Sigil
A sigil is a type of upgrade component used in weapons. Like all upgrade components, attaching a sigil to a weapon of masterwork, rare, or exotic rarity will make that weapon Soulbound; fine or basic weapons will become Account Bound. You can replace a sigil with a new one or recover it with a Black Lion Salvage Kit.
Sigil tiers[edit]
There are three tiers of sigils, Minor, Major, and Superior, each with its own minimum level requirement. Additionally there are Legendary Sigils which have the same function as Superior Sigils.
- Minor sigils have no minimum level.
- Major sigils require a level 39 weapon or above.
- Superior sigils require a level 60 weapon or above.
- Legendary Sigils have the power to take on the properties of any Superior sigil.
Acquisition[edit]
- Almost all sigils can be crafted by artificers, huntsmen, or weaponsmiths. Most of these can be learned through their respective recipe, but several can be discovered or bought on the trading post.
- Sigils can be recovered from weapons by extracting them using an Upgrade Extractor or Endless Upgrade Extractor.
- Using a Black Lion Salvage Kit on the weapon will also give you the sigil intact. Any other salvage kit will give you Lucent Motes instead.
- Crafting recipes will all require ingredients salvaged from other sigils such as Lucent Motes (refined into Piles of Lucent Crystals) and Symbols, of which there are three types; Control, Enhancement and Pain.
- You can combine four sigils of the same tier in the Mystic Forge, with an 80% chance of receiving a random sigil from the same tier and a 20% chance of it being the next higher tier. While all minor and major sigils can be combined this way, the forge only returns a subset of those sigils.
- Additionally, there is a Mystic Forge recipe to generate a random superior sigil.
- Almost all sigils can be purchased on the Trading Post.
- Some sigils are available from the dungeon Armor and Weapons Merchant in Fort Marriner in exchange for Tales of Dungeon Delving; specifically: Sigils of Ghost Slaying, Justice, Dreams, Sorrow, Smothering, Wrath, Mad Scientists and Undead Slaying.
- Account Bound sigils introduced in Heart of Thorns can be purchased from: Itzel Mastery Vendor, Nuhoch Mastery Vendor, Exalted Mastery Vendor, Whispers Keeper, Heroics Notary.
- Sigil Bags, containing minor and major sigils, can be occasionally purchased from the Karmic Converter, Ley-Energy Matter Converter, or the guild trader Sigurlina Jonsdottir.
Sigil interaction[edit]
A character can always equip two sigils at a time (either one sigil each on a main-hand and off-hand weapon, or two sigils on a two-handed weapon). In general, the two sigils will both provide their effects independently as long as the base sigil is different.[1] The exceptions to this are the attribute increasing stacking sigils: only one stack effect can be active at a time. Additionally, sigils with the same base sigil will share cooldowns between weapon sets.
- Examples
- A warrior is wielding a greatsword with both a Superior Sigil of Air (chance to deal additional damage to target on critical hit) and a Superior Sigil of Earth (chance to inflict Bleeding on critical hit) attached to it. Both sigils will roll their chance to activate on every attack the warrior makes, and each sigil will run its own cooldown timer after it activates.
- A thief is wielding a main-hand dagger with a Minor Sigil of Agony (+10% Bleeding duration) and an off-hand pistol with a Major Sigil of Agony (+15% Bleeding duration). Only the major sigil's effect will apply, giving the thief +15% bleeding duration.
- A warrior with Fast Hands is wielding a greatsword and axe/mace, with Superior Sigil of Battle in both weapon sets. The warrior can swap weapons every 5 seconds, but the sigils will trigger only every 9 seconds, since they share the same cooldown.
- A mesmer is wielding a scepter with a Minor Sigil of Bloodlust (gain a stack of +Power for every kill) and a focus with a Major Sigil of Perception (gain a stack of +Precision for every kill). The main-hand's stacking sigil will take precedence, and the mesmer will only gain stacks of Bloodlust.
Sigil categories[edit]
There are six categories of sigils based on how their effects are activated. For simplicity of documentation, only Superior sigils as they exist in PvE/WvW are listed below. See PvP Build#Sigils for PvP versions.
Passive[edit]
Sigils in this group provide a constant effect while the weapon is wielded. There are three subtypes.
Attribute bonus[edit]
Provide a static bonus to a specific attribute.
Sigil | Description |
---|---|
Superior Sigil of Accuracy | +7% Critical Chance |
Superior Sigil of Force | +5% Damage |
Superior Sigil of Bursting | +5% Condition Damage |
Superior Sigil of Malice | +10% condition duration. |
Superior Sigil of Concentration | +10% Boon Duration |
Superior Sigil of Transference | Healing to other allies is increased by 10%. |
Duration bonus[edit]
Increased Condition Duration for a specific condition, or increased base duration for a control effect.
