User:SabSparrow/Sandbox2
Conditions are negative effects that provide damage and control, playing a major role in combat. For players, conditions are primarily inflicted through use of skills and traits. NPC foes often inflict conditions on some of their attacks and they may also be applied through environmental effects or other mechanics. All conditions have effect stacking, with all control conditions stacking in duration while all damaging conditions like bleeding, confusion, torment, and vulnerability stack in intensity. Conditions are balanced in respect to their effectiveness: bleeding and weakness are relatively common and provide weak effects while immobilize and fear are rare and provide strong effects. Some conditions may be more common to some professions than others, characterizing the role for the profession.
In addition to conditions, all professions have access to condition removal skills. All professions have a healing skill that provides condition removal apart from the mesmer, who requires Mender's Purity or the Chronomancer elite specialization to use Well of Eternity. For generic condition removal, the most recently applied condition or conditions will be removed first. The condition is removed independent of the intensity, so 3 stacks and 250 stacks of bleeding are equivalent when considering condition removal.
Conditions dealt by converting boons will always have a fixed duration and depend on the boon converted, regardless of the duration and intensity of the original boon. The same behavior is applied to boons obtained by converting conditions.
The duration of conditions is rounded to the nearest quarter of a second in skill tooltips, but the actual duration is not rounded. The duration of conditions on enemies can be increased through the Condition Duration attribute. Some items having negative Condition Duration bonuses will reduce the duration of conditions inflicted by enemies. Condition duration bonuses obtained from runes are not shown on skill tooltips, but do increase the durations.
Condition damage is separate from direct damage. Damage caused by conditions ignore armor and other effects that reduce damage, such as protection. Outgoing damage from conditions can be increased by the Condition Damage attribute. It is important to note that conditions only inflict damage over time in one second intervals and any remaining fractional seconds are inflicted either at the beginning or end of their duration.
List of conditions[edit]
Icon | Name | Description | Converted into |
---|---|---|---|
Damage Conditions | |||
Bleeding | Deals damage every second; stacks intensity. | Vigor (10s) | |
Burning | Deals damage every second; stacks intensity. | Aegis (5s) | |
Confusion | Damage received on skill activation; stacks intensity. | Retaliation (5s) | |
Poisoned | Deals damage every second; decreases healing effectiveness by 33%; damage stacks intensity. | Regeneration (5s) | |
Torment | Deals damage every second. Deals additional damage to foes that aren't moving. Stacks intensity. | Might (10s) | |
Crowd Control Conditions | |||
Blinded | Next outgoing attack misses; stacks duration. | Fury (5s) | |
Chilled | Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration. | Alacrity (2s) | |
Crippled | Movement speed decreased by 50%; stacks duration. | Swiftness (10s) | |
Fear | Involuntary retreat; unable to act; stacks duration. | Stability (1 stack, 3s) | |
Immobilized | Unable to move; stacks duration. | Resistance (2s) | |
Slow | Skills and actions are slower. | Quickness (3s) | |
Taunt | Involuntarily attack foes. | Resistance (2s) | |
Weakness | Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration. | Might (10s) | |
Other Conditions | |||
Vulnerability | Damage and condition damage taken are increased; stacks intensity. | Protection (3s) |
Some effects are considered conditions for some game mechanics so they can be removed with condition removal effects, but are not available in any profession or race skill sets, and cannot be converted into boons. Here are some examples of such conditions:
Related skills[edit]
Many skills apply or remove specific conditions. To find skills related to a specific condition, refer to the page on that condition. The following are skills related to non-specific conditions.
Skills that remove conditions[edit]
From self[edit]
- Sword
- Infiltrator's Return (after Infiltrator's Strike) — Return to your original location. Cure one condition.
- Rifle
- Death's Retreat — Shadowstep away from your target and lose conditions. Poisons foes at your starting location.
- Focus
- Magnetic Wave — Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge.
