Super Elixir
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- This skill has an underwater replacement: Super Elixir (underwater)
“Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing.
Impact Heal: 700 (0.4)? Impact Heal: 700 (0.8)? Pulse Heal: 204 (0.1)? Pulse Heal: 163 (0.05)?- Conditions Removed: 1
- Number of Targets: 5
Pulses: 6 Pulses: 5 Pulses: 11 Duration: 5 seconds Duration: 10 seconds- Radius: 240
- Combo Field: Light
- Range: 900
- Unblockable
— In-game description
Related traits[edit]
Explosives
- Aim-Assisted Rocket — Missile hits launch a rocket at your target. After enough rockets have been fired, an orbital strike is called instead. This trait has an internal cooldown.
Alchemy
- Health Insurance — Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit.
- Comeback Cure — Grant regeneration when you remove a condition from an ally.
- HGH — Elixirs gain increased durations, and grant might.
- Purity of Purpose — When you would cleanse a condition from an ally, convert it into a boon instead. This can affect multiple targets simuntaneously.
Notes[edit]
- The condition removal happens on the first impact.
- The impact heal and first pulse heal occur on initial impact.
- Despite listing 11 pulses in PvE, this skill actually pulses 6 times (with the first pulse on initial impact).
- The healing done on impact is equal to
(60 + Level^2 * 0.1 + Healing Power * 0.4)
. - The healing done per pulse is equal to
(12 + Level^2 * 0.03 + Healing Power * 0.1)
.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
July 18, 2023 |
|
June 27, 2023 |
|
August 23, 2022 |
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February 25, 2020 | Competitive content update:
|
February 22, 2017 |
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October 23, 2015 | Heart of Thorns release:
|
July 15, 2014 |
|
March 26, 2013 |
|
February 26, 2013 |
|
December 14, 2012 |
|
August 28, 2012 | Game release:
|