Sigil | Description |
---|---|
Superior Sigil of Agony | Increase Inflicted Bleeding Duration: 20% |
Superior Sigil of Smoldering | Increase Inflicted Burning Duration: 20% |
Superior Sigil of Chilling | Increase Inflicted Chill Duration: 20% |
Superior Sigil of Hobbling | Increase Inflicted Cripple Duration: 20% |
Superior Sigil of Venom | Increase Inflicted Poison Duration: 20% |
Superior Sigil of Demons | Increase the duration of inflicted torment by 20%. |
Superior Sigil of Peril | Increase Inflicted Vulnerability Duration: 20% |
Superior Sigil of Debility | Increase Inflicted Weakness Duration: 20% |
Superior Sigil of Paralyzation | +30% Stun Duration |
Damage bonus[edit]
Increase strike damage, usually with a condition that must be met.
On flanking strike[edit]
These sigils activate on a flanking attack and have an internal cooldown.
Sigil | Description |
---|---|
Superior Sigil of Nullification | Remove a boon with a flanking strike or when they are defiant. (Cooldown: 5 Seconds) |
Superior Sigil of Purity | Remove a condition after striking a foe from its flank or when they are defiant. (Cooldown: 4 Seconds) |
Superior Sigil of Frailty | Inflict 2 stacks of vulnerability for 8 seconds after striking a foe from behind or the flank or when they are defiant. (Cooldown: 2 Seconds) |
Superior Sigil of Ice | Chill a foe for 2 seconds after striking from its flank or when they are defiant. (Cooldown: 10 Seconds) |
Superior Sigil of Incapacitation | Cripple a foe for 2 seconds after striking from its flank or when they are defiant. (Cooldown: 5 Seconds) |
On critical hit[edit]
These sigils activate on critical hits, and they also have an internal cooldown.
Sigil | Description |
---|---|
Superior Sigil of Air | Unleash a lightning strike upon critically hitting a foe. (Cooldown: 3 Seconds) |
Superior Sigil of Fire | Trigger a flame blast with a 240 radius upon critically hitting a foe. (Cooldown: 5 Seconds) |
Superior Sigil of Blood | Steal a foe's health upon landing a critical hit. (Cooldown: 5 Seconds) |
Superior Sigil of Generosity | Transfer a condition upon critically hitting a foe. (Cooldown: 6 Seconds) |
Superior Sigil of Rage | Gain quickness for 3 seconds upon critically hitting a foe. (Cooldown: 20 Seconds) |
Superior Sigil of Strength | Gain might for 10 seconds upon critically hitting a foe. (Cooldown: 1 Second) |
Superior Sigil of Water | Heal allies within a 360 radius of your target upon landing a critical hit. (Cooldown: 5 Seconds) |
Superior Sigil of Blight | Inflict nearby enemies with 2 stacks of poison for 4 seconds upon landing a critical hit. (Cooldown: 8 Seconds) |
Superior Sigil of Earth | Inflict bleeding for 6 seconds upon critically hitting a foe. (Cooldown: 2 Seconds) |
Superior Sigil of Torment | Inflict 2 stacks of torment for 5 seconds to enemies around your target upon landing a critical hit. (Cooldown: 5 Seconds) |
On kill[edit]
These sigils apply their effect whenever a foe dies while the weapon is wielded. There are two subtypes.
Immediate bonus[edit]
Provides an instantaneous effect.
Sigil | Description |
---|---|
Superior Sigil of Frenzy | Recharge all equipped skills by 2 seconds upon killing an enemy. Cooldown: 10 seconds |
Superior Sigil of Luck | 75% chance to gain a random boon on killing an enemy. |
Superior Sigil of Speed | Gain Swiftness (20 Seconds) on Killing a Foe |
Superior Sigil of Stamina | Your endurance is refilled each time you kill a foe. |
Stacking bonus[edit]
Gain up to 25 stacks of an effect that grants an attribute bonus per stack. On-kill sigils gain 5 stacks upon killing an enemy player in all areas of the game. You can only have one attribute stacking bonus at a time. The bonus is lost when you are downed, when you travel to a different zone, or when you unequip the weapon. Unequip includes switching to and from underwater weapons while not having the identical sigil in the weapon sets that you start using (this means player only need 2 same sigils to keep the stack; 1 sigil on any land weapon, the other on any underwater weapon).
