Healing Spring
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Healing Spring
- Profession
- Ranger (skill list)
- Slot
- Healing
- Type
- Trap
- Training cost
- 2 Hero points
- Game link
- API
- 12489
“Trap. Heals you and your pet. Place a trap that grants regeneration and cures conditions on allies.
- Healing: 4,920 (1.0)?
Regen (3s): 2,340 Heal6 Regen (1 ½s): 1,170 Heal6- Number of Targets: 5
- Duration: 5 seconds
- Interval: 1 second
- Trap Radius: 180
- Radius: 240
- Combo Field: Water
— In-game description
Related traits[edit]
Skirmishing
- Trapper's Expertise — Increase the duration of boons and conditions applied by traps. Offensive traps inflict cripple.
Wilderness Survival
- Child of Earth — Create muddy terrain when you use a healing skill.
- Oakheart Salve — Gain regeneration when you are inflicted with bleeding, poison, or burning. While you have regeneration, you take reduced strike damage.
Nature Magic
- Bountiful Hunter — You deal increased strike damage for each boon affecting you. Your pet deals increased strike damage for each boon affecting it.
- Wellspring — Grant regeneration to nearby allies when you use a healing skill. You and your pet gain healing power based on power.
- Fortifying Bond — When you gain a boon, it is shared with your pet.
- Windborne Notes — Grant nearby allies regeneration when you use a warhorn skill. Heal allies when you grant them regeneration.
- Lingering Magic — You and your pet gain increased concentration. Regeneration you apply is more effective.
Druid
- Cultivated Synergy — Using your heal skill, heals allies around you and your pet.
- Live Vicariously — When you heal an ally, you are also healed.
- Natural Mender — Increase healing to other allies. Gain astral force each interval while not in celestial avatar form.
Notes[edit]
- A Guild Wars skill bears the same name as this skill.
- This trap is triggered when an ally with less than their maximum health (yourself included) walks over the trap. Having non-damaging conditions alone will not cause the trap to trigger.
- The trap lasts for 1 minute 30 seconds.
- As with all traps, there is a slight delay before the trap can be tripped.
- The initial healing effect only occurs once upon skill activation and heals you and your pet.
- Regeneration and condition removal are applied when the trap is tripped and reapplied every 2 seconds for 10 seconds totalling 6 applications. Two conditions are removed per interval.
- The heal is equal to
(120 + Level^2 * 0.75 + Healing Power * 1.0)
. - When traited with Trapper's Expertise, this skills radius is increased to around 340.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
August 20, 2024 | Janthir Wilds release:
|
March 19, 2024 |
|
June 27, 2023 |
|
May 08, 2018 |
|
March 27, 2018 |
|
January 27, 2016 |
|
January 26, 2016 |
|
August 25, 2015 |
|
July 07, 2015 |
|
June 23, 2015 | Specialization update:
|
April 15, 2014 |
|
October 15, 2013 |
|
August 28, 2012 | Game release:
|