- Scepter
- Staff
- Renewing Wave — Release a burst of Mists energy that heals and removes conditions from allies. Create a healing orb for each ally that loses conditions.
- Torch
- Flames of War — Cleanse conditions and become a mobile fire field that burns nearby foes. When the field expires, it explodes, damaging foes and burning them again.
- Torch
- The Prestige — Disappear in a cloud of smoke, blinding nearby foes and losing conditions. Reappear three seconds later, burning nearby foes.
- Signet of Resolve — Signet Passive: Remove a condition from yourself every few seconds. Signet Active: Heal yourself and remove conditions.
- Mending — Physical. Remove conditions and heal yourself.
- Natural Healing — Meditation. Lose boons and conditions, then heal yourself.
- Bear Stance — Stance. Heal yourself and your pet. Lose conditions while in this stance, healing for each condition lost.
- Soothing Stone — Legendary Dwarf. Remove conditions and heal yourself. Gain resolution.
- Ether Renewal — Cantrip. Cure a condition and heal yourself with every pulse.
- Consume Conditions — Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.
- Hide in Shadows — Deception. Vanish in stealth and cure conditions. Then gain regeneration and heal yourself.
- Withdraw — Trick. Cure conditions, then roll backward while healing and evading attacks.
- Malicious Restoration — Cantrip. Transfer your conditions to your marked target and then heal yourself.
- Smite Condition — Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured.
- Signet of Stamina — Signet Passive: Faster endurance regeneration. Signet Active: Cure all conditions and gain endurance. Gain additional endurance for each condition cured.
- Signet of Renewal — Signet Passive: You and your pet recover health. Signet Active: Grant resistance and resolution to your pet; it pulls conditions from nearby allies to itself.
- Signet of Agility — Signet Passive: Grants increased precision. Signet Active: Refill endurance and cleanse conditions from nearby allies.
- Shadow Return — Deception. Return to your starting location, and cure three conditions.
- Mantra of Resolve — Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself and nearby allies when this spell fully charges.
- Cleansing Fire — Cantrip. Cure conditions and burn foes. Gain might for each condition removed.
- Signet of Water — Signet Passive: Reduces incoming condition duration. Signet Active: Damage and chill foes while healing and reviving allies in an area.
- Spectral Walk — Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall.
- Prayer to Kormir — Beseech Kormir to remove 3 conditions from you.
- Jaunt — Deception. Shadowstep to a target location and confuse nearby foes.
- Purge Conditions (Juvenile Brown Bear) — Beast. Purge all conditions from yourself.
- Cauterize (Coolant Blast toolbelt skill) — Use a laser to burn off conditions and set yourself on fire for each condition removed. Removes additional conditions if above the heat threshold.
From allies[edit]
- Torch
- Cleansing Flame — Remove conditions from yourself then breathe magical flames that damage foes and cure conditions on allies. Inflicts burning on the final attack.
- Trident
- Purify — Release an orb of cleansing light that cures conditions on allies it passes through and detonates on enemies struck. Burns foes and cures conditions on allies within the blast radius.
- Purifying Blast — Detonate the orb to burn foes and cure conditions on allies in the blast radius.
- Dagger
- Cleansing Wave — Heal yourself and nearby allies, curing conditions.
- Staff
- Healing Rain — Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed.
- Staff
- Vine Surge — Send forth vines that immobilize enemies and cleanse conditions from allies.
- Cleansing Burst (Healing Turret) — Overcharge your healing turret to cure conditions and grant a burst of healing.
- Cleansing Field (Med Kit) — Release purifying vapors to cleanse conditions from allies near you at each interval.
- Healing Spring — Trap. Heals you and your pet. Place a trap that grants regeneration and cures conditions on allies.
- Well of Eternity — Well. Create a well that rewinds time, removing conditions from allies. When it expires, the well heals all allies in the area.
- "Wash the Pain Away!" — Shout. Mists billow from you, healing allies in range and cleansing conditions.
