Super Elixir

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Super Elixir.png

Super Elixir

Not available underwater  Ground-targeted  
Profession
Engineer icon small.png Engineer (skill list)
Kit
Elixir Gun.png Elixir Gun
Weapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot filled tango.png
Type
Elixir
Game link
API
5937
Not available underwater This skill has an underwater replacement: Super Elixir (underwater)
0.5½ Activation time  16 Recharge time  
Super Elixir

Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing.

Healing.png Impact Heal: 700 (0.4)?
Healing.png Impact Heal: 700 (0.8)?
Healing.png Pulse Heal: 204 (0.1)?
Healing.png Pulse Heal: 163 (0.05)?
Miscellaneous effect.png Conditions Removed: 1
Number of targets.png Number of Targets: 5
Miscellaneous effect.png Pulses: 6
Miscellaneous effect.png Pulses: 5
Miscellaneous effect.png Pulses: 11
Duration.png Duration: 5 seconds
Duration.png Duration: 10 seconds
Radius.png Radius: 240
Combo.png Combo Field: Light
Range.png Range: 900
Unblockable.png Unblockable

— In-game description

Related traits[edit]

Explosives Explosives

Alchemy Alchemy

Notes[edit]

  • The condition removal happens on the first impact.
  • The impact heal and first pulse heal occur on initial impact.
  • Despite listing 11 pulses in PvE, this skill actually pulses 6 times (with the first pulse on initial impact).
  • The healing done on impact is equal to (60 + Level^2 * 0.1 + Healing Power * 0.4).
  • The healing done per pulse is equal to (12 + Level^2 * 0.03 + Healing Power * 0.1).

Version history[edit]

For a detailed skill history, see here.

Patch Changes
July 18, 2023
  • Increased initial heal attribute scaling from 0.4 to 0.8 in PvP and WvW.
June 27, 2023
  • Reduced cooldown from 20 seconds to 16 seconds.
  • Increased the base pulse healing from 163 to 204 in WvW. Increased the pulse healing coefficient from 0.05 to 0.1 in WvW only. Reduced the number of pulses from 11 to 5 in WvW only. This skill is now unblockable.
August 23, 2022
  • (PvE only) Duration reduced from 10 seconds to 5 seconds.
February 25, 2020 Competitive content update:
  • (Competitive split) Reduced pulse base heal from 204 to 163. Reduced pulse heal coefficient from 0.1 to 0.05.
February 22, 2017
  • Fixed a bug where this skill would display the wrong healing values underwater.
October 23, 2015 Heart of Thorns release:
  • This ability is now affected by Alchemical Tinctures.
July 15, 2014
  • Updated the pulse heal skill fact to be more accurate. Added a number of pulses skill fact.
March 26, 2013
  • Displays the correct tooltip information when the Rifled Barrels trait is equipped.
  • Increased both impact base healing and scaling with healing power by 100%.
  • Increased base heal multiplier by 50% and healing power scaling by 100%.
February 26, 2013
  • Now detonates properly underwater.
  • Increased impact base healing as well as scaling with healing power by 100%.
  • Increased base heal multiplier by 50% and healing power scaling by 100%.
December 14, 2012
  • Reverted the pulse healing effect to its previous intended state.
  • Updated skill facts for this skill's underwater version.
August 28, 2012 Game release:
  • Super Elixir has been added to the game.