evasion frame actually lasts for 1.1 seconds which is also the precise activation time.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
February 25, 2020 | Competitive content update:
|
December 11, 2018 |
|
August 28, 2018 |
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February 06, 2018 |
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September 22, 2017 | Path of Fire release:
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