- Purging Flames — Consecration. Create a ring of fire. With each pulse, burn foes while removing conditions from allies inside the area of effect.
- Opening Passage — Recite a cleansing word, purifying allies of conditions and helping them recover.
- "Shake It Off!" — Shout. Cure conditions on yourself and nearby allies. Also breaks stuns for affected allies.
- Purifying Essence - Legendary Centaur. Remove conditions from allies near the tablet, and heal them for a small amount per condition removed. If this skill is empowered, remove additional conditions from allies.
- Signet of Agility — Signet Passive: Grants increased precision. Signet Active: Refill endurance and cleanse conditions from nearby allies.
- Null Field — Glamour. Create a field of energy that rips boons from foes and cures conditions on allies.
- Power Cleanse (Mantra of Resolve) — Remove conditions from you and nearby allies.
- Purge Gyro — Well. Deploy a purge gyro to remove conditions from you and your nearby allies.
- Glyph of Alignment — Glyph. Heal and remove conditions from nearby allies.
- Nature's Renewal (Spirit of Nature) — Your spirit of nature slams the ground and creates a blast of vital energy that revives nearby downed allies.
- Glyph of the Stars — Glyph. Heal allies, cleanse conditions, and grant stability to allies in the area.
- Overcharge Supply Crate (Supply Crate) — Overcharge supply crate's turrets.
- Crashing Waves (with Glyph of Elementals (water))
- Cleansing Leaves (Avatar of Melandru) — Shake, removing conditions from nearby allies.
- Chapter 2: Radiant Recovery (Tome of Resolve) — up to 3 conditions removed
- Fumigate (from Elixir Gun) — Spray a cone of elixir fumes, inflicting poison and vulnerability to foes and curing conditions on allies with every strike.
- Super Elixir (Elixir Gun) — One condition from allies in area
- Toss Elixir R (Elixir R) — Elixir. Toss Elixir R to revive allies at a location.
- Blessing of Kormir (Prayer to Kormir) — Beseech Kormir to remove one condition from your allies at the target location.
- Shake It Off (Juvenile Brown Bear) — Beast. Cure a condition on yourself and all nearby allies.
- Seed of Life — Celestial Avatar. Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.
- Combo Field: Light × Combo Finisher: Blast
- Combo Field: Light × Combo Finisher: Whirl
- Combo Field: Light × Combo Finisher: Physical Projectile
Skills that transfer conditions[edit]
- Dagger
- Deathly Swarm — Unleash an insect swarm to blind and transfer conditions to your enemies.
- Staff
- Putrid Mark — Mark. Inscribe a mark that damages enemies and transfers your conditions to them when triggered.
- "Save Yourselves!" — Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration.
- Pain Absorption — Legendary Demon. Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining resolution and additional resistance per condition.
- Signet of Renewal — Signet Passive: You and your pet recover health. Signet Active: Grant resistance and resolution to your pet; it pulls conditions from nearby allies to itself.
- Arcane Thievery — Manipulation. Send conditions you have to your foe and steal their boons. Successfully hitting your target inflicts slow on them while granting you quickness.
- Epidemic — Corruption. Apply vulnerability to yourself. Spread conditions on a target foe to all nearby foes at a reduced duration. WvW only: does not affect structures or targets with resistance.
- Plague Signet — Signet Passive: Reduce incoming condition damage. Signet Active: Send your conditions to a foe.
- Facet of Nature—Demon - Transfer a condition from nearby allies to yourself every few seconds.
- "Suffer!" — Shout. Damage foes around you and chill them. Transfer conditions to each foe you strike. Deal additional damage and transfer additional conditions to foes struck within melee range.
- Plague Blast (from underwater Death Shroud) — Blast a foe with a plague that transfers one condition to them.
- Gathering Plague (from underwater Death Shroud) — Draw conditions from nearby allies to yourself, and inflict weakness on yourself.
- True Nature - Legendary Dragon. Consume. Transfer conditions to nearby enemies. Gain might for each condition transferred.
