Sandstorm Shroud
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Sandstorm Shroud
“Shade. Enter the final shroud, pulsing barrier to allies around yourself and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.
- : 3,224
Life Force Cost Damage: 798 (3.0)? Damage: 598 (2.25)? Barrier per Pulse: 325 (0.3)? Barrier per Pulse: 543 (0.35)? Barrier per Pulse: 543 (0.65)? Barrier on Detonation: 650 (0.6)? Barrier on Detonation: 1,079 (0.7)? Barrier on Detonation: 1,079 (1.3)?- Torment (5s): 660 Damage, 954 Damage if Foe Is Stationary
6 Protection (1 ½s): -33% Incoming Damage3 Protection (1s): -33% Incoming Damage3 Protection (3s): -33% Incoming Damage Protection (2s): -33% Incoming Damage- : 2
Boons Converted to Conditions- Number of Targets: 3
- : 5
Number of Allied Targets- Duration: 3 ½ seconds
- Radius: 180
- : 300
Barrier Radius— In-game description
Mechanics[edit]
- The pulsing barrier and protection effect occurs 3 times and affects 5 allies (including the Scourge) in a 300 unit radius around the caster, and is not duplicated by Sand Shades from Manifest Sand Shade.
- Additional instances created by Sand Shades will detonate normally even if the Shade expires. Shades created while the skill is active will not duplicate the detonation.
- The barrier radius is not increased by the Sand Savant trait.
Related traits[edit]
Spite
- Awaken the Pain — Might grants you more power and less condition damage. Gain might when entering shroud.
- Spiteful Spirit — Strike around you when entering shroud.
Curses
- Plague Sending — Your first attack after entering shroud transfers conditions. Only activates if you have conditions.
- Furious Demise — Gain fury when entering shroud. Gain additional precision.
- Parasitic Contagion — A percentage of your condition damage heals you. Healing will not occur while life force replaces health.
- Target the Weak — Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
- Weakening Shroud — Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness.
Death Magic
- Armored Shroud — Gain carapace when entering shroud.
- Shrouded Removal — Lose a condition when you enter shroud and every few seconds while you remain in shroud. Gain carapace when removing conditions from yourself.
- Dark Defiance — If you are disabled, gain protection. Incoming condition damage is reduced while you have protection. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
- Corrupter's Fervor — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
- Unholy Sanctuary — Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.
Blood Magic
- Life from Death — Heal allies in an area when you exit shroud. Increase healing to other allies.
- Vampiric Presence — You and your nearby allies siphon health with attacks. This effect increases while in Shroud.
- Unholy Martyr — Entering shroud transfers conditions from allies to you. Exiting shroud consumes conditions currently on you and converts them to life force.
Soul Reaping
- Speed of Shadows — Entering shroud grants swiftness and removes movement-impairing conditions.
- Sinister Shroud — Shroud skills gain reduced recharge.
- Soul Barbs — Entering or exiting shroud increases all damage you deal for a duration.
- Eternal Life — Gain life force every interval up to the threshold when not in shroud. Gain protection when you enter shroud.
- Death Perception — Gain increased critical-strike chance. Gain increased critical-strike damage while in shroud.
Scourge
- Abrasive Grit — Granting an ally a barrier removes conditions afflicting them and grants might. This effect only occurs with barrier from scourge skills and traits.
- Nourishing Ashes — Gain life force when you inflict burning, and remove or corrupt a boon.
- Feed from Corruption — When you remove or corrupt a boon from an enemy, gain barrier.
- Herald of Sorrow — Desert Shroud becomes Sandstorm Shroud.
- Sand Savant — Summon only one shade at a time. This greater shade has a modified recharge. Influence a larger area with shade skills. A greater shade counts as three shades for related traits.
- Demonic Lore — Torment you inflict deals increased damage and causes your foes to burn. This trait can only inflict burning on a particular target once every three seconds.
- Desert Empowerment — Manifest Sand Shade grants a barrier to allies near it. When you apply barrier, grant boons to the affected target. This effect only occurs with barrier from scourge skills and traits.
Trivia[edit]
- The Scourge may occasionally shout one of these lines when entering Sandstorm Shroud:
- Know pain!
- Mantled in death.
- May the sands take you!
- Torment is my ally!
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
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March 19, 2024 |
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November 28, 2023 |
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September 26, 2023 |
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July 18, 2023 |
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June 27, 2023 |
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February 28, 2022 | End of Dragons release:
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August 17, 2021 |
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April 06, 2021 |
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March 26, 2019 |
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March 05, 2019 |
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