Glancing
Glancing, also known as a glancing blow or glancing hit, is a game mechanic that causes an attack to deal only 50% of regular damage and lose any critical damage. Glancing affects only direct damage, not damage dealt by conditions.
Causes[edit]
Glancing hits can be caused by:
- Being under the effect of the condition weakness (50% chance)
- Fighting an opponent of higher level (level and critical chance dependent chance)
Glancing hits from weakness override critical hits which further decreases damage output for characters with a high critical chance. However, glancing hits caused by fighting higher level opponents don't affect critical hits [1] which makes high critical chance essential when fighting against higher level opponents.
Chance vs higher levels[edit]
For non-critical hits, the chance of dealing a glancing hit increases based on the level difference between the higher level foe and the player, reaching 100% for opponents 7 or more levels higher.
Formula[edit]
The chance of glancing is -approximately- doubled for each level higher the foe is. If it were to be -exactly- doubled for each level, the equation would be:
level difference = ( foe level - character level ) chance of glancing hit = ( 100 % ) / ( 2 ^ [ 7 - level difference ] ) valid range: { level difference = 0,1,2,3,4,5,6,7 }
Note: If research shows the doubling theory to be ineffective, a more accurate equation may be found using the exponential form y=A*exp(B*x), where Y is glancing hit chance, X is level difference, and A and B are parameters found by fitting the data (excluding X=0).
Research[edit]
Note: this data set is unsourced and incomplete.[verification requested]
level difference | chance of glancing |
---|---|
< 1 | 0.00 % |
1 | 2.21 % |
2 | 3.125 % |
3 | 8.15 % |
4 | 12.16 % |
5 | 22.34 % |
6 | 52.38 % |
> 6 | 100.00 % |
Trivia[edit]
- Critical hits were not affected by weakness until the June 25, 2013 update.