Skills that convert boons into conditions[edit]
- Axe
- Unholy Feast — Cripple nearby foes and remove their boons. Release an Unholy Burst on foes below the health threshold.
- Dagger
- Dark Pact — Bleed yourself. Immobilize your foe and remove their boons. Gain life force for each boon removed. Converts two boons into conditions.
- Enfeebling Blood — Inflict weakness and bleeding on foes in the target area. Additionally converts 1 boon into a condition.
- Scepter
- Feast of Corruption — Strike your target, gain life force, and corrupt boons on your foe. For each condition on your target up to the condition threshold, gain additional life force and inflict torment.
- Greatsword
- Nightfall — Call down a growing column of shadows that damages and conditions foes every pulse. Converts 1 boon into a condition per pulse.
- Sand Flare — Punishment. Gain barrier. Convert a boon on nearby enemies into torment.
- Corrupt Boon — Corruption. Poison yourself. Transform boons on your foe into negative conditions.
- Well of Corruption — Well. Target area pulses, converting boons on foes into conditions.
- Desiccate — Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment.
- Trail of Anguish — Punishment. Leave a trail of sand as you travel. Grant boons to allies passing through it. Inflict burning on enemies and corrupt a boon into torment.
- Sand Swell — Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment.
- Serpent Siphon — Punishment. Unleash a ghostly serpent toward a targeted area. Upon arriving, the serpent will burst into sand, granting barrier and boons to nearby allies and poisoning enemies. Convert a boon from struck enemies into torment.
- Ghastly Breach — Punishment. Breach into the realm of torment for a brief time, granting might to allies and slowing enemies. Convert a boon on enemies into torment each pulse.
Skills that convert conditions into boons[edit]
- Primary article: Boon#Skills that convert conditions into boons
- Toss Elixir C (tool belt skill for Elixir C) — Elixir. Toss Elixir C, converting conditions into boons for allies.
- Nefarious Favor — Shade. Your shades convert a condition on nearby allies into a boon. Targets affected by this ability can only be affected once per cast.
- Tome
- Tome of Resolve
- Epilogue: Eternal Oasis — Tome. Purify your allies with the waters of Amnoon and increase the healing they receive.
- Tome of Resolve
- Contemplation of Purity — Meditation. Convert the conditions you are suffering from into boons.
- Clarified Conclusion — Final Charge. Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery.
- Elixir C — Elixir. Drink Elixir C, converting all conditions into boons.
- Well of Power — Well. Target area pulses, converting conditions on allies into boons and granting might.
Skills that benefit from conditions on foes[edit]
- Scepter
- Feast of Corruption — Strike your target, gain life force, and corrupt boons on your foe. For each condition on your target up to the condition threshold, gain additional life force and inflict torment.
- Torch
- Oppressive Collapse - Corrupt the ground under your target; if they remain within the area, they will be knocked down. Grant might to allies near your target based on how many conditions they have.
Related traits[edit]
To see the traits which relate to a specific condition, refer to the page on that condition. The following is a list of traits related to non-specific conditions
Traits that remove conditions[edit]
- Valor
- Smiter's Boon — Cast Lesser Smite Condition when you use a healing skill.
- Strength of the Fallen — Lose conditions every interval. Health degenerates more slowly while downed.
- Dragonhunter
- Hunter's Fortification — Remove conditions and heal when blocking attacks.
- Defense
- Cleansing Ire — Gain adrenaline when hit. Remove a condition when you hit with a burst skill, then remove an additional condition for every bar of adrenaline spent.
- Discipline
- Brawler's Recovery — Remove conditions when you swap weapons.
- Invocation
- Cleansing Channel - Invoking a legend removes a condition.
- Herald
- Hardening Persistence - Strike damage taken is reduced for each point of upkeep currently in use. Shield skills remove conditions.
- Nature Magic
- Evasive Purity — Cleanse a condition when you dodge. Heal if you cleansed a condition this way.
- Wilderness Survival
- Wilderness Knowledge — Survival skills grant fury and remove conditions.
- Empathic Bond — Remove conditions when you swap pets.
- Druid
- Druidic Clarity — Becoming a celestial avatar removes conditions from you and nearby allies.
- Shadow Arts
- Shadow's Embrace — Remove conditions when you enter or exit stealth. This effect also applies to stealth you grant to allies.
- Trickery
- Trickster — Tricks remove conditions.
- Daredevil
- Escapist's Fortitude — Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack.
- Fire
- Burning Fire — Cast Lesser Cleansing Fire when you have a number of conditions on you.
- Earth
- Diamond Skin — Remove conditions from yourself when you successfully combo a field with a leap finisher. Remove conditions from nearby allies when you successfully combo a field with a blast finisher.
- Inspiration
- Blurred Inscriptions — Signets have improved active effects, and activating one grants you distortion.
- Restorative Illusions — Heal and cleanse conditions from yourself and nearby allies when you use a Shatter skill.
- Mirage
- Elusive Mind — Lose conditions when you gain Mirage Cloak.
- Death Magic
- Shrouded Removal — Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.
- Spite
- Spiteful Renewal — Consume conditions to gain health when you use a healing skill.
- Traits also removing conditions from allies
- Virtues
- Absolute Resolve — Activating Virtue skill 2 removes conditions from nearby allies. Virtue skill 2's passive effect is stronger.
- Tactics
- Shrug It Off — Use "Shake It Off!" when you use a healing skill. Removing a damaging condition from an ally heals them.
- Inventions
- Anticorrosion Plating — When you grant protection to an ally, cleanse conditions from them.
- Cleansing Synergy — Using a heal skill triggers a cleansing pulse around you.
- Fire
- Smothering Auras — Fire auras have increased duration. Applying auras to allies removes conditions, and transmuting auras removes conditions from nearby allies.
- Water
- Cleansing Water — Cleanse conditions from allies you grant regeneration to.
- Cleansing Wave — Remove conditions from nearby allies when attuning to water.
- Arcane
- Evasive Arcana — Cast a skill when you dodge based on your attunement.
- Blood Magic
- Unholy Martyr — Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.
- Scourge
- Abrasive Grit — Granting an ally a barrier removes conditions afflicting them and grants might. This effect only occurs with barrier from scourge skills and traits.
Traits that benefit from conditions on foes[edit]
- Firearms
- Modified Ammunition — Deal increased strike damage for each condition on a foe.
- Deadly Arts
- Exposed Weakness — Deal increased strike damage to your target for each unique condition on them.
- Curses
- Parasitic Contagion — A percentage of your condition damage heals you. Healing will not occur while life force replaces health.
- Target the Weak — Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
- Terror — Fear you inflict deals damage each second.
- Death Magic
- Corrupter's Fervor — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Traits that benefit from conditions on you[edit]
- Corruption
- Replenishing Despair - While maintaining an upkeep skill, your energy pips are increased, but you apply torment to yourself every interval.
- Curses
- Plague Sending - Your first attack after entering shroud transfers conditions. Only activates if you have conditions.
Traits that transfer conditions[edit]
- Corruption
- Pulsating Pestilence — Invoking a legend transfers conditions from you onto foes.
- Blood Magic
- Unholy Martyr — Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.
- Curses
- Plague Sending — Your first attack after entering shroud transfers conditions. Only activates if you have conditions.
- Death Magic
- Necromantic Corruption — Minions deal more damage and take conditions from you. When a minion attacks, it transfers conditions to its target. There is a 10 second cooldown per minion.
Traits that copy conditions onto foes[edit]
- Spellbreaker
- Revenge Counter — Full Counter deals additional damage and grants resistance. Copy conditions on yourself to targets you hit with Full Counter.
Traits that convert boons into conditions[edit]
- Curses
- Path of Corruption — Shroud skill 2 now additionally converts boons into conditions.
- Weakening Shroud — Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness.
- Spite
- Spiteful Spirit — Strike around you when entering shroud.
- Scourge
- Herald of Sorrow — Desert Shroud becomes Sandstorm Shroud.
Traits that convert conditions into boons[edit]
- Primary article: Boon#Traits that convert conditions into boons
- Honor
- Pure of Voice — Shout skills convert conditions to boons on allies.
- Alchemy
- Purity of Purpose — When you would cleanse a condition from an ally, convert it into a boon instead. This can affect multiple targets simuntaneously.
- Transmute - Drink a Lesser Elixir C when you use a healing skill.
- Holosmith
- Prismatic Converter — Deactivate Photon Forge converts conditions into boons based on your heat level.
Traits that reduce condition damage[edit]
- Renegade
- Righteous Rebel - Kalla's Fervor reduces the damage you receive from conditions. Orders from Above lasts longer and affects a larger area.
- Soulbeast
- Second Skin - Conditions inflict less damage to you while you have protection.
- Scrapper
- Adaptive Armor — Barriers you receive are stronger. Reduce incoming condition damage while you have barrier.
- Daredevil
- Unhindered Combatant — Your dodge ability is replaced by a long-range dash that removes inhibiting conditions and grants swiftness and damage reduction. Removing conditions in this way temporarily reduces endurance gain.
- Death Magic
- Corrupter's Fervor — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
- Dark Defiance — If you are disabled, gain protection. Incoming condition damage is reduced while you have protection. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Related equipment[edit]
To find equipment related to a specific condition, refer to the page on that condition. Following is a list of equipment that affects non-specific conditions.
Upgrade components that remove conditions[edit]
Runes[edit]
- Superior Rune of Antitoxin (rank 6); remove an additional condition when removing a condition.
- Superior Rune of Nature's Bounty (rank 6); Removes 1 condition on allies when using a heal skill.
- Superior Rune of the Trooper (rank 6); Removes 1 condition on allies affected by a shout.
- Superior Rune of the Water (rank 6); remove a condition from you and nearby allies after using a heal skill.
Sigils[edit]
- Superior Sigil of Purity; Chance to remove 1 condition on on hit.
- Superior Sigil of Cleansing; Remove 3 conditions when you swap to this weapon while in combat.
Upgrade components that convert conditions[edit]
- Superior Rune of Lyssa (rank 6); 3 conditions converted into boons on elite skill.
- Superior Rune of Leadership (rank 6); 3 conditions from nearby allies converted into boons on elite skill.
Upgrade components that transfer conditions to enemies[edit]
Sigils[edit]
- Superior Sigil of Generosity; Transfer a condition upon successfully critically hitting.
Upgrade components that affect conditions on enemies[edit]
Runes[edit]
Upgrade components that affect conditions on self[edit]
Runes[edit]
Related consumables[edit]
To find consumables related to a specific condition, refer to the page on that condition. Following is a list of consumables that affect non-specific conditions
Consumables that remove conditions[edit]
- Bowl of Poultry Stock: 20% chance to remove a condition when using heal skill
- Bowl of Poultry Noodle Soup: 20% chance to remove a condition when using heal skill
- Bowl of Savory Spinach and Poultry Soup: 30% chance to remove a condition when using heal skill
- Bowl of Herbed Poultry Stock: 50% chance to remove a condition when using heal skill
- Bowl of Kale and Poultry Soup: 50% chance to remove a condition when using heal skill
- Bowl of Hearty Poultry Soup: 60% chance to remove a condition when using heal skill
- Bowl of Poultry and Winter Vegetable Soup: 80% chance to remove a condition when using heal skill
- Bowl of Saffron-scented Poultry Soup: 100% chance to remove a condition when using heal skill
- Bowl of Spiced Red Lentil Stew: Lose a Condition on Successful Evade (Cooldown: 10 Seconds)