Sigil | Description |
---|---|
Superior Sigil of Bounty | Gain a charge of +9 concentration each time you kill a foe, five charges if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.) |
Superior Sigil of Corruption | Gain a charge of +10 condition damage each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.) |
Superior Sigil of Cruelty | Gain a charge of +10 ferocity each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.) |
Superior Sigil of Benevolence | Gain a charge that grants 0.5% outgoing healing effectiveness toward other allies each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.) |
Superior Sigil of Life | Gain a charge of +10 healing each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.) |
Superior Sigil of Bloodlust | Gain a charge of +10 power each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.) |
Superior Sigil of Perception | Gain a charge of +10 precision each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.) |
Superior Sigil of Momentum | Gain a charge of +5 toughness each time you kill a foe, five if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.) |
Superior Sigil of the Stars | Gain a charge of +2 to all stats each time you kill a foe, 5 charges if you kill an enemy player. (Max 25 stacks; ends on down.); (Only one attribute-stacking sigil can be active at a time.) |
On weapon swap[edit]
These sigils activate whenever you weapon swap during combat to a weapon set that includes the sigil. Weapon swap sigils on your currently equipped weapon(s) also trigger on mechanics that change your weapon skills outside of weapon swap; this includes changing elementalist attunements, revenant's legends, entering death shroud, equipping/stowing engineering kits, engaging/disengaging Photon Forge, dropping a bundle, etc. (see: weapon swap for a more complete list). There is an internal cooldown of 9 seconds.
Although they don't change weapon skills, revenants swapping legends will activate these sigils.
Sigil | Description |
---|---|
Superior Sigil of Agility | Gain 5 seconds of swiftness and 1 second of quickness when you swap to this weapon while in combat. (Cooldown: 9 Seconds) |
Superior Sigil of Battle | Gain 5 stacks of might for 12 seconds when swapping to this weapon in combat. (Cooldown: 9 seconds) |
Superior Sigil of Cleansing | Remove 3 conditions when swapping to this weapon in combat. (Cooldown: 9 Seconds) |
Superior Sigil of Doom | Your next attack will inflict 3 stacks of poison for 8 seconds after swapping to this weapon while in combat. (Cooldown: 9 Seconds) |
Superior Sigil of Energy | Gain 50% of your endurance when you swap to this weapon while in combat. (Cooldown: 9 seconds) |
Superior Sigil of Geomancy | Inflict bleeding on nearby foes for 8 seconds when you swap to this weapon while in combat. (Cooldown: 9 seconds) |
Superior Sigil of Hydromancy | Damage nearby foes and chill them for 2 seconds when you swap to this weapon while in combat. (Cooldown: 9 seconds) |
Superior Sigil of Leeching | Your next attack after swapping to this weapon while in combat steals some health. (Cooldown: 9 Seconds) |
Superior Sigil of Mischief | Launch up to 4 blinding snowballs at foes in front of you when you swap to this weapon in combat. (Cooldown: 9 seconds) |
Superior Sigil of Renewal | Heal Nearby Allies on Weapon Swap (360 Radius); (Cooldown: 9 Seconds) |
Superior Sigil of Vision | Critically strike an enemy for 3 seconds after swapping to this weapon in combat. (Cooldown: 9 Seconds) |
On interrupt[edit]
These sigils have an active when interrupting a foe.
Sigil | Description |
---|---|
Superior Sigil of Absorption | Steal 3 boons when interrupting a foe. (Cooldown: 10 seconds) (Cooldown against defiant foes: 3 seconds) |
Superior Sigil of Celerity | Gain quickness for 5 seconds after disabling a foe. (Cooldown: 20 Seconds) |
Superior Sigil of Draining | Steal life when interrupting an enemy. (Cooldown against defiant foes: 3 seconds) |
Superior Sigil of Rending | Inflict 5 stacks of vulnerability for 10 seconds when interrupting a foe. (Cooldown: 3 Seconds) |
Superior Sigil of Restoration | Gain health when interrupting a foe. (Cooldown: 5 Seconds) |
Superior Sigil of Ruthlessness | Gain 5 stacks of might for 10 seconds when interrupting a foe. (Cooldown: 3 Seconds) |
Superior Sigil of Severance | Upon interrupting an enemy, gain up to 250 precision and ferocity for 4 seconds, depending on level. (Cooldown: 1 second) |
List of sigils[edit]
- The following table gives an overview of all available sigils.
Notes[edit]
- ^ Same-base-sigil stacking mechanics were changed as part of the April 15, 2014 game update. You may encounter external content from before this change with conflicting information.
- A sigil affects all skills while the weapon set with the sigil is active. For example, with an off-hand sigil of force, damage is increased for main-hand, utility, engineering kits, and bundle skills. The effects continue during most transformations.
- Salvage research can be found here.
Trivia[edit]
- The October 4, 2022 game update reintroduced "on weapon swap" sigils to activate on revenant legend swapping after it got removed with the February 28, 2